1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-07 14:50:15 +00:00

use clang, modify z64animation.h and z64dma.h to use open braces on newline

This commit is contained in:
KrimtonZ 2020-03-24 12:16:13 -05:00
parent 2b0b6a6c12
commit db3cfe1b61
11 changed files with 493 additions and 841 deletions

View file

@ -87,7 +87,7 @@ static void EnMs_Init(EnMs* this, GlobalContext* globalCtx) {
}
Actor_ProcessInitChain(&this->actor, initChain);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06003DC0, &D_060005EC, &this->unkSkelAnimeStruct, &this->unk_1C6,
9); // skelanime_mtx_init
9); // skelanime_mtx_init
ActorCollider_AllocCylinder(globalCtx, &this->collider);
func_8005C450(globalCtx, &this->collider, this, &unk_col_80AB0320);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 35.0f);
@ -191,6 +191,6 @@ static void EnMs_Update(EnMs* this, GlobalContext* globalCtx) {
void EnMs_Draw(EnMs* this, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0, 0,
&this->actor);
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0,
0, &this->actor);
}