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https://github.com/zeldaret/oot.git
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use clang, modify z64animation.h and z64dma.h to use open braces on newline
This commit is contained in:
parent
2b0b6a6c12
commit
db3cfe1b61
11 changed files with 493 additions and 841 deletions
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@ -22,52 +22,41 @@ MtxF gMtxFClear =
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MtxF* sMatrixStack; // "Matrix_stack"
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MtxF* sCurrentMatrix; // "Matrix_now"
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void Matrix_Init(GameState* gameState)
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{
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void Matrix_Init(GameState* gameState) {
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sCurrentMatrix = Game_Alloc(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
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sMatrixStack = sCurrentMatrix;
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}
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void Matrix_Push(void)
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{
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void Matrix_Push(void) {
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Matrix_MtxFCopy(sCurrentMatrix + 1, sCurrentMatrix);
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sCurrentMatrix++;
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}
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void Matrix_Pull(void)
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{
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void Matrix_Pull(void) {
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sCurrentMatrix--;
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if (sCurrentMatrix < sMatrixStack)
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{
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if (sCurrentMatrix < sMatrixStack) {
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__assert("Matrix_now >= Matrix_stack", "../sys_matrix.c", 176);
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}
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}
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void Matrix_Get(MtxF* dest)
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{
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void Matrix_Get(MtxF* dest) {
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Matrix_MtxFCopy(dest, sCurrentMatrix);
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}
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void Matrix_Put(MtxF* src)
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{
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void Matrix_Put(MtxF* src) {
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Matrix_MtxFCopy(sCurrentMatrix, src);
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}
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MtxF* Matrix_GetCurrent(void)
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{
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MtxF* Matrix_GetCurrent(void) {
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return sCurrentMatrix;
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}
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void Matrix_Mult(MtxF* mf, u8 mode)
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{
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void Matrix_Mult(MtxF* mf, u8 mode) {
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MtxF* cmf = Matrix_GetCurrent();
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if (mode == MTXMODE_APPLY)
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{
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if (mode == MTXMODE_APPLY) {
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func_800A6FA0(cmf, mf, cmf);
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}
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else
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{
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} else {
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Matrix_MtxFCopy(sCurrentMatrix, mf);
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}
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}
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@ -77,8 +66,7 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
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f32 tx;
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f32 ty;
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if (mode == MTXMODE_APPLY)
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{
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if (mode == MTXMODE_APPLY) {
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tx = cmf->xx;
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ty = cmf->yx;
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cmf->wx += tx * x + ty * y + cmf->zx * z;
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@ -91,19 +79,15 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
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tx = cmf->xw;
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ty = cmf->yw;
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cmf->ww += tx * x + ty * y + cmf->zw * z;
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}
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else
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{
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} else {
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func_800A7A24(cmf, x, y, z);
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}
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}
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void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode)
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{
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void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) {
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MtxF* cmf = sCurrentMatrix;
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if (mode == MTXMODE_APPLY)
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{
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if (mode == MTXMODE_APPLY) {
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cmf->xx *= x;
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cmf->xy *= x;
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cmf->xz *= x;
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@ -116,25 +100,20 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode)
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cmf->xw *= x;
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cmf->yw *= y;
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cmf->zw *= z;
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}
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else
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{
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} else {
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func_800A76A4(cmf, x, y, z);
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}
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}
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void Matrix_RotateX(f32 x, u8 mode)
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{
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void Matrix_RotateX(f32 x, u8 mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 temp1;
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f32 temp2;
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if (mode == MTXMODE_APPLY)
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{
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if (x != 0)
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{
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if (mode == MTXMODE_APPLY) {
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if (x != 0) {
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cmf = sCurrentMatrix;
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sin = sinf(x);
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@ -160,18 +139,13 @@ void Matrix_RotateX(f32 x, u8 mode)
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cmf->yw = temp1 * cos + temp2 * sin;
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cmf->zw = temp2 * cos - temp1 * sin;
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}
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}
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else
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{
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} else {
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cmf = sCurrentMatrix;
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if (x != 0)
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{
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if (x != 0) {
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sin = sinf(x);
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cos = cosf(x);
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}
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else
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{
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} else {
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sin = 0.0f;
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cos = 1.0f;
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}
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@ -195,18 +169,15 @@ void Matrix_RotateX(f32 x, u8 mode)
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}
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}
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void Matrix_RotateY(f32 y, u8 mode)
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{
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void Matrix_RotateY(f32 y, u8 mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 temp1;
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f32 temp2;
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if (mode == MTXMODE_APPLY)
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{
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if (y != 0)
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{
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if (mode == MTXMODE_APPLY) {
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if (y != 0) {
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cmf = sCurrentMatrix;
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sin = sinf(y);
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@ -232,18 +203,13 @@ void Matrix_RotateY(f32 y, u8 mode)
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cmf->xw = temp1 * cos - temp2 * sin;
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cmf->zw = temp1 * sin + temp2 * cos;
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}
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}
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else
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{
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} else {
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cmf = sCurrentMatrix;
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if (y != 0)
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{
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if (y != 0) {
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sin = sinf(y);
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cos = cosf(y);
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}
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else
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{
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} else {
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sin = 0.0f;
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cos = 1.0f;
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}
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@ -267,18 +233,15 @@ void Matrix_RotateY(f32 y, u8 mode)
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}
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}
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void Matrix_RotateZ(f32 z, u8 mode)
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{
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void Matrix_RotateZ(f32 z, u8 mode) {
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MtxF* cmf;
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f32 sin;
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f32 cos;
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f32 temp1;
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f32 temp2;
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if (mode == MTXMODE_APPLY)
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{
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if (z != 0)
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{
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if (mode == MTXMODE_APPLY) {
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if (z != 0) {
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cmf = sCurrentMatrix;
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sin = sinf(z);
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@ -339,7 +302,7 @@ void Matrix_RotateZ(f32 z, u8 mode)
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* rotates that matrix by `y` degrees, then rotates that matrix
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* by `x` degrees.
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* Original Name: Matrix_RotateXYZ, changed to reflect rotation order.
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*/
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*/
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void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
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MtxF* cmf = sCurrentMatrix;
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f32 temp1;
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@ -428,9 +391,8 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
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/*
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* Translates the top of the matrix stack by `translation` units,
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* then rotates that matrix by `rotation` in Z-Y-X order
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*/
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void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation)
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{
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*/
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void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation) {
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MtxF* cmf = sCurrentMatrix;
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f32 sin;
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f32 cos;
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@ -3898,8 +3898,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
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gDPPipeSync(gfxCtx->polyOpa.p++);
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gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
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gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
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unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
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gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
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skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8860);
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}
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@ -3917,8 +3917,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha);
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gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
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gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
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unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
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gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
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skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8904);
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}
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@ -34,10 +34,11 @@ void Sample_Draw(SampleContext* this) {
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gfxCtx->polyOpa.p = func_80093708(gfxCtx->polyOpa.p, 0xFF, 0xFF, 0xFF, 0, 0, 0);
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func_80093D18(gfxCtx);
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gDPSetCycleType(gfxCtx->polyOpa.p++, G_CYC_1CYCLE);
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gDPSetRenderMode(gfxCtx->polyOpa.p++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gDPSetCombineLERP(gfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE);
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gDPSetCombineLERP(gfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0,
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PRIMITIVE);
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gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0xFF, 0xFF, 0x00, 0x00);
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func_800C6B54(gfxArr, gfxCtx, "../z_sample.c", 111);
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