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Target Mode Enum [Target Docs 7/?] (#2133)
* TargetMode Enum * format * add default comment * bss * bss 2 * fix bss 3
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112 changed files with 154 additions and 139 deletions
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@ -152,7 +152,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, thisx, &sCylinderInit);
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thisx->colChkInfo.mass = MASS_IMMOVABLE;
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thisx->targetMode = 0;
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thisx->targetMode = TARGET_MODE_0;
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break;
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case A_OBJ_BOULDER_FRAGMENT:
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thisx->gravity = -1.5f;
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