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[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays * Fix whitespace in aseq.h * Fix sequence 0 sfx id generator * Suggested changes, adjust some MML syntax and add more instruction descriptions * Correct some formatting in aseq.h * Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively * aseq.h tweaks * MM review suggestions, aseq.h adjustments
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34 changed files with 22983 additions and 1657 deletions
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@ -55,7 +55,7 @@ typedef struct SfxBankEntry {
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* bank 1111000000000000 observed in audio code
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*/
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#define DEFINE_SFX(enum, _1, _2, _3, _4) enum,
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#define DEFINE_SFX(_0, enum, _2, _3, _4, _5) enum,
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typedef enum SfxId {
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NA_SE_NONE, // Requesting a sfx with this id will play no sound
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