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[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)

* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments
This commit is contained in:
Tharo 2024-09-15 23:26:27 +01:00 committed by GitHub
parent 03a1502706
commit dbbeb656f8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
34 changed files with 22983 additions and 1657 deletions

View file

@ -79,7 +79,31 @@ typedef struct OcarinaStick {
s8 y;
} OcarinaStick;
u8 gIsLargeSfxBank[7] = { 0, 0, 0, 1, 0, 0, 0 };
#define DEFINE_SFX(_0, _1, _2, _3, _4, _5) 1 +
u8 gIsLargeSfxBank[7] = {
(
#include "tables/sfx/playerbank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/itembank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/environmentbank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/enemybank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/systembank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/ocarinabank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/voicebank_table.h"
0) > UINT8_MAX,
};
#undef DEFINE_SFX
// Only the first row of these is supported by sequence 0. (gSfxChannelLayout is always 0.)
u8 gChannelsPerBank[4][7] = {
@ -168,122 +192,13 @@ u8 sSeqModeInput = 0;
#define SEQ_FLAG_SKIP_HARP_INTRO (1 << 6)
#define SEQ_FLAG_NO_AMBIENCE (1 << 7)
#define DEFINE_SEQUENCE(name, seqId, storageMedium, cachePolicy, seqFlags) seqFlags,
#define DEFINE_SEQUENCE_PTR(seqIdReal, seqId, storageMediumReal, cachePolicyReal, seqFlags) seqFlags,
u8 sSeqFlags[] = {
#if PLATFORM_N64
SEQ_FLAG_FANFARE | SEQ_FLAG_ENEMY, // NA_BGM_GENERAL_SFX
#else
SEQ_FLAG_FANFARE, // NA_BGM_GENERAL_SFX
#endif
SEQ_FLAG_ENEMY, // NA_BGM_NATURE_BACKGROUND
0, // NA_BGM_FIELD_LOGIC
0, // NA_BGM_FIELD_INIT
0, // NA_BGM_FIELD_DEFAULT_1
0, // NA_BGM_FIELD_DEFAULT_2
0, // NA_BGM_FIELD_DEFAULT_3
0, // NA_BGM_FIELD_DEFAULT_4
0, // NA_BGM_FIELD_DEFAULT_5
0, // NA_BGM_FIELD_DEFAULT_6
0, // NA_BGM_FIELD_DEFAULT_7
0, // NA_BGM_FIELD_DEFAULT_8
0, // NA_BGM_FIELD_DEFAULT_9
0, // NA_BGM_FIELD_DEFAULT_A
0, // NA_BGM_FIELD_DEFAULT_B
0, // NA_BGM_FIELD_ENEMY_INIT
0, // NA_BGM_FIELD_ENEMY_1
0, // NA_BGM_FIELD_ENEMY_2
0, // NA_BGM_FIELD_ENEMY_3
0, // NA_BGM_FIELD_ENEMY_4
0, // NA_BGM_FIELD_STILL_1
0, // NA_BGM_FIELD_STILL_2
0, // NA_BGM_FIELD_STILL_3
0, // NA_BGM_FIELD_STILL_4
SEQ_FLAG_RESUME_PREV | SEQ_FLAG_ENEMY, // NA_BGM_DUNGEON
SEQ_FLAG_RESUME, // NA_BGM_KAKARIKO_ADULT
0, // NA_BGM_ENEMY
SEQ_FLAG_NO_AMBIENCE | SEQ_FLAG_RESTORE, // NA_BGM_BOSS
SEQ_FLAG_ENEMY, // NA_BGM_INSIDE_DEKU_TREE
0, // NA_BGM_MARKET
0, // NA_BGM_TITLE
SEQ_FLAG_RESUME_PREV, // NA_BGM_LINK_HOUSE
0, // NA_BGM_GAME_OVER
0, // NA_BGM_BOSS_CLEAR
SEQ_FLAG_FANFARE, // NA_BGM_ITEM_GET
SEQ_FLAG_FANFARE_GANON, // NA_BGM_OPENING_GANON
SEQ_FLAG_FANFARE, // NA_BGM_HEART_GET
SEQ_FLAG_FANFARE, // NA_BGM_OCA_LIGHT
SEQ_FLAG_ENEMY, // NA_BGM_JABU_JABU
SEQ_FLAG_RESUME, // NA_BGM_KAKARIKO_KID
0, // NA_BGM_GREAT_FAIRY
0, // NA_BGM_ZELDA_THEME
SEQ_FLAG_ENEMY, // NA_BGM_FIRE_TEMPLE
SEQ_FLAG_FANFARE, // NA_BGM_OPEN_TRE_BOX
SEQ_FLAG_ENEMY, // NA_BGM_FOREST_TEMPLE
0, // NA_BGM_COURTYARD
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_TOWER
0, // NA_BGM_LONLON
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GORON_CITY
0, // NA_BGM_FIELD_MORNING
SEQ_FLAG_FANFARE, // NA_BGM_SPIRITUAL_STONE
SEQ_FLAG_FANFARE, // NA_BGM_OCA_BOLERO
SEQ_FLAG_FANFARE, // NA_BGM_OCA_MINUET
SEQ_FLAG_FANFARE, // NA_BGM_OCA_SERENADE
SEQ_FLAG_FANFARE, // NA_BGM_OCA_REQUIEM
SEQ_FLAG_FANFARE, // NA_BGM_OCA_NOCTURNE
SEQ_FLAG_NO_AMBIENCE | SEQ_FLAG_RESTORE, // NA_BGM_MINI_BOSS
SEQ_FLAG_FANFARE, // NA_BGM_SMALL_ITEM_GET
0, // NA_BGM_TEMPLE_OF_TIME
SEQ_FLAG_FANFARE, // NA_BGM_EVENT_CLEAR
SEQ_FLAG_RESUME | SEQ_FLAG_ENEMY, // NA_BGM_KOKIRI
SEQ_FLAG_FANFARE, // NA_BGM_OCA_FAIRY_GET
SEQ_FLAG_ENEMY, // NA_BGM_SARIA_THEME
SEQ_FLAG_ENEMY, // NA_BGM_SPIRIT_TEMPLE
0, // NA_BGM_HORSE
0, // NA_BGM_HORSE_GOAL
0, // NA_BGM_INGO
SEQ_FLAG_FANFARE, // NA_BGM_MEDALLION_GET
SEQ_FLAG_FANFARE, // NA_BGM_OCA_SARIA
SEQ_FLAG_FANFARE, // NA_BGM_OCA_EPONA
SEQ_FLAG_FANFARE, // NA_BGM_OCA_ZELDA
SEQ_FLAG_FANFARE, // NA_BGM_OCA_SUNS
SEQ_FLAG_FANFARE, // NA_BGM_OCA_TIME
SEQ_FLAG_FANFARE, // NA_BGM_OCA_STORM
0, // NA_BGM_NAVI_OPENING
0, // NA_BGM_DEKU_TREE_CS
0, // NA_BGM_WINDMILL
0, // NA_BGM_HYRULE_CS
SEQ_FLAG_RESUME_PREV, // NA_BGM_MINI_GAME
0, // NA_BGM_SHEIK
SEQ_FLAG_RESUME, // NA_BGM_ZORA_DOMAIN
SEQ_FLAG_FANFARE, // NA_BGM_APPEAR
0, // NA_BGM_ADULT_LINK
0, // NA_BGM_MASTER_SWORD
SEQ_FLAG_FANFARE_GANON, // NA_BGM_INTRO_GANON
SEQ_FLAG_RESUME_PREV, // NA_BGM_SHOP
SEQ_FLAG_SKIP_HARP_INTRO, // NA_BGM_CHAMBER_OF_SAGES
SEQ_FLAG_SKIP_HARP_INTRO, // NA_BGM_FILE_SELECT
SEQ_FLAG_ENEMY, // NA_BGM_ICE_CAVERN
SEQ_FLAG_FANFARE, // NA_BGM_DOOR_OF_TIME
SEQ_FLAG_FANFARE, // NA_BGM_OWL
SEQ_FLAG_ENEMY, // NA_BGM_SHADOW_TEMPLE
SEQ_FLAG_ENEMY, // NA_BGM_WATER_TEMPLE
SEQ_FLAG_FANFARE, // NA_BGM_BRIDGE_TO_GANONS
0, // NA_BGM_OCARINA_OF_TIME
SEQ_FLAG_RESUME | SEQ_FLAG_ENEMY, // NA_BGM_GERUDO_VALLEY
0, // NA_BGM_POTION_SHOP
0, // NA_BGM_KOTAKE_KOUME
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_ESCAPE
0, // NA_BGM_UNDERGROUND
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_BATTLE_1
SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_BATTLE_2
0, // NA_BGM_END_DEMO
0, // NA_BGM_STAFF_1
0, // NA_BGM_STAFF_2
0, // NA_BGM_STAFF_3
0, // NA_BGM_STAFF_4
0, // NA_BGM_FIRE_BOSS
SEQ_FLAG_RESTORE, // NA_BGM_TIMED_MINI_GAME
0, // NA_BGM_CUTSCENE_EFFECTS
#include "tables/sequence_table.h"
};
#undef DEFINE_SEQUENCE
#undef DEFINE_SEQUENCE_PTR
s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

View file

@ -1,7 +1,7 @@
#include "ultra64.h"
#include "global.h"
#define DEFINE_SFX(_0, importance, distParam, randParam, flags) \
#define DEFINE_SFX(_0, _1, importance, distParam, randParam, flags) \
{ importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
(((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) },

View file

@ -0,0 +1,51 @@
#include "attributes.h"
#include "z64audio.h"
// Symbol definition
extern AudioTable gSequenceTable;
#pragma weak gSequenceTable = sSequenceTableHeader
// Externs for table
#define DEFINE_SEQUENCE(name, seqId, storageMedium, cachePolicy, seqFlags) \
extern u8 name##_Start[]; \
extern u8 name##_Size[];
#define DEFINE_SEQUENCE_PTR(seqIdReal, seqId, storageMediumReal, cachePolicyReal, seqFlags) /*empty*/
#include "tables/sequence_table.h"
#undef DEFINE_SEQUENCE
#undef DEFINE_SEQUENCE_PTR
// Table header
NO_REORDER AudioTableHeader sSequenceTableHeader = {
// The table contains the number of sequences, count them with the preprocessor
#define DEFINE_SEQUENCE(name, seqId, storageMedium, cachePolicy, seqFlags) 1 +
#define DEFINE_SEQUENCE_PTR(seqIdReal, seqId, storageMediumReal, cachePolicyReal, seqFlags) 1 +
#include "tables/sequence_table.h"
#undef DEFINE_SEQUENCE
#undef DEFINE_SEQUENCE_PTR
0,
0,
0x00000000,
{ 0, 0, 0, 0, 0, 0, 0, 0 },
};
// Table body
NO_REORDER AudioTableEntry sSequenceTableEntries[] = {
#define DEFINE_SEQUENCE(name, seqId, storageMedium, cachePolicy, seqFlags) \
{ (u32)name##_Start, (u32)name##_Size, (storageMedium), (cachePolicy), 0, 0, 0 },
#define DEFINE_SEQUENCE_PTR(seqIdReal, seqId, storageMediumReal, cachePolicyReal, seqFlags) \
{ (seqIdReal), 0, (storageMediumReal), (cachePolicyReal), 0, 0, 0 },
#include "tables/sequence_table.h"
#undef DEFINE_SEQUENCE
#undef DEFINE_SEQUENCE_PTR
};