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Target Mode Enum [Target Docs 7/?] (#2133)
* TargetMode Enum * format * add default comment * bss * bss 2 * fix bss 3
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parent
6051251c92
commit
dbb059c6a7
112 changed files with 154 additions and 139 deletions
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@ -518,7 +518,7 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
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return;
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}
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.targetMode = 6;
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this->actor.targetMode = TARGET_MODE_6;
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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this->actionFunc = func_80A7A4BC;
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@ -577,7 +577,7 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = 0;
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break;
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case EVENTINF_HORSES_STATE_1:
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this->actor.targetMode = 3;
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this->actor.targetMode = TARGET_MODE_3;
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EnIn_ChangeAnim(this, ENIN_ANIM_2);
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this->actionFunc = func_80A7A568;
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Interface_SetTimer(60);
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@ -593,7 +593,7 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
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break;
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case EVENTINF_HORSES_STATE_5:
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case EVENTINF_HORSES_STATE_6:
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this->actor.targetMode = 3;
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this->actor.targetMode = TARGET_MODE_3;
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EnIn_ChangeAnim(this, ENIN_ANIM_6);
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this->unk_1EC = 8;
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this->actionFunc = func_80A7AA40;
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