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Target Mode Enum [Target Docs 7/?] (#2133)
* TargetMode Enum * format * add default comment * bss * bss 2 * fix bss 3
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112 changed files with 154 additions and 139 deletions
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@ -14,7 +14,7 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:163 gc-eu-mq:163 gc-jp:165 gc-jp-ce:165 gc-jp-mq:165 gc-us:165 gc-us-mq:165"
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162"
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#define FLAGS ACTOR_FLAG_4
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@ -829,7 +829,7 @@ static FishingFishInit sFishInits[] = {
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
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ICHAIN_U8(targetMode, TARGET_MODE_5, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 0, ICHAIN_STOP),
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};
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@ -1029,7 +1029,7 @@ void Fishing_Init(Actor* thisx, PlayState* play2) {
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if (thisx->params == EN_FISH_AQUARIUM) {
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this->fishState = 100;
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Actor_ChangeCategory(play, &play->actorCtx, thisx, ACTORCAT_PROP);
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thisx->targetMode = 0;
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thisx->targetMode = TARGET_MODE_0;
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thisx->flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
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this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo);
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} else {
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