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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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parent
2b0b6a6c12
commit
db3cfe1b61
11 changed files with 493 additions and 841 deletions
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@ -87,7 +87,7 @@ static void EnMs_Init(EnMs* this, GlobalContext* globalCtx) {
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}
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Actor_ProcessInitChain(&this->actor, initChain);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06003DC0, &D_060005EC, &this->unkSkelAnimeStruct, &this->unk_1C6,
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9); // skelanime_mtx_init
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9); // skelanime_mtx_init
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ActorCollider_AllocCylinder(globalCtx, &this->collider);
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func_8005C450(globalCtx, &this->collider, this, &unk_col_80AB0320);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 35.0f);
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@ -191,6 +191,6 @@ static void EnMs_Update(EnMs* this, GlobalContext* globalCtx) {
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void EnMs_Draw(EnMs* this, GlobalContext* globalCtx) {
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0, 0,
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&this->actor);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount, 0,
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0, &this->actor);
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}
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