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Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)
* name cs from graveyard, meadow and lake hylia * `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
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8 changed files with 19 additions and 15 deletions
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@ -2,9 +2,9 @@
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<File Name="spot02_scene" Segment="2">
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<File Name="spot02_scene" Segment="2">
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<Scene Name="spot02_scene" Offset="0x0"/>
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<Scene Name="spot02_scene" Offset="0x0"/>
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<Cutscene Name="spot02_scene_Cs_003C80" Offset="0x3C80"/>
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<Cutscene Name="gGraveyardTombOpeningAdultCs" Offset="0x3C80"/>
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<Cutscene Name="gGraveyardTombOpeningChildCs" Offset="0x5020"/>
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<Cutscene Name="spot02_scene_Cs_005020" Offset="0x5020"/>
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<Cutscene Name="gGraveyardSunsSongPart2Cs" Offset="0x4E90"/>
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<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
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<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
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</File>
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</File>
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<File Name="spot02_room_0" Segment="3">
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<File Name="spot02_room_0" Segment="3">
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@ -1,8 +1,7 @@
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<Root>
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<Root>
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<File Name="spot05_scene" Segment="2">
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<File Name="spot05_scene" Segment="2">
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<Cutscene Name="gMinuetCs" Offset="0x3F80"/>
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<Cutscene Name="gMeadowMinuetCs" Offset="0x3F80"/>
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<Cutscene Name="gMeadowSariasSongCs" Offset="0x5730"/>
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<Cutscene Name="spot05_scene_Cs_005730" Offset="0x5730"/>
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<Path Name="spot05_scenePathList_0069D8" Offset="0x69D8" NumPaths="5"/>
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<Path Name="spot05_scenePathList_0069D8" Offset="0x69D8" NumPaths="5"/>
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@ -1,8 +1,7 @@
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<Root>
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<Root>
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<File Name="spot05_scene" Segment="2">
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<File Name="spot05_scene" Segment="2">
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<Cutscene Name="gMinuetCs" Offset="0x3F84"/>
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<Cutscene Name="gMeadowMinuetCs" Offset="0x3F84"/>
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<Cutscene Name="gMeadowSariasSongCs" Offset="0x5740"/>
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<Cutscene Name="spot05_scene_Cs_005730" Offset="0x5740"/>
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<Path Name="spot05_scenePathList_0069D8" Offset="0x69E8" NumPaths="5"/>
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<Path Name="spot05_scenePathList_0069D8" Offset="0x69E8" NumPaths="5"/>
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@ -2,8 +2,11 @@
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<File Name="spot06_scene" Segment="2">
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<File Name="spot06_scene" Segment="2">
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<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
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<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
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<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
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<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
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<Path Name="spot06_scenePathList_007764" Offset="0x7764" NumPaths="2"/>
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<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
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<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
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<Cutscene Name="gLakeHyliaCreditsCs" Offset="0x6E90"/>
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<Cutscene Name="gLakeHyliaRestoredCs" Offset="0x55E0"/>
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<Path Name="spot06_scenePathList_007764" Offset="0x7764" NumPaths="2"/>
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<Scene Name="spot06_scene" Offset="0x0"/>
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<Scene Name="spot06_scene" Offset="0x0"/>
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</File>
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</File>
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<File Name="spot06_room_0" Segment="3">
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<File Name="spot06_room_0" Segment="3">
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@ -2,8 +2,11 @@
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<File Name="spot06_scene" Segment="2">
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<File Name="spot06_scene" Segment="2">
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<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7030"/>
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<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7030"/>
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<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0D0"/>
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<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0D0"/>
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<Path Name="spot06_scenePathList_007764" Offset="0x7774" NumPaths="2"/>
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<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A40"/>
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<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A40"/>
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<Cutscene Name="gLakeHyliaCreditsCs" Offset="0x6E94"/>
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<Cutscene Name="gLakeHyliaRestoredCs" Offset="0x55E0"/>
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<Path Name="spot06_scenePathList_007764" Offset="0x7774" NumPaths="2"/>
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<Scene Name="spot06_scene" Offset="0x0"/>
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<Scene Name="spot06_scene" Offset="0x0"/>
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</File>
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</File>
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<File Name="spot06_room_0" Segment="3">
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<File Name="spot06_room_0" Segment="3">
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@ -258,8 +258,8 @@ void func_80ABF4C8(EnOkarinaTag* this, PlayState* play) {
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gSaveContext.cutsceneTrigger = 1;
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gSaveContext.cutsceneTrigger = 1;
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break;
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break;
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case 6:
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case 6:
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play->csCtx.script = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_003C80)
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play->csCtx.script = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(gGraveyardTombOpeningAdultCs)
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: SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_005020);
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: SEGMENTED_TO_VIRTUAL(gGraveyardTombOpeningChildCs);
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gSaveContext.cutsceneTrigger = 1;
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gSaveContext.cutsceneTrigger = 1;
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SET_EVENTCHKINF(EVENTCHKINF_1D);
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SET_EVENTCHKINF(EVENTCHKINF_1D);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
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@ -627,7 +627,7 @@ void func_80AF683C(EnSa* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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Player* player = GET_PLAYER(play);
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if (!(player->actor.world.pos.z >= -2220.0f) && !Play_InCsMode(play)) {
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if (!(player->actor.world.pos.z >= -2220.0f) && !Play_InCsMode(play)) {
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(spot05_scene_Cs_005730);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMeadowSariasSongCs);
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gSaveContext.cutsceneTrigger = 1;
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gSaveContext.cutsceneTrigger = 1;
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this->actionFunc = func_80AF68E4;
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this->actionFunc = func_80AF68E4;
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}
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}
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@ -305,7 +305,7 @@ s32 EnXc_MinuetCS(EnXc* this, PlayState* play) {
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if (!Play_InCsMode(play)) {
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if (!Play_InCsMode(play)) {
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s32 pad;
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s32 pad;
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMinuetCs);
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play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMeadowMinuetCs);
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gSaveContext.cutsceneTrigger = 1;
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gSaveContext.cutsceneTrigger = 1;
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SET_EVENTCHKINF(EVENTCHKINF_50);
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SET_EVENTCHKINF(EVENTCHKINF_50);
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Item_Give(play, ITEM_SONG_MINUET);
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Item_Give(play, ITEM_SONG_MINUET);
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