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Remove Static from xmls (#2616)

This commit is contained in:
Dragorn421 2025-06-11 00:20:10 +02:00 committed by GitHub
parent 939b292991
commit dba40d9dc3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 121 additions and 121 deletions

View file

@ -556,17 +556,17 @@
<Texture Name="gLinkAdultUnusedSwordGuardTex" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="5E00"/>
<Texture Name="gLinkAdultUnusedSwordEmblemTex" Format="ci8" Width="16" Height="16" Offset="0x9280" TlutOffset="0x5E00"/>
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120" Static="On">
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760" Static="On">
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0" Static="On">
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0" Static="On">
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0">
<Vtx/>
</Array>

View file

@ -450,27 +450,27 @@
<Texture Name="gLinkChildMouthSmileTex" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
<!--Unused Vtx-->
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08" Static="On">
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428" Static="On">
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98" Static="On">
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38" Static="On">
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8" Static="On">
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28" Static="On">
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28">
<Vtx/>
</Array>
</File>

View file

@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Fire">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="sVtx" Count="43" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0"/>
<DList Name="sModelDL" Offset="0x1360"/>
</File>
</Root>

View file

@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Ice">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="sVtx" Count="43" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0"/>
<DList Name="sModelDL" Offset="0x1360"/>
</File>
</Root>

View file

@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Light">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="sVtx" Count="43" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0"/>
<DList Name="sModelDL" Offset="0x1360"/>
</File>
</Root>

View file

@ -1,20 +1,20 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="ovl_Boss_Ganon">
<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48"/>
<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48"/>
<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748"/>
<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348"/>
<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48"/>
<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48"/>
<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748"/>
<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348"/>
<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48"/>
<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48"/>
<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748"/>
<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348"/>
<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680"/>
<Array Name="gGanondorfLightStreak1Vtx" Count="10" Offset="0x10ED8">
<Vtx/>
@ -52,50 +52,50 @@
<Array Name="gGanondorfLightStreak12Vtx" Count="8" Offset="0x115B8">
<Vtx/>
</Array>
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0" Static="Off"/>
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718" Static="Off"/>
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750" Static="Off"/>
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788" Static="Off"/>
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0" Static="Off"/>
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8" Static="Off"/>
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830" Static="Off"/>
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638"/>
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670"/>
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8"/>
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0"/>
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718"/>
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750"/>
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788"/>
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0"/>
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8"/>
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830"/>
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868"/>
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0"/>
<Array Name="gGanondorfShadowModelVtx" Count="4" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
<DList Name="gGanondorfShadowSetupDL" Offset="0x40"/>
<DList Name="gGanondorfShadowModelDL" Offset="0x60"/>
<Array Name="gGanondorfTriforceVtx" Count="4" Offset="0x1090">
<Vtx/>
</Array>
<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
<DList Name="gGanondorfTriforceDL" Offset="0x10D0"/>
<Array Name="gGanondorfWindowShardModelVtx" Count="3" Offset="0x1590">
<Vtx/>
</Array>
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0"/>
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668"/>
<Array Name="gGanondorfSquareVtx" Count="4" Offset="0x2E80">
<Vtx/>
</Array>
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0"/>
<DList Name="gGanondorfSquareDL" Offset="0x2F30"/>
<Array Name="gGanondorfLightningVtx" Count="4" Offset="0xBF48">
<Vtx/>
</Array>
<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
<DList Name="gGanondorfLightningDL" Offset="0xBF88"/>
<Array Name="gGanondorfUnusedVtx" Count="3" Offset="0xC008">
<Vtx/>
</Array>
<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
<DList Name="gGanondorfUnusedDL" Offset="0xC038"/>
<Array Name="gGanondorfLightRayTriVtx" Count="3" Offset="0xC080">
<Vtx/>
</Array>
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0"/>
<Array Name="gGanondorfLightFlecksVtx" Count="25" Offset="0xD8F8">
<Vtx/>
</Array>
@ -105,33 +105,33 @@
<Array Name="gGanondorfDotVtx" Count="4" Offset="0xDAC8">
<Vtx/>
</Array>
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08"/>
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8"/>
<DList Name="gGanondorfDotDL" Offset="0xDCA0"/>
<Array Name="gGanondorfShockwaveVtx" Count="26" Offset="0xE568">
<Vtx/>
</Array>
<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
<DList Name="gGanondorfShockwaveDL" Offset="0xE708"/>
<Array Name="gGanondorfImpactVtx" Count="26" Offset="0xF400">
<Vtx/>
</Array>
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0"/>
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8"/>
<Array Name="gGanondorfShockGlowVtx" Count="4" Offset="0x107D0">
<Vtx/>
</Array>
<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
<DList Name="gGanondorfShockGlowDL" Offset="0x10810"/>
<Array Name="gGanondorfLightCoreVtx" Count="3" Offset="0x11B40">
<Vtx/>
</Array>
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70"/>
<Array Name="gGanondorfShockVtx" Count="4" Offset="0x11BF8">
<Vtx/>
</Array>
<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
<DList Name="gGanondorfShockDL" Offset="0x11C38"/>
<Array Name="gGanondorfVortexVtx" Count="22" Offset="0x128B8">
<Vtx/>
</Array>
<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
<DList Name="gGanondorfVortexDL" Offset="0x12A18"/>
</File>
</Root>

View file

@ -1,53 +1,53 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="ovl_Boss_Ganon2">
<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0" Static="Off"/>
<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0"/>
<Array Name="gGanonLightOrbModelVtx" Count="4" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040" Static="Off"/>
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0" Static="Off"/>
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040"/>
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0"/>
<Array Name="gGanonShadowModelVtx" Count="4" Offset="0x10C8">
<Vtx/>
</Array>
<DList Name="gGanonShadowMaterialDL" Offset="0x1108" Static="Off"/>
<DList Name="gGanonShadowModelDL" Offset="0x1128" Static="Off"/>
<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158" Static="Off"/>
<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558" Static="Off"/>
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758" Static="Off">
<DList Name="gGanonShadowMaterialDL" Offset="0x1108"/>
<DList Name="gGanonShadowModelDL" Offset="0x1128"/>
<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158"/>
<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558"/>
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758">
<Vtx/>
</Array>
<DList Name="gGanonSwordTrailDL" Offset="0x18B8" Static="Off"/>
<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0" Static="Off"/>
<DList Name="gGanonSwordTrailDL" Offset="0x18B8"/>
<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0"/>
<Array Name="gGanonTriforceVtx" Count="4" Offset="0x29D0">
<Vtx/>
</Array>
<DList Name="gGanonTriforceDL" Offset="0x2A10" Static="Off"/>
<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90" Static="Off"/>
<DList Name="gGanonTriforceDL" Offset="0x2A10"/>
<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90"/>
<Array Name="gGanonLightningVtx" Count="4" Offset="0x3490">
<Vtx/>
</Array>
<DList Name="gGanonLightningDL" Offset="0x34D0" Static="Off"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558" Static="Off"/>
<DList Name="gGanonLightningDL" Offset="0x34D0"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558"/>
<Array Name="gGanonFireRingVtx" Count="26" Offset="0x3D58">
<Vtx/>
</Array>
<DList Name="gGanonFireRingDL" Offset="0x3EF8" Static="Off"/> <!-- Original name is "ganon_fire_modelT" -->
<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018" Static="Off"/>
<DList Name="gGanonFireRingDL" Offset="0x3EF8"/> <!-- Original name is "ganon_fire_modelT" -->
<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018"/>
<Array Name="gGanonZeldaMagicVtx" Count="22" Offset="0x4818">
<Vtx/>
</Array>
<DList Name="gGanonZeldaMagicDL" Offset="0x4978" Static="Off"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80" Static="Off"/>
<DList Name="gGanonZeldaMagicDL" Offset="0x4978"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80"/>
<Array Name="gGanonMasterSwordShadowVtx" Count="4" Offset="0x4E80">
<Vtx/>
</Array>
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0" Static="Off"/> <!-- Original name is "master_sword_shadow_model" -->
<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40" Static="Off"/>
<Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140" Static="Off"/>
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0"/> <!-- Original name is "master_sword_shadow_model" -->
<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40"/>
<Texture Name="gGanonMasterSwordGuardTex" Format="rgba16" Width="32" Height="32" Offset="0x5140"/>
<Array Name="gGanonMasterSwordVtx" Count="122" Offset="0x5940">
<Vtx/>
</Array>
<DList Name="gGanonMasterSwordDL" Offset="0x60E0" Static="Off"/> <!-- Original name is "master_gn2_swordB_model" -->
<DList Name="gGanonMasterSwordDL" Offset="0x60E0"/> <!-- Original name is "master_gn2_swordB_model" -->
</File>
</Root>

View file

@ -1,33 +1,33 @@
<Root>
<File Name="ovl_file_choose">
<Array Name="gNameEntryVtx" Count="24" Offset="0x0" Static="Off">
<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gCharPageHira" Count="65" Offset="0x180" Static="Off">
<Array Name="gCharPageHira" Count="65" Offset="0x180">
<Scalar Type="s16"/>
</Array>
<Array Name="gCharPageKata" Count="65" Offset="0x204" Static="Off">
<Array Name="gCharPageKata" Count="65" Offset="0x204">
<Scalar Type="s16"/>
</Array>
<Array Name="gCharPageEng" Count="65" Offset="0x288" Static="Off">
<Array Name="gCharPageEng" Count="65" Offset="0x288">
<Scalar Type="s16"/>
</Array>
<Array Name="gNextCharPage" Count="9" Offset="0x30C" Static="Off">
<Array Name="gNextCharPage" Count="9" Offset="0x30C">
<Scalar Type="s16"/>
</Array>
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x320" Static="Off">
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x320">
<Vtx/>
</Array>
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x420" Static="Off">
<Array Name="gOptionsMenuSettingsVtx" Count="32" Offset="0x420">
<Vtx/>
</Array>
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x620" Static="Off">
<Array Name="gOptionsDividerSoundVtx" Count="4" Offset="0x620">
<Vtx/>
</Array>
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x660" Static="Off">
<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x660">
<Vtx/>
</Array>
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x6A0" Static="Off">
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x6A0">
<Vtx/>
</Array>
</File>

View file

@ -1,30 +1,30 @@
<Root>
<File Name="ovl_file_choose">
<Array Name="gNameEntryVtx" Count="24" Offset="0x0" Static="Off">
<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x180" Static="Off">
<Array Name="gOptionsMenuHeadersVtx" Count="16" Offset="0x180">
<Vtx/>
</Array>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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<Vtx/>
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</Array>
</File>

View file

@ -1,33 +1,33 @@
<Root>
<File Name="ovl_file_choose">
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<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
<Vtx/>
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<Vtx/>
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<Vtx/>
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