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1 changed files with 72 additions and 72 deletions
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@ -670,15 +670,18 @@ void func_80A75A38(EnIk* this, GlobalContext* globalCtx) {
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}
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}
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#ifdef NON_EQUIVALENT
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#ifdef NON_MATCHING
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void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
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Vec3f sp38;
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f32 temp_f0;
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s32 temp_v0_3;
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u8 temp_t7;
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u8 pad;
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u8 prevHealth;
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s32 temp_v0_3;
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Vec3f sp38;
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if ((this->unk_2F8 != 3) && (this->unk_2F8 != 2)) {
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if ((this->unk_2F8 == 3) || (this->unk_2F8 == 2)) {
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return;
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}
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if (this->unk_3EC.base.acFlags & 0x80) {
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temp_f0 = SkelAnime_GetFrameCount(&D_0600485C.genericHeader) - 2.0f;
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if (this->skelAnime.animCurrentFrame < temp_f0) {
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@ -688,7 +691,9 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
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this->unk_320.base.acFlags &= ~0x2;
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return;
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}
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if (this->unk_320.base.acFlags & 2) {
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if (!(this->unk_320.base.acFlags & 2)) {
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return;
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}
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sp38 = this->actor.posRot.pos;
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sp38.y += 50.0f;
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func_80035650(&this->actor, &this->unk_320.body, 1);
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@ -697,7 +702,7 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
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this->unk_320.base.acFlags &= ~0x2;
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this->unk_2FD = temp_t7;
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if (((temp_v0_3 == 0) || (temp_v0_3 == 0xD)) || ((this->unk_2FB == 0) && (temp_v0_3 == 0xE))) {
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if ((temp_v0_3 == 0) || (temp_v0_3 == 0xD) || ((this->unk_2FB == 0) && (temp_v0_3 == 0xE))) {
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if (temp_v0_3 != 0) {
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func_80062D60(globalCtx, &sp38);
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}
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@ -711,7 +716,17 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
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this->unk_2FB = 1;
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func_80032E24(&this->unk_308, 3, globalCtx);
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}
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block_23:
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} else if (this->actor.colChkInfo.health < 11) {
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Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_BOSS);
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Audio_PlaySoundAtPosition(globalCtx, &this->actor.posRot.pos, 20, NA_SE_EN_LAST_DAMAGE);
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if (this->switchFlags != 0xFF) {
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Flags_SetSwitch(globalCtx, this->switchFlags);
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}
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return;
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} else if (prevHealth == 50) {
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Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
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}
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if (this->actor.colChkInfo.health == 0) {
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func_80A7598C(this);
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func_80032C7C(globalCtx, &this->actor);
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@ -736,21 +751,6 @@ void func_80A75C38(EnIk* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_ARMOR_HIT);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_DAMAGE);
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func_80062CD4(globalCtx, &sp38);
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} else if (this->actor.colChkInfo.health < 11) {
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Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_BOSS);
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Audio_PlaySoundAtPosition(globalCtx, &this->actor.posRot.pos, 20, NA_SE_EN_LAST_DAMAGE);
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if (this->switchFlags != 0xFF) {
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Flags_SetSwitch(globalCtx, this->switchFlags);
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return;
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}
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} else {
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if (prevHealth == 50) {
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Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
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}
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goto block_23;
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}
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}
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}
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}
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#else
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void func_80A75C38(EnIk* this, GlobalContext* globalCtx);
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