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Bombchu bowling OK (#496)
* All functions decompiled, most named * asm deleted, spec and undefined_syms included * missed a static * Some cleanup on comments and osSyncPrintfs * asm Co-authored-by: fig02 <fig02srl@gmail.com>
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72 changed files with 1082 additions and 3387 deletions
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@ -181,7 +181,7 @@ void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) {
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this->actionFunc = func_80B4B240;
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func_800F5C64(0x51);
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} else {
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if (1) {}; // necessary to match
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if (1) {} // necessary to match
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rotDiff = ABS(this->actor.yawTowardsLink - this->actor.shape.rot.y);
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if ((rotDiff < 0x238E) && !(player->actor.posRot.pos.y < this->actor.posRot.pos.y)) {
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func_8002F2F4(&this->actor, globalCtx);
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