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use clang, modify z64animation.h and z64dma.h to use open braces on newline

This commit is contained in:
KrimtonZ 2020-03-24 12:16:13 -05:00
parent 2b0b6a6c12
commit db3cfe1b61
11 changed files with 493 additions and 841 deletions

View file

@ -95,7 +95,7 @@ static void EnWallmas_Init(EnWallmas* this, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, initChain);
ActorShape_Init(&this->actor.shape, 0, NULL, 0.5f);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008FB0, &D_06009DB0, &this->unkSkelAnimeStruct, &this->unk_22e,
0x19);
0x19);
ActorCollider_AllocCylinder(globalCtx, &this->colCylinder);
ActorCollider_InitCylinder(globalCtx, &this->colCylinder, &this->actor, &colCylinderInit);
@ -631,7 +631,7 @@ static void EnWallmas_Draw(EnWallmas* this, GlobalContext* globalCtx) {
if (this->actionFunc != (ActorFunc)&EnWallmas_WaitToDrop) {
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
&EnWallMas_UpdatePos, &EnWallmas_DrawOpa, &this->actor);
&EnWallMas_UpdatePos, &EnWallmas_DrawOpa, &this->actor);
}
EnWallmas_DrawXlu(this, globalCtx);