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Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)
* Add Vtx[] resources in xmls for (partially) documented assets 7 * bss
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12 changed files with 607 additions and 1 deletions
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@ -1,38 +1,92 @@
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<Root>
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<File Name="object_mizu_objects" Segment="6">
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<Array Name="gWaterTempleFloatingPlatformOutsideCentralPillarVtx" Count="25" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="gWaterTempleFloatingPlatformOutsideCentralPillarDL" Offset="0x0190"/>
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<Collision Name="gWaterTempleFloatingPlatformOutsideCentralPillarCol" Offset="0x03F0"/>
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<Array Name="gWaterTempleFloatingPlatformWestVtx" Count="38" Offset="0x420">
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<Vtx/>
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</Array>
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<DList Name="gWaterTempleFloatingPlatformWestDL" Offset="0x0680"/>
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<Collision Name="gWaterTempleFloatingPlatformWestCol" Offset="0x0998"/>
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<Array Name="gWaterTempleFloatingPlatformInsideCentralPillarVtx" Count="37" Offset="0x9D0">
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<Vtx/>
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</Array>
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<DList Name="gWaterTempleFloatingPlatformInsideCentralPillarDL" Offset="0x0C20"/>
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<Collision Name="gWaterTempleFloatingPlatformInsideCentralPillarCol" Offset="0x0ED0"/>
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<Array Name="gWaterTempleHookshotPlatformVtx" Count="47" Offset="0xF00">
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<Vtx/>
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</Array>
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<DList Name="gWaterTempleHookshotPlatformDL" Offset="0x11F0"/>
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<Collision Name="gWaterTempleHookshotPlatformCol" Offset="0x15F8"/>
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<Array Name="gWaterTempleDragonStatueVtx" Count="132" Offset="0x25D0">
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<Vtx/>
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</Array>
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<DList Name="gWaterTempleDragonStatueDL" Offset="0x2E10"/>
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<Collision Name="gWaterTempleDragonStatueCol" Offset="0x3590"/>
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<Array Name="object_mizu_objects_Vtx_001630" Count="20" Offset="0x1630">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsBwallDL_001770" Offset="0x1770"/>
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<Array Name="object_mizu_objects_Vtx_0018F0" Count="20" Offset="0x18F0">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsBwallDL_001A30" Offset="0x1A30"/>
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<Collision Name="gObjectMizuObjectsBwallCol_001C58" Offset="0x1C58"/>
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<Array Name="object_mizu_objects_Vtx_001C90" Count="4" Offset="0x1C90">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsBwallDL_001CD0" Offset="0x1CD0"/>
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<Collision Name="gObjectMizuObjectsBwallCol_001DE8" Offset="0x1DE8"/>
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<Array Name="object_mizu_objects_Vtx_001E20" Count="39" Offset="0x1E20">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsBwallDL_002090" Offset="0x2090"/>
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<Array Name="object_mizu_objects_Vtx_0021C0" Count="29" Offset="0x21C0">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsBwallDL_002390" Offset="0x2390"/>
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<Collision Name="gObjectMizuObjectsBwallCol_0025A4" Offset="0x25A4"/>
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<Texture Name="object_mizu_objects_Tex_0035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
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<Array Name="gWaterTempleDoorLeftVtx" Count="16" Offset="0x45C0">
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<Vtx/>
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</Array>
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<Array Name="gWaterTempleDoorRightVtx" Count="16" Offset="0x46C0">
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<Vtx/>
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</Array>
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<Array Name="object_mizu_objects_Vtx_0047C0" Count="15" Offset="0x47C0">
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<Vtx/>
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</Array>
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<DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/>
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<DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/>
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<DList Name="gWaterTempleDoorRightDL" Offset="0x4A10"/>
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<Array Name="object_mizu_objects_Vtx_004AD0" Count="5" Offset="0x4AD0">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsWaterDL_004B20" Offset="0x4B20"/>
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<Array Name="object_mizu_objects_Vtx_005C00" Count="25" Offset="0x5C00">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsDoorShutterDL_005D90" Offset="0x5D90"/>
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<Array Name="object_mizu_objects_Vtx_006E70" Count="25" Offset="0x6E70">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsDoorShutterDL_007000" Offset="0x7000"/>
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<Array Name="object_mizu_objects_Vtx_0070E0" Count="5" Offset="0x70E0">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsShutterDL_007130" Offset="0x7130"/>
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<Collision Name="gObjectMizuObjectsShutterCol_007250" Offset="0x7250"/>
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<Array Name="object_mizu_objects_Vtx_007280" Count="5" Offset="0x7280">
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<Vtx/>
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</Array>
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<DList Name="gObjectMizuObjectsShutterDL_0072D0" Offset="0x72D0"/>
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<Collision Name="gObjectMizuObjectsShutterCol_0073F0" Offset="0x73F0"/>
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