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Decompile flg_set data (#172)
* Decompile data for flg_set * Ran formatter * Remove data/ files
This commit is contained in:
parent
248c0587d6
commit
db987db9f8
6 changed files with 45 additions and 148 deletions
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@ -1,110 +1,4 @@
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.rdata
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glabel D_80135C60
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.asciz "event_chk_inf[0]"
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.balign 4
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.asciz "event_chk_inf[1]"
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.balign 4
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.asciz "event_chk_inf[2]"
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.balign 4
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.asciz "event_chk_inf[3]"
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.balign 4
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.asciz "event_chk_inf[4]"
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.balign 4
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.asciz "event_chk_inf[5]"
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.balign 4
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.asciz "event_chk_inf[6]"
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.balign 4
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.asciz "event_chk_inf[7]"
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.balign 4
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.asciz "event_chk_inf[8]"
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.balign 4
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.asciz "event_chk_inf[9]"
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.balign 4
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.asciz "event_chk_inf[10]"
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.balign 4
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.asciz "event_chk_inf[11]"
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.balign 4
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.asciz "event_chk_inf[12]"
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.balign 4
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.asciz "event_chk_inf[13]"
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.balign 4
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.asciz "item_get_inf[0]"
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.balign 4
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.asciz "item_get_inf[1]"
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.balign 4
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.asciz "item_get_inf[2]"
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.balign 4
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.asciz "item_get_inf[3]"
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.balign 4
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.asciz "inf_table[0]"
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.balign 4
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.asciz "inf_table[1]"
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.balign 4
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.asciz "inf_table[2]"
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.balign 4
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.asciz "inf_table[3]"
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.balign 4
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.asciz "inf_table[4]"
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.balign 4
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.asciz "inf_table[5]"
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.balign 4
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.asciz "inf_table[6]"
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.balign 4
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.asciz "inf_table[7]"
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.balign 4
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.asciz "inf_table[8]"
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.balign 4
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.asciz "inf_table[9]"
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.balign 4
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.asciz "inf_table[10]"
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.balign 4
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.asciz "inf_table[11]"
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.balign 4
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.asciz "inf_table[12]"
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.balign 4
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.asciz "inf_table[13]"
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.balign 4
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.asciz "inf_table[14]"
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.balign 4
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.asciz "inf_table[15]"
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.balign 4
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.asciz "inf_table[16]"
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.balign 4
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.asciz "inf_table[17]"
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.balign 4
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.asciz "inf_table[18]"
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.balign 4
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.asciz "inf_table[19]"
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.balign 4
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.asciz "inf_table[20]"
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.balign 4
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.asciz "inf_table[21]"
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.balign 4
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.asciz "inf_table[22]"
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.balign 4
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.asciz "inf_table[23]"
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.balign 4
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.asciz "inf_table[24]"
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.balign 4
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.asciz "inf_table[25]"
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.balign 4
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.asciz "inf_table[26]"
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.balign 4
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.asciz "inf_table[27]"
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.balign 4
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.asciz "inf_table[28]"
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.balign 4
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.asciz "inf_table[29]"
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.balign 4
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.asciz "event_inf[0]"
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.balign 4
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.asciz "event_inf[1]"
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.balign 4
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.asciz "event_inf[2]"
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.balign 4
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.asciz "event_inf[3]"
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.balign 4
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glabel D_80135FD8
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.asciz "../flg_set.c"
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.balign 4
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@ -1,13 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purpose registers
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.section .bss
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.balign 16
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glabel D_8015BB90
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.space 0x10
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@ -1,22 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purpose registers
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.section .data
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.balign 16
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glabel D_80115DC0
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.incbin "baserom.z64", 0xB8CF60, 0x1A8
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glabel D_80115F68
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.incbin "baserom.z64", 0xB8D108, 0x4
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glabel D_80115F6C
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.incbin "baserom.z64", 0xB8D10C, 0x4
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glabel D_80115F70
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.incbin "baserom.z64", 0xB8D110, 0x10
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2
spec
2
spec
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@ -288,8 +288,6 @@ beginseg
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include "build/data/z_effect_soft_sprite_old_init.data.o"
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include "build/src/code/z_effect_soft_sprite_dlftbls.o"
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include "build/src/code/flg_set.o"
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include "build/data/flg_set.data.o"
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include "build/data/flg_set.bss.o"
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include "build/src/code/z_DLF.o"
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include "build/src/code/z_actor.o"
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include "build/src/code/z_actor_dlftbls.o"
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@ -1,4 +1,44 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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/* 0x0000 */ u16* flagsReferenced;
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/* 0x0004 */ char* name;
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} FlagReference;
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FlagReference D_80115DC0[53] = {
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{ &gSaveContext.eventChkInf[0], "event_chk_inf[0]" }, { &gSaveContext.eventChkInf[1], "event_chk_inf[1]" },
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{ &gSaveContext.eventChkInf[2], "event_chk_inf[2]" }, { &gSaveContext.eventChkInf[3], "event_chk_inf[3]" },
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{ &gSaveContext.eventChkInf[4], "event_chk_inf[4]" }, { &gSaveContext.eventChkInf[5], "event_chk_inf[5]" },
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{ &gSaveContext.eventChkInf[6], "event_chk_inf[6]" }, { &gSaveContext.eventChkInf[7], "event_chk_inf[7]" },
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{ &gSaveContext.eventChkInf[8], "event_chk_inf[8]" }, { &gSaveContext.eventChkInf[9], "event_chk_inf[9]" },
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{ &gSaveContext.eventChkInf[10], "event_chk_inf[10]" }, { &gSaveContext.eventChkInf[11], "event_chk_inf[11]" },
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{ &gSaveContext.eventChkInf[12], "event_chk_inf[12]" }, { &gSaveContext.eventChkInf[13], "event_chk_inf[13]" },
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{ &gSaveContext.itemGetInf[0], "item_get_inf[0]" }, { &gSaveContext.itemGetInf[1], "item_get_inf[1]" },
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{ &gSaveContext.itemGetInf[2], "item_get_inf[2]" }, { &gSaveContext.itemGetInf[3], "item_get_inf[3]" },
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{ &gSaveContext.infTable[0], "inf_table[0]" }, { &gSaveContext.infTable[1], "inf_table[1]" },
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{ &gSaveContext.infTable[2], "inf_table[2]" }, { &gSaveContext.infTable[3], "inf_table[3]" },
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{ &gSaveContext.infTable[4], "inf_table[4]" }, { &gSaveContext.infTable[5], "inf_table[5]" },
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{ &gSaveContext.infTable[6], "inf_table[6]" }, { &gSaveContext.infTable[7], "inf_table[7]" },
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{ &gSaveContext.infTable[8], "inf_table[8]" }, { &gSaveContext.infTable[9], "inf_table[9]" },
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{ &gSaveContext.infTable[10], "inf_table[10]" }, { &gSaveContext.infTable[11], "inf_table[11]" },
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{ &gSaveContext.infTable[12], "inf_table[12]" }, { &gSaveContext.infTable[13], "inf_table[13]" },
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{ &gSaveContext.infTable[14], "inf_table[14]" }, { &gSaveContext.infTable[15], "inf_table[15]" },
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{ &gSaveContext.infTable[16], "inf_table[16]" }, { &gSaveContext.infTable[17], "inf_table[17]" },
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{ &gSaveContext.infTable[18], "inf_table[18]" }, { &gSaveContext.infTable[19], "inf_table[19]" },
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{ &gSaveContext.infTable[20], "inf_table[20]" }, { &gSaveContext.infTable[21], "inf_table[21]" },
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{ &gSaveContext.infTable[22], "inf_table[22]" }, { &gSaveContext.infTable[23], "inf_table[23]" },
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{ &gSaveContext.infTable[24], "inf_table[24]" }, { &gSaveContext.infTable[25], "inf_table[25]" },
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{ &gSaveContext.infTable[26], "inf_table[26]" }, { &gSaveContext.infTable[27], "inf_table[27]" },
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{ &gSaveContext.infTable[28], "inf_table[28]" }, { &gSaveContext.infTable[29], "inf_table[29]" },
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{ &gSaveContext.eventInf[0], "event_inf[0]" }, { &gSaveContext.eventInf[1], "event_inf[1]" },
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{ &gSaveContext.eventInf[2], "event_inf[2]" }, { &gSaveContext.eventInf[3], "event_inf[3]" },
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};
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s32 D_80115F68 = 0;
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s32 D_80115F6C = 0;
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s32 D_80115F70 = 0;
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s32 D_8015BB90;
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#pragma GLOBAL_ASM("asm/non_matchings/code/flg_set/func_8002AAB0.s")
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@ -292,7 +292,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
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i = globalCtx->objectCtx.unk_09;
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firstStatus = &globalCtx->objectCtx.status[0];
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status = &globalCtx->objectCtx.status[i];
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while (i < globalCtx->objectCtx.num) {
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if (status->id != *objectEntry) {
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status2 = &globalCtx->objectCtx.status[i];
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@ -302,20 +302,20 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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globalCtx->objectCtx.num = i;
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func_80031A28(globalCtx, &globalCtx->actorCtx);
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continue;
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}
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i++;
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k++;
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objectEntry++;
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status++;
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}
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if (cmd->objectList.num > OBJECT_EXCHANGE_BANK_MAX) {
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__assert("scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX", "../z_scene.c", 705);
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}
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if (1) {}
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while (k < cmd->objectList.num) {
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