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Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)
* Add Vtx[] resources in xmls for (partially) documented assets 7 * bss
This commit is contained in:
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12 changed files with 607 additions and 1 deletions
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@ -8,24 +8,72 @@
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<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
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<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
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<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
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<Array Name="gHanaFlower1Vtx" Count="4" Offset="0x548">
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<Vtx/>
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</Array>
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<Array Name="gHanaFlower2Vtx" Count="4" Offset="0x588">
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<Vtx/>
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</Array>
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<Array Name="gHanaFlower3Vtx" Count="4" Offset="0x5C8">
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<Vtx/>
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</Array>
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<Array Name="gHanaLeaf1Vtx" Count="4" Offset="0x608">
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<Vtx/>
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</Array>
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<Array Name="gHanaLeaf2Vtx" Count="4" Offset="0x648">
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<Vtx/>
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</Array>
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<Array Name="gHanaLeaf3Vtx" Count="4" Offset="0x688">
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<Vtx/>
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</Array>
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<Array Name="gHanaLeaf4Vtx" Count="4" Offset="0x6C8">
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<Vtx/>
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</Array>
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<Array Name="gHanaLeaf5Vtx" Count="4" Offset="0x708">
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<Vtx/>
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</Array>
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<Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
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<Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
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<DList Name="gHanaDL" Offset="0x500"/>
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<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
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<Array Name="gBgBombwallNormalVtx" Count="5" Offset="0x3F20">
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<Vtx/>
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</Array>
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<Array Name="gBgBombwallBrokenVtx" Count="5" Offset="0x3F70">
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<Vtx/>
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</Array>
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<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
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<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
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<Array Name="gGrottoVtx" Count="4" Offset="0x1350">
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<Vtx/>
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</Array>
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<DList Name="gGrottoDL" Offset="0x1390"/>
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<Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
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<DList Name="gButterflyDL_002480" Offset="0x2480"/>
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<DList Name="gButterflyDL_002520" Offset="0x2520"/>
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<Array Name="gameplay_field_keep_Vtx_002540" Count="4" Offset="0x2540">
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<Vtx/>
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</Array>
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<DList Name="gButterflyDL_002580" Offset="0x2580"/>
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<DList Name="gButterflyDL_002620" Offset="0x2620"/>
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<Array Name="gameplay_field_keep_Vtx_002640" Count="4" Offset="0x2640">
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<Vtx/>
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</Array>
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<Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
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<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
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<Animation Name="gButterflyAnim" Offset="0x2470"/>
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<Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
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<Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
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<Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
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<Array Name="gFieldDoorLeftVtx" Count="34" Offset="0x41E0">
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<Vtx/>
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</Array>
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<Array Name="gFieldDoorRightVtx" Count="34" Offset="0x4400">
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<Vtx/>
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</Array>
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<Array Name="gameplay_field_keep_Vtx_004620" Count="16" Offset="0x4620">
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<Vtx/>
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</Array>
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<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
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<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
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<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
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@ -36,18 +84,42 @@
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<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
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<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
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<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
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<Array Name="gFieldUnusedFishVtx" Count="26" Offset="0x6208">
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<Vtx/>
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</Array>
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<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
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<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
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<Array Name="gameplay_field_keep_Vtx_006468" Count="4" Offset="0x6468">
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<Vtx/>
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</Array>
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<Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
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<Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
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<Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
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<Array Name="gSilverRockVtx" Count="28" Offset="0xA1F8">
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<Vtx/>
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</Array>
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<DList Name="gSilverRockDL" Offset="0xA3B8"/>
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<Array Name="gFieldKakeraVtx" Count="27" Offset="0xA6D0">
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<Vtx/>
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</Array>
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<DList Name="gFieldKakeraDL" Offset="0xA880"/>
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<Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
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<Array Name="gSilverRockFragmentsVtx" Count="18" Offset="0xA4C8">
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<Vtx/>
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</Array>
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<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
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<Array Name="gFieldBushVtx" Count="9" Offset="0xB940">
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<Vtx/>
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</Array>
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<DList Name="gFieldBushDL" Offset="0xB9D0"/>
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<Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
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<Array Name="gFieldBeehiveVtx" Count="75" Offset="0x9100">
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<Vtx/>
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</Array>
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<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
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<Array Name="gFieldBeehiveFragmentVtx" Count="3" Offset="0x9910">
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<Vtx/>
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</Array>
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<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
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<Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
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<Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
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@ -10,5 +10,19 @@
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<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
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<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
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<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
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<!-- Bomb Flower Vertices -->
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<Array Name="gBombFlowerLeavesVtx" Count="17" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="gBombFlowerSparkVtx" Count="18" Offset="0x110">
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<Vtx/>
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</Array>
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<Array Name="gBombFlowerBaseLeavesVtx" Count="13" Offset="0x230">
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<Vtx/>
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</Array>
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<Array Name="gBombFlowerBombVtx" Count="4" Offset="0x300">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -2,5 +2,8 @@
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<File Name="object_bubble" Segment="6">
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<Texture Name="gBubbleTex" Format="ia8" Width="64" Height="64" Offset="0x0"/>
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<DList Name="gBubbleDL" Offset="0x1000"/>
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<Array Name="gBubbleVtx" Count="4" Offset="0x1080">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -13,6 +13,51 @@
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<Texture Name="gNiwGirlDress4Tex" Format="rgba16" Width="32" Height="32" Offset="0x67F8"/>
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<Texture Name="gNiwGirlDress5Tex" Format="rgba16" Width="32" Height="32" Offset="0x87F8"/>
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<Array Name="object_gr_Vtx_000390" Count="125" Offset="0x390">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_000B60" Count="18" Offset="0xB60">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_000C80" Count="20" Offset="0xC80">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_000DC0" Count="27" Offset="0xDC0">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_000F70" Count="40" Offset="0xF70">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_0011F0" Count="27" Offset="0x11F0">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_0013A0" Count="40" Offset="0x13A0">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_001620" Count="50" Offset="0x1620">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_001940" Count="30" Offset="0x1940">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_001B20" Count="29" Offset="0x1B20">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_001CF0" Count="18" Offset="0x1CF0">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_001E10" Count="6" Offset="0x1E10">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_001E70" Count="29" Offset="0x1E70">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_002040" Count="18" Offset="0x2040">
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<Vtx/>
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</Array>
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<Array Name="object_gr_Vtx_002160" Count="6" Offset="0x2160">
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<Vtx/>
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</Array>
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<DList Name="object_gr_0021C0_DL" Offset="0x21C0"/>
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<DList Name="object_gr_0022E0_DL" Offset="0x22E0"/>
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<DList Name="object_gr_002400_DL" Offset="0x2400"/>
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@ -15,11 +15,44 @@
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<Animation Name="gHintNutsRunAnim" Offset="0x3128"/>
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<!-- Deku Scrub flower -->
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<Array Name="gHintNutsFlowerVtx" Count="22" Offset="0x1380">
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<Vtx/>
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</Array>
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<DList Name="gHintNutsFlowerDL" Offset="0x14E0"/>
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<!-- Deku Scrub Deku Nut (used by Nutsball) -->
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<Array Name="gHintNutsNutVtx" Count="3" Offset="0x12C0">
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<Vtx/>
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</Array>
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<DList Name="gHintNutsNutDL" Offset="0x12F0"/>
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<Array Name="object_hintnuts_Vtx_000180" Count="22" Offset="0x180">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_0002E0" Count="6" Offset="0x2E0">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_000340" Count="15" Offset="0x340">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_000430" Count="5" Offset="0x430">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_000480" Count="7" Offset="0x480">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_0004F0" Count="7" Offset="0x4F0">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_000560" Count="5" Offset="0x560">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_0005B0" Count="68" Offset="0x5B0">
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<Vtx/>
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</Array>
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<Array Name="object_hintnuts_Vtx_0009F0" Count="20" Offset="0x9F0">
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<Vtx/>
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</Array>
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<DList Name="object_hintnuts_000B30_DL" Offset="0xB30"/>
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<DList Name="object_hintnuts_000C68_DL" Offset="0xC68"/>
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<DList Name="object_hintnuts_000D10_DL" Offset="0xD10"/>
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@ -53,6 +53,66 @@
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<Texture Name="object_ik_Tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
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<Texture Name="object_ik_Tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
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<Array Name="object_ik_Vtx_011A60" Count="44" Offset="0x11A60">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_011D20" Count="28" Offset="0x11D20">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleNabooruHelmetVtx" Count="90" Offset="0x11EE0">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleAxeVtx" Count="69" Offset="0x12480">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleShockedNabooruHeadVtx" Count="282" Offset="0x128D0">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_013A70" Count="29" Offset="0x13A70">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_013C40" Count="14" Offset="0x13C40">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_013D20" Count="31" Offset="0x13D20">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_013F10" Count="14" Offset="0x13F10">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_013FF0" Count="21" Offset="0x13FF0">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_014140" Count="21" Offset="0x14140">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleSplitHelmetLeftVtx" Count="55" Offset="0x14290">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleSplitHelmetRightVtx" Count="44" Offset="0x14600">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleArmorRivetAndSymbolVtx" Count="14" Offset="0x148C0">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_0149A0" Count="10" Offset="0x149A0">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_014A40" Count="47" Offset="0x14A40">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_014D30" Count="14" Offset="0x14D30">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_014E10" Count="14" Offset="0x14E10">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_014EF0" Count="24" Offset="0x14EF0">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_015070" Count="24" Offset="0x15070">
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<Vtx/>
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</Array>
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<DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
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<DList Name="object_ik_DL_015380" Offset="0x15380"/>
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<DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/>
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@ -80,9 +140,57 @@
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<Texture Name="object_ik_Tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
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<Texture Name="object_ik_Tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
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<Texture Name="object_ik_Tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
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<Array Name="gIronKnuckleHelmetVtx" Count="105" Offset="0x177B8">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleGerudoHeadVtx" Count="208" Offset="0x17E48">
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<Vtx/>
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</Array>
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<Array Name="gIronKnuckleHelmetMarkingVtx" Count="51" Offset="0x18B48">
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<Vtx/>
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</Array>
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<DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/>
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<DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/>
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<DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/>
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<Array Name="object_ik_Vtx_019F38" Count="28" Offset="0x19F38">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01A0F8" Count="15" Offset="0x1A0F8">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01A1E8" Count="33" Offset="0x1A1E8">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01A3F8" Count="28" Offset="0x1A3F8">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01A5B8" Count="15" Offset="0x1A5B8">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01A6A8" Count="34" Offset="0x1A6A8">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01A8C8" Count="62" Offset="0x1A8C8">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01ACA8" Count="33" Offset="0x1ACA8">
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<Vtx/>
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</Array>
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<Array Name="object_ik_Vtx_01AEB8" Count="25" Offset="0x1AEB8">
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<Vtx/>
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</Array>
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||||
<Array Name="object_ik_Vtx_01B048" Count="33" Offset="0x1B048">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01B258" Count="25" Offset="0x1B258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gIronKnuckleTorsoVtx" Count="79" Offset="0x1B3E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_ik_Vtx_01B8D8" Count="26" Offset="0x1B8D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/>
|
||||
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
|
||||
<DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
|
||||
|
|
|
@ -1,28 +1,73 @@
|
|||
<Root>
|
||||
<File Name="object_jya_obj" Segment="6">
|
||||
<Array Name="g1fliftVtx" Count="31" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="g1fliftDL" Offset="0x1F0"/>
|
||||
<Collision Name="g1fliftCol" Offset="0x4A8"/>
|
||||
<Texture Name="g1f1fiftTopTex" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/>
|
||||
<Texture Name="g1fLiftBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x17540"/>
|
||||
<Array Name="gAmishutterVtx" Count="41" Offset="0xBE10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gAmishutterDL" Offset="0xC0A0"/>
|
||||
<Collision Name="gAmishutterCol" Offset="0xC4C8"/>
|
||||
<Array Name="gBigMirror1Vtx" Count="18" Offset="0xBB50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBigMirror1DL" Offset="0xBC70"/>
|
||||
<Array Name="gBigMirror2Vtx" Count="4" Offset="0xBD40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBigMirror2DL" Offset="0xBD80"/>
|
||||
<Array Name="gBigMirror3Vtx" Count="53" Offset="0xDD20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBigMirror4Vtx" Count="20" Offset="0xE070">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBigMirror3DL" Offset="0xE1B0"/>
|
||||
<DList Name="gBigMirror4DL" Offset="0xE2D0"/>
|
||||
<Texture Name="gBigMirrorGradientTex" Format="ia16" Width="8" Height="128" Offset="0x1AB40"/>
|
||||
<Array Name="gBombchuiwaVtx" Count="25" Offset="0xE740">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuiwaDL" Offset="0xE8D0"/>
|
||||
<Array Name="gBombchuiwaLight2Vtx" Count="17" Offset="0xD820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombchuiwaLight1Vtx" Count="35" Offset="0xD930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuiwaLight1DL" Offset="0xDC40"/>
|
||||
<DList Name="gBombchuiwaLight2DL" Offset="0xDB60"/>
|
||||
<Array Name="gBombchuiwa2Vtx" Count="18" Offset="0x11890">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuiwa2DL" Offset="0x119B0"/>
|
||||
<Array Name="gBombiwaVtx" Count="16" Offset="0xE390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombiwaDL" Offset="0xE490"/>
|
||||
<Array Name="gBombiwaEffectVtx" Count="61" Offset="0xE9F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombiwaEffectDL" Offset="0xEDC0"/>
|
||||
<Texture Name="gBombiwaRockTex" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/>
|
||||
<Texture Name="gBombiwaLight1Tex" Format="ia16" Width="32" Height="64" Offset="0x19B40"/>
|
||||
<Collision Name="gBombiwaCol" Offset="0xE710"/>
|
||||
<Array Name="gCobra1Vtx" Count="327" Offset="0xF240">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gCobra2Vtx" Count="14" Offset="0x106B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCobra1DL" Offset="0x10790"/>
|
||||
<DList Name="gCobra2DL" Offset="0x10C20"/>
|
||||
<Collision Name="gCobraCol" Offset="0x1167C"/>
|
||||
<Array Name="gCobra3Vtx" Count="18" Offset="0x116B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCobra3DL" Offset="0x117D0"/>
|
||||
<Texture Name="gCobraMirrorStoneTex" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/>
|
||||
<Texture Name="gCobraMirrorBorderTex" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/>
|
||||
|
@ -30,18 +75,69 @@
|
|||
<Texture Name="gCobraMirrorHandleTex" Format="rgba16" Width="32" Height="8" Offset="0x15F40"/>
|
||||
<Texture Name="gCobraMirrorMirrorTex" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
|
||||
<Texture Name="gCobraMirrorToothTex" Format="ia8" Width="64" Height="32" Offset="0x14D40"/>
|
||||
<Array Name="gKanaamiVtx" Count="21" Offset="0xEEB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKanaamiDL" Offset="0xF000"/>
|
||||
<Collision Name="gKanaamiCol" Offset="0xF208"/>
|
||||
<Texture Name="gKanaamiTopTex" Format="rgba16" Width="32" Height="64" Offset="0x12540"/>
|
||||
<Texture Name="gKanaamiMiddleTex" Format="rgba16" Width="32" Height="32" Offset="0x13540"/>
|
||||
<Array Name="gLiftVtx" Count="126" Offset="0xC500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLiftDL" Offset="0xCCE0"/>
|
||||
<Texture Name="gLiftChainTex" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/>
|
||||
<Texture Name="gLiftTopTex" Format="rgba16" Width="16" Height="64" Offset="0x18140"/>
|
||||
<Texture Name="gLiftUpperChainTex" Format="rgba16" Width="8" Height="32" Offset="0x18940"/>
|
||||
<Collision Name="gLiftCol" Offset="0xD7E8"/>
|
||||
<Array Name="gMegami1Vtx" Count="40" Offset="0x5500">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMegami1DL" Offset="0x5780"/>
|
||||
<Collision Name="GMegamiCol" Offset="0x5C4C"/>
|
||||
<Array Name="gMegami2Vtx" Count="20" Offset="0xB8B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMegami2DL" Offset="0xB9F8"/>
|
||||
<Array Name="gMegamiPiece1Vtx" Count="50" Offset="0x70E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece2Vtx" Count="65" Offset="0x7408">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece3Vtx" Count="60" Offset="0x7818">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece4Vtx" Count="66" Offset="0x7BD8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece5Vtx" Count="44" Offset="0x7FF8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece6Vtx" Count="73" Offset="0x82B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece7Vtx" Count="48" Offset="0x8748">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece8Vtx" Count="47" Offset="0x8A48">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece9Vtx" Count="30" Offset="0x8D38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece10Vtx" Count="34" Offset="0x8F18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece11Vtx" Count="48" Offset="0x9138">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece12Vtx" Count="44" Offset="0x9438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gMegamiPiece13Vtx" Count="35" Offset="0x96F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gMegamiPiece1DL" Offset="0x9928"/>
|
||||
<DList Name="gMegamiPiece2DL" Offset="0x9AC0"/>
|
||||
<DList Name="gMegamiPiece3DL" Offset="0x9C80"/>
|
||||
|
@ -74,6 +170,9 @@
|
|||
<Texture Name="gMegamiLeftCrumble3Tex" Format="ci4" Width="64" Height="64" Offset="0x3D00" TlutOffset="0x4E0"/>
|
||||
<Texture Name="gMegamiLeftCrumble4Tex" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/>
|
||||
<Texture Name="gMegamiLeftCrumble5Tex" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/>
|
||||
<Array Name="gZurerukabeVtx" Count="12" Offset="0x12280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gZurerukabeDL" Offset="0x12340"/>
|
||||
<Collision Name="gZurerukabeCol" Offset="0x12508"/>
|
||||
|
||||
|
|
|
@ -38,5 +38,47 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gKm1DL" Offset="0x1890"/>
|
||||
<Array Name="object_km1_Vtx_001DC8" Count="26" Offset="0x1DC8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_001F68" Count="34" Offset="0x1F68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002188" Count="42" Offset="0x2188">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002428" Count="26" Offset="0x2428">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0025C8" Count="34" Offset="0x25C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0027E8" Count="42" Offset="0x27E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002A88" Count="50" Offset="0x2A88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002DA8" Count="24" Offset="0x2DA8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_002F28" Count="41" Offset="0x2F28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0031B8" Count="50" Offset="0x31B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0034D8" Count="24" Offset="0x34D8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_003658" Count="41" Offset="0x3658">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_0038E8" Count="67" Offset="0x38E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_km1_Vtx_003D18" Count="31" Offset="0x3D18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -59,5 +59,51 @@
|
|||
<DList Name="object_kw1_DL_006478" Offset="0x6478"/>
|
||||
<DList Name="object_kw1_DL_006620" Offset="0x6620"/>
|
||||
<DList Name="object_kw1_DL_0067C0" Offset="0x67C0"/>
|
||||
|
||||
<Array Name="object_kw1_Vtx_002210" Count="160" Offset="0x2210">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003448" Count="33" Offset="0x3448">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003658" Count="32" Offset="0x3658">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003858" Count="29" Offset="0x3858">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003A28" Count="33" Offset="0x3A28">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003C38" Count="32" Offset="0x3C38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_003E38" Count="29" Offset="0x3E38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004008" Count="39" Offset="0x4008">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004278" Count="23" Offset="0x4278">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_0043E8" Count="25" Offset="0x43E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004578" Count="39" Offset="0x4578">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_0047E8" Count="23" Offset="0x47E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004958" Count="25" Offset="0x4958">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_004AE8" Count="98" Offset="0x4AE8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_kw1_Vtx_005108" Count="47" Offset="0x5108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -56,6 +56,51 @@
|
|||
<DList Name="gEnMbDL_013A30" Offset="0x13A30"/>
|
||||
<DList Name="gEnMbDL_013DF0" Offset="0x13DF0"/>
|
||||
|
||||
<Array Name="object_mb_Vtx_0041C0" Count="37" Offset="0x41C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004410" Count="33" Offset="0x4410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004620" Count="34" Offset="0x4620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004840" Count="37" Offset="0x4840">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004A90" Count="33" Offset="0x4A90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004CA0" Count="34" Offset="0x4CA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_004EC0" Count="82" Offset="0x4EC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0053E0" Count="59" Offset="0x53E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_005790" Count="36" Offset="0x5790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0059D0" Count="37" Offset="0x59D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_005C20" Count="43" Offset="0x5C20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_005ED0" Count="36" Offset="0x5ED0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_006110" Count="37" Offset="0x6110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_006360" Count="71" Offset="0x6360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0067D0" Count="22" Offset="0x67D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_mb_007908_DL" Offset="0x7908"/>
|
||||
<Texture Name="object_mb_008128_Tex" Format="rgba16" Width="16" Height="16" Offset="0x8128"/>
|
||||
<Texture Name="object_mb_008328_Tex" Format="rgba16" Width="8" Height="32" Offset="0x8328"/>
|
||||
|
@ -98,6 +143,51 @@
|
|||
<Texture Name="object_mb_00F000_Tex" Format="rgba16" Width="16" Height="16" Offset="0xF000"/>
|
||||
<Texture Name="object_mb_00F200_Tex" Format="rgba16" Width="4" Height="16" Offset="0xF200"/>
|
||||
<Texture Name="object_mb_00F280_Tex" Format="rgba16" Width="4" Height="16" Offset="0xF280"/>
|
||||
<Array Name="object_mb_Vtx_00F300" Count="37" Offset="0xF300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00F550" Count="50" Offset="0xF550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00F870" Count="36" Offset="0xF870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00FAB0" Count="37" Offset="0xFAB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_00FD00" Count="50" Offset="0xFD00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010020" Count="36" Offset="0x10020">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010260" Count="91" Offset="0x10260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010810" Count="60" Offset="0x10810">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010BD0" Count="54" Offset="0x10BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_010F30" Count="64" Offset="0x10F30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_011330" Count="43" Offset="0x11330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0115E0" Count="54" Offset="0x115E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_011940" Count="64" Offset="0x11940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_011D40" Count="90" Offset="0x11D40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mb_Vtx_0122E0" Count="42" Offset="0x122E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Limb Name="object_mb_013FE0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FE0" Offset="0x13FE0"/>
|
||||
<Limb Name="object_mb_013FEC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FEC" Offset="0x13FEC"/>
|
||||
<Limb Name="object_mb_013FF8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_MB_013FF8" Offset="0x13FF8"/>
|
||||
|
|
|
@ -1,38 +1,92 @@
|
|||
<Root>
|
||||
<File Name="object_mizu_objects" Segment="6">
|
||||
<Array Name="gWaterTempleFloatingPlatformOutsideCentralPillarVtx" Count="25" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleFloatingPlatformOutsideCentralPillarDL" Offset="0x0190"/>
|
||||
<Collision Name="gWaterTempleFloatingPlatformOutsideCentralPillarCol" Offset="0x03F0"/>
|
||||
<Array Name="gWaterTempleFloatingPlatformWestVtx" Count="38" Offset="0x420">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleFloatingPlatformWestDL" Offset="0x0680"/>
|
||||
<Collision Name="gWaterTempleFloatingPlatformWestCol" Offset="0x0998"/>
|
||||
<Array Name="gWaterTempleFloatingPlatformInsideCentralPillarVtx" Count="37" Offset="0x9D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleFloatingPlatformInsideCentralPillarDL" Offset="0x0C20"/>
|
||||
<Collision Name="gWaterTempleFloatingPlatformInsideCentralPillarCol" Offset="0x0ED0"/>
|
||||
<Array Name="gWaterTempleHookshotPlatformVtx" Count="47" Offset="0xF00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleHookshotPlatformDL" Offset="0x11F0"/>
|
||||
<Collision Name="gWaterTempleHookshotPlatformCol" Offset="0x15F8"/>
|
||||
<Array Name="gWaterTempleDragonStatueVtx" Count="132" Offset="0x25D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleDragonStatueDL" Offset="0x2E10"/>
|
||||
<Collision Name="gWaterTempleDragonStatueCol" Offset="0x3590"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_001630" Count="20" Offset="0x1630">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001770" Offset="0x1770"/>
|
||||
<Array Name="object_mizu_objects_Vtx_0018F0" Count="20" Offset="0x18F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001A30" Offset="0x1A30"/>
|
||||
<Collision Name="gObjectMizuObjectsBwallCol_001C58" Offset="0x1C58"/>
|
||||
<Array Name="object_mizu_objects_Vtx_001C90" Count="4" Offset="0x1C90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_001CD0" Offset="0x1CD0"/>
|
||||
<Collision Name="gObjectMizuObjectsBwallCol_001DE8" Offset="0x1DE8"/>
|
||||
<Array Name="object_mizu_objects_Vtx_001E20" Count="39" Offset="0x1E20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_002090" Offset="0x2090"/>
|
||||
<Array Name="object_mizu_objects_Vtx_0021C0" Count="29" Offset="0x21C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsBwallDL_002390" Offset="0x2390"/>
|
||||
<Collision Name="gObjectMizuObjectsBwallCol_0025A4" Offset="0x25A4"/>
|
||||
|
||||
<Texture Name="object_mizu_objects_Tex_0035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
|
||||
<Array Name="gWaterTempleDoorLeftVtx" Count="16" Offset="0x45C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gWaterTempleDoorRightVtx" Count="16" Offset="0x46C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_mizu_objects_Vtx_0047C0" Count="15" Offset="0x47C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/>
|
||||
<DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/>
|
||||
<DList Name="gWaterTempleDoorRightDL" Offset="0x4A10"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_004AD0" Count="5" Offset="0x4AD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsWaterDL_004B20" Offset="0x4B20"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_005C00" Count="25" Offset="0x5C00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsDoorShutterDL_005D90" Offset="0x5D90"/>
|
||||
<Array Name="object_mizu_objects_Vtx_006E70" Count="25" Offset="0x6E70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsDoorShutterDL_007000" Offset="0x7000"/>
|
||||
|
||||
<Array Name="object_mizu_objects_Vtx_0070E0" Count="5" Offset="0x70E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsShutterDL_007130" Offset="0x7130"/>
|
||||
<Collision Name="gObjectMizuObjectsShutterCol_007250" Offset="0x7250"/>
|
||||
<Array Name="object_mizu_objects_Vtx_007280" Count="5" Offset="0x7280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gObjectMizuObjectsShutterDL_0072D0" Offset="0x72D0"/>
|
||||
<Collision Name="gObjectMizuObjectsShutterCol_0073F0" Offset="0x73F0"/>
|
||||
|
||||
|
|
|
@ -239,7 +239,7 @@ s16 sSunDepthTestX;
|
|||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:192 pal-1.1:192"
|
||||
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
LightInfo sNGameOverLightInfo;
|
||||
|
|
Loading…
Add table
Reference in a new issue