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Target Mode Enum [Target Docs 7/?] (#2133)
* TargetMode Enum * format * add default comment * bss * bss 2 * fix bss 3
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112 changed files with 154 additions and 139 deletions
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@ -644,7 +644,7 @@ void EnGo_Init(Actor* thisx, PlayState* play) {
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}
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EnGo_ChangeAnim(this, ENGO_ANIM_0);
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this->actor.targetMode = 6;
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this->actor.targetMode = TARGET_MODE_6;
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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this->actor.gravity = -1.0f;
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@ -678,7 +678,7 @@ void EnGo_Init(Actor* thisx, PlayState* play) {
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EnGo_SetupAction(this, func_80A3FEB4);
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break;
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case 0x90:
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this->actor.targetMode = 5;
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this->actor.targetMode = TARGET_MODE_5;
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Actor_SetScale(&this->actor, 0.16f);
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EnGo_SetupAction(this, EnGo_CurledUp);
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break;
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