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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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parent
2b0b6a6c12
commit
db3cfe1b61
11 changed files with 493 additions and 841 deletions
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@ -3898,8 +3898,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
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gDPPipeSync(gfxCtx->polyOpa.p++);
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gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
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gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
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unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
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gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
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skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8860);
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}
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@ -3917,8 +3917,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha);
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gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
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gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
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unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
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gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
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skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
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func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8904);
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}
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