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Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)
* name cs from graveyard, meadow and lake hylia * `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
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0f27d2fea3
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8 changed files with 19 additions and 15 deletions
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@ -258,8 +258,8 @@ void func_80ABF4C8(EnOkarinaTag* this, PlayState* play) {
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gSaveContext.cutsceneTrigger = 1;
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break;
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case 6:
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play->csCtx.script = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_003C80)
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: SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_005020);
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play->csCtx.script = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(gGraveyardTombOpeningAdultCs)
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: SEGMENTED_TO_VIRTUAL(gGraveyardTombOpeningChildCs);
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gSaveContext.cutsceneTrigger = 1;
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SET_EVENTCHKINF(EVENTCHKINF_1D);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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@ -627,7 +627,7 @@ void func_80AF683C(EnSa* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (!(player->actor.world.pos.z >= -2220.0f) && !Play_InCsMode(play)) {
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(spot05_scene_Cs_005730);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMeadowSariasSongCs);
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gSaveContext.cutsceneTrigger = 1;
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this->actionFunc = func_80AF68E4;
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}
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@ -305,7 +305,7 @@ s32 EnXc_MinuetCS(EnXc* this, PlayState* play) {
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if (!Play_InCsMode(play)) {
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s32 pad;
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMinuetCs);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMeadowMinuetCs);
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gSaveContext.cutsceneTrigger = 1;
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SET_EVENTCHKINF(EVENTCHKINF_50);
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Item_Give(play, ITEM_SONG_MINUET);
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