From db5f70ad1cc8477bf7556517517ff5f347c70070 Mon Sep 17 00:00:00 2001 From: KrimtonZ Date: Fri, 20 Mar 2020 16:12:26 -0500 Subject: [PATCH] skelanime wip --- include/functions.h | 14 +- include/z64.h | 47 +- src/code/z_skelanime.c | 1390 +++++++++++++++++++++++++++++++++++++--- 3 files changed, 1352 insertions(+), 99 deletions(-) diff --git a/include/functions.h b/include/functions.h index 6070d3b9c1..5257c71e82 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1109,9 +1109,13 @@ void Scene_Draw(GlobalContext* globalCtx); // ? func_800A0D94(?); // ? func_800A106C(?); // ? func_800A1344(?); -void SkelAnime_Draw(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1); +void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, + SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, + Actor* actor); // ? func_800A180C(?); -void func_800A1AC8(GlobalContext *globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc, void *drawFunc, Actor* actor); +void func_800A1AC8(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, + u32 dListCount, SkelAnime_LimbUpdateMatrix updateMtxFunc, + SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor); // ? func_800A1D8C(?); // ? func_800A1FC8(?); s32 SkelAnime_GetFrameCount(u32 animation); @@ -1132,8 +1136,8 @@ Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDLis // ? func_800A3F08(?); // ? func_800A3D70(?); // ? func_800A4478(?); -void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u8 unk0, u8 unk1, u8 unk2); -void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u8 unk0, u16* unk1, u8 unk2); +void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount); +void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount); // ? func_800A4A20(?); // ? func_800A4AD8(?); // ? func_800A4D9C(?); @@ -1146,7 +1150,7 @@ s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime); void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate); void func_800A51E8(SkelAnime *skelAnime, u32 animation); void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0); -void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0, Actor *actor); +void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0); // ? func_800A52F8(?); // ? func_800A54FC(?); s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1); diff --git a/include/z64.h b/include/z64.h index 4101f14e5c..29d775f783 100644 --- a/include/z64.h +++ b/include/z64.h @@ -847,6 +847,22 @@ typedef struct /* 0x01E2 */ char unk_1E2[6]; } TitleContext; // size = 0x1E8 +typedef struct +{ + /* 0x000 */ u8 unk_00; + /* 0x001 */ char unk_01[3]; + /* 0x004 */ char unk_04[0x20]; + /* 0x024 */ OSMesgQueue msgQueue; + /* 0x03C */ OSMesg msg; +} AnimationEntry; // size = 0x40 + +typedef struct +{ + s16 animationCount; + char unk_02[2]; + AnimationEntry entries[0x32]; +} AnimationContext; + // Global Context (dbg ram start: 80212020) typedef struct GlobalContext { @@ -923,7 +939,8 @@ typedef struct GlobalContext /* 0x10B0B */ char unk_10B0B[0x7]; /* 0x10B12 */ u8 unk_10B12[4]; /* 0x10B16 */ u8 unk_10B16[4]; - /* 0x10B1A */ char unk_10B1A[0xC8A]; + /* 0x10B1A */ char unk_10B1A[0x6]; + /* 0x10B20 */ AnimationContext animationCtx; /* 0x117A4 */ ObjectContext objectCtx; /* 0x11CBC */ RoomContext roomCtx; /* 0x11D30 */ s16 unk_11D30[2]; @@ -1003,12 +1020,26 @@ typedef struct LoadedParticleEntry /* 0x005F */ u8 type; } LoadedParticleEntry; // size = 0x60 +typedef s32 (*SkelAnime_LimbUpdateMatrix)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, + Vec3f* pos, Vec3s* rot, Actor* actor); + +typedef void (*SkelAnime_LimbAppendDlist)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, + Vec3s* rot, Actor* actor); + +typedef struct +{ + Vec3s pos; + u8 firstChildIndex; + u8 nextLimbIndex; + Gfx* dList; +} SkelLimbEntry; + typedef struct SkelAnime { /* 0x00 */ u8 limbCount; /* 0x01 */ u8 unk_01; /* 0x02 */ u8 dListCount; - /* 0x03 */ u8 unk_03; + /* 0x03 */ s8 unk_03; /* 0x04 */ u32 limbIndex; /* 0x08 */ u32 animCurrent; /* 0x0C */ f32 unk_0C; @@ -1016,12 +1047,12 @@ typedef struct SkelAnime /* 0x14 */ f32 unk_14; /* 0x18 */ f32 animCurrentFrame; /* 0x1C */ f32 animPlaybackSpeed; - /* 0x20 */ u32 actorDrawTbl; - /* 0x24 */ u32 unk_24; - /* 0x28 */ u32 unk_28; - /* 0x2C */ u32 unk_2C; - /* 0x30 */ s32 (*mtxUpdate)(struct SkelAnime*); - /* 0x34 */ char unk_34[1]; + /* 0x20 */ Vec3s* actorDrawTbl; + /* 0x24 */ Vec3s* unk_24; + /* 0x28 */ f32 unk_28; + /* 0x2C */ f32 unk_2C; + /* 0x30 */ s32 (*mtxUpdate)(); + /* 0x34 */ s8 unk_34; /* 0x35 */ u8 unk_35; /* 0x36 */ s16 unk_36; /* 0x38 */ s16 unk_38; diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index ff51b8f992..cf13a38c13 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -2,8 +2,97 @@ #include s32 func_800A4478(SkelAnime*,f32,f32); +void func_800A52F8(SkelAnime* skelAnime, u32 animation); +void func_800A54FC(SkelAnime*,Vec3f*,s16); +s32 func_800A3D70(GlobalContext*,SkelAnime*); +s32 func_800A3E0C(GlobalContext*,SkelAnime*); +void func_800A34DC(GlobalContext*,u8,Vec3s*,Vec3s*,f32); +void func_800A336C(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 limbCount, void* ram); +s32 func_800A4D9C(SkelAnime* skelAnime); +s32 func_800A4EE0(SkelAnime* skelAnime); +s32 func_800A4E38(SkelAnime* skelAnime); +void func_800A1D8C(u32,s32,u8,Vec3s*); +void func_800A2E70(u8,Vec3s*,Vec3s*,Vec3s*,f32); +void func_800A49B0(SkelAnime*); +typedef struct +{ + u32 limbIndexSeg; + u8 limbCount; + char unk_05[3]; + u8 dListCount; +} SkelAnimeInit; + +//.data +static u32 D_8012A480 = 0; +typedef void (*testfunc)(GlobalContext*,char*); +static testfunc D_8012A484[] = +{ + (testfunc)0x800A3678, + (testfunc)0x800A36A4, + (testfunc)0x800A3714, + (testfunc)0x800A3770, + (testfunc)0x800A37F0, + (testfunc)0x800A3874, +}; + +//.bss +u32 D_801600B0; + +#ifdef NON_MATCHING +void func_800A08A0(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable , Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor, s32 arg7) +{ + GraphicsContext* gfxCtx; + Gfx* gfx[3]; + SkelLimbEntry* limbEntry; + Vec3s rot; + Vec3f pos; + Gfx* dList; + + gfxCtx = globalCtx->state.gfxCtx; + func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 773); + Matrix_Push(); + limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]); + limbIndex++; + rot = actorDrawTable[limbIndex]; + + pos.x = limbEntry->pos.x; + pos.y = limbEntry->pos.y; + pos.z = limbEntry->pos.z; + + dList = &limbEntry->dList[arg7]; + if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) + { + func_800D1340(&pos, &rot); + if (dList != NULL) + { + gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(gfxCtx, "../z_skelanime.c", 0x325), G_MTX_LOAD); + gSPDisplayList(gfxCtx->polyOpa.p++, dList); + } + } + + if (appendDlistFunc != NULL) + { + appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor); + } + + if (limbEntry->firstChildIndex != 0xFF) + { + func_800A08A0(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, arg7); + } + + Matrix_Pull(); + + if (limbEntry->nextLimbIndex != 0xFF) + { + func_800A08A0(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, arg7); + } + func_800C6B54(&gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x335); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A08A0.s") +#endif +#undef NON_MATCHING #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A0B40.s") @@ -11,17 +100,376 @@ s32 func_800A4478(SkelAnime*,f32,f32); #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A106C.s") +#ifdef NON_MATCHING +// SkelAnime_DrawLimb +void func_800A1344(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor) +{ + GraphicsContext* gfxCtx; + Gfx* gfx[4]; + SkelLimbEntry* limbEntry; + Vec3s rot; + Vec3f pos; + Gfx* dList; + + gfxCtx = globalCtx->state.gfxCtx; + func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x434); + Matrix_Push(); + limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]); + limbIndex++; + rot = actorDrawTable[limbIndex]; + pos.x = (f32) limbEntry->pos.x; + pos.y = (f32) limbEntry->pos.y; + pos.z = (f32) limbEntry->pos.z; + dList = limbEntry->dList; + if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) + { + func_800D1340(&pos, &rot); + if (dList != NULL) + { + gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(gfxCtx, "../z_skelanime.c", 0x44F), G_MTX_LOAD); + gSPDisplayList(gfxCtx->polyOpa.p++, dList); + } + } + + if (appendDlistFunc != NULL) + { + appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor); + } + + if (limbEntry->firstChildIndex != 0xFF) + { + func_800A1344(globalCtx, limbEntry->firstChildIndex, limbTable, + actorDrawTable, updateMtxFunc, appendDlistFunc, actor); + } + + Matrix_Pull(); + + if (limbEntry->nextLimbIndex != 0xFF) + { + func_800A1344(globalCtx, limbEntry->nextLimbIndex, limbTable, + actorDrawTable, updateMtxFunc, appendDlistFunc, actor); + } + + func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x461); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1344.s") +#endif +#ifdef NON_MATCHING +void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor) +{ + SkelLimbEntry* rootLimb; + Vec3s rot; + Vec3f pos; + Gfx* dList; + GraphicsContext* gfxCtx; + Gfx* gfx[5]; + + if (limbTable == NULL) + { + osSyncPrintf("\x1b[31m"); + osSyncPrintf("Si2_draw():skelがNULLです。\n"); // Si2_draw (): skel is NULL. + osSyncPrintf("\x1b[m"); + return; + } + + gfxCtx = globalCtx->state.gfxCtx; + + func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1148); + Matrix_Push(); + rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable); + + pos.x = (f32) actorDrawTable[0].x; + pos.y = (f32) actorDrawTable[0].y; + pos.z = (f32) actorDrawTable[0].z; + + rot = actorDrawTable[1]; + dList = rootLimb->dList; + + if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) + { + func_800D1340(&pos, &rot); + if (dList != NULL) + { + gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD); + gSPDisplayList(gfxCtx->polyOpa.p++, dList); + } + } + + if (appendDlistFunc != NULL) + { + appendDlistFunc(globalCtx, 1, &dList, &rot, actor); + } + + if (rootLimb->firstChildIndex != 0xFF) + { + func_800A1344(globalCtx, rootLimb->firstChildIndex, limbTable, + actorDrawTable, updateMtxFunc, appendDlistFunc, actor); + } + + Matrix_Pull(); + func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1190); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_Draw.s") +#endif +#ifdef NON_MATCHING +// SkelAnime_Draw2Limb +void func_800A180C(GlobalContext *globalCtx, u32 limbIndex, u32* limbTable, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor, Mtx** limbMatricies) +{ + Gfx* limbDlist[2]; + Vec3f limbPos; + Vec3s limbRot; + GraphicsContext *gfxCtx; + Gfx* sp34[3]; + SkelLimbEntry* limbEntry; + + gfxCtx = globalCtx->state.gfxCtx; + func_800C6AC4(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4BE); + Matrix_Push(); + limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]); + limbRot = actorDrawTable[++limbIndex]; + + limbPos.x = (f32) limbEntry->pos.x; + limbPos.y = (f32) limbEntry->pos.y; + limbPos.z = (f32) limbEntry->pos.z; + + limbDlist[0] = limbEntry->dList; + limbDlist[1] = limbEntry->dList; + + if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &limbDlist[0], &limbPos, &limbRot, actor) == 0)) + { + func_800D1340(&limbPos, &limbRot); + if (limbDlist[0] != NULL) + { + Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4DA); + gSPMatrix(gfxCtx->polyOpa.p++, *limbMatricies, G_MTX_LOAD); + gSPDisplayList(gfxCtx->polyOpa.p++, &limbDlist[0]); + (*limbMatricies)++; + } + else + { + if (&limbDlist[1] != 0) + { + Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4E1); + (*limbMatricies)++; + } + } + } + + if (appendDlistFunc != NULL) + { + appendDlistFunc(globalCtx, limbIndex, &limbDlist[1], &limbRot, actor); + } + + if (limbEntry->firstChildIndex != 0xFF) + { + func_800A180C(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, limbMatricies); + } + + Matrix_Pull(); + + if (limbEntry->nextLimbIndex != 0xFF) + { + func_800A180C(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, + updateMtxFunc, appendDlistFunc, actor, limbMatricies); + } + + func_800C6B54(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4F1); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A180C.s") +#endif +#ifdef NON_MATCHING +// SkelAnime_Draw2 +void func_800A1AC8(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, u32 dListCount, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor) +{ + SkelLimbEntry *rootLimb; + Gfx* skelDlist[2]; + Vec3f pos; + Vec3s rot; + GraphicsContext* gfxCtx; + Mtx* limbMatricies; + Gfx *gfx[5]; + + limbMatricies = Graph_Alloc(globalCtx->state.gfxCtx, dListCount << 6); + + if (limbTable == NULL) + { + osSyncPrintf("\x1b[31m"); + osSyncPrintf("Si2_draw_SV():skelがNULLです。\n"); //Si2_draw_SV (): skel is NULL. + osSyncPrintf("\x1b[m"); + return; + } + + gfxCtx = globalCtx->state.gfxCtx; + + func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1294); + + gSPSegment(gfxCtx->polyOpa.p++, 0xD, limbMatricies); + Matrix_Push(); + rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable); + + pos.x = (f32) actorDrawTable[0].x; + pos.y = (f32) actorDrawTable[0].y; + pos.z = (f32) actorDrawTable[0].z; + + rot = actorDrawTable[1]; + + skelDlist[0] = skelDlist[1] = rootLimb->dList; + + if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &skelDlist[0], &pos, &rot, actor) == 0)) + { + func_800D1340(&pos, &rot); + if (skelDlist[0] != NULL) + { + Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1327); + gSPMatrix(gfxCtx->polyOpa.p++, limbMatricies, G_MTX_LOAD); + gSPDisplayList(gfxCtx->polyOpa.p++, skelDlist[0]); + limbMatricies++; + } + else + { + if (skelDlist[1] != 0) + { + Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1334); + limbMatricies++; + } + } + } + + if (appendDlistFunc != 0) + { + appendDlistFunc(globalCtx, 1, &skelDlist[1], &rot, actor); + } + + if (rootLimb->firstChildIndex != 0xFF) + { + func_800A180C(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable, + updateMtxFunc, appendDlistFunc, actor, &limbMatricies); + } + + Matrix_Pull(); + func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1347); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1AC8.s") +#endif +#undef NON_MATCHING +#ifdef NON_MATCHING +typedef struct +{ + s16 animFrameCount; + u32 rotationValuesSeg; + u32 actorDrawTableSeg; + s16 limit; +} AnimationHeader; + +typedef struct +{ + Vec3s pos; + Vec3s rotations[1]; +} RotationIndex; + +u16 func_800A1D8C(u32 animationSeg, s32 arg1, s32 arg2, Vec3s* arg3) +{ + s32 temp_s2; + s32 temp_s3; + s32 temp_s4; + u16 temp_v0_2; + u16 temp_v0_3; + u16 temp_v0_4; + void *temp_v0; + void *phi_s0; + void *phi_s1; + s32 phi_s4; + u16 phi_return; + AnimationHeader* animation; + Vec3s* rotationValues; + u32* limbTable; + u32 i; + + animation = SEGMENTED_TO_VIRTUAL(animationSeg); + rotationValues = SEGMENTED_TO_VIRTUAL(animation->rotationValuesSeg); + + phi_return = temp_v0; + for(i = 0;i < arg2; i++){ + + } + if (arg2 > 0) + { + temp_s3 = (arg1 * 2) + temp_s2; + phi_s0 = arg3; + phi_s1 = (*(&gSegments + (((u32) (temp_v0->unk8 * 0x10) >> 0x1C) * 4)) + (temp_v0->unk8 & 0xFFFFFF)) + 0x80000000; + phi_s4 = 0; +loop_2: + if ((((phi_s0 == 0) || (phi_s1 == 0)) || (temp_s3 == 0)) || (temp_s2 == 0)) + { + LogUtils_LogThreadId("../z_skelanime.c", 0x570); + osSyncPrintf("out = %08x\n", phi_s0); + LogUtils_LogThreadId("../z_skelanime.c", 0x571); + osSyncPrintf("ref_tbl = %08x\n", phi_s1); + LogUtils_LogThreadId("../z_skelanime.c", 0x572); + osSyncPrintf("frame_tbl = %08x\n", temp_s3); + LogUtils_LogThreadId("../z_skelanime.c", 0x573); + osSyncPrintf("tbl = %08x\n", temp_s2); + } + else + { + + } + temp_v0_2 = phi_s1->unk0; + temp_s4 = phi_s4 + 1; + if (temp_v0_2 >= temp_v0->unkC) + { + phi_s0->unk0 = (s16) *(temp_s3 + (temp_v0_2 * 2)); + } + else + { + phi_s0->unk0 = (s16) *(temp_s2 + (temp_v0_2 * 2)); + } + temp_v0_3 = phi_s1->unk2; + if (temp_v0_3 >= temp_v0->unkC) + { + phi_s0->unk2 = (s16) *(temp_s3 + (temp_v0_3 * 2)); + } + else + { + phi_s0->unk2 = (s16) *(temp_s2 + (temp_v0_3 * 2)); + } + temp_v0_4 = phi_s1->unk4; + if (temp_v0_4 >= temp_v0->unkC) + { + phi_s0->unk4 = (s16) *(temp_s3 + (temp_v0_4 * 2)); + } + else + { + phi_s0->unk4 = (s16) *(temp_s2 + (temp_v0_4 * 2)); + } + phi_s0 = phi_s0 + 6; + phi_s1 = phi_s1 + 6; + phi_s4 = temp_s4; + phi_return = temp_v0_4; + if (temp_s4 != arg2) + { + goto loop_2; + } + } + return phi_return; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1D8C.s") +#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1FC8.s") +s32 func_800A1FC8(s32 arg0) +{ + u16* virt = (u16*)SEGMENTED_TO_VIRTUAL(arg0); + return (s16)(*virt); +} s32 SkelAnime_GetFrameCount(u32 animation) { @@ -40,23 +488,93 @@ s32 SkelAnime_GetFrameCount(u32 animation) #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A29BC.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2DBC.s") +s16 func_800A2DBC(s32 arg0) +{ + u16* virt = SEGMENTED_TO_VIRTUAL(arg0); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2DF4.s") + return virt[1]; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E2C.s") +s16 func_800A2DF4(s32 arg0) +{ + u16* virt = SEGMENTED_TO_VIRTUAL(arg0); + + return *virt; +} + +s32 func_800A2E2C(s32 arg0){ + s16* virt = SEGMENTED_TO_VIRTUAL(arg0); + + return (s16)(*virt - 1); +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E70.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A32EC.s") +void func_800A32EC(u16* arg0) +{ + *arg0 = 0; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A32F4.s") +void func_800A32F4(s32 arg0) +{ + D_801600B0 *= 2; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3310.s") +void func_800A3310(void* arg0) +{ + u32* D_8012A480Ptr = &D_8012A480; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3334.s") + *D_8012A480Ptr |= D_801600B0; +} +AnimationEntry* func_800A3334(AnimationContext* animationCtx, s32 arg1) +{ + AnimationEntry *entry; + s16 index = animationCtx->animationCount; + + if (index >= 0x32) + { + return NULL; + } + animationCtx->animationCount = index + 1; + entry = &animationCtx->entries[index]; + entry->unk_00 = arg1; + return entry; +} + +#ifdef NON_MATCHING +typedef struct +{ + u32 unk_00; + u32 rom; +} anim; + +void func_800A336C(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 limbCount, void* ram) +{ + s32 sp3C; + anim *sp38; + s32 sp30; + OSMesgQueue temp_a0; + s32 temp_a3; + s32 temp_at; + AnimationEntry* temp_ret; + DmaRequest req; + + temp_ret = func_800A3334(&globalCtx->animationCtx, 0); + if (temp_ret != NULL) + { + temp_a0 = temp_ret->msgQueue; + sp38 = SEGMENTED_TO_VIRTUAL(arg1); + sp3C = temp_ret; + osCreateMesgQueue(temp_ret, &temp_ret->msg, 1); + temp_a3 = sizeof(Vec3s) * limbCount; + DmaMgr_SendRequest2(&req, ram, ((sp38->rom + (u32)&_link_animetionSegmentRomStart) - 0x7000000) + (temp_a3 * arg2), temp_a3, 0, &temp_ret->msgQueue, NULL, "../z_skelanime.c" , 0x7D4); + } +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A336C.s") +#endif +#undef NON_MATCHING #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3478.s") @@ -83,7 +601,7 @@ typedef struct { SkelAnime* skelAnime; f32 unk_8; } UNK_800A3874_A1; -void func_800A54FC(SkelAnime*,Vec3f*,s16); + void func_800A3874(s32 arg0, UNK_800A3874_A1* arg1) { char pad[4]; @@ -96,168 +614,868 @@ void func_800A3874(s32 arg0, UNK_800A3874_A1* arg1) temp_v0->posRot.pos.z += pos.z * temp_v0->scale.z; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A390C.s") +void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) +{ + AnimationEntry* entry; + for(entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--) + { + D_8012A484[entry->unk_00](globalCtx, entry->unk_04); + } + + D_801600B0 = 1; + D_8012A480 = 0; +} + +#ifdef NON_MATCHING +// some kind of init +void func_800A3F08(GlobalContext*,SkelAnime*,s32,f32,f32,f32,s8,f32); +void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, s32 arg3, s8 arg4, Vec3s* actorDrawTable, s32 arg6, s32 arg7) +{ + SkelAnimeInit* skelAnimeInit; + u8 flag; + size_t size; + + skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg); + skelAnime->unk_34 = arg4; + flag = arg4 & 2 == 0 ? 1U : skelAnimeInit->limbCount; + if ((arg4 & 2) != 0) + { + flag = skelAnimeInit->limbCount; + } + else + { + flag = 1; + } + + if((arg4 & 1) != 0) + { + flag += skelAnimeInit->limbCount; + } + + if((arg4 & 4) != 0) + { + flag += skelAnimeInit->limbCount; + } + + skelAnime->limbCount = flag; + skelAnime->dListCount = skelAnimeInit->dListCount; + skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg); + size = sizeof(Vec3s); + if ((arg4 & 8) != 0) + { + size += 2; + } + + if (actorDrawTable == NULL) + { + skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(size, "../z_skelanime.c", 2364); + skelAnime->unk_24 = ZeldaArena_MallocDebug(size, "../z_skelanime.c", 2365); + } + else + { + if (arg7 != flag) + { + __assert("joint_buff_num == joint_num", "../z_skelanime.c", 2369); + } + skelAnime->actorDrawTbl = ALIGN16((u32)actorDrawTable); + skelAnime->unk_24 = ALIGN16(arg6); + + } + if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) + { + osSyncPrintf("\x1b[31m"); + osSyncPrintf("Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); //Skeleton_Info_Rom_SV_ct Memory allocation error + osSyncPrintf("\x1b[m"); + } + + func_800A3F08(globalCtx, skelAnime, arg3, 1.0f, 0.0f, 0.0f, 0, 0.0f); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A39AC.s") +#endif +#undef NON_MATCHING -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3B8C.s") +void func_800A3B8C(SkelAnime* skelAnime) +{ + if (skelAnime->unk_01 < 2) + { + skelAnime->mtxUpdate = &func_800A3D70; + } + else + { + skelAnime->mtxUpdate = &func_800A3E0C; + } + skelAnime->unk_28 = 0.0f; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3BC0.s") +//SkelAnime_FrameUpdateMatrixGlobalCtx +void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime) +{ + skelAnime->mtxUpdate(globalCtx, skelAnime); +} +#ifdef NON_MATCHING +s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime) +{ + f32 prevUnk28 = skelAnime->unk_28; + skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.5f); + if (skelAnime->unk_28 <= 0.0f) + { + func_800A3B8C(skelAnime); + } + func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - (skelAnime->unk_28 / prevUnk28)); + return 0; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3BE4.s") +#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3C9C.s") +void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime) +{ + f32 updateRate; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3D70.s") + func_800A336C(globalCtx, skelAnime->animCurrent, skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl); + if (skelAnime->unk_28 != 0) + { + updateRate = R_UPDATE_RATE * 0.5f; + skelAnime->unk_28 -= skelAnime->unk_2C * updateRate; + if (skelAnime->unk_28 <= 0.0f) + { + skelAnime->unk_28 = 0.0f; + return; + } + func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28); + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3E0C.s") +s32 func_800A3D70(GlobalContext* globalCtx, SkelAnime* skelAnime) +{ + f32 updateRate = R_UPDATE_RATE * 0.5f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3EE8.s") + skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate; + if (skelAnime->animCurrentFrame < 0.0f) + { + skelAnime->animCurrentFrame += skelAnime->unk_14; + } + else + { + if (skelAnime->unk_14 <= skelAnime->animCurrentFrame){ + skelAnime->animCurrentFrame -= skelAnime->unk_14; + } + } + func_800A3C9C(globalCtx, skelAnime); + return 0; +} +// returns 1 if animation is done? +s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime) +{ + f32 updateRate = R_UPDATE_RATE * 0.5f; + + if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) + { + func_800A3C9C(globalCtx, skelAnime); + return 1; + } + skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate; + if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed)) + { + skelAnime->animCurrentFrame = skelAnime->animFrameCount; + } + else + { + if (skelAnime->animCurrentFrame < 0.0f) + { + skelAnime->animCurrentFrame += skelAnime->unk_14; + } + else + { + if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) + { + skelAnime->animCurrentFrame -= skelAnime->unk_14; + } + } + } + func_800A3C9C(globalCtx, skelAnime); + return 0; +} + + +void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) +{ + skelAnime->unk_28 = 1.0f; + skelAnime->unk_2C = 1.0f / arg2; +} + +s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime); +void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 arg4, f32 frameCount, u8 arg6, f32 arg7); +#ifdef NON_MATCHING +void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 arg4, f32 frameCount, u8 arg6, f32 arg7) +{ + + skelAnime->unk_01 = arg6; + if ((arg7 != 0.0f) && + ((animation == skelAnime->animCurrent) || (arg4 != skelAnime->animCurrentFrame))) + { + if(arg7 < 0.0f) + { + func_800A3B8C(skelAnime); + func_800A5774(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl); + arg7 = -arg7; + } + else + { + skelAnime->mtxUpdate = &func_800A3BE4; + func_800A336C(globalCtx, animation, (s32) arg4, skelAnime->limbCount, skelAnime->unk_24); + } + skelAnime->unk_28 = 1.0f; + skelAnime->unk_2C = 1.0f / arg7; + } + else + { + func_800A3B8C(skelAnime); + func_800A336C(globalCtx, animation, (s32) arg4, skelAnime->limbCount, skelAnime->actorDrawTbl); + skelAnime->unk_28 = 0.0f; + } + + skelAnime->animCurrentFrame = animation; + skelAnime->unk_0C = arg4; + skelAnime->animCurrentFrame = arg4; + skelAnime->animFrameCount = frameCount; + skelAnime->unk_14 = func_800A1FC8(animation); + skelAnime->animPlaybackSpeed = playbackSpeed; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3F08.s") +#endif +#undef NON_MATCHING -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A407C.s") +void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation) +{ + func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A40DC.s") +void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) +{ + func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4140.s") +void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation) +{ + func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A419C.s") +void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) +{ + func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A41FC.s") +void func_800A3478(GlobalContext*,u8,Vec3s*,Vec3s*); +void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime) +{ + func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->unk_24, skelAnime->actorDrawTbl); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A422C.s") +void func_800A422C(GlobalContext* globalCtx, SkelAnime* skelAnime) +{ + func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A425C.s") +void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, s32 arg2, f32 arg3) +{ + func_800A336C(globalCtx, arg2, (s32) arg3, skelAnime->limbCount, skelAnime->unk_24); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A42A0.s") +void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, s32 arg2, f32 arg3) +{ + func_800A336C(globalCtx, arg2, (s32) arg3, skelAnime->limbCount, skelAnime->actorDrawTbl); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A42E4.s") +void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) +{ + func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, arg2); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A431C.s") +void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, s32 arg2, f32 arg3, s32 arg4, f32 arg5, f32 arg6, s32 arg7) +{ + s32 alignedAddr; + func_800A336C(globalCtx, arg2, (s32) arg3, skelAnime->limbCount, skelAnime->actorDrawTbl); + alignedAddr = ALIGN16(arg7); + + func_800A336C(globalCtx, arg4, (s32) arg5, skelAnime->limbCount, alignedAddr); + func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedAddr, arg6); +} + +#ifdef NON_MATCHING +void func_800A43B8(s32 arg0, void *arg1, ? arg2, f32 arg3, s32 arg4, f32 arg5, f32 arg6, s32 arg7) +{ + s32 sp28; + s32 temp_v0; + + func_800A336C(arg3, arg2, (s32) arg3, arg1->unk0, (s32) arg1->unk24); + temp_v0 = (arg7 + 0xF) & -0x10; + sp28 = temp_v0; + func_800A336C(arg0, arg4, (s32) arg5, arg1->unk0, temp_v0); + func_800A34DC(arg0, arg1->unk0, arg1->unk24, sp28, arg6); +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A43B8.s") +#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4454.s") +void func_800A4454(SkelAnime* skelAnime) +{ + skelAnime->unk_01 = 2; + func_800A3B8C(skelAnime); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4478.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4530.s") +s32 func_800A4478(SkelAnime* skelAnime, f32 arg1, f32 updateRate) +{ + f32 temp_f0; + f32 temp_f12; + f32 temp_f2; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_Init.s") + temp_f0 = skelAnime->animPlaybackSpeed * updateRate; + temp_f2 = skelAnime->animCurrentFrame - temp_f0; + if (temp_f2 < 0.0f) + { + temp_f2 += skelAnime->unk_14; + } + else + { + temp_f2 = temp_f2; + if (skelAnime->unk_14 <= temp_f2) + { + temp_f2 = temp_f2 - skelAnime->unk_14; + } + } + if (arg1 == 0.0f) + { + if (0.0f < temp_f0) + { + arg1 = skelAnime->unk_14; + } + } + temp_f12 = (temp_f2 + temp_f0) - arg1; + if (0.0f <= (temp_f12 * temp_f0)) + { + if (((temp_f12 - temp_f0) * temp_f0) < 0.0f) + { + return 1; + } + } + return 0; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A46F8.s") +s32 func_800A4530(SkelAnime* skelAnime, f32 arg1) +{ + f32 updateRate = R_UPDATE_RATE * 0.5f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A487C.s") + return func_800A4478(skelAnime, arg1, updateRate); +} + +void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount) +{ + SkelAnimeInit* skelAnimeInit; + + skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg); + skelAnime->limbCount = skelAnimeInit->limbCount + 1; + skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg); + if (actorDrawTable == NULL) + { + skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 2968); + skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 2969); + } + else + { + if (limbCount != skelAnime->limbCount) + { + __assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 2973); + } + skelAnime->actorDrawTbl = actorDrawTable; + skelAnime->unk_24 = arg5; + } + if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) + { + osSyncPrintf("\x1b[31m"); + osSyncPrintf("Skeleton_Info2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_ct memory allocation error + osSyncPrintf("\x1b[m"); + } + + if (animation != 0) + { + func_800A52F8(skelAnime, animation); + } +} + +// another init +void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount) +{ + SkelAnimeInit *skelAnimeInit; + + skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg); + skelAnime->limbCount = skelAnimeInit->limbCount + 1; + skelAnime->dListCount = skelAnimeInit->dListCount; + skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg); + + if (actorDrawTable == NULL) + { + skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3047); + skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3048); + } + else + { + if (limbCount != skelAnime->limbCount) + { + __assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 0xBEC); + } + skelAnime->actorDrawTbl = actorDrawTable; + skelAnime->unk_24 = arg5; + } + if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) + { + osSyncPrintf("\x1b[31m"); + osSyncPrintf("Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error + osSyncPrintf("\x1b[m"); + } + + if (animation != 0) + { + func_800A52F8(skelAnime, animation); + } +} + +// some kind of init +void func_800A487C(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 skelAnimeInitSeg, u32 animation) +{ + SkelAnimeInit *skelAnimeInit; + + skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg); + skelAnime->limbCount = skelAnimeInit->limbCount + 1; + skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg); + skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3120); + skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3121); + if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) + { + osSyncPrintf("\x1b[31m"); + osSyncPrintf("Skeleton_Info2_skin2_ct メモリアロケーションエラー\n"); //Skeleton_Info2_skin2_ct Memory allocation error + osSyncPrintf("\x1b[m"); + } + + if (animation != 0) + { + func_800A52F8(skelAnime, animation); + } +} + +void func_800A49B0(SkelAnime* skelAnime) +{ + if (skelAnime->unk_01 < 2) + { + skelAnime->mtxUpdate = &func_800A4D9C; + return; + } + if (skelAnime->unk_01 < 4) + { + skelAnime->mtxUpdate = &func_800A4EE0; + return; + } + skelAnime->mtxUpdate = &func_800A4E38; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A49B0.s") s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime){ return skelAnime->mtxUpdate(skelAnime); } +#ifdef NON_MATCHING +s32 func_800A4A20(SkelAnime* skelAnime) +{ + f32 sp2C; + f32 temp_f12; + f32 phi_f0; + + temp_f12 = skelAnime->unk_28; + skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f); + phi_f0 = skelAnime->unk_28; + if (skelAnime->unk_28 <= 0.0f) + { + sp2C = temp_f12; + func_800A49B0(skelAnime); + skelAnime->unk_28 = 0.0f; + phi_f0 = skelAnime->unk_28; + } + func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - (phi_f0 / temp_f12)); + return 0; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4A20.s") +#endif +#ifdef NON_MATCHING +s32 func_800A4AD8(SkelAnime* skelAnime) +{ + f32 sp28; + s16 temp_a1; + s16 temp_a2; + f32 phi_f2; + + temp_a2 = (s16)(skelAnime->unk_28 * 16384.0f); + skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f); + if (skelAnime->unk_28 <= 0.0f) + { + func_800A49B0(skelAnime); + skelAnime->unk_28 = 0.0f; + } + temp_a1 = (s16)(skelAnime->unk_28 * 16384.0f); + if (skelAnime->unk_03 < 0) + { + sp28 = 1.0f - Math_Coss(temp_a2); + phi_f2 = 1.0f - Math_Coss(temp_a1); + } + else + { + sp28 = Math_Sins(temp_a2); + phi_f2 = Math_Sins(temp_a1); + } + if (phi_f2 != 0.0f) + { + phi_f2 /= sp28; + } + else + { + phi_f2 = 0.0f; + } + func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - phi_f2); + return 0; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4AD8.s") +#endif +#ifdef NON_MATCHING +// close +void func_800A4C58(SkelAnime* skelAnime) +{ + Vec3s sp38[98]; + f32 temp_f0; + f32 temp_f2; + s32 temp_f10; + s32 temp_f8; + + func_800A1D8C(skelAnime->animCurrent, (s32) skelAnime->animPlaybackSpeed, skelAnime->limbCount, skelAnime->actorDrawTbl); + if ((skelAnime->unk_01 & 1) != 0) + { + temp_f8 = (s32) skelAnime->animCurrentFrame; + temp_f10 = temp_f8; + temp_f8 = temp_f8 + 1; + temp_f2 = skelAnime->animCurrentFrame - (f32) temp_f10; + if (temp_f8 >= (s32) skelAnime->unk_14) + { + temp_f8 = 0; + } + func_800A1D8C(skelAnime->animCurrent, temp_f8, skelAnime->limbCount, sp38); + func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, &sp38, temp_f2); + } + if (0.0f != skelAnime->unk_28) + { + skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f); + temp_f0 = skelAnime->unk_28; + if (temp_f0 <= 0.0f) + { + skelAnime->unk_28 = 0.0f; + return; + } + func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28); + } +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4C58.s") +#endif +#undef NON_MATCHING +#ifdef NON_MATCHING +//reg alloc +s32 func_800A4D9C(SkelAnime* skelAnime) +{ + skelAnime->animCurrentFrame += (R_UPDATE_RATE * 0.33333334f) + skelAnime->animPlaybackSpeed; + if (skelAnime->animCurrentFrame < 0.0f) + { + skelAnime->animCurrentFrame += skelAnime->unk_14; + } + else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) + { + skelAnime->animCurrentFrame -= skelAnime->unk_14; + } + func_800A4C58(skelAnime); + return 0; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4D9C.s") +#endif +#undef NON_MATCHING +#ifdef NON_MATCHING +//reg alloc +s32 func_800A4E38(SkelAnime* skelAnime) +{ + skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * (R_UPDATE_RATE * 0.33333334f); + if (skelAnime->animCurrentFrame < skelAnime->unk_0C) + { + skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->unk_0C) + skelAnime->animFrameCount; + } + else + { + if (skelAnime->animFrameCount <= skelAnime->animCurrentFrame) + { + skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->animFrameCount) + skelAnime->unk_0C; + } + } + func_800A4C58(skelAnime); + return 0; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4E38.s") +#endif +#undef NON_MATCHING -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4EE0.s") +s32 func_800A4EE0(SkelAnime *skelAnime) +{ + f32 temp_f14; + temp_f14 = (f32) R_UPDATE_RATE * 0.33333334f; + if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) + { + + func_800A1D8C(skelAnime->animCurrent, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl); + func_800A4C58(skelAnime); + return 1; + } + skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * temp_f14; + if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed)) + { + skelAnime->animCurrentFrame = skelAnime->animFrameCount; + } + else + { + if (skelAnime->animCurrentFrame < 0.0f) + { + skelAnime->animCurrentFrame += skelAnime->unk_14; + } + else + { + if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) + { + skelAnime->animCurrentFrame -= skelAnime->unk_14; + } + } + } + func_800A4C58(skelAnime); + return 0; +} + +#ifdef NON_MATCHING +// close some regalloc, missing move zero fpr +s32 func_800A4AD8(SkelAnime* skelAnime); +s32 func_800A4A20(SkelAnime* skelAnime); +void func_800A1D8C(u32,s32,u8,Vec3s*); +void func_800A4FE4(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2) +{ + skelAnime->unk_01 = unk1; + if ((transitionRate != 0.0f) && + ((animation != skelAnime->animCurrent) || (unk0 != skelAnime->animCurrentFrame))) + { + if (transitionRate < 0.0f) + { + func_800A49B0(skelAnime); + func_800A5774(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl); + transitionRate = -transitionRate; + } + else + { + if (unk2 != 0) + { + skelAnime->mtxUpdate = (void*)&func_800A4AD8; + skelAnime->unk_03 = unk2; + } + else + { + skelAnime->mtxUpdate = (void*)&func_800A4A20; + } + func_800A1D8C(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl); + } + skelAnime->unk_28 = 1.0f; + skelAnime->unk_2C = 1.0f / transitionRate; + } + else + { + func_800A49B0(skelAnime); + func_800A1D8C(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl); + skelAnime->unk_28 = 0.0f; + } + + skelAnime->animCurrent = animation; + skelAnime->unk_0C = unk0; + skelAnime->animFrameCount = frameCount; + skelAnime->unk_14 = (f32) func_800A1FC8(animation); + if (skelAnime->unk_01 >= 4) + { + skelAnime->animCurrentFrame = 0.0f; + } + else + { + skelAnime->animCurrentFrame = unk0; + if (skelAnime->unk_01 < 2) + { + skelAnime->animFrameCount = skelAnime->unk_14 - 1.0f; + } + } + skelAnime->animPlaybackSpeed = playbackSpeed; +} +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4FE4.s") +#endif +#undef NON_MATCHING void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, /* 0x10 */ f32 frameCount, /* 0x14 */ u8 unk1, /* 0x18 */ f32 transitionRate) { func_800A4FE4(skelAnime, animation, playbackSpeed, unk0, frameCount, unk1, transitionRate, 0); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A51E8.s") +void func_800A51E8(SkelAnime* skelAnime, u32 animation) +{ + SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5240.s") +void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 transitionRate) +{ + SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0, (f32) SkelAnime_GetFrameCount(animation), 2, transitionRate); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A529C.s") +void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) +{ + SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A52F8.s") +// SkelAnime_ChangeAnimationDefault +void func_800A52F8(SkelAnime* skelAnime, u32 animation) +{ + SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A534C.s") +// SkelAnime_ChangeAnimationTransitionRate +void func_800A534C(SkelAnime* skelAnime, u32 animation, f32 transitionRate) +{ + SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, 0.0f, 0, transitionRate); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5384.s") +//SkelAnime_ChangeAnimationPlaybackSpeed +void func_800A5384(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) +{ + SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A53DC.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5428.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5490.s") +void func_800A53DC(SkelAnime* skelAnime) +{ + skelAnime->unk_01 = 2; + skelAnime->animFrameCount = skelAnime->unk_14; + func_800A49B0(skelAnime); +} #ifdef NON_MATCHING +// regalloc +void func_800A5408(SkelAnime* skelAnime) +{ + f32 animPlaybackSpeed = skelAnime->animPlaybackSpeed; + f32 unk_C = skelAnime->unk_0C; + f32 frameCount = skelAnime->animFrameCount; + + skelAnime->animFrameCount = unk_C; + skelAnime->animPlaybackSpeed = -animPlaybackSpeed; + skelAnime->unk_0C = frameCount; +} +#else +#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s") +#endif + +void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3) +{ + s32 i; + for(i = 0; i < skelAnime->limbCount; i++, dst++, src++) + { + if(*arg3++) + { + *dst = *src; + } + } +} + +void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3) +{ + s32 i; + for(i = 0;i < skelAnime->limbCount; i++, dst++, src++) + { + if(*arg3++ < 1U){ + *dst = *src; + } + } +} + void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle) { - f32 temp_f20; - f32 temp_f20_2; - f32 temp_f22; - f32 temp_f22_2; - f32 temp_f24; - f32 temp_f24_2; - f32 temp_ret; - f32 temp_ret_2; + f32 x; + f32 z; + f32 sin; + f32 cos; - if ((skelAnime->unk_35 & 0x10) != 0) + if((skelAnime->unk_35 & 0x10) != 0) { pos->z = 0.0f; pos->x = 0.0f; } else { - - temp_f20 = (f32) *(s16*)(skelAnime->actorDrawTbl); - temp_f22 = (f32) ((s16*)skelAnime->actorDrawTbl)[2]; - temp_f24 = Math_Sins(angle); - temp_ret = Math_Coss(angle); - pos->x = (f32) ((temp_f20 * temp_ret) + (temp_f22 * temp_f24)); - pos->z = (f32) ((temp_f22 * temp_ret) - (temp_f20 * temp_f24)); - temp_f20_2 = (f32) skelAnime->unk_38; - temp_f22_2 = (f32) skelAnime->unk_3C; - temp_f24_2 = Math_Sins(skelAnime->unk_36); - temp_ret_2 = Math_Coss(skelAnime->unk_36); - pos->x -= ((temp_f20_2 * temp_ret_2) + (temp_f22_2 * temp_f24_2)); - pos->z -= ((temp_f22_2 * temp_ret_2) - (temp_f20_2 * temp_f24_2)); - //arg1->unk0 = (f32) (arg1->unk0 - ((temp_f20_2 * temp_ret_2) + (temp_f22_2 * temp_f24_2))); - //arg1->unk8 = (f32) (arg1->unk8 - ((temp_f22_2 * temp_ret_2) - (temp_f20_2 * temp_f24_2))); + x = (f32)skelAnime->actorDrawTbl->x; + z = (f32)skelAnime->actorDrawTbl->z; + sin = Math_Sins(angle); + cos = Math_Coss(angle); + pos->x = x * cos + z * sin; + pos->z = z * cos - x * sin; + x = (f32)skelAnime->unk_38; + z = (f32)skelAnime->unk_3C; + sin = Math_Sins(skelAnime->unk_36); + cos = Math_Coss(skelAnime->unk_36); + pos->x -= x * cos + z * sin; + pos->z -= z * cos - x * sin; } + skelAnime->unk_36 = angle; - skelAnime->unk_38 = *(s16*)(skelAnime->actorDrawTbl); - *(s16*)(skelAnime->actorDrawTbl) = skelAnime->unk_3E; - skelAnime->unk_3C = ((s16*)skelAnime->actorDrawTbl)[2]; - ((s16*)skelAnime->actorDrawTbl)[2] = skelAnime->unk_42; - if ((skelAnime->unk_35 & 2) != 0) + skelAnime->unk_38 = skelAnime->actorDrawTbl->x; + skelAnime->actorDrawTbl->x = skelAnime->unk_3E; + skelAnime->unk_3C = skelAnime->actorDrawTbl->z; + skelAnime->actorDrawTbl->z = skelAnime->unk_42; + if((skelAnime->unk_35 & 2) != 0) { - if ((skelAnime->unk_35 & 0x10) != 0) + if((skelAnime->unk_35 & 0x10) != 0) { pos->y = 0.0f; } else { - pos->y = (f32) ((s16*)skelAnime->actorDrawTbl)[1]; + pos->y = (f32)(skelAnime->actorDrawTbl->y - skelAnime->unk_3A); } - skelAnime->unk_3A = ((s16*)skelAnime->actorDrawTbl)[1]; - ((s16*)skelAnime->actorDrawTbl)[1] = skelAnime->unk_40; + skelAnime->unk_3A = skelAnime->actorDrawTbl->y; + skelAnime->actorDrawTbl->y = skelAnime->unk_40; } else { pos->y = 0.0f; - skelAnime->unk_3A = ((s16*)skelAnime->actorDrawTbl)[1]; + skelAnime->unk_3A = skelAnime->actorDrawTbl->y; } skelAnime->unk_35 &= ~0x10; } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A54FC.s") -#endif s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1) { @@ -266,7 +1484,7 @@ s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1) void func_800A56F0(SkelAnime *skelAnime, s32 arg1) { - if (skelAnime->actorDrawTbl != 0) + if (skelAnime->actorDrawTbl != NULL) { ZeldaArena_FreeDebug(skelAnime->actorDrawTbl, "../z_skelanime.c", 3729); } @@ -274,7 +1492,7 @@ void func_800A56F0(SkelAnime *skelAnime, s32 arg1) { osSyncPrintf("now_joint あきまへん!!\n"); // now_joint Akimane! ! } - if (skelAnime->unk_24 != 0) + if (skelAnime->unk_24 != NULL) { ZeldaArena_FreeDebug(skelAnime->unk_24, "../z_skelanime.c", 3731); return;