mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-28 15:56:51 +00:00
Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)
* name cs from graveyard, meadow and lake hylia * `gLakeHyliaWaterRaisingCs` --> `gLakeHyliaRestoredCs`
This commit is contained in:
parent
0f27d2fea3
commit
db8d351c5b
8 changed files with 19 additions and 15 deletions
|
@ -2,9 +2,9 @@
|
|||
<File Name="spot02_scene" Segment="2">
|
||||
<Scene Name="spot02_scene" Offset="0x0"/>
|
||||
|
||||
<Cutscene Name="spot02_scene_Cs_003C80" Offset="0x3C80"/>
|
||||
|
||||
<Cutscene Name="spot02_scene_Cs_005020" Offset="0x5020"/>
|
||||
<Cutscene Name="gGraveyardTombOpeningAdultCs" Offset="0x3C80"/>
|
||||
<Cutscene Name="gGraveyardTombOpeningChildCs" Offset="0x5020"/>
|
||||
<Cutscene Name="gGraveyardSunsSongPart2Cs" Offset="0x4E90"/>
|
||||
<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
|
||||
</File>
|
||||
<File Name="spot02_room_0" Segment="3">
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
<Root>
|
||||
<File Name="spot05_scene" Segment="2">
|
||||
<Cutscene Name="gMinuetCs" Offset="0x3F80"/>
|
||||
|
||||
<Cutscene Name="spot05_scene_Cs_005730" Offset="0x5730"/>
|
||||
<Cutscene Name="gMeadowMinuetCs" Offset="0x3F80"/>
|
||||
<Cutscene Name="gMeadowSariasSongCs" Offset="0x5730"/>
|
||||
|
||||
<Path Name="spot05_scenePathList_0069D8" Offset="0x69D8" NumPaths="5"/>
|
||||
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
<Root>
|
||||
<File Name="spot05_scene" Segment="2">
|
||||
<Cutscene Name="gMinuetCs" Offset="0x3F84"/>
|
||||
|
||||
<Cutscene Name="spot05_scene_Cs_005730" Offset="0x5740"/>
|
||||
<Cutscene Name="gMeadowMinuetCs" Offset="0x3F84"/>
|
||||
<Cutscene Name="gMeadowSariasSongCs" Offset="0x5740"/>
|
||||
|
||||
<Path Name="spot05_scenePathList_0069D8" Offset="0x69E8" NumPaths="5"/>
|
||||
|
||||
|
|
|
@ -2,8 +2,11 @@
|
|||
<File Name="spot06_scene" Segment="2">
|
||||
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
|
||||
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
|
||||
<Path Name="spot06_scenePathList_007764" Offset="0x7764" NumPaths="2"/>
|
||||
<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
|
||||
<Cutscene Name="gLakeHyliaCreditsCs" Offset="0x6E90"/>
|
||||
<Cutscene Name="gLakeHyliaRestoredCs" Offset="0x55E0"/>
|
||||
|
||||
<Path Name="spot06_scenePathList_007764" Offset="0x7764" NumPaths="2"/>
|
||||
<Scene Name="spot06_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot06_room_0" Segment="3">
|
||||
|
|
|
@ -2,8 +2,11 @@
|
|||
<File Name="spot06_scene" Segment="2">
|
||||
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7030"/>
|
||||
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0D0"/>
|
||||
<Path Name="spot06_scenePathList_007764" Offset="0x7774" NumPaths="2"/>
|
||||
<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A40"/>
|
||||
<Cutscene Name="gLakeHyliaCreditsCs" Offset="0x6E94"/>
|
||||
<Cutscene Name="gLakeHyliaRestoredCs" Offset="0x55E0"/>
|
||||
|
||||
<Path Name="spot06_scenePathList_007764" Offset="0x7774" NumPaths="2"/>
|
||||
<Scene Name="spot06_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="spot06_room_0" Segment="3">
|
||||
|
|
|
@ -258,8 +258,8 @@ void func_80ABF4C8(EnOkarinaTag* this, PlayState* play) {
|
|||
gSaveContext.cutsceneTrigger = 1;
|
||||
break;
|
||||
case 6:
|
||||
play->csCtx.script = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_003C80)
|
||||
: SEGMENTED_TO_VIRTUAL(spot02_scene_Cs_005020);
|
||||
play->csCtx.script = LINK_IS_ADULT ? SEGMENTED_TO_VIRTUAL(gGraveyardTombOpeningAdultCs)
|
||||
: SEGMENTED_TO_VIRTUAL(gGraveyardTombOpeningChildCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
SET_EVENTCHKINF(EVENTCHKINF_1D);
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME);
|
||||
|
|
|
@ -627,7 +627,7 @@ void func_80AF683C(EnSa* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (!(player->actor.world.pos.z >= -2220.0f) && !Play_InCsMode(play)) {
|
||||
play->csCtx.script = SEGMENTED_TO_VIRTUAL(spot05_scene_Cs_005730);
|
||||
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMeadowSariasSongCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
this->actionFunc = func_80AF68E4;
|
||||
}
|
||||
|
|
|
@ -305,7 +305,7 @@ s32 EnXc_MinuetCS(EnXc* this, PlayState* play) {
|
|||
if (!Play_InCsMode(play)) {
|
||||
s32 pad;
|
||||
|
||||
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMinuetCs);
|
||||
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gMeadowMinuetCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
SET_EVENTCHKINF(EVENTCHKINF_50);
|
||||
Item_Give(play, ITEM_SONG_MINUET);
|
||||
|
|
Loading…
Reference in a new issue