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Bombchu bowling OK (#496)
* All functions decompiled, most named * asm deleted, spec and undefined_syms included * missed a static * Some cleanup on comments and osSyncPrintfs * asm Co-authored-by: fig02 <fig02srl@gmail.com>
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72 changed files with 1082 additions and 3387 deletions
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@ -863,7 +863,7 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (this->unk_314 == 0xFF) {
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func_80093D18(globalCtx->state.gfxCtx);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->unk_314);
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gSPSegment(POLY_OPA_DISP++, 8, &D_80116280[2]);
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gSPSegment(POLY_OPA_DISP++, 0x8, &D_80116280[2]);
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POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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this->skelAnime.dListCount, EnRd_OverrideLimbDraw, EnRd_PostLimbDraw, this,
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POLY_OPA_DISP);
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