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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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parent
2b0b6a6c12
commit
db3cfe1b61
11 changed files with 493 additions and 841 deletions
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@ -95,7 +95,7 @@ static void EnWallmas_Init(EnWallmas* this, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->actor, initChain);
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ActorShape_Init(&this->actor.shape, 0, NULL, 0.5f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008FB0, &D_06009DB0, &this->unkSkelAnimeStruct, &this->unk_22e,
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0x19);
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0x19);
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ActorCollider_AllocCylinder(globalCtx, &this->colCylinder);
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ActorCollider_InitCylinder(globalCtx, &this->colCylinder, &this->actor, &colCylinderInit);
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@ -631,7 +631,7 @@ static void EnWallmas_Draw(EnWallmas* this, GlobalContext* globalCtx) {
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if (this->actionFunc != (ActorFunc)&EnWallmas_WaitToDrop) {
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
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&EnWallMas_UpdatePos, &EnWallmas_DrawOpa, &this->actor);
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&EnWallMas_UpdatePos, &EnWallmas_DrawOpa, &this->actor);
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}
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EnWallmas_DrawXlu(this, globalCtx);
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