mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
Merge commit 'b2d80568b9
' into doc_pause_menu
This commit is contained in:
commit
dc599911db
78 changed files with 5742 additions and 5952 deletions
40
Makefile
40
Makefile
|
@ -27,6 +27,7 @@ RUN_CC_CHECK := 1
|
|||
|
||||
CFLAGS ?=
|
||||
CPPFLAGS ?=
|
||||
CPP_DEFINES ?=
|
||||
|
||||
# ORIG_COMPILER cannot be combined with a non-IDO compiler. Check for this case and error out if found.
|
||||
ifneq ($(COMPILER),ido)
|
||||
|
@ -36,8 +37,7 @@ ifneq ($(COMPILER),ido)
|
|||
endif
|
||||
|
||||
ifeq ($(COMPILER),gcc)
|
||||
CFLAGS += -DCOMPILER_GCC
|
||||
CPPFLAGS += -DCOMPILER_GCC
|
||||
CPP_DEFINES += -DCOMPILER_GCC
|
||||
NON_MATCHING := 1
|
||||
endif
|
||||
|
||||
|
@ -46,8 +46,7 @@ endif
|
|||
MIPS_BINUTILS_PREFIX := mips-linux-gnu-
|
||||
|
||||
ifeq ($(NON_MATCHING),1)
|
||||
CFLAGS += -DNON_MATCHING -DAVOID_UB
|
||||
CPPFLAGS += -DNON_MATCHING -DAVOID_UB
|
||||
CPP_DEFINES += -DNON_MATCHING -DAVOID_UB
|
||||
COMPARE := 0
|
||||
endif
|
||||
|
||||
|
@ -57,12 +56,10 @@ ifeq ($(VERSION),gc-eu)
|
|||
COMPARE := 0
|
||||
else ifeq ($(VERSION),gc-eu-mq)
|
||||
DEBUG := 0
|
||||
CFLAGS += -DOOT_MQ
|
||||
CPPFLAGS += -DOOT_MQ
|
||||
CPP_DEFINES += -DOOT_MQ
|
||||
else ifeq ($(VERSION),gc-eu-mq-dbg)
|
||||
DEBUG := 1
|
||||
CFLAGS += -DOOT_MQ
|
||||
CPPFLAGS += -DOOT_MQ
|
||||
CPP_DEFINES += -DOOT_MQ
|
||||
else
|
||||
$(error Unsupported version $(VERSION))
|
||||
endif
|
||||
|
@ -78,12 +75,10 @@ MAKE = make
|
|||
CPPFLAGS += -P -xc -fno-dollars-in-identifiers
|
||||
|
||||
ifeq ($(DEBUG),1)
|
||||
CFLAGS += -DOOT_DEBUG=1
|
||||
CPPFLAGS += -DOOT_DEBUG=1
|
||||
CPP_DEFINES += -DOOT_DEBUG=1
|
||||
OPTFLAGS := -O2
|
||||
else
|
||||
CFLAGS += -DNDEBUG -DOOT_DEBUG=0
|
||||
CPPFLAGS += -DNDEBUG -DOOT_DEBUG=0
|
||||
CPP_DEFINES += -DNDEBUG -DOOT_DEBUG=0
|
||||
OPTFLAGS := -O2 -g3
|
||||
endif
|
||||
|
||||
|
@ -133,7 +128,7 @@ OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
|
|||
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
|
||||
NM := $(MIPS_BINUTILS_PREFIX)nm
|
||||
|
||||
N64_EMULATOR ?=
|
||||
N64_EMULATOR ?=
|
||||
|
||||
INC := -Iinclude -Iinclude/libc -Isrc -I$(BUILD_DIR) -I. -I$(EXTRACTED_DIR)
|
||||
|
||||
|
@ -154,10 +149,21 @@ PYTHON ?= $(VENV)/bin/python3
|
|||
# preprocessor for this because it won't substitute inside string literals.
|
||||
SPEC_REPLACE_VARS := sed -e 's|$$(BUILD_DIR)|$(BUILD_DIR)|g'
|
||||
|
||||
CFLAGS += $(CPP_DEFINES)
|
||||
CPPFLAGS += $(CPP_DEFINES)
|
||||
|
||||
ifeq ($(COMPILER),gcc)
|
||||
OPTFLAGS := -Os -ffast-math -fno-unsafe-math-optimizations
|
||||
endif
|
||||
|
||||
# TODO PL and DOWHILE should be disabled for non-gamecube
|
||||
GBI_DEFINES := -DF3DEX_GBI_2 -DF3DEX_GBI_PL -DGBI_DOWHILE
|
||||
ifeq ($(DEBUG),1)
|
||||
GBI_DEFINES += -DGBI_DEBUG
|
||||
endif
|
||||
|
||||
CFLAGS += $(GBI_DEFINES)
|
||||
|
||||
ASFLAGS := -march=vr4300 -32 -no-pad-sections -Iinclude
|
||||
|
||||
ifeq ($(COMPILER),gcc)
|
||||
|
@ -174,7 +180,7 @@ endif
|
|||
ifeq ($(COMPILER),ido)
|
||||
# Have CC_CHECK pretend to be a MIPS compiler
|
||||
MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32
|
||||
CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C -DNON_MATCHING -DOOT_DEBUG=1 $(MIPS_BUILTIN_DEFS) $(INC) $(CHECK_WARNINGS)
|
||||
CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
|
||||
ifeq ($(shell getconf LONG_BIT), 32)
|
||||
# Work around memory allocation bug in QEMU
|
||||
export QEMU_GUEST_BASE := 1
|
||||
|
@ -243,7 +249,7 @@ $(BUILD_DIR)/src/boot/stackcheck.o: OPTFLAGS := -O2
|
|||
|
||||
$(BUILD_DIR)/src/code/__osMalloc.o: OPTFLAGS := -O2
|
||||
$(BUILD_DIR)/src/code/code_800FC620.o: OPTFLAGS := -O2
|
||||
$(BUILD_DIR)/src/code/code_800FCE80.o: OPTFLAGS := -O2
|
||||
$(BUILD_DIR)/src/code/fp_math.o: OPTFLAGS := -O2
|
||||
$(BUILD_DIR)/src/code/rand.o: OPTFLAGS := -O2
|
||||
$(BUILD_DIR)/src/code/gfxprint.o: OPTFLAGS := -O2
|
||||
$(BUILD_DIR)/src/code/jpegutils.o: OPTFLAGS := -O2
|
||||
|
@ -303,7 +309,7 @@ $(BUILD_DIR)/src/libultra/libc/%.o: OPTFLAGS := -O2
|
|||
$(BUILD_DIR)/src/libultra/rmon/%.o: OPTFLAGS := -O2
|
||||
$(BUILD_DIR)/src/libultra/gu/%.o: OPTFLAGS := -O2
|
||||
|
||||
$(BUILD_DIR)/assets/misc/z_select_static/%.o: CFLAGS += -DF3DEX_GBI
|
||||
$(BUILD_DIR)/assets/misc/z_select_static/%.o: GBI_DEFINES := -DF3DEX_GBI
|
||||
|
||||
$(BUILD_DIR)/src/libultra/gu/%.o: CC := $(CC_OLD)
|
||||
$(BUILD_DIR)/src/libultra/io/%.o: CC := $(CC_OLD)
|
||||
|
@ -370,7 +376,7 @@ venv:
|
|||
setup: venv
|
||||
$(MAKE) -C tools
|
||||
$(PYTHON) tools/decompress_baserom.py $(VERSION)
|
||||
$(PYTHON) tools/extract_baserom.py $(BASEROM_DIR)/baserom-decompressed.z64 -o $(EXTRACTED_DIR)/baserom --dmadata-start `cat $(BASEROM_DIR)/dmadata_start.txt` --dmadata-names $(BASEROM_DIR)/dmadata_names.txt
|
||||
$(PYTHON) tools/extract_baserom.py $(BASEROM_DIR)/baserom-decompressed.z64 --oot-version $(VERSION) -o $(EXTRACTED_DIR)/baserom
|
||||
$(PYTHON) tools/msgdis.py --oot-version $(VERSION) --text-out $(EXTRACTED_DIR)/text/message_data.h --staff-text-out $(EXTRACTED_DIR)/text/message_data_staff.h
|
||||
# TODO: for now, we only extract assets from the Debug ROM
|
||||
ifeq ($(VERSION),gc-eu-mq-dbg)
|
||||
|
|
7
baseroms/gc-eu-mq-dbg/config.yml
Normal file
7
baseroms/gc-eu-mq-dbg/config.yml
Normal file
|
@ -0,0 +1,7 @@
|
|||
dmadata_start: 0x12F70
|
||||
variables:
|
||||
gMtxClear: 0x8012DB20
|
||||
sNesMessageEntryTable: 0x8014B320
|
||||
sGerMessageEntryTable: 0x8014F548
|
||||
sFraMessageEntryTable: 0x80151658
|
||||
sStaffMessageEntryTable: 0x80153768
|
File diff suppressed because it is too large
Load diff
|
@ -1 +0,0 @@
|
|||
0x12f70
|
1533
baseroms/gc-eu-mq-dbg/segments.csv
Normal file
1533
baseroms/gc-eu-mq-dbg/segments.csv
Normal file
File diff suppressed because it is too large
Load diff
7
baseroms/gc-eu-mq/config.yml
Normal file
7
baseroms/gc-eu-mq/config.yml
Normal file
|
@ -0,0 +1,7 @@
|
|||
dmadata_start: 0x7170
|
||||
variables:
|
||||
gMtxClear: 0x800FBC00
|
||||
sNesMessageEntryTable: 0x801077F0
|
||||
sGerMessageEntryTable: 0x8010BA18
|
||||
sFraMessageEntryTable: 0x8010DB28
|
||||
sStaffMessageEntryTable: 0x8010FC38
|
File diff suppressed because it is too large
Load diff
|
@ -1 +0,0 @@
|
|||
0x07170
|
1511
baseroms/gc-eu-mq/segments.csv
Normal file
1511
baseroms/gc-eu-mq/segments.csv
Normal file
File diff suppressed because it is too large
Load diff
7
baseroms/gc-eu/config.yml
Normal file
7
baseroms/gc-eu/config.yml
Normal file
|
@ -0,0 +1,7 @@
|
|||
dmadata_start: 0x7170
|
||||
variables:
|
||||
gMtxClear: 0x800FBC20
|
||||
sNesMessageEntryTable: 0x80107810
|
||||
sGerMessageEntryTable: 0x8010BA38
|
||||
sFraMessageEntryTable: 0x8010DB48
|
||||
sStaffMessageEntryTable: 0x8010FC58
|
File diff suppressed because it is too large
Load diff
|
@ -1 +0,0 @@
|
|||
0x07170
|
1511
baseroms/gc-eu/segments.csv
Normal file
1511
baseroms/gc-eu/segments.csv
Normal file
File diff suppressed because it is too large
Load diff
17
include/fp_math.h
Normal file
17
include/fp_math.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
#ifndef FP_MATH_H
|
||||
#define FP_MATH_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
f32 Math_FTanF(f32 angle);
|
||||
f32 Math_FFloorF(f32 x);
|
||||
f32 Math_FCeilF(f32 x);
|
||||
f32 Math_FRoundF(f32 x);
|
||||
f32 Math_FNearbyIntF(f32 x);
|
||||
f32 Math_FTruncF(f32 x);
|
||||
f32 Math_FAtanF(f32 x);
|
||||
f32 Math_FAtan2F(f32 y, f32 x);
|
||||
f32 Math_FAsinF(f32 x);
|
||||
f32 Math_FAcosF(f32 x);
|
||||
|
||||
#endif
|
|
@ -4,23 +4,6 @@
|
|||
#include "z64.h"
|
||||
#include "macros.h"
|
||||
|
||||
f32 fabsf(f32 f);
|
||||
#ifdef __sgi
|
||||
#pragma intrinsic(fabsf)
|
||||
#else
|
||||
#define fabsf(f) __builtin_fabsf((f32)(f))
|
||||
#endif
|
||||
|
||||
f32 sqrtf(f32 f);
|
||||
#ifdef __sgi
|
||||
#pragma intrinsic(sqrtf)
|
||||
#endif
|
||||
|
||||
f64 sqrt(f64 f);
|
||||
#ifdef __sgi
|
||||
#pragma intrinsic(sqrt)
|
||||
#endif
|
||||
|
||||
void cleararena(void);
|
||||
void bootproc(void);
|
||||
void Main_ThreadEntry(void* arg);
|
||||
|
@ -839,41 +822,6 @@ s32 Environment_IsForcedSequenceDisabled(void);
|
|||
void Environment_PlayStormNatureAmbience(PlayState* play);
|
||||
void Environment_StopStormNatureAmbience(PlayState* play);
|
||||
void Environment_WarpSongLeave(PlayState* play);
|
||||
void Lib_MemSet(u8* dest, size_t len, u8 val);
|
||||
f32 Math_CosS(s16 angle);
|
||||
f32 Math_SinS(s16 angle);
|
||||
s32 Math_ScaledStepToS(s16* pValue, s16 target, s16 step);
|
||||
s32 Math_StepToS(s16* pValue, s16 target, s16 step);
|
||||
s32 Math_StepToF(f32* pValue, f32 target, f32 step);
|
||||
s32 Math_StepUntilAngleS(s16* pValue, s16 limit, s16 step);
|
||||
s32 Math_StepUntilS(s16* pValue, s16 limit, s16 step);
|
||||
s32 Math_StepToAngleS(s16* pValue, s16 target, s16 step);
|
||||
s32 Math_StepUntilF(f32* pValue, f32 limit, f32 step);
|
||||
s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep);
|
||||
void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input);
|
||||
s16 Rand_S16Offset(s16 base, s16 range);
|
||||
void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src);
|
||||
void Math_Vec3s_ToVec3f(Vec3f* dest, Vec3s* src);
|
||||
void Math_Vec3f_Sum(Vec3f* a, Vec3f* b, Vec3f* dest);
|
||||
void Math_Vec3f_Diff(Vec3f* a, Vec3f* b, Vec3f* dest);
|
||||
void Math_Vec3s_DiffToVec3f(Vec3f* dest, Vec3s* a, Vec3s* b);
|
||||
void Math_Vec3f_Scale(Vec3f* vec, f32 scaleF);
|
||||
f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b);
|
||||
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
|
||||
f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b);
|
||||
s16 Math_Vec3f_Yaw(Vec3f* origin, Vec3f* point);
|
||||
s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b);
|
||||
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain);
|
||||
f32 Math_SmoothStepToF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep);
|
||||
void Math_ApproachF(f32* pValue, f32 target, f32 fraction, f32 step);
|
||||
void Math_ApproachZeroF(f32* pValue, f32 fraction, f32 step);
|
||||
f32 Math_SmoothStepToDegF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep);
|
||||
s16 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep);
|
||||
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 step);
|
||||
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
|
||||
void Sfx_PlaySfxCentered(u16 sfxId);
|
||||
void Sfx_PlaySfxCentered2(u16 sfxId);
|
||||
void Sfx_PlaySfxAtPos(Vec3f* projectedPos, u16 sfxId);
|
||||
void Health_InitMeter(PlayState* play);
|
||||
void Health_UpdateMeter(PlayState* play);
|
||||
void Health_DrawMeter(PlayState* play);
|
||||
|
@ -1346,80 +1294,9 @@ void Main(void* arg);
|
|||
void SysCfb_Init(s32 n64dd);
|
||||
void* SysCfb_GetFbPtr(s32 idx);
|
||||
void* SysCfb_GetFbEnd(void);
|
||||
f32 Math_FactorialF(f32 n);
|
||||
f32 Math_Factorial(s32 n);
|
||||
f32 Math_PowF(f32 base, s32 exp);
|
||||
f32 Math_SinF(f32 angle);
|
||||
f32 Math_CosF(f32 angle);
|
||||
s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA, f32 planeBB,
|
||||
f32 planeBC, f32 planeBDist, Vec3f* linePointA, Vec3f* linePointB,
|
||||
Vec3f* closestPoint);
|
||||
void Math3D_LineClosestToPoint(InfiniteLine* line, Vec3f* pos, Vec3f* closestPoint);
|
||||
s32 Math3D_PlaneVsPlaneVsLineClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA,
|
||||
f32 planeBB, f32 planeBC, f32 planeBDist, Vec3f* point, Vec3f* closestPoint);
|
||||
void Math3D_LineSplitRatio(Vec3f* v0, Vec3f* v1, f32 ratio, Vec3f* ret);
|
||||
f32 Math3D_Cos(Vec3f* a, Vec3f* b);
|
||||
s32 Math3D_CosOut(Vec3f* a, Vec3f* b, f32* dst);
|
||||
void Math3D_Vec3fReflect(Vec3f* vec, Vec3f* normal, Vec3f* reflVec);
|
||||
s32 Math3D_PointInSquare2D(f32 upperLeftX, f32 lowerRightX, f32 upperLeftY, f32 lowerRightY, f32 x, f32 y);
|
||||
f32 Math3D_Dist1DSq(f32 a, f32 b);
|
||||
f32 Math3D_Dist2DSq(f32 x0, f32 y0, f32 x1, f32 y1);
|
||||
f32 Math3D_Vec3fMagnitudeSq(Vec3f* vec);
|
||||
f32 Math3D_Vec3fMagnitude(Vec3f* vec);
|
||||
f32 Math3D_Vec3fDistSq(Vec3f* a, Vec3f* b);
|
||||
void Math3D_Vec3f_Cross(Vec3f* a, Vec3f* b, Vec3f* ret);
|
||||
void Math3D_SurfaceNorm(Vec3f* va, Vec3f* vb, Vec3f* vc, Vec3f* normal);
|
||||
f32 Math3D_Vec3f_DistXYZ(Vec3f* a, Vec3f* b);
|
||||
s32 Math3D_PointRelativeToCubeFaces(Vec3f* point, Vec3f* min, Vec3f* max);
|
||||
s32 Math3D_PointRelativeToCubeEdges(Vec3f* point, Vec3f* min, Vec3f* max);
|
||||
s32 Math3D_PointRelativeToCubeVertices(Vec3f* point, Vec3f* min, Vec3f* max);
|
||||
s32 Math3D_LineVsCube(Vec3f* min, Vec3f* max, Vec3f* a, Vec3f* b);
|
||||
void Math3D_RotateXZPlane(Vec3f* pointOnPlane, s16 angle, f32* a, f32* c, f32* d);
|
||||
void Math3D_DefPlane(Vec3f* va, Vec3f* vb, Vec3f* vc, f32* nx, f32* ny, f32* nz, f32* originDist);
|
||||
f32 Math3D_UDistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p);
|
||||
f32 Math3D_DistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p);
|
||||
s32 Math3D_TriChkPointParaYSlopedY(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x);
|
||||
s32 Math3D_TriChkPointParaYIntersectDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z,
|
||||
f32 x, f32* yIntersect, f32 chkDist);
|
||||
s32 Math3D_TriChkPointParaYIntersectInsideTri(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist,
|
||||
f32 z, f32 x, f32* yIntersect, f32 chkDist);
|
||||
s32 Math3D_TriChkLineSegParaYIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z,
|
||||
f32 x, f32* yIntersect, f32 y0, f32 y1);
|
||||
s32 Math3D_TriChkPointParaYDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 z, f32 x, f32 chkDist);
|
||||
s32 Math3D_TriChkPointParaXIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y,
|
||||
f32 z, f32* xIntersect);
|
||||
s32 Math3D_TriChkLineSegParaXIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y,
|
||||
f32 z, f32* xIntersect, f32 x0, f32 x1);
|
||||
s32 Math3D_TriChkPointParaXDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 y, f32 z, f32 chkDist);
|
||||
s32 Math3D_TriChkPointParaZIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x,
|
||||
f32 y, f32* zIntersect);
|
||||
s32 Math3D_TriChkLineSegParaZIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x,
|
||||
f32 y, f32* zIntersect, f32 z0, f32 z1);
|
||||
s32 Math3D_TriChkLineSegParaZDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 x, f32 y, f32 chkDist);
|
||||
s32 Math3D_LineSegVsPlane(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* linePointA, Vec3f* linePointB,
|
||||
Vec3f* intersect, s32 fromFront);
|
||||
void Math3D_TriNorm(TriNorm* tri, Vec3f* va, Vec3f* vb, Vec3f* vc);
|
||||
s32 Math3D_PointDistSqToLine2D(f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32* lineLenSq);
|
||||
s32 Math3D_LineVsSph(Sphere16* sphere, Linef* line);
|
||||
s32 Math3D_TriVsSphIntersect(Sphere16* sphere, TriNorm* tri, Vec3f* intersectPoint);
|
||||
s32 Math3D_CylVsLineSeg(Cylinder16* cyl, Vec3f* linePointA, Vec3f* linePointB, Vec3f* intersectA, Vec3f* intersectB);
|
||||
s32 Math3D_CylVsTri(Cylinder16* cyl, TriNorm* tri);
|
||||
s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect);
|
||||
s32 Math3D_SphVsSph(Sphere16* sphereA, Sphere16* sphereB);
|
||||
s32 Math3D_SphVsSphOverlap(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize);
|
||||
s32 Math3D_SphVsSphOverlapCenterDist(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize, f32* centerDist);
|
||||
s32 Math3D_SphVsCylOverlap(Sphere16* sph, Cylinder16* cyl, f32* overlapSize);
|
||||
s32 Math3D_SphVsCylOverlapCenterDist(Sphere16* sph, Cylinder16* cyl, f32* overlapSize, f32* centerDist);
|
||||
s32 Math3D_CylVsCylOverlap(Cylinder16* ca, Cylinder16* cb, f32* overlapSize);
|
||||
s32 Math3D_CylVsCylOverlapCenterDist(Cylinder16* ca, Cylinder16* cb, f32* overlapSize, f32* centerDist);
|
||||
s32 Math3D_TriVsTriIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect);
|
||||
s32 Math3D_XZInSphere(Sphere16* sphere, f32 x, f32 z);
|
||||
s32 Math3D_XYInSphere(Sphere16* sphere, f32 x, f32 y);
|
||||
s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z);
|
||||
|
||||
void Math3D_DrawSphere(PlayState* play, Sphere16* sph);
|
||||
void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl);
|
||||
s16 Math_Atan2S(f32 x, f32 y);
|
||||
f32 Math_Atan2F(f32 x, f32 y);
|
||||
void Matrix_Init(GameState* gameState);
|
||||
void Matrix_Push(void);
|
||||
void Matrix_Pop(void);
|
||||
|
@ -1681,24 +1558,7 @@ void Audio_Init(void);
|
|||
void Audio_InitSound(void);
|
||||
void func_800F7170(void);
|
||||
void func_800F71BC(s32 arg0);
|
||||
void Audio_SetSfxBanksMute(u16 muteMask);
|
||||
void Audio_QueueSeqCmdMute(u8 channelIndex);
|
||||
void Audio_ClearBGMMute(u8 channelIndex);
|
||||
void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd);
|
||||
void Audio_ProcessSfxRequest(void);
|
||||
void Audio_ChooseActiveSfx(u8 bankId);
|
||||
void Audio_PlayActiveSfx(u8 bankId);
|
||||
void Audio_StopSfxByBank(u8 bankId);
|
||||
void func_800F8884(u8 bankId, Vec3f* pos);
|
||||
void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos);
|
||||
void Audio_StopSfxByPos(Vec3f* pos);
|
||||
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId);
|
||||
void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId);
|
||||
void Audio_StopSfxById(u32 sfxId);
|
||||
void Audio_ProcessSfxRequests(void);
|
||||
void func_800F8F88(void);
|
||||
u8 Audio_IsSfxPlaying(u32 sfxId);
|
||||
void Audio_ResetSfx(void);
|
||||
|
||||
void Audio_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration);
|
||||
void Audio_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration);
|
||||
void Audio_QueueSeqCmd(u32 cmd);
|
||||
|
@ -1748,20 +1608,7 @@ s8 PadUtils_GetRelX(Input* input);
|
|||
s8 PadUtils_GetRelY(Input* input);
|
||||
void PadUtils_UpdateRelXY(Input* input);
|
||||
s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
|
||||
f32 Math_FTanF(f32 angle);
|
||||
f32 Math_FFloorF(f32 x);
|
||||
f32 Math_FCeilF(f32 x);
|
||||
f32 Math_FRoundF(f32 x);
|
||||
f32 Math_FNearbyIntF(f32 x);
|
||||
f32 Math_FTruncF(f32 x);
|
||||
f32 Math_FAtanF(f32 x);
|
||||
f32 Math_FAtan2F(f32 y, f32 x);
|
||||
f32 Math_FAsinF(f32 x);
|
||||
f32 Math_FAcosF(f32 x);
|
||||
f32 ceilf(f32 x);
|
||||
f32 truncf(f32 x);
|
||||
f32 roundf(f32 x);
|
||||
f32 nearbyintf(f32 x);
|
||||
|
||||
void* SystemArena_Malloc(u32 size);
|
||||
void* SystemArena_MallocR(u32 size);
|
||||
void* SystemArena_Realloc(void* ptr, u32 newSize);
|
||||
|
@ -1779,14 +1626,7 @@ void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int lin
|
|||
void SystemArena_FreeDebug(void* ptr, const char* file, int line);
|
||||
void SystemArena_Display(void);
|
||||
#endif
|
||||
u32 Rand_Next(void);
|
||||
void Rand_Seed(u32 seed);
|
||||
f32 Rand_ZeroOne(void);
|
||||
f32 Rand_Centered(void);
|
||||
void Rand_Seed_Variable(u32* rndNum, u32 seed);
|
||||
u32 Rand_Next_Variable(u32* rndNum);
|
||||
f32 Rand_ZeroOne_Variable(u32* rndNum);
|
||||
f32 Rand_Centered_Variable(u32* rndNum);
|
||||
|
||||
void __osMallocInit(Arena* arena, void* start, u32 size);
|
||||
void __osMallocAddBlock(Arena* arena, void* start, s32 size);
|
||||
void __osMallocCleanup(Arena* arena);
|
||||
|
@ -1825,8 +1665,6 @@ s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* out
|
|||
u16 JpegDecoder_ReadBits(u8 len);
|
||||
s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes);
|
||||
void guScale(Mtx* m, f32 x, f32 y, f32 z);
|
||||
f32 sinf(f32 angle);
|
||||
s16 sins(u16 angle);
|
||||
OSTask* _VirtualToPhysicalTask(OSTask* intp);
|
||||
void osSpTaskLoad(OSTask* intp);
|
||||
void osSpTaskStartGo(OSTask* tp);
|
||||
|
@ -1890,8 +1728,6 @@ s32 osPfsDeleteFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8*
|
|||
s32 __osPfsReleasePages(OSPfs* pfs, __OSInode* inode, u8 initialPage, u8 bank, __OSInodeUnit* finalPage);
|
||||
void guOrthoF(f32[4][4], f32, f32, f32, f32, f32, f32, f32);
|
||||
void guOrtho(Mtx*, f32, f32, f32, f32, f32, f32, f32);
|
||||
f32 cosf(f32 angle);
|
||||
s16 coss(u16 angle);
|
||||
void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount);
|
||||
s32 osPfsIsPlug(OSMesgQueue* mq, u8* pattern);
|
||||
void __osPfsRequestData(u8 cmd);
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#ifndef ICHAIN_H
|
||||
#define ICHAIN_H
|
||||
|
||||
#include "libc/stddef.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
struct Actor;
|
||||
|
||||
typedef struct {
|
||||
u32 cont: 1;
|
||||
|
@ -55,4 +57,6 @@ typedef enum {
|
|||
#define ICHAIN_CONTINUE 1
|
||||
#define ICHAIN_STOP 0
|
||||
|
||||
void Actor_ProcessInitChain(struct Actor* actor, InitChainEntry* ichain);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -34,6 +34,23 @@ double round(double);
|
|||
long lroundf(float);
|
||||
long lround(double);
|
||||
|
||||
f32 fabsf(f32 f);
|
||||
#ifdef __sgi
|
||||
#pragma intrinsic(fabsf)
|
||||
#else
|
||||
#define fabsf(f) __builtin_fabsf((f32)(f))
|
||||
#endif
|
||||
|
||||
f32 sqrtf(f32 f);
|
||||
#ifdef __sgi
|
||||
#pragma intrinsic(sqrtf)
|
||||
#endif
|
||||
|
||||
f64 sqrt(f64 f);
|
||||
#ifdef __sgi
|
||||
#pragma intrinsic(sqrt)
|
||||
#endif
|
||||
|
||||
extern float qNaN0x3FFFFF;
|
||||
extern float qNaN0x10000;
|
||||
extern float sNaN0x3FFFFF;
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
#define VIRTUAL_TO_PHYSICAL(addr) (uintptr_t)((u8*)(addr) - 0x80000000)
|
||||
#define SEGMENTED_TO_VIRTUAL(addr) PHYSICAL_TO_VIRTUAL(gSegments[SEGMENT_NUMBER(addr)] + SEGMENT_OFFSET(addr))
|
||||
|
||||
#define SQ(x) ((x)*(x))
|
||||
#define ABS(x) ((x) >= 0 ? (x) : -(x))
|
||||
#define DECR(x) ((x) == 0 ? 0 : --(x))
|
||||
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
|
||||
|
|
15
include/rand.h
Normal file
15
include/rand.h
Normal file
|
@ -0,0 +1,15 @@
|
|||
#ifndef RAND_H
|
||||
#define RAND_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
u32 Rand_Next(void);
|
||||
void Rand_Seed(u32 seed);
|
||||
f32 Rand_ZeroOne(void);
|
||||
f32 Rand_Centered(void);
|
||||
void Rand_Seed_Variable(u32* rndNum, u32 seed);
|
||||
u32 Rand_Next_Variable(u32* rndNum);
|
||||
f32 Rand_ZeroOne_Variable(u32* rndNum);
|
||||
f32 Rand_Centered_Variable(u32* rndNum);
|
||||
|
||||
#endif
|
|
@ -372,4 +372,15 @@ typedef enum {
|
|||
#define R_VI_CUR_ADDI_SCAN_LINES HREG(83)
|
||||
#define R_VI_CUR_Y_SCALE_MODE HREG(84)
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page
|
||||
/* 0x04 */ s32 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it.
|
||||
/* 0x08 */ s32 regCur; // Selected reg, indexed from 0 as the page start
|
||||
/* 0x0C */ s32 dPadInputPrev;
|
||||
/* 0x10 */ s32 inputRepeatTimer;
|
||||
/* 0x14 */ s16 data[REG_GROUPS * REGS_PER_GROUP]; // Accessed through *REG macros, see regs.h
|
||||
} RegEditor; // size = 0x15D4
|
||||
|
||||
extern RegEditor* gRegEditor;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -125,4 +125,27 @@ typedef struct {
|
|||
#define SFX_DIST_SCALING 10.0f
|
||||
#endif
|
||||
|
||||
void Audio_SetSfxBanksMute(u16 muteMask);
|
||||
void Audio_QueueSeqCmdMute(u8 channelIndex);
|
||||
void Audio_ClearBGMMute(u8 channelIndex);
|
||||
void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd);
|
||||
void Audio_ProcessSfxRequest(void);
|
||||
void Audio_ChooseActiveSfx(u8 bankId);
|
||||
void Audio_PlayActiveSfx(u8 bankId);
|
||||
void Audio_StopSfxByBank(u8 bankId);
|
||||
void func_800F8884(u8 bankId, Vec3f* pos);
|
||||
void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos);
|
||||
void Audio_StopSfxByPos(Vec3f* pos);
|
||||
void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId);
|
||||
void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId);
|
||||
void Audio_StopSfxById(u32 sfxId);
|
||||
void Audio_ProcessSfxRequests(void);
|
||||
void func_800F8F88(void);
|
||||
u8 Audio_IsSfxPlaying(u32 sfxId);
|
||||
void Audio_ResetSfx(void);
|
||||
|
||||
extern Vec3f gSfxDefaultPos;
|
||||
extern f32 gSfxDefaultFreqAndVolScale;
|
||||
extern s8 gSfxDefaultReverb;
|
||||
|
||||
#endif
|
||||
|
|
14
include/sys_math.h
Normal file
14
include/sys_math.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
#ifndef SYS_MATH_H
|
||||
#define SYS_MATH_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
f32 Math_FactorialF(f32 n);
|
||||
f32 Math_Factorial(s32 n);
|
||||
f32 Math_PowF(f32 base, s32 exp);
|
||||
f32 Math_SinF(f32 angle);
|
||||
f32 Math_CosF(f32 angle);
|
||||
s16 Math_Atan2S(f32 x, f32 y);
|
||||
f32 Math_Atan2F(f32 x, f32 y);
|
||||
|
||||
#endif
|
73
include/sys_math3d.h
Normal file
73
include/sys_math3d.h
Normal file
|
@ -0,0 +1,73 @@
|
|||
#ifndef SYS_MATH3D_H
|
||||
#define SYS_MATH3D_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
|
||||
s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA, f32 planeBB,
|
||||
f32 planeBC, f32 planeBDist, Vec3f* linePointA, Vec3f* linePointB,
|
||||
Vec3f* closestPoint);
|
||||
void Math3D_LineClosestToPoint(InfiniteLine* line, Vec3f* pos, Vec3f* closestPoint);
|
||||
s32 Math3D_PlaneVsPlaneVsLineClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA,
|
||||
f32 planeBB, f32 planeBC, f32 planeBDist, Vec3f* point, Vec3f* closestPoint);
|
||||
void Math3D_LineSplitRatio(Vec3f* v0, Vec3f* v1, f32 ratio, Vec3f* ret);
|
||||
f32 Math3D_Cos(Vec3f* a, Vec3f* b);
|
||||
s32 Math3D_CosOut(Vec3f* a, Vec3f* b, f32* dst);
|
||||
void Math3D_Vec3fReflect(Vec3f* vec, Vec3f* normal, Vec3f* reflVec);
|
||||
s32 Math3D_PointInSquare2D(f32 upperLeftX, f32 lowerRightX, f32 upperLeftY, f32 lowerRightY, f32 x, f32 y);
|
||||
f32 Math3D_Dist1DSq(f32 a, f32 b);
|
||||
f32 Math3D_Dist2DSq(f32 x0, f32 y0, f32 x1, f32 y1);
|
||||
f32 Math3D_Vec3fMagnitudeSq(Vec3f* vec);
|
||||
f32 Math3D_Vec3fMagnitude(Vec3f* vec);
|
||||
f32 Math3D_Vec3fDistSq(Vec3f* a, Vec3f* b);
|
||||
void Math3D_Vec3f_Cross(Vec3f* a, Vec3f* b, Vec3f* ret);
|
||||
void Math3D_SurfaceNorm(Vec3f* va, Vec3f* vb, Vec3f* vc, Vec3f* normal);
|
||||
f32 Math3D_Vec3f_DistXYZ(Vec3f* a, Vec3f* b);
|
||||
s32 Math3D_PointRelativeToCubeFaces(Vec3f* point, Vec3f* min, Vec3f* max);
|
||||
s32 Math3D_PointRelativeToCubeEdges(Vec3f* point, Vec3f* min, Vec3f* max);
|
||||
s32 Math3D_PointRelativeToCubeVertices(Vec3f* point, Vec3f* min, Vec3f* max);
|
||||
s32 Math3D_LineVsCube(Vec3f* min, Vec3f* max, Vec3f* a, Vec3f* b);
|
||||
void Math3D_RotateXZPlane(Vec3f* pointOnPlane, s16 angle, f32* a, f32* c, f32* d);
|
||||
void Math3D_DefPlane(Vec3f* va, Vec3f* vb, Vec3f* vc, f32* nx, f32* ny, f32* nz, f32* originDist);
|
||||
f32 Math3D_UDistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p);
|
||||
f32 Math3D_DistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p);
|
||||
s32 Math3D_TriChkPointParaYSlopedY(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x);
|
||||
s32 Math3D_TriChkPointParaYIntersectDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z,
|
||||
f32 x, f32* yIntersect, f32 chkDist);
|
||||
s32 Math3D_TriChkPointParaYIntersectInsideTri(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist,
|
||||
f32 z, f32 x, f32* yIntersect, f32 chkDist);
|
||||
s32 Math3D_TriChkLineSegParaYIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 z,
|
||||
f32 x, f32* yIntersect, f32 y0, f32 y1);
|
||||
s32 Math3D_TriChkPointParaYDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 z, f32 x, f32 chkDist);
|
||||
s32 Math3D_TriChkPointParaXIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y,
|
||||
f32 z, f32* xIntersect);
|
||||
s32 Math3D_TriChkLineSegParaXIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 y,
|
||||
f32 z, f32* xIntersect, f32 x0, f32 x1);
|
||||
s32 Math3D_TriChkPointParaXDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 y, f32 z, f32 chkDist);
|
||||
s32 Math3D_TriChkPointParaZIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x,
|
||||
f32 y, f32* zIntersect);
|
||||
s32 Math3D_TriChkLineSegParaZIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 x,
|
||||
f32 y, f32* zIntersect, f32 z0, f32 z1);
|
||||
s32 Math3D_TriChkLineSegParaZDist(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 x, f32 y, f32 chkDist);
|
||||
s32 Math3D_LineSegVsPlane(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* linePointA, Vec3f* linePointB,
|
||||
Vec3f* intersect, s32 fromFront);
|
||||
void Math3D_TriNorm(TriNorm* tri, Vec3f* va, Vec3f* vb, Vec3f* vc);
|
||||
s32 Math3D_PointDistSqToLine2D(f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32* lineLenSq);
|
||||
s32 Math3D_LineVsSph(Sphere16* sphere, Linef* line);
|
||||
s32 Math3D_TriVsSphIntersect(Sphere16* sphere, TriNorm* tri, Vec3f* intersectPoint);
|
||||
s32 Math3D_CylVsLineSeg(Cylinder16* cyl, Vec3f* linePointA, Vec3f* linePointB, Vec3f* intersectA, Vec3f* intersectB);
|
||||
s32 Math3D_CylVsTri(Cylinder16* cyl, TriNorm* tri);
|
||||
s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect);
|
||||
s32 Math3D_SphVsSph(Sphere16* sphereA, Sphere16* sphereB);
|
||||
s32 Math3D_SphVsSphOverlap(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize);
|
||||
s32 Math3D_SphVsSphOverlapCenterDist(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize, f32* centerDist);
|
||||
s32 Math3D_SphVsCylOverlap(Sphere16* sph, Cylinder16* cyl, f32* overlapSize);
|
||||
s32 Math3D_SphVsCylOverlapCenterDist(Sphere16* sph, Cylinder16* cyl, f32* overlapSize, f32* centerDist);
|
||||
s32 Math3D_CylVsCylOverlap(Cylinder16* ca, Cylinder16* cb, f32* overlapSize);
|
||||
s32 Math3D_CylVsCylOverlapCenterDist(Cylinder16* ca, Cylinder16* cb, f32* overlapSize, f32* centerDist);
|
||||
s32 Math3D_TriVsTriIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect);
|
||||
s32 Math3D_XZInSphere(Sphere16* sphere, f32 x, f32 z);
|
||||
s32 Math3D_XYInSphere(Sphere16* sphere, f32 x, f32 y);
|
||||
s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z);
|
||||
|
||||
#endif
|
|
@ -3,17 +3,17 @@
|
|||
#ifndef ULTRA64_GBI_H
|
||||
#define ULTRA64_GBI_H
|
||||
|
||||
#ifdef GBI_DOWHILE
|
||||
/* Private macro to wrap other macros in do {...} while (0) */
|
||||
#define _DW(macro) do { macro } while (0)
|
||||
#else
|
||||
#define _DW(macro) { macro } (void)0
|
||||
#endif
|
||||
|
||||
/* To enable Fast3DEX grucode support, define F3DEX_GBI. */
|
||||
|
||||
/* Types */
|
||||
|
||||
/* Private macro to wrap other macros in do {...} while (0) */
|
||||
#define _DW(macro) do {macro} while (0)
|
||||
|
||||
#ifndef F3DEX_GBI
|
||||
#define F3DEX_GBI_2
|
||||
#endif
|
||||
|
||||
#ifdef F3DEX_GBI_2
|
||||
# ifndef F3DEX_GBI
|
||||
# define F3DEX_GBI
|
||||
|
@ -290,6 +290,9 @@
|
|||
#define G_TEXTURE_GEN 0x00040000
|
||||
#define G_TEXTURE_GEN_LINEAR 0x00080000
|
||||
#define G_LOD 0x00100000 /* NOT IMPLEMENTED */
|
||||
#ifdef F3DEX_GBI_PL
|
||||
# define G_LIGHTING_POSITIONAL 0x00400000
|
||||
#endif
|
||||
#if (defined(F3DEX_GBI) || defined(F3DLP_GBI))
|
||||
# define G_CLIPPING 0x00800000
|
||||
#else
|
||||
|
@ -297,13 +300,16 @@
|
|||
#endif
|
||||
|
||||
#ifdef _LANGUAGE_ASSEMBLY
|
||||
#define G_FOG_H (G_FOG/0x10000)
|
||||
#define G_LIGHTING_H (G_LIGHTING/0x10000)
|
||||
#define G_TEXTURE_GEN_H (G_TEXTURE_GEN/0x10000)
|
||||
#define G_TEXTURE_GEN_LINEAR_H (G_TEXTURE_GEN_LINEAR/0x10000)
|
||||
#define G_LOD_H (G_LOD/0x10000) /* NOT IMPLEMENTED */
|
||||
# define G_FOG_H (G_FOG/0x10000)
|
||||
# define G_LIGHTING_H (G_LIGHTING/0x10000)
|
||||
# define G_TEXTURE_GEN_H (G_TEXTURE_GEN/0x10000)
|
||||
# define G_TEXTURE_GEN_LINEAR_H (G_TEXTURE_GEN_LINEAR/0x10000)
|
||||
# define G_LOD_H (G_LOD/0x10000) /* NOT IMPLEMENTED */
|
||||
# ifdef F3DEX_GBI_PL
|
||||
# define G_LIGHTING_POSITIONAL_H (G_LIGHTING_POSITIONAL/0x10000)
|
||||
# endif
|
||||
# if (defined(F3DEX_GBI) || defined(F3DLP_GBI))
|
||||
# define G_CLIPPING_H (G_CLIPPING/0x10000)
|
||||
# define G_CLIPPING_H (G_CLIPPING/0x10000)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
@ -1309,6 +1315,17 @@ typedef struct {
|
|||
char pad3;
|
||||
} Light_t;
|
||||
|
||||
#ifdef F3DEX_GBI_PL
|
||||
typedef struct {
|
||||
unsigned char col[3]; /* point light value (rgba) */
|
||||
unsigned char kc; /* constant attenuation (> 0 indicates point light) */
|
||||
unsigned char colc[3]; /* copy of point light value (rgba) */
|
||||
unsigned char kl; /* linear attenuation */
|
||||
short pos[3]; /* world-space position of light */
|
||||
unsigned char kq; /* quadratic attenuation */
|
||||
} PointLight_t;
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
unsigned char col[3]; /* ambient light value (rgba) */
|
||||
char pad1;
|
||||
|
@ -1325,7 +1342,10 @@ typedef struct {
|
|||
} Hilite_t;
|
||||
|
||||
typedef union {
|
||||
Light_t l;
|
||||
Light_t l;
|
||||
#ifdef F3DEX_GBI_PL
|
||||
PointLight_t p;
|
||||
#endif
|
||||
long long int force_structure_alignment[2];
|
||||
} Light;
|
||||
|
||||
|
@ -1388,259 +1408,255 @@ typedef union {
|
|||
long int force_structure_alignment;
|
||||
} Hilite;
|
||||
|
||||
#define gdSPDefLights0(ar, ag, ab) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab }, 0, \
|
||||
{ ar, ag, ab }, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ 0, 0, 0 }, 0, \
|
||||
{ 0, 0, 0 }, 0, \
|
||||
{ 0, 0, 0 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gDefAmbient(r, g, b) \
|
||||
{{ \
|
||||
{ (r), (g), (b) }, 0, \
|
||||
{ (r), (g), (b) }, 0, \
|
||||
}}
|
||||
|
||||
#define gdSPDefLights1(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab }, 0, \
|
||||
{ ar, ag, ab }, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ x1, y1, z1 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gDefLight(r, g, b, x, y, z) \
|
||||
{{ \
|
||||
{ (r), (g), (b) }, 0, \
|
||||
{ (r), (g), (b) }, 0, \
|
||||
{ (x), (y), (z) }, 0, \
|
||||
}}
|
||||
|
||||
#define gdSPDefLights2(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab }, 0, \
|
||||
{ ar, ag, ab }, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ x1, y1, z1 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ x2, y2, z2 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gdSPDefLights0(ar, ag, ab) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(0, 0, 0, 0, 0, 0), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefLights3(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab }, 0, \
|
||||
{ ar, ag, ab }, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ x1, y1, z1 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ x2, y2, z2 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ x3, y3, z3 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gdSPDefLights1(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(r1, g1, b1, x1, y1, z1), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefLights4(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab }, 0, \
|
||||
{ ar, ag, ab }, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ x1, y1, z1 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ x2, y2, z2 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ x3, y3, z3 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ x4, y4, z4 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gdSPDefLights2(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(r1, g1, b1, x1, y1, z1), \
|
||||
gDefLight(r2, g2, b2, x2, y2, z2), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefLights5(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4, \
|
||||
r5, g5, b5, x5, y5, z5) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab }, 0, \
|
||||
{ ar, ag, ab }, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ x1, y1, z1 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ x2, y2, z2 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ x3, y3, z3 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ x4, y4, z4 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r5, g5, b5 }, 0, \
|
||||
{ r5, g5, b5 }, 0, \
|
||||
{ x5, y5, z5 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gdSPDefLights3(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2) \
|
||||
r3, g3, b3, x3, y3, z3) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(r1, g1, b1, x1, y1, z1), \
|
||||
gDefLight(r2, g2, b2, x2, y2, z2), \
|
||||
gDefLight(r3, g3, b3, x3, y3, z3), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefLights6(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4, \
|
||||
r5, g5, b5, x5, y5, z5, \
|
||||
r6, g6, b6, x6, y6, z6) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab }, 0, \
|
||||
{ ar, ag, ab }, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ x1, y1, z1 }, 0, \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ x2, y2, z2 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ x3, y3, z3 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ x4, y4, z4 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r5, g5, b5 }, 0, \
|
||||
{ r5, g5, b5 }, 0, \
|
||||
{ x5, y5, z5 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r6, g6, b6 }, 0, \
|
||||
{ r6, g6, b6 }, 0, \
|
||||
{ x6, y6, z6 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gdSPDefLights4(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(r1, g1, b1, x1, y1, z1), \
|
||||
gDefLight(r2, g2, b2, x2, y2, z2), \
|
||||
gDefLight(r3, g3, b3, x3, y3, z3), \
|
||||
gDefLight(r4, g4, b4, x4, y4, z4), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefLights7(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4, \
|
||||
r5, g5, b5, x5, y5, z5, \
|
||||
r6, g6, b6, x6, y6, z6, \
|
||||
r7, g7, b7, x7, y7, z7) \
|
||||
{ \
|
||||
{{ \
|
||||
{ ar, ag, ab}, 0, \
|
||||
{ ar, ag, ab}, 0, \
|
||||
}}, \
|
||||
{ \
|
||||
{{ \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ r1, g1, b1 }, 0, \
|
||||
{ x1, y1, z1 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ r2, g2, b2 }, 0, \
|
||||
{ x2, y2, z2 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ r3, g3, b3 }, 0, \
|
||||
{ x3, y3, z3 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ r4, g4, b4 }, 0, \
|
||||
{ x4, y4, z4 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r5, g5, b5 }, 0, \
|
||||
{ r5, g5, b5 }, 0, \
|
||||
{ x5, y5, z5 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r6, g6, b6 }, 0, \
|
||||
{ r6, g6, b6 }, 0, \
|
||||
{ x6, y6, z6 }, 0, \
|
||||
}}, \
|
||||
{{ \
|
||||
{ r7, g7, b7 }, 0, \
|
||||
{ r7, g7, b7 }, 0, \
|
||||
{ x7, y7, z7 }, 0, \
|
||||
}} \
|
||||
} \
|
||||
}
|
||||
#define gdSPDefLights5(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4) \
|
||||
r5, g5, b5, x5, y5, z5) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(r1, g1, b1, x1, y1, z1), \
|
||||
gDefLight(r2, g2, b2, x2, y2, z2), \
|
||||
gDefLight(r3, g3, b3, x3, y3, z3), \
|
||||
gDefLight(r4, g4, b4, x4, y4, z4), \
|
||||
gDefLight(r5, g5, b5, x5, y5, z5), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefLights6(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4, \
|
||||
r5, g5, b5, x5, y5, z5, \
|
||||
r6, g6, b6, x6, y6, z6) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(r1, g1, b1, x1, y1, z1), \
|
||||
gDefLight(r2, g2, b2, x2, y2, z2), \
|
||||
gDefLight(r3, g3, b3, x3, y3, z3), \
|
||||
gDefLight(r4, g4, b4, x4, y4, z4), \
|
||||
gDefLight(r5, g5, b5, x5, y5, z5), \
|
||||
gDefLight(r6, g6, b6, x6, y6, z6), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefLights7(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, \
|
||||
r2, g2, b2, x2, y2, z2, \
|
||||
r3, g3, b3, x3, y3, z3, \
|
||||
r4, g4, b4, x4, y4, z4, \
|
||||
r5, g5, b5, x5, y5, z5, \
|
||||
r6, g6, b6, x6, y6, z6) \
|
||||
r7, g7, b7, x7, y7, z7) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefLight(r1, g1, b1, x1, y1, z1), \
|
||||
gDefLight(r2, g2, b2, x2, y2, z2), \
|
||||
gDefLight(r3, g3, b3, x3, y3, z3), \
|
||||
gDefLight(r4, g4, b4, x4, y4, z4), \
|
||||
gDefLight(r5, g5, b5, x5, y5, z5), \
|
||||
gDefLight(r6, g6, b6, x6, y6, z6), \
|
||||
gDefLight(r7, g7, b7, x7, y7, z7), \
|
||||
} \
|
||||
}
|
||||
|
||||
#ifdef F3DEX_GBI_PL
|
||||
|
||||
#define gDefPointLight(r, g, b, x, y, z, kc, kl, kq) \
|
||||
{{ \
|
||||
{ (r1), (g1), (b1) }, (kc), \
|
||||
{ (r1), (g1), (b1) }, (kl), \
|
||||
{ (x1), (y1), (z1) }, (kq), \
|
||||
}}
|
||||
|
||||
#define gdSPDefPointLights0(ar, ag, ab) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(0, 0, 0, 0, 0, 0, 0, 0, 0), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefPointLights1(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, c1, l1, q1) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(r1, g1, b1, x1, y1, z1, c1, l1, q1), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefPointLights2(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, c1, l1, q1, \
|
||||
r2, g2, b2, x2, y2, z2, c2, l2, q2) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(r1, g1, b1, x1, y1, z1, c1, l1, q1), \
|
||||
gDefPointLight(r2, g2, b2, x2, y2, z2, c2, l2, q2), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefPointLights3(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, c1, l1, q1, \
|
||||
r2, g2, b2, x2, y2, z2, c2, l2, q2) \
|
||||
r3, g3, b3, x3, y3, z3, c3, l3, q3) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(r1, g1, b1, x1, y1, z1, c1, l1, q1), \
|
||||
gDefPointLight(r2, g2, b2, x2, y2, z2, c2, l2, q2), \
|
||||
gDefPointLight(r3, g3, b3, x3, y3, z3, c3, l3, q3), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefPointLights4(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, c1, l1, q1, \
|
||||
r2, g2, b2, x2, y2, z2, c2, l2, q2, \
|
||||
r3, g3, b3, x3, y3, z3, c3, l3, q3, \
|
||||
r4, g4, b4, x4, y4, z4, c4, l4, q4) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(r1, g1, b1, x1, y1, z1, c1, l1, q1), \
|
||||
gDefPointLight(r2, g2, b2, x2, y2, z2, c2, l2, q2), \
|
||||
gDefPointLight(r3, g3, b3, x3, y3, z3, c3, l3, q3), \
|
||||
gDefPointLight(r4, g4, b4, x4, y4, z4, c4, l4, q4), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefPointLights5(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, c1, l1, q1, \
|
||||
r2, g2, b2, x2, y2, z2, c2, l2, q2, \
|
||||
r3, g3, b3, x3, y3, z3, c3, l3, q3, \
|
||||
r4, g4, b4, x4, y4, z4, c4, l4, q4) \
|
||||
r5, g5, b5, x5, y5, z5, c5, l5, q5) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(r1, g1, b1, x1, y1, z1, c1, l1, q1), \
|
||||
gDefPointLight(r2, g2, b2, x2, y2, z2, c2, l2, q2), \
|
||||
gDefPointLight(r3, g3, b3, x3, y3, z3, c3, l3, q3), \
|
||||
gDefPointLight(r4, g4, b4, x4, y4, z4, c4, l4, q4), \
|
||||
gDefPointLight(r5, g5, b5, x5, y5, z5, c5, l5, q5), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefPointLights6(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, c1, l1, q1, \
|
||||
r2, g2, b2, x2, y2, z2, c2, l2, q2, \
|
||||
r3, g3, b3, x3, y3, z3, c3, l3, q3, \
|
||||
r4, g4, b4, x4, y4, z4, c4, l4, q4) \
|
||||
r5, g5, b5, x5, y5, z5, c5, l5, q5) \
|
||||
r6, g6, b6, x6, y6, z6, c6, l6, q6) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(r1, g1, b1, x1, y1, z1, c1, l1, q1), \
|
||||
gDefPointLight(r2, g2, b2, x2, y2, z2, c2, l2, q2), \
|
||||
gDefPointLight(r3, g3, b3, x3, y3, z3, c3, l3, q3), \
|
||||
gDefPointLight(r4, g4, b4, x4, y4, z4, c4, l4, q4), \
|
||||
gDefPointLight(r5, g5, b5, x5, y5, z5, c5, l5, q5), \
|
||||
gDefPointLight(r6, g6, b6, x6, y6, z6, c6, l6, q6), \
|
||||
} \
|
||||
}
|
||||
|
||||
#define gdSPDefPointLights7(ar, ag, ab, \
|
||||
r1, g1, b1, x1, y1, z1, c1, l1, q1, \
|
||||
r2, g2, b2, x2, y2, z2, c2, l2, q2, \
|
||||
r3, g3, b3, x3, y3, z3, c3, l3, q3, \
|
||||
r4, g4, b4, x4, y4, z4, c4, l4, q4, \
|
||||
r5, g5, b5, x5, y5, z5, c5, l5, q5, \
|
||||
r6, g6, b6, x6, y6, z6, c6, l6, q6) \
|
||||
r7, g7, b7, x7, y7, z7, c7, l7, q7) \
|
||||
{ \
|
||||
gDefAmbient(ar, ag, ab), \
|
||||
{ \
|
||||
gDefPointLight(r1, g1, b1, x1, y1, z1, c1, l1, q1), \
|
||||
gDefPointLight(r2, g2, b2, x2, y2, z2, c2, l2, q2), \
|
||||
gDefPointLight(r3, g3, b3, x3, y3, z3, c3, l3, q3), \
|
||||
gDefPointLight(r4, g4, b4, x4, y4, z4, c4, l4, q4), \
|
||||
gDefPointLight(r5, g5, b5, x5, y5, z5, c5, l5, q5), \
|
||||
gDefPointLight(r6, g6, b6, x6, y6, z6, c6, l6, q6), \
|
||||
gDefPointLight(r7, g7, b7, x7, y7, z7, c7, l7, q7), \
|
||||
} \
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#define gdSPDefLookAt(rightx, righty, rightz, upx, upy, upz) \
|
||||
{{ \
|
||||
|
@ -1995,7 +2011,9 @@ typedef union {
|
|||
Gquad quad;
|
||||
#endif
|
||||
Gline3D line;
|
||||
#if (defined(F3DLP_GBI) || defined(F3DEX_GBI))
|
||||
Gcull cull;
|
||||
#endif
|
||||
Gmovewd movewd;
|
||||
Gmovemem movemem;
|
||||
Gpopmtx popmtx;
|
||||
|
@ -3435,6 +3453,15 @@ _DW({ \
|
|||
gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Majora's Mask Extension, sets both RGB and Alpha dither modes in the same
|
||||
* macro. `mode` should use both G_CD_* and G_AD_* constants.
|
||||
*/
|
||||
#define gDPSetDither(pkt, mode) \
|
||||
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 4, mode)
|
||||
#define gsDPSetDither(mode) \
|
||||
gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 4, mode)
|
||||
|
||||
/* 'blendmask' is not supported anymore.
|
||||
* The bits are reserved for future use.
|
||||
* Fri May 26 13:45:55 PDT 1995
|
||||
|
@ -5123,7 +5150,7 @@ _DW({ \
|
|||
#define gDPNoOpTag(pkt, tag) gDPParam(pkt, G_NOOP, tag)
|
||||
#define gsDPNoOpTag(tag) gsDPParam( G_NOOP, tag)
|
||||
|
||||
#if OOT_DEBUG
|
||||
#ifdef GBI_DEBUG
|
||||
|
||||
#define gDPNoOpHere(pkt, file, line) gDma1p(pkt, G_NOOP, file, line, 1)
|
||||
#define gDPNoOpString(pkt, data, n) gDma1p(pkt, G_NOOP, data, n, 2)
|
||||
|
@ -5149,7 +5176,7 @@ _DW({ \
|
|||
#define gDPNoOpCloseDisp(pkt, file, line)
|
||||
#define gDPNoOpTag3(pkt, type, data, n)
|
||||
|
||||
#endif /* OOT_DEBUG */
|
||||
#endif /* GBI_DEBUG */
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -21,6 +21,12 @@ typedef union {
|
|||
f32 f;
|
||||
} fu;
|
||||
|
||||
f32 sinf(f32 angle);
|
||||
s16 sins(u16 angle);
|
||||
|
||||
f32 cosf(f32 angle);
|
||||
s16 coss(u16 angle);
|
||||
|
||||
extern f32 __libm_qnan_f;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -172,7 +172,6 @@ extern u8 gSequenceTable[];
|
|||
extern u8 gSampleBankTable[];
|
||||
|
||||
extern SaveContext gSaveContext;
|
||||
extern RegEditor* gRegEditor;
|
||||
|
||||
extern u8 gUseCutsceneCam;
|
||||
extern u16 D_8015FCCC;
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
#include "sfx.h"
|
||||
#include "color.h"
|
||||
#include "gfxprint.h"
|
||||
#include "z_lib.h"
|
||||
#include "ichain.h"
|
||||
#include "regs.h"
|
||||
#include "irqmgr.h"
|
||||
|
@ -58,6 +59,10 @@
|
|||
#include "gfx.h"
|
||||
#include "jpeg.h"
|
||||
#include "prerender.h"
|
||||
#include "rand.h"
|
||||
#include "sys_math.h"
|
||||
#include "sys_math3d.h"
|
||||
#include "fp_math.h"
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 240
|
||||
|
@ -99,15 +104,6 @@
|
|||
// NOTE: Once we start supporting other builds, this can be changed with an ifdef
|
||||
#define REGION_NATIVE REGION_EU
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page
|
||||
/* 0x04 */ s32 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it.
|
||||
/* 0x08 */ s32 regCur; // Selected reg, indexed from 0 as the page start
|
||||
/* 0x0C */ s32 dPadInputPrev;
|
||||
/* 0x10 */ s32 inputRepeatTimer;
|
||||
/* 0x14 */ s16 data[REG_GROUPS * REGS_PER_GROUP]; // Accessed through *REG macros, see regs.h
|
||||
} RegEditor; // size = 0x15D4
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 seqId;
|
||||
/* 0x01 */ u8 natureAmbienceId;
|
||||
|
@ -225,8 +221,8 @@ typedef struct {
|
|||
} GameOverContext; // size = 0x2
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
|
||||
/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
|
||||
/* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
|
||||
/* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls)
|
||||
} LensMode;
|
||||
|
||||
typedef enum {
|
||||
|
@ -396,7 +392,7 @@ typedef struct PlayState {
|
|||
/* 0x10760 */ PauseContext pauseCtx;
|
||||
/* 0x10A20 */ GameOverContext gameOverCtx;
|
||||
/* 0x10A24 */ EnvironmentContext envCtx;
|
||||
/* 0x10B20 */ AnimationContext animationCtx;
|
||||
/* 0x10B20 */ AnimTaskQueue animTaskQueue;
|
||||
/* 0x117A4 */ ObjectContext objectCtx;
|
||||
/* 0x11CBC */ RoomContext roomCtx;
|
||||
/* 0x11D34 */ TransitionActorContext transiActorCtx;
|
||||
|
|
154
include/z64animation.h
Executable file → Normal file
154
include/z64animation.h
Executable file → Normal file
|
@ -88,12 +88,30 @@ typedef enum {
|
|||
/* 1 */ ANIMTAPER_ACCEL
|
||||
} AnimationTapers;
|
||||
|
||||
#define ANIM_FLAG_0 (1 << 0) // (no effect outside of player) Related to scaling an animation from/to child/adult
|
||||
// This flag seems like it was intended to be paired with `ANIM_FLAG_UPDATE_Y` to control
|
||||
// XZ movement based on the current animation.
|
||||
// However, this flag is not checked by the Skelanime system. XZ movement will always occur
|
||||
// regardless of the current state of this flag, as long as the "Actor Move" Anim Task is in use.
|
||||
// The name of this flag is speculative based on its usage in Player and in other actors.
|
||||
//
|
||||
// In practice, this flag only affects the scaling of Player's XZ position based on age.
|
||||
#define ANIM_FLAG_UPDATE_XZ (1 << 0)
|
||||
|
||||
// Enables the movement of an actor in the Y-axis based on the current animation.
|
||||
// This only has an effect if the "Actor Move" Anim Task is in use.
|
||||
#define ANIM_FLAG_UPDATE_Y (1 << 1)
|
||||
#define ANIM_FLAG_PLAYER_2 (1 << 2) // (player-only) Related to scaling an animation from/to child/adult
|
||||
#define ANIM_FLAG_PLAYER_SETMOVE (1 << 3) // (player-only) Call AnimationContext_SetMoveActor
|
||||
|
||||
// (player-only) Related to scaling an animation from/to child/adult
|
||||
#define ANIM_FLAG_PLAYER_2 (1 << 2)
|
||||
|
||||
// (player-only) Call AnimTaskQueue_AddActorMove
|
||||
#define ANIM_FLAG_PLAYER_SETMOVE (1 << 3)
|
||||
|
||||
//
|
||||
#define ANIM_FLAG_NO_MOVE (1 << 4)
|
||||
#define ANIM_FLAG_PLAYER_7 (1 << 7) // (player-only)
|
||||
|
||||
// (player-only)
|
||||
#define ANIM_FLAG_PLAYER_7 (1 << 7)
|
||||
|
||||
typedef struct SkelAnime {
|
||||
/* 0x00 */ u8 limbCount; // Number of limbs in the skeleton
|
||||
|
@ -239,95 +257,95 @@ s16 Animation_GetLength(void* animation);
|
|||
s16 Animation_GetLastFrame(void* animation);
|
||||
|
||||
/*
|
||||
* Animation requests
|
||||
* Animation Task Queue
|
||||
*/
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ ANIMENTRY_LOADFRAME,
|
||||
/* 1 */ ANIMENTRY_COPYALL,
|
||||
/* 2 */ ANIMENTRY_INTERP,
|
||||
/* 3 */ ANIMENTRY_COPYTRUE,
|
||||
/* 4 */ ANIMENTRY_COPYFALSE,
|
||||
/* 5 */ ANIMENTRY_MOVEACTOR
|
||||
} AnimationType;
|
||||
/* 0 */ ANIMTASK_LOAD_PLAYER_FRAME,
|
||||
/* 1 */ ANIMTASK_COPY,
|
||||
/* 2 */ ANIMTASK_INTERP,
|
||||
/* 3 */ ANIMTASK_COPY_USING_MAP,
|
||||
/* 4 */ ANIMTASK_COPY_USING_MAP_INVERTED,
|
||||
/* 5 */ ANIMTASK_ACTOR_MOVE
|
||||
} AnimTaskType;
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ DmaRequest req;
|
||||
/* 0x020 */ OSMesgQueue msgQueue;
|
||||
/* 0x038 */ OSMesg msg;
|
||||
} AnimEntryLoadFrame; // size = 0x3C
|
||||
/* 0x00 */ DmaRequest req;
|
||||
/* 0x20 */ OSMesgQueue msgQueue;
|
||||
/* 0x38 */ OSMesg msg;
|
||||
} AnimTaskLoadPlayerFrame; // size = 0x3C
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 queueFlag;
|
||||
/* 0x001 */ u8 vecCount;
|
||||
/* 0x004 */ Vec3s* dst;
|
||||
/* 0x008 */ Vec3s* src;
|
||||
} AnimEntryCopyAll; // size = 0xC
|
||||
/* 0x00 */ u8 group;
|
||||
/* 0x01 */ u8 vecCount;
|
||||
/* 0x04 */ Vec3s* dest;
|
||||
/* 0x08 */ Vec3s* src;
|
||||
} AnimTaskCopy; // size = 0xC
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 queueFlag;
|
||||
/* 0x001 */ u8 vecCount;
|
||||
/* 0x004 */ Vec3s* base;
|
||||
/* 0x008 */ Vec3s* mod;
|
||||
/* 0x00C */ f32 weight;
|
||||
} AnimEntryInterp; // size = 0x10
|
||||
/* 0x00 */ u8 group;
|
||||
/* 0x01 */ u8 vecCount;
|
||||
/* 0x04 */ Vec3s* base;
|
||||
/* 0x08 */ Vec3s* mod;
|
||||
/* 0x0C */ f32 weight;
|
||||
} AnimTaskInterp; // size = 0x10
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 queueFlag;
|
||||
/* 0x001 */ u8 vecCount;
|
||||
/* 0x004 */ Vec3s* dst;
|
||||
/* 0x008 */ Vec3s* src;
|
||||
/* 0x00C */ u8* copyFlag;
|
||||
} AnimEntryCopyTrue; // size = 0x10
|
||||
/* 0x00 */ u8 group;
|
||||
/* 0x01 */ u8 vecCount;
|
||||
/* 0x04 */ Vec3s* dest;
|
||||
/* 0x08 */ Vec3s* src;
|
||||
/* 0x0C */ u8* limbCopyMap;
|
||||
} AnimTaskCopyUsingMap; // size = 0x10
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ u8 queueFlag;
|
||||
/* 0x001 */ u8 vecCount;
|
||||
/* 0x004 */ Vec3s* dst;
|
||||
/* 0x008 */ Vec3s* src;
|
||||
/* 0x00C */ u8* copyFlag;
|
||||
} AnimEntryCopyFalse; // size = 0x10
|
||||
/* 0x00 */ u8 group;
|
||||
/* 0x01 */ u8 vecCount;
|
||||
/* 0x04 */ Vec3s* dest;
|
||||
/* 0x08 */ Vec3s* src;
|
||||
/* 0x0C */ u8* limbCopyMap;
|
||||
} AnimTaskCopyUsingMapInverted; // size = 0x10
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ struct Actor* actor;
|
||||
/* 0x004 */ struct SkelAnime* skelAnime;
|
||||
/* 0x008 */ f32 diffScaleY;
|
||||
} AnimEntryMoveActor; // size = 0xC
|
||||
/* 0x00 */ struct Actor* actor;
|
||||
/* 0x04 */ struct SkelAnime* skelAnime;
|
||||
/* 0x08 */ f32 diffScaleY;
|
||||
} AnimTaskActorMove; // size = 0xC
|
||||
|
||||
typedef union {
|
||||
AnimEntryLoadFrame load;
|
||||
AnimEntryCopyAll copy;
|
||||
AnimEntryInterp interp;
|
||||
AnimEntryCopyTrue copy1;
|
||||
AnimEntryCopyFalse copy0;
|
||||
AnimEntryMoveActor move;
|
||||
} AnimationEntryData; // size = 0x3C
|
||||
AnimTaskLoadPlayerFrame loadPlayerFrame;
|
||||
AnimTaskCopy copy;
|
||||
AnimTaskInterp interp;
|
||||
AnimTaskCopyUsingMap copyUsingMap;
|
||||
AnimTaskCopyUsingMapInverted copyUsingMapInverted;
|
||||
AnimTaskActorMove actorMove;
|
||||
} AnimTaskData; // size = 0x3C
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 type;
|
||||
/* 0x04 */ AnimationEntryData data;
|
||||
} AnimationEntry; // size = 0x40
|
||||
/* 0x04 */ AnimTaskData data;
|
||||
} AnimTask; // size = 0x40
|
||||
|
||||
#define ANIMATION_ENTRY_MAX 50
|
||||
#define ANIM_TASK_QUEUE_MAX 50
|
||||
|
||||
typedef struct AnimationContext {
|
||||
s16 animationCount;
|
||||
AnimationEntry entries[ANIMATION_ENTRY_MAX];
|
||||
} AnimationContext; // size = 0xC84
|
||||
typedef struct AnimTaskQueue {
|
||||
s16 count;
|
||||
AnimTask tasks[ANIM_TASK_QUEUE_MAX];
|
||||
} AnimTaskQueue; // size = 0xC84
|
||||
|
||||
void AnimationContext_SetLoadFrame(struct PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount,
|
||||
Vec3s* frameTable);
|
||||
void AnimationContext_SetCopyAll(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src);
|
||||
void AnimationContext_SetCopyTrue(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag);
|
||||
void AnimationContext_SetCopyFalse(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag);
|
||||
void AnimationContext_SetInterp(struct PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight);
|
||||
void AnimationContext_SetMoveActor(struct PlayState* play, struct Actor* actor, SkelAnime* skelAnime, f32 moveDiffScaleY);
|
||||
void AnimTaskQueue_AddLoadPlayerFrame(struct PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount,
|
||||
Vec3s* frameTable);
|
||||
void AnimTaskQueue_AddCopy(struct PlayState* play, s32 vecCount, Vec3s* dest, Vec3s* src);
|
||||
void AnimTaskQueue_AddInterp(struct PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight);
|
||||
void AnimTaskQueue_AddCopyUsingMap(struct PlayState* play, s32 vecCount, Vec3s* dest, Vec3s* src, u8* limbCopyMap);
|
||||
void AnimTaskQueue_AddCopyUsingMapInverted(struct PlayState* play, s32 vecCount, Vec3s* dest, Vec3s* src, u8* limbCopyMap);
|
||||
void AnimTaskQueue_AddActorMove(struct PlayState* play, struct Actor* actor, SkelAnime* skelAnime, f32 moveDiffScaleY);
|
||||
|
||||
void AnimationContext_SetNextQueue(struct PlayState* play);
|
||||
void AnimationContext_DisableQueue(struct PlayState* play);
|
||||
void AnimTaskQueue_SetNextGroup(struct PlayState* play);
|
||||
void AnimTaskQueue_DisableTransformTasksForGroup(struct PlayState* play);
|
||||
|
||||
void AnimationContext_Reset(AnimationContext* animationCtx);
|
||||
void AnimationContext_Update(struct PlayState* play, AnimationContext* animationCtx);
|
||||
void AnimTaskQueue_Reset(AnimTaskQueue* animTaskQueue);
|
||||
void AnimTaskQueue_Update(struct PlayState* play, AnimTaskQueue* animTaskQueue);
|
||||
|
||||
/*
|
||||
* Link animations
|
||||
|
|
|
@ -6,10 +6,6 @@
|
|||
#include "z64math.h"
|
||||
#include "z64save.h"
|
||||
|
||||
// these two angle conversion macros are slightly inaccurate
|
||||
#define CAM_DEG_TO_BINANG(degrees) (s16)TRUNCF_BINANG((degrees) * 182.04167f + .5f)
|
||||
#define CAM_BINANG_TO_DEG(binang) ((f32)(binang) * (360.0001525f / 65535.0f))
|
||||
|
||||
#define CAM_STAT_CUT 0
|
||||
#define CAM_STAT_WAIT 1
|
||||
#define CAM_STAT_UNK3 3
|
||||
|
|
|
@ -2,7 +2,9 @@
|
|||
#define Z64MATH_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "math.h"
|
||||
|
||||
#define SQ(x) ((x)*(x))
|
||||
#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
|
||||
|
||||
typedef struct {
|
||||
|
@ -116,6 +118,11 @@ typedef VecSphGeo VecGeo;
|
|||
#define BINANG_TO_RAD_ALT(binang) (((f32)(binang) / (f32)0x8000) * M_PI)
|
||||
#define BINANG_TO_RAD_ALT2(binang) (((f32)(binang) * M_PI) / 0x8000)
|
||||
|
||||
// Angle conversion macros (Camera)
|
||||
// these two angle conversion macros are slightly inaccurate
|
||||
#define CAM_DEG_TO_BINANG(degrees) (s16)TRUNCF_BINANG((degrees) * 182.04167f + .5f)
|
||||
#define CAM_BINANG_TO_DEG(binang) ((f32)(binang) * (360.0001525f / 65535.0f))
|
||||
|
||||
// Vector macros
|
||||
#define SQXZ(vec) ((vec).x * (vec).x + (vec).z * (vec).z)
|
||||
#define DOTXZ(vec1, vec2) ((vec1).x * (vec2).x + (vec1).z * (vec2).z)
|
||||
|
|
44
include/z_lib.h
Normal file
44
include/z_lib.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
#ifndef Z_LIB_H
|
||||
#define Z_LIB_H
|
||||
|
||||
#include "libc/stddef.h"
|
||||
#include "padmgr.h"
|
||||
#include "z64math.h"
|
||||
#include "color.h"
|
||||
|
||||
void Lib_MemSet(u8* dest, size_t len, u8 val);
|
||||
f32 Math_CosS(s16 angle);
|
||||
f32 Math_SinS(s16 angle);
|
||||
s32 Math_ScaledStepToS(s16* pValue, s16 target, s16 step);
|
||||
s32 Math_StepToS(s16* pValue, s16 target, s16 step);
|
||||
s32 Math_StepToF(f32* pValue, f32 target, f32 step);
|
||||
s32 Math_StepUntilAngleS(s16* pValue, s16 limit, s16 step);
|
||||
s32 Math_StepUntilS(s16* pValue, s16 limit, s16 step);
|
||||
s32 Math_StepToAngleS(s16* pValue, s16 target, s16 step);
|
||||
s32 Math_StepUntilF(f32* pValue, f32 limit, f32 step);
|
||||
s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep);
|
||||
void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input);
|
||||
s16 Rand_S16Offset(s16 base, s16 range);
|
||||
void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src);
|
||||
void Math_Vec3s_ToVec3f(Vec3f* dest, Vec3s* src);
|
||||
void Math_Vec3f_Sum(Vec3f* a, Vec3f* b, Vec3f* dest);
|
||||
void Math_Vec3f_Diff(Vec3f* a, Vec3f* b, Vec3f* dest);
|
||||
void Math_Vec3s_DiffToVec3f(Vec3f* dest, Vec3s* a, Vec3s* b);
|
||||
void Math_Vec3f_Scale(Vec3f* vec, f32 scaleF);
|
||||
f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b);
|
||||
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
|
||||
f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b);
|
||||
s16 Math_Vec3f_Yaw(Vec3f* origin, Vec3f* point);
|
||||
s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b);
|
||||
f32 Math_SmoothStepToF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep);
|
||||
void Math_ApproachF(f32* pValue, f32 target, f32 fraction, f32 step);
|
||||
void Math_ApproachZeroF(f32* pValue, f32 fraction, f32 step);
|
||||
f32 Math_SmoothStepToDegF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep);
|
||||
s16 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep);
|
||||
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 step);
|
||||
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
|
||||
void Sfx_PlaySfxCentered(u16 sfxId);
|
||||
void Sfx_PlaySfxCentered2(u16 sfxId);
|
||||
void Sfx_PlaySfxAtPos(Vec3f* projectedPos, u16 sfxId);
|
||||
|
||||
#endif
|
|
@ -1,6 +1,7 @@
|
|||
# Setup and compression
|
||||
crunch64>=0.3.1,<1.0.0
|
||||
ipl3checksum>=1.2.0,<2.0.0
|
||||
pyyaml>=6.0.1,<7.0.0
|
||||
|
||||
# asm-differ
|
||||
argcomplete
|
||||
|
|
13
spec
13
spec
|
@ -437,6 +437,9 @@ beginseg
|
|||
include "$(BUILD_DIR)/src/code/sys_cfb.o"
|
||||
include "$(BUILD_DIR)/src/code/sys_math.o"
|
||||
include "$(BUILD_DIR)/src/code/sys_math3d.o"
|
||||
#if OOT_DEBUG
|
||||
include "$(BUILD_DIR)/src/code/sys_math3d_draw.o"
|
||||
#endif
|
||||
include "$(BUILD_DIR)/src/code/sys_math_atan.o"
|
||||
include "$(BUILD_DIR)/src/code/sys_matrix.o"
|
||||
include "$(BUILD_DIR)/src/code/sys_ucode.o"
|
||||
|
@ -484,7 +487,7 @@ beginseg
|
|||
include "$(BUILD_DIR)/src/code/code_800FC620.o"
|
||||
include "$(BUILD_DIR)/src/code/padutils.o"
|
||||
include "$(BUILD_DIR)/src/code/padsetup.o"
|
||||
include "$(BUILD_DIR)/src/code/code_800FCE80.o"
|
||||
include "$(BUILD_DIR)/src/code/fp_math.o"
|
||||
include "$(BUILD_DIR)/src/code/fp.o"
|
||||
include "$(BUILD_DIR)/src/code/system_malloc.o"
|
||||
include "$(BUILD_DIR)/src/code/rand.o"
|
||||
|
@ -597,8 +600,12 @@ beginseg
|
|||
include "$(BUILD_DIR)/src/code/fmodf.o"
|
||||
include "$(BUILD_DIR)/src/code/__osMemset.o"
|
||||
include "$(BUILD_DIR)/src/code/__osMemmove.o"
|
||||
include_data_with_rodata "$(BUILD_DIR)/src/code/z_message_PAL.o"
|
||||
include "$(BUILD_DIR)/src/code/z_game_over.o"
|
||||
// For some reason, the data sections of these files are placed here near the
|
||||
// rodata sections of the other files
|
||||
include_data_only_within_rodata "$(BUILD_DIR)/src/code/z_message_PAL.o"
|
||||
include_data_only_within_rodata "$(BUILD_DIR)/src/code/z_game_over.o"
|
||||
include_no_data "$(BUILD_DIR)/src/code/z_message_PAL.o"
|
||||
include_no_data "$(BUILD_DIR)/src/code/z_game_over.o"
|
||||
include "$(BUILD_DIR)/src/code/z_construct.o"
|
||||
include "$(BUILD_DIR)/data/audio_tables.rodata.o"
|
||||
include "$(BUILD_DIR)/data/rsp.text.o"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
/**
|
||||
* memcpy: copies `len` bytes from memory starting at `src` to memory starting at `dest`. Expects the memory
|
||||
|
|
|
@ -48,9 +48,9 @@
|
|||
// just above (the exact upper bound depends on the block numbers assigned to
|
||||
// extern variables declared in headers).
|
||||
#if OOT_DEBUG
|
||||
#pragma increment_block_number 20
|
||||
#pragma increment_block_number 0
|
||||
#else
|
||||
#pragma increment_block_number 25
|
||||
#pragma increment_block_number 20
|
||||
#endif
|
||||
|
||||
void FaultDrawer_Init(void);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
/**
|
||||
* Computes one `x` modulo `y` for floats.
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "global.h"
|
||||
#include "z64math.h"
|
||||
#include "macros.h"
|
||||
|
||||
s32 gUseAtanContFrac;
|
||||
|
|
@ -41,7 +41,7 @@
|
|||
*
|
||||
* @note Original name: qrand.c
|
||||
*/
|
||||
#include "ultra64.h"
|
||||
#include "rand.h"
|
||||
|
||||
#define RAND_MULTIPLIER 1664525
|
||||
#define RAND_INCREMENT 1013904223
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "global.h"
|
||||
#include "sys_math.h"
|
||||
|
||||
f32 sFactorialTbl[] = { 1.0f, 1.0f, 2.0f, 6.0f, 24.0f, 120.0f, 720.0f,
|
||||
5040.0f, 40320.0f, 362880.0f, 3628800.0f, 39916800.0f, 479001600.0f };
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64math.h"
|
||||
#include "terminal.h"
|
||||
#include "macros.h"
|
||||
#include "sys_math3d.h"
|
||||
|
||||
// For retail BSS ordering, the block number of cbf in Math3D_CylVsCylOverlapCenterDist
|
||||
// must be 0.
|
||||
#pragma increment_block_number 187
|
||||
#pragma increment_block_number 111
|
||||
|
||||
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
|
||||
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
|
||||
|
@ -2147,11 +2151,3 @@ s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z) {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#if OOT_DEBUG
|
||||
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
|
||||
}
|
||||
|
||||
void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl) {
|
||||
}
|
||||
#endif
|
||||
|
|
7
src/code/sys_math3d_draw.c
Normal file
7
src/code/sys_math3d_draw.c
Normal file
|
@ -0,0 +1,7 @@
|
|||
#include "z64.h"
|
||||
|
||||
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
|
||||
}
|
||||
|
||||
void Math3D_DrawCylinder(PlayState* play, Cylinder16* cyl) {
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
#include "global.h"
|
||||
#include "z64math.h"
|
||||
#include "macros.h"
|
||||
|
||||
static u16 sAtan2Tbl[] = {
|
||||
0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084,
|
||||
|
|
|
@ -2452,7 +2452,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
|
|||
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
|
||||
if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) {
|
||||
if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) {
|
||||
// Update both the color frame buffer and the z-buffer
|
||||
gDPSetOtherMode(POLY_XLU_DISP++,
|
||||
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
|
||||
|
@ -2501,7 +2501,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
|
|||
// "Magic lens invisible Actor display END"
|
||||
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors);
|
||||
|
||||
if (play->roomCtx.curRoom.lensMode != LENS_MODE_HIDE_ACTORS) {
|
||||
if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) {
|
||||
// Draw the lens overlay to the color frame buffer
|
||||
|
||||
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)"
|
||||
|
@ -2596,7 +2596,7 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
|
|||
if (!OOT_DEBUG || (HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
|
||||
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_5 | ACTOR_FLAG_6))) {
|
||||
if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) &&
|
||||
((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || play->actorCtx.lensActive ||
|
||||
((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) || play->actorCtx.lensActive ||
|
||||
(actor->room != play->roomCtx.curRoom.num))) {
|
||||
ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX,
|
||||
"invisible_actor_counter < INVISIBLE_ACTOR_MAX", "../z_actor.c", 6464);
|
||||
|
|
|
@ -2360,9 +2360,6 @@ void CollisionCheck_ATTrisVsACTris(PlayState* play, CollisionCheckContext* colCh
|
|||
|
||||
#if OOT_DEBUG
|
||||
static s8 sBssDummy7;
|
||||
static s8 sBssDummy8;
|
||||
static s8 sBssDummy9;
|
||||
static s8 sBssDummy10;
|
||||
#endif
|
||||
|
||||
void CollisionCheck_ATTrisVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol,
|
||||
|
@ -3329,12 +3326,10 @@ void Collider_SetTrisDim(PlayState* play, ColliderTris* tris, s32 elemIndex, Col
|
|||
}
|
||||
|
||||
#if OOT_DEBUG
|
||||
// Due to an unknown reason, bss ordering changed between the 2 static Vec3f variables in the function below.
|
||||
// In order to reproduce this behavior, we need a specific number of bss variables in the file before that point.
|
||||
// For this, we introduce a certain amount of dummy variables throughout the file, which we fit inside padding added
|
||||
// by the compiler between structs like TriNorm and/or Vec3f, so they don't take space in bss.
|
||||
static s8 sBssDummy11;
|
||||
static s8 sBssDummy12;
|
||||
// The two static Vec3f variables in the function below cross a block index rollover, causing a bss order swap.
|
||||
//! In order to replicate this behavior, we declare a certain amount of sBssDummy variables throughout the file, which
|
||||
//! we fit inside padding added by the compiler between structs like TriNorm and/or Vec3f, so they don't take space in
|
||||
//! bss.
|
||||
#endif
|
||||
|
||||
/**
|
||||
|
|
|
@ -115,6 +115,8 @@ void* sUnusedEntranceCsList[] = {
|
|||
gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
|
||||
};
|
||||
|
||||
#pragma increment_block_number 254
|
||||
|
||||
// Stores the frame the relevant cam data was last applied on
|
||||
u16 gCamAtSplinePointsAppliedFrame;
|
||||
u16 gCamEyePointAppliedFrame;
|
||||
|
|
|
@ -13,8 +13,7 @@ void GameOver_FadeInLights(PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
// This variable cannot be moved into this file as all of z_message_PAL rodata is in the way
|
||||
extern s16 gGameOverTimer;
|
||||
s16 sGameOverTimer = 0;
|
||||
|
||||
void GameOver_Update(PlayState* play) {
|
||||
GameOverContext* gameOverCtx = &play->gameOverCtx;
|
||||
|
@ -74,7 +73,7 @@ void GameOver_Update(PlayState* play) {
|
|||
gSaveContext.hudVisibilityModeTimer = 0; // false, HUD_VISIBILITY_NO_CHANGE
|
||||
|
||||
Environment_InitGameOverLights(play);
|
||||
gGameOverTimer = 20;
|
||||
sGameOverTimer = 20;
|
||||
|
||||
if (1) {}
|
||||
rumbleStrength = R_GAME_OVER_RUMBLE_STRENGTH;
|
||||
|
@ -92,9 +91,9 @@ void GameOver_Update(PlayState* play) {
|
|||
break;
|
||||
|
||||
case GAMEOVER_DEATH_DELAY_MENU:
|
||||
gGameOverTimer--;
|
||||
sGameOverTimer--;
|
||||
|
||||
if (gGameOverTimer == 0) {
|
||||
if (sGameOverTimer == 0) {
|
||||
play->pauseCtx.state = PAUSE_STATE_8;
|
||||
gameOverCtx->state++;
|
||||
Rumble_Reset();
|
||||
|
@ -103,13 +102,13 @@ void GameOver_Update(PlayState* play) {
|
|||
|
||||
case GAMEOVER_REVIVE_START:
|
||||
gameOverCtx->state++;
|
||||
gGameOverTimer = 0;
|
||||
sGameOverTimer = 0;
|
||||
Environment_InitGameOverLights(play);
|
||||
Letterbox_SetSizeTarget(32);
|
||||
return;
|
||||
|
||||
case GAMEOVER_REVIVE_RUMBLE:
|
||||
gGameOverTimer = 50;
|
||||
sGameOverTimer = 50;
|
||||
gameOverCtx->state++;
|
||||
|
||||
if (1) {}
|
||||
|
@ -123,28 +122,28 @@ void GameOver_Update(PlayState* play) {
|
|||
break;
|
||||
|
||||
case GAMEOVER_REVIVE_WAIT_GROUND:
|
||||
gGameOverTimer--;
|
||||
sGameOverTimer--;
|
||||
|
||||
if (gGameOverTimer == 0) {
|
||||
gGameOverTimer = 64;
|
||||
if (sGameOverTimer == 0) {
|
||||
sGameOverTimer = 64;
|
||||
gameOverCtx->state++;
|
||||
}
|
||||
break;
|
||||
|
||||
case GAMEOVER_REVIVE_WAIT_FAIRY:
|
||||
gGameOverTimer--;
|
||||
sGameOverTimer--;
|
||||
|
||||
if (gGameOverTimer == 0) {
|
||||
gGameOverTimer = 50;
|
||||
if (sGameOverTimer == 0) {
|
||||
sGameOverTimer = 50;
|
||||
gameOverCtx->state++;
|
||||
}
|
||||
break;
|
||||
|
||||
case GAMEOVER_REVIVE_FADE_OUT:
|
||||
Environment_FadeOutGameOverLights(play);
|
||||
gGameOverTimer--;
|
||||
sGameOverTimer--;
|
||||
|
||||
if (gGameOverTimer == 0) {
|
||||
if (sGameOverTimer == 0) {
|
||||
gameOverCtx->state = GAMEOVER_INACTIVE;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
// For retail BSS ordering, the block number of sLensFlareUnused must be lower
|
||||
// than the extern variables declared in the header (e.g. gLightningStrike)
|
||||
// while the block number of sNGameOverLightNode must be higher.
|
||||
#pragma increment_block_number 80
|
||||
#pragma increment_block_number 78
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ LIGHTNING_BOLT_START,
|
||||
|
@ -215,7 +215,7 @@ s16 sSunDepthTestY;
|
|||
// These variables could be moved farther down in the file to reduce the amount
|
||||
// of block number padding here, but currently this causes BSS ordering issues
|
||||
// for debug.
|
||||
#pragma increment_block_number 230
|
||||
#pragma increment_block_number 227
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
LightInfo sNGameOverLightInfo;
|
||||
|
|
|
@ -1,4 +1,11 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "z_lib.h"
|
||||
#include "ichain.h"
|
||||
#include "regs.h"
|
||||
#include "macros.h"
|
||||
#include "sys_math.h"
|
||||
#include "rand.h"
|
||||
#include "sfx.h"
|
||||
|
||||
/**
|
||||
* memset: sets `len` bytes to `val` starting at address `dest`.
|
||||
|
@ -334,7 +341,7 @@ void (*sInitChainHandlers[])(u8* ptr, InitChainEntry* ichain) = {
|
|||
IChain_Apply_Vec3f, IChain_Apply_Vec3fdiv1000, IChain_Apply_Vec3s,
|
||||
};
|
||||
|
||||
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain) {
|
||||
void Actor_ProcessInitChain(struct Actor* actor, InitChainEntry* ichain) {
|
||||
do {
|
||||
sInitChainHandlers[ichain->type]((u8*)actor, ichain);
|
||||
} while ((ichain++)->cont);
|
||||
|
|
|
@ -3358,12 +3358,3 @@ void Message_SetTables(void) {
|
|||
sFraMessageEntryTablePtr = sFraMessageEntryTable;
|
||||
sStaffMessageEntryTablePtr = sStaffMessageEntryTable;
|
||||
}
|
||||
|
||||
#if OOT_DEBUG
|
||||
// Appears to be file padding
|
||||
UNK_TYPE D_80153D7C = 0x00000000;
|
||||
#endif
|
||||
|
||||
// This should be part of z_game_over.c, but cannot be moved there as the entire
|
||||
// late_rodata section of this file is in the way
|
||||
s16 gGameOverTimer = 0;
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "z64math.h"
|
||||
#include "fp_math.h"
|
||||
#include "z_lib.h"
|
||||
|
||||
/**
|
||||
* Calculates the distances between `a` and `b`
|
||||
|
|
|
@ -284,7 +284,7 @@ void Play_Init(GameState* thisx) {
|
|||
Effect_InitContext(this);
|
||||
EffectSs_InitInfo(this, 0x55);
|
||||
CollisionCheck_InitContext(this, &this->colChkCtx);
|
||||
AnimationContext_Reset(&this->animationCtx);
|
||||
AnimTaskQueue_Reset(&this->animTaskQueue);
|
||||
Cutscene_InitContext(this, &this->csCtx);
|
||||
|
||||
if (gSaveContext.nextCutsceneIndex != 0xFFEF) {
|
||||
|
@ -454,7 +454,7 @@ void Play_Init(GameState* thisx) {
|
|||
gSaveContext.seqId = this->sequenceCtx.seqId;
|
||||
gSaveContext.natureAmbienceId = this->sequenceCtx.natureAmbienceId;
|
||||
func_8002DF18(this, GET_PLAYER(this));
|
||||
AnimationContext_Update(this, &this->animationCtx);
|
||||
AnimTaskQueue_Update(this, &this->animTaskQueue);
|
||||
gSaveContext.respawnFlag = 0;
|
||||
|
||||
#if OOT_DEBUG
|
||||
|
@ -883,7 +883,7 @@ void Play_Update(PlayState* this) {
|
|||
isPaused = IS_PAUSED(&this->pauseCtx);
|
||||
|
||||
PLAY_LOG(3555);
|
||||
AnimationContext_Reset(&this->animationCtx);
|
||||
AnimTaskQueue_Reset(&this->animTaskQueue);
|
||||
|
||||
if (!OOT_DEBUG) {}
|
||||
|
||||
|
@ -1000,7 +1000,7 @@ void Play_Update(PlayState* this) {
|
|||
Interface_Update(this);
|
||||
|
||||
PLAY_LOG(3765);
|
||||
AnimationContext_Update(this, &this->animationCtx);
|
||||
AnimTaskQueue_Update(this, &this->animTaskQueue);
|
||||
|
||||
PLAY_LOG(3771);
|
||||
SfxSource_UpdateAll(this);
|
||||
|
|
|
@ -1125,7 +1125,8 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
|
|||
sCurBodyPartPos = &this->bodyPartsPos[0] - 1;
|
||||
|
||||
if (!LINK_IS_ADULT) {
|
||||
if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_0)) {
|
||||
if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) ||
|
||||
(this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_XZ)) {
|
||||
pos->x *= 0.64f;
|
||||
pos->z *= 0.64f;
|
||||
}
|
||||
|
|
|
@ -9,9 +9,6 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime);
|
|||
s32 SkelAnime_Once(SkelAnime* skelAnime);
|
||||
s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
|
||||
|
||||
static u32 sDisableAnimQueueFlags = 0;
|
||||
static u32 sAnimQueueFlags;
|
||||
|
||||
/**
|
||||
* Draw a limb of type `LodLimb`
|
||||
* Near or far display list is specified via `lod`
|
||||
|
@ -798,39 +795,64 @@ void SkelAnime_InterpFrameTable(s32 limbCount, Vec3s* dst, Vec3s* start, Vec3s*
|
|||
}
|
||||
}
|
||||
|
||||
static u32 sDisabledTransformTaskGroups = 0;
|
||||
static u32 sCurAnimTaskGroup;
|
||||
|
||||
/**
|
||||
* zeroes out the current request count
|
||||
* Clear the current task queue. The discarded tasks will then not be processed.
|
||||
*/
|
||||
void AnimationContext_Reset(AnimationContext* animationCtx) {
|
||||
animationCtx->animationCount = 0;
|
||||
void AnimTaskQueue_Reset(AnimTaskQueue* animTaskQueue) {
|
||||
animTaskQueue->count = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shifts the queue flag to the next queue
|
||||
* Changes `sCurAnimTaskGroup` to the next group number.
|
||||
*
|
||||
* Task groups allow for disabling "transformative" tasks for a defined group.
|
||||
* For more information see `AnimTaskQueue_DisableTransformTasksForGroup`.
|
||||
*
|
||||
* Note that `sCurAnimTaskGroup` is not a whole number that increments, it is handled at the bit-level.
|
||||
* Every time the group number changes, a single bit moves 1 position to the left. This is an implementation detail
|
||||
* that allows for `sDisabledTransformTaskGroups` to compare against a set of bit flags.
|
||||
*/
|
||||
void AnimationContext_SetNextQueue(PlayState* play) {
|
||||
sAnimQueueFlags <<= 1;
|
||||
void AnimTaskQueue_SetNextGroup(PlayState* play) {
|
||||
sCurAnimTaskGroup <<= 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disables the current animation queue. Only load and move actor requests will be processed for that queue.
|
||||
* Marks the current task group as disabled so that "transformative" tasks are skipped.
|
||||
* A transformative task is one that will alter the appearance of an animation.
|
||||
* These include Copy, Interp, CopyUsingMap, and CopyUsingMapInverted.
|
||||
*
|
||||
* LoadPlayerFrame and ActorMove, which don't alter the appearance of an existing animation,
|
||||
* will always run even if a group has its transformative tasks disabled.
|
||||
*/
|
||||
void AnimationContext_DisableQueue(PlayState* play) {
|
||||
sDisableAnimQueueFlags |= sAnimQueueFlags;
|
||||
void AnimTaskQueue_DisableTransformTasksForGroup(PlayState* play) {
|
||||
sDisabledTransformTaskGroups |= sCurAnimTaskGroup;
|
||||
}
|
||||
|
||||
AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, AnimationType type) {
|
||||
AnimationEntry* entry;
|
||||
s16 index = animationCtx->animationCount;
|
||||
/**
|
||||
* Creates a new task and adds it to the queue, if there is room for it.
|
||||
*
|
||||
* The `type` value for the task gets set here, but all other
|
||||
* initialization must be handled by the caller.
|
||||
*
|
||||
* @return a pointer to the task, or NULL if it could not be added
|
||||
*/
|
||||
AnimTask* AnimTaskQueue_NewTask(AnimTaskQueue* animTaskQueue, s32 type) {
|
||||
AnimTask* task;
|
||||
s16 taskNumber = animTaskQueue->count;
|
||||
|
||||
if (index >= ANIMATION_ENTRY_MAX) {
|
||||
if (taskNumber >= ANIM_TASK_QUEUE_MAX) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
animationCtx->animationCount = index + 1;
|
||||
entry = &animationCtx->entries[index];
|
||||
entry->type = type;
|
||||
return entry;
|
||||
animTaskQueue->count = taskNumber + 1;
|
||||
|
||||
task = &animTaskQueue->tasks[taskNumber];
|
||||
task->type = type;
|
||||
|
||||
return task;
|
||||
}
|
||||
|
||||
#define LINK_ANIMATION_OFFSET(addr, offset) \
|
||||
|
@ -838,205 +860,230 @@ AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, Animat
|
|||
(offset))
|
||||
|
||||
/**
|
||||
* Requests loading frame data from the Link animation into frameTable
|
||||
* Creates a task which will load a single frame of animation data from the link_animetion file.
|
||||
* The asynchronous DMA request to load the data is made as soon as the task is created.
|
||||
* When the task is processed later in the AnimTaskQueue, it will wait for the DMA to finish.
|
||||
*/
|
||||
void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount,
|
||||
Vec3s* frameTable) {
|
||||
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_LOADFRAME);
|
||||
void AnimTaskQueue_AddLoadPlayerFrame(PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount,
|
||||
Vec3s* frameTable) {
|
||||
AnimTask* task = AnimTaskQueue_NewTask(&play->animTaskQueue, ANIMTASK_LOAD_PLAYER_FRAME);
|
||||
|
||||
if (entry != NULL) {
|
||||
if (task != NULL) {
|
||||
LinkAnimationHeader* linkAnimHeader = SEGMENTED_TO_VIRTUAL(animation);
|
||||
s32 pad;
|
||||
|
||||
osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1);
|
||||
DMA_REQUEST_ASYNC(&entry->data.load.req, frameTable,
|
||||
osCreateMesgQueue(&task->data.loadPlayerFrame.msgQueue, &task->data.loadPlayerFrame.msg, 1);
|
||||
DMA_REQUEST_ASYNC(&task->data.loadPlayerFrame.req, frameTable,
|
||||
LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)),
|
||||
sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, "../z_skelanime.c", 2004);
|
||||
sizeof(Vec3s) * limbCount + 2, 0, &task->data.loadPlayerFrame.msgQueue, NULL,
|
||||
"../z_skelanime.c", 2004);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests copying all vectors from src frame table into dst frame table
|
||||
* Creates a task which will copy all vectors from the `src` frame table to the `dest` frame table.
|
||||
*
|
||||
* Note: This task is "transformative", meaning it will alter the appearance of an animation.
|
||||
* If this task's group is included in `sDisabledTransformTaskGroups`, this task will be skipped for that frame.
|
||||
*/
|
||||
void AnimationContext_SetCopyAll(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src) {
|
||||
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_COPYALL);
|
||||
void AnimTaskQueue_AddCopy(PlayState* play, s32 vecCount, Vec3s* dest, Vec3s* src) {
|
||||
AnimTask* task = AnimTaskQueue_NewTask(&play->animTaskQueue, ANIMTASK_COPY);
|
||||
|
||||
if (entry != NULL) {
|
||||
entry->data.copy.queueFlag = sAnimQueueFlags;
|
||||
entry->data.copy.vecCount = vecCount;
|
||||
entry->data.copy.dst = dst;
|
||||
entry->data.copy.src = src;
|
||||
if (task != NULL) {
|
||||
task->data.copy.group = sCurAnimTaskGroup;
|
||||
task->data.copy.vecCount = vecCount;
|
||||
task->data.copy.dest = dest;
|
||||
task->data.copy.src = src;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests interpolating between base and mod frame tables with the given weight, placing the result in base
|
||||
* Creates a task which will interpolate between the `base` and `mod` frame tables.
|
||||
* The result of the interpolation will be placed in the original `base` table.
|
||||
*
|
||||
* Note: This task is "transformative", meaning it will alter the appearance of an animation.
|
||||
* If this task's group is included in `sDisabledTransformTaskGroups`, this task will be skipped for that frame.
|
||||
*/
|
||||
void AnimationContext_SetInterp(PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight) {
|
||||
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_INTERP);
|
||||
void AnimTaskQueue_AddInterp(PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight) {
|
||||
AnimTask* task = AnimTaskQueue_NewTask(&play->animTaskQueue, ANIMTASK_INTERP);
|
||||
|
||||
if (entry != NULL) {
|
||||
entry->data.interp.queueFlag = sAnimQueueFlags;
|
||||
entry->data.interp.vecCount = vecCount;
|
||||
entry->data.interp.base = base;
|
||||
entry->data.interp.mod = mod;
|
||||
entry->data.interp.weight = weight;
|
||||
if (task != NULL) {
|
||||
task->data.interp.group = sCurAnimTaskGroup;
|
||||
task->data.interp.vecCount = vecCount;
|
||||
task->data.interp.base = base;
|
||||
task->data.interp.mod = mod;
|
||||
task->data.interp.weight = weight;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests copying vectors from src frame table to dst frame table whose copy flag is true
|
||||
* Creates a task which will copy specified vectors from the `src` frame table to the `dest` frame table.
|
||||
* Exactly which vectors will be copied is specified by the `limbCopyMap`.
|
||||
*
|
||||
* The copy map is an array of true/false flags that specify which limbs should have their data copied.
|
||||
* Each index of the map corresponds to a limb number in the skeleton.
|
||||
* Every limb that has `true` listed will have its data copied.
|
||||
*
|
||||
* Note: This task is "transformative", meaning it will alter the appearance of an animation.
|
||||
* If this task's group is included in `sDisabledTransformTaskGroups`, this task will be skipped for that frame.
|
||||
*/
|
||||
void AnimationContext_SetCopyTrue(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag) {
|
||||
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_COPYTRUE);
|
||||
void AnimTaskQueue_AddCopyUsingMap(PlayState* play, s32 vecCount, Vec3s* dest, Vec3s* src, u8* limbCopyMap) {
|
||||
AnimTask* task = AnimTaskQueue_NewTask(&play->animTaskQueue, ANIMTASK_COPY_USING_MAP);
|
||||
|
||||
if (entry != NULL) {
|
||||
entry->data.copy1.queueFlag = sAnimQueueFlags;
|
||||
entry->data.copy1.vecCount = vecCount;
|
||||
entry->data.copy1.dst = dst;
|
||||
entry->data.copy1.src = src;
|
||||
entry->data.copy1.copyFlag = copyFlag;
|
||||
if (task != NULL) {
|
||||
task->data.copyUsingMap.group = sCurAnimTaskGroup;
|
||||
task->data.copyUsingMap.vecCount = vecCount;
|
||||
task->data.copyUsingMap.dest = dest;
|
||||
task->data.copyUsingMap.src = src;
|
||||
task->data.copyUsingMap.limbCopyMap = limbCopyMap;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests copying vectors from src frame table to dst frame table whose copy flag is false
|
||||
* Identical to `AnimTaskQueue_AddCopyUsingMap`, except the meaning of the flags in the `limbCopyMap` are inverted.
|
||||
* Any entry that specifies `false` will be copied, and any entry that specifies `true` will not.
|
||||
*
|
||||
* Note: This task is "transformative", meaning it will alter the appearance of an animation.
|
||||
* If this task's group is included in `sDisabledTransformTaskGroups`, this task will be skipped for that frame.
|
||||
*/
|
||||
void AnimationContext_SetCopyFalse(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag) {
|
||||
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_COPYFALSE);
|
||||
void AnimTaskQueue_AddCopyUsingMapInverted(PlayState* play, s32 vecCount, Vec3s* dest, Vec3s* src, u8* limbCopyMap) {
|
||||
AnimTask* task = AnimTaskQueue_NewTask(&play->animTaskQueue, ANIMTASK_COPY_USING_MAP_INVERTED);
|
||||
|
||||
if (entry != NULL) {
|
||||
entry->data.copy0.queueFlag = sAnimQueueFlags;
|
||||
entry->data.copy0.vecCount = vecCount;
|
||||
entry->data.copy0.dst = dst;
|
||||
entry->data.copy0.src = src;
|
||||
entry->data.copy0.copyFlag = copyFlag;
|
||||
if (task != NULL) {
|
||||
task->data.copyUsingMapInverted.group = sCurAnimTaskGroup;
|
||||
task->data.copyUsingMapInverted.vecCount = vecCount;
|
||||
task->data.copyUsingMapInverted.dest = dest;
|
||||
task->data.copyUsingMapInverted.src = src;
|
||||
task->data.copyUsingMapInverted.limbCopyMap = limbCopyMap;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests moving an actor according to the translation of its root limb
|
||||
* Creates a task which will move an actor according to the translation of its root limb for the current frame.
|
||||
*/
|
||||
void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 moveDiffScaleY) {
|
||||
AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMENTRY_MOVEACTOR);
|
||||
void AnimTaskQueue_AddActorMove(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 moveDiffScaleY) {
|
||||
AnimTask* task = AnimTaskQueue_NewTask(&play->animTaskQueue, ANIMTASK_ACTOR_MOVE);
|
||||
|
||||
if (entry != NULL) {
|
||||
entry->data.move.actor = actor;
|
||||
entry->data.move.skelAnime = skelAnime;
|
||||
entry->data.move.diffScaleY = moveDiffScaleY;
|
||||
if (task != NULL) {
|
||||
task->data.actorMove.actor = actor;
|
||||
task->data.actorMove.skelAnime = skelAnime;
|
||||
task->data.actorMove.diffScaleY = moveDiffScaleY;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives the request for Link's animation frame data
|
||||
* Wait for the DMA request submitted by `AnimTaskQueue_AddLoadPlayerFrame` to complete.
|
||||
*/
|
||||
void AnimationContext_LoadFrame(PlayState* play, AnimationEntryData* data) {
|
||||
AnimEntryLoadFrame* entry = &data->load;
|
||||
void AnimTask_LoadPlayerFrame(PlayState* play, AnimTaskData* data) {
|
||||
AnimTaskLoadPlayerFrame* task = &data->loadPlayerFrame;
|
||||
|
||||
osRecvMesg(&entry->msgQueue, NULL, OS_MESG_BLOCK);
|
||||
osRecvMesg(&task->msgQueue, NULL, OS_MESG_BLOCK);
|
||||
}
|
||||
|
||||
/**
|
||||
* If the entry's queue is enabled, copies all vectors from src frame table to dst frame table
|
||||
* Copy all data from the `src` frame table to the `dest` table.
|
||||
*/
|
||||
void AnimationContext_CopyAll(PlayState* play, AnimationEntryData* data) {
|
||||
AnimEntryCopyAll* entry = &data->copy;
|
||||
void AnimTask_Copy(PlayState* play, AnimTaskData* data) {
|
||||
AnimTaskCopy* task = &data->copy;
|
||||
|
||||
if (!(entry->queueFlag & sDisableAnimQueueFlags)) {
|
||||
Vec3s* dst = entry->dst;
|
||||
Vec3s* src = entry->src;
|
||||
if (!(task->group & sDisabledTransformTaskGroups)) {
|
||||
Vec3s* dest = task->dest;
|
||||
Vec3s* src = task->src;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < entry->vecCount; i++) {
|
||||
*dst++ = *src++;
|
||||
for (i = 0; i < task->vecCount; i++) {
|
||||
*dest++ = *src++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If the entry's queue is enabled, interpolates between the base and mod frame tables, placing the result in base
|
||||
* Interpolate between the `base` and `mod` frame tables.
|
||||
*/
|
||||
void AnimationContext_Interp(PlayState* play, AnimationEntryData* data) {
|
||||
AnimEntryInterp* entry = &data->interp;
|
||||
void AnimTask_Interp(PlayState* play, AnimTaskData* data) {
|
||||
AnimTaskInterp* task = &data->interp;
|
||||
|
||||
if (!(entry->queueFlag & sDisableAnimQueueFlags)) {
|
||||
SkelAnime_InterpFrameTable(entry->vecCount, entry->base, entry->base, entry->mod, entry->weight);
|
||||
if (!(task->group & sDisabledTransformTaskGroups)) {
|
||||
SkelAnime_InterpFrameTable(task->vecCount, task->base, task->base, task->mod, task->weight);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If the entry's queue is enabled, copies all vectors from src frame table to dst frame table whose copy flag is true
|
||||
* Copy all data from the `src` frame table to the `dest` table according to the copy map.
|
||||
*/
|
||||
void AnimationContext_CopyTrue(PlayState* play, AnimationEntryData* data) {
|
||||
AnimEntryCopyTrue* entry = &data->copy1;
|
||||
void AnimTask_CopyUsingMap(PlayState* play, AnimTaskData* data) {
|
||||
AnimTaskCopyUsingMap* task = &data->copyUsingMap;
|
||||
|
||||
if (!(entry->queueFlag & sDisableAnimQueueFlags)) {
|
||||
Vec3s* dst = entry->dst;
|
||||
Vec3s* src = entry->src;
|
||||
u8* copyFlag = entry->copyFlag;
|
||||
if (!(task->group & sDisabledTransformTaskGroups)) {
|
||||
Vec3s* dest = task->dest;
|
||||
Vec3s* src = task->src;
|
||||
u8* limbCopyMap = task->limbCopyMap;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < entry->vecCount; i++, dst++, src++) {
|
||||
if (*copyFlag++) {
|
||||
*dst = *src;
|
||||
for (i = 0; i < task->vecCount; i++, dest++, src++) {
|
||||
if (*limbCopyMap++) {
|
||||
*dest = *src;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If the entry's queue is enabled, copies all vectors from src frame table to dst frame table whose copy flag is false
|
||||
* Copy all data from the `src` frame table to the `dest` table according to the inverted copy map.
|
||||
*/
|
||||
void AnimationContext_CopyFalse(PlayState* play, AnimationEntryData* data) {
|
||||
AnimEntryCopyFalse* entry = &data->copy0;
|
||||
void AnimTask_CopyUsingMapInverted(PlayState* play, AnimTaskData* data) {
|
||||
AnimTaskCopyUsingMapInverted* task = &data->copyUsingMapInverted;
|
||||
|
||||
if (!(entry->queueFlag & sDisableAnimQueueFlags)) {
|
||||
Vec3s* dst = entry->dst;
|
||||
Vec3s* src = entry->src;
|
||||
u8* copyFlag = entry->copyFlag;
|
||||
if (!(task->group & sDisabledTransformTaskGroups)) {
|
||||
Vec3s* dest = task->dest;
|
||||
Vec3s* src = task->src;
|
||||
u8* limbCopyMap = task->limbCopyMap;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < entry->vecCount; i++, dst++, src++) {
|
||||
if (!(*copyFlag++)) {
|
||||
*dst = *src;
|
||||
for (i = 0; i < task->vecCount; i++, dest++, src++) {
|
||||
if (!(*limbCopyMap++)) {
|
||||
*dest = *src;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves an actor according to the translation of its root limb
|
||||
* Move an actor according to the translation of its root limb for the current animation frame.
|
||||
*/
|
||||
void AnimationContext_MoveActor(PlayState* play, AnimationEntryData* data) {
|
||||
AnimEntryMoveActor* entry = &data->move;
|
||||
Actor* actor = entry->actor;
|
||||
void AnimTask_ActorMove(PlayState* play, AnimTaskData* data) {
|
||||
AnimTaskActorMove* task = &data->actorMove;
|
||||
Actor* actor = task->actor;
|
||||
Vec3f diff;
|
||||
|
||||
SkelAnime_UpdateTranslation(entry->skelAnime, &diff, actor->shape.rot.y);
|
||||
SkelAnime_UpdateTranslation(task->skelAnime, &diff, actor->shape.rot.y);
|
||||
|
||||
actor->world.pos.x += diff.x * actor->scale.x;
|
||||
actor->world.pos.y += diff.y * actor->scale.y * entry->diffScaleY;
|
||||
actor->world.pos.y += diff.y * actor->scale.y * task->diffScaleY;
|
||||
actor->world.pos.z += diff.z * actor->scale.z;
|
||||
}
|
||||
|
||||
typedef void (*AnimationEntryCallback)(struct PlayState* play, AnimationEntryData* data);
|
||||
typedef void (*AnimTaskFunc)(struct PlayState* play, AnimTaskData* data);
|
||||
|
||||
/**
|
||||
* Performs all requests in the animation queue, then resets the queue flags.
|
||||
* Update the AnimTaskQueue, processing all tasks in order.
|
||||
* Variables related to anim task groups are then reset for the next frame.
|
||||
*/
|
||||
void AnimationContext_Update(PlayState* play, AnimationContext* animationCtx) {
|
||||
static AnimationEntryCallback animFuncs[] = {
|
||||
AnimationContext_LoadFrame, AnimationContext_CopyAll, AnimationContext_Interp,
|
||||
AnimationContext_CopyTrue, AnimationContext_CopyFalse, AnimationContext_MoveActor,
|
||||
void AnimTaskQueue_Update(PlayState* play, AnimTaskQueue* animTaskQueue) {
|
||||
static AnimTaskFunc animTaskFuncs[] = {
|
||||
AnimTask_LoadPlayerFrame, AnimTask_Copy, AnimTask_Interp, AnimTask_CopyUsingMap,
|
||||
AnimTask_CopyUsingMapInverted, AnimTask_ActorMove,
|
||||
};
|
||||
AnimationEntry* entry = animationCtx->entries;
|
||||
AnimTask* task = animTaskQueue->tasks;
|
||||
|
||||
for (; animationCtx->animationCount != 0; animationCtx->animationCount--) {
|
||||
animFuncs[entry->type](play, &entry->data);
|
||||
entry++;
|
||||
while (animTaskQueue->count != 0) {
|
||||
animTaskFuncs[task->type](play, &task->data);
|
||||
task++;
|
||||
animTaskQueue->count--;
|
||||
}
|
||||
|
||||
sAnimQueueFlags = 1;
|
||||
sDisableAnimQueueFlags = 0;
|
||||
sCurAnimTaskGroup = 1 << 0;
|
||||
sDisabledTransformTaskGroups = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1125,8 +1172,8 @@ s32 LinkAnimation_Morph(PlayState* play, SkelAnime* skelAnime) {
|
|||
LinkAnimation_SetUpdateFunction(skelAnime);
|
||||
}
|
||||
|
||||
AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable,
|
||||
1.0f - (skelAnime->morphWeight / prevMorphWeight));
|
||||
AnimTaskQueue_AddInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable,
|
||||
1.0f - (skelAnime->morphWeight / prevMorphWeight));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1135,8 +1182,8 @@ s32 LinkAnimation_Morph(PlayState* play, SkelAnime* skelAnime) {
|
|||
* jointTable and morphTable
|
||||
*/
|
||||
void LinkAnimation_AnimateFrame(PlayState* play, SkelAnime* skelAnime) {
|
||||
AnimationContext_SetLoadFrame(play, skelAnime->animation, skelAnime->curFrame, skelAnime->limbCount,
|
||||
skelAnime->jointTable);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, skelAnime->animation, skelAnime->curFrame, skelAnime->limbCount,
|
||||
skelAnime->jointTable);
|
||||
if (skelAnime->morphWeight != 0) {
|
||||
f32 updateRate = R_UPDATE_RATE * 0.5f;
|
||||
|
||||
|
@ -1144,8 +1191,8 @@ void LinkAnimation_AnimateFrame(PlayState* play, SkelAnime* skelAnime) {
|
|||
if (skelAnime->morphWeight <= 0.0f) {
|
||||
skelAnime->morphWeight = 0.0f;
|
||||
} else {
|
||||
AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable,
|
||||
skelAnime->morphWeight);
|
||||
AnimTaskQueue_AddInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable,
|
||||
skelAnime->morphWeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1212,14 +1259,14 @@ void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHe
|
|||
morphFrames = -morphFrames;
|
||||
} else {
|
||||
skelAnime->update.link = LinkAnimation_Morph;
|
||||
AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount,
|
||||
skelAnime->morphTable);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation, (s32)startFrame, skelAnime->limbCount,
|
||||
skelAnime->morphTable);
|
||||
}
|
||||
skelAnime->morphWeight = 1.0f;
|
||||
skelAnime->morphRate = 1.0f / morphFrames;
|
||||
} else {
|
||||
LinkAnimation_SetUpdateFunction(skelAnime);
|
||||
AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount, skelAnime->jointTable);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation, (s32)startFrame, skelAnime->limbCount, skelAnime->jointTable);
|
||||
skelAnime->morphWeight = 0.0f;
|
||||
}
|
||||
|
||||
|
@ -1270,7 +1317,7 @@ void LinkAnimation_PlayLoopSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkA
|
|||
* Requests copying jointTable to morphTable
|
||||
*/
|
||||
void LinkAnimation_CopyJointToMorph(PlayState* play, SkelAnime* skelAnime) {
|
||||
AnimationContext_SetCopyAll(play, skelAnime->limbCount, skelAnime->morphTable, skelAnime->jointTable);
|
||||
AnimTaskQueue_AddCopy(play, skelAnime->limbCount, skelAnime->morphTable, skelAnime->jointTable);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1278,28 +1325,28 @@ void LinkAnimation_CopyJointToMorph(PlayState* play, SkelAnime* skelAnime) {
|
|||
* unused
|
||||
*/
|
||||
void LinkAnimation_CopyMorphToJoint(PlayState* play, SkelAnime* skelAnime) {
|
||||
AnimationContext_SetCopyAll(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable);
|
||||
AnimTaskQueue_AddCopy(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests loading frame data from the Link animation into morphTable
|
||||
*/
|
||||
void LinkAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) {
|
||||
AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->morphTable);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->morphTable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests loading frame data from the Link animation into jointTable
|
||||
*/
|
||||
void LinkAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) {
|
||||
AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->jointTable);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->jointTable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests interpolating between jointTable and morphTable, placing the result in jointTable
|
||||
*/
|
||||
void LinkAnimation_InterpJointMorph(PlayState* play, SkelAnime* skelAnime, f32 weight) {
|
||||
AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable, weight);
|
||||
AnimTaskQueue_AddInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable, weight);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1309,12 +1356,12 @@ void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnima
|
|||
LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, Vec3s* blendTable) {
|
||||
Vec3s* alignedBlendTable;
|
||||
|
||||
AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->jointTable);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->jointTable);
|
||||
|
||||
alignedBlendTable = (Vec3s*)ALIGN16((uintptr_t)blendTable);
|
||||
|
||||
AnimationContext_SetLoadFrame(play, animation2, (s32)frame2, skelAnime->limbCount, alignedBlendTable);
|
||||
AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->jointTable, alignedBlendTable, blendWeight);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation2, (s32)frame2, skelAnime->limbCount, alignedBlendTable);
|
||||
AnimTaskQueue_AddInterp(play, skelAnime->limbCount, skelAnime->jointTable, alignedBlendTable, blendWeight);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1324,12 +1371,12 @@ void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnima
|
|||
LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, Vec3s* blendTable) {
|
||||
Vec3s* alignedBlendTable;
|
||||
|
||||
AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->morphTable);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->morphTable);
|
||||
|
||||
alignedBlendTable = (Vec3s*)ALIGN16((uintptr_t)blendTable);
|
||||
|
||||
AnimationContext_SetLoadFrame(play, animation2, (s32)frame2, skelAnime->limbCount, alignedBlendTable);
|
||||
AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->morphTable, alignedBlendTable, blendWeight);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, animation2, (s32)frame2, skelAnime->limbCount, alignedBlendTable);
|
||||
AnimTaskQueue_AddInterp(play, skelAnime->limbCount, skelAnime->morphTable, alignedBlendTable, blendWeight);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1791,6 +1838,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
|
|||
f32 sin;
|
||||
f32 cos;
|
||||
|
||||
// If `ANIM_FLAG_UPDATE_XZ` behaved as expected, it would also be checked here
|
||||
if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) {
|
||||
diff->x = diff->z = 0.0f;
|
||||
} else {
|
||||
|
@ -1800,6 +1848,7 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
|
|||
cos = Math_CosS(angle);
|
||||
diff->x = x * cos + z * sin;
|
||||
diff->z = z * cos - x * sin;
|
||||
|
||||
x = skelAnime->prevTransl.x;
|
||||
z = skelAnime->prevTransl.z;
|
||||
sin = Math_SinS(skelAnime->prevRot);
|
||||
|
@ -1809,22 +1858,27 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
|
|||
}
|
||||
|
||||
skelAnime->prevRot = angle;
|
||||
|
||||
skelAnime->prevTransl.x = skelAnime->jointTable[0].x;
|
||||
skelAnime->jointTable[0].x = skelAnime->baseTransl.x;
|
||||
|
||||
skelAnime->prevTransl.z = skelAnime->jointTable[0].z;
|
||||
skelAnime->jointTable[0].z = skelAnime->baseTransl.z;
|
||||
|
||||
if (skelAnime->moveFlags & ANIM_FLAG_UPDATE_Y) {
|
||||
if (skelAnime->moveFlags & ANIM_FLAG_NO_MOVE) {
|
||||
diff->y = 0.0f;
|
||||
} else {
|
||||
diff->y = skelAnime->jointTable[0].y - skelAnime->prevTransl.y;
|
||||
}
|
||||
|
||||
skelAnime->prevTransl.y = skelAnime->jointTable[0].y;
|
||||
skelAnime->jointTable[0].y = skelAnime->baseTransl.y;
|
||||
} else {
|
||||
diff->y = 0.0f;
|
||||
skelAnime->prevTransl.y = skelAnime->jointTable[0].y;
|
||||
}
|
||||
|
||||
skelAnime->moveFlags &= ~ANIM_FLAG_NO_MOVE;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
/**
|
||||
* @param angle binang
|
||||
|
|
|
@ -89,7 +89,7 @@ void func_8087DB24(BgHakaMegane* this, PlayState* play) {
|
|||
this->dyna.actor.objectSlot = this->requiredObjectSlot;
|
||||
this->dyna.actor.draw = BgHakaMegane_Draw;
|
||||
Actor_SetObjectDependency(play, &this->dyna.actor);
|
||||
if (play->roomCtx.curRoom.lensMode != LENS_MODE_HIDE_ACTORS) {
|
||||
if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) {
|
||||
CollisionHeader* colHeader;
|
||||
CollisionHeader* collision;
|
||||
|
||||
|
|
|
@ -176,20 +176,20 @@ void DemoEc_UpdateBgFlags(DemoEc* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_8096D594(DemoEc* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_8096D5D4(DemoEc* this, PlayState* play) {
|
||||
this->skelAnime.baseTransl = this->skelAnime.jointTable[0];
|
||||
this->skelAnime.prevTransl = this->skelAnime.jointTable[0];
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_8096D64C(DemoEc* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void DemoEc_UpdateEyes(DemoEc* this) {
|
||||
|
|
|
@ -54,12 +54,12 @@ s32 DemoIk_CheckForCue(PlayState* play, u16 cueId, s32 cueChannel) {
|
|||
}
|
||||
|
||||
void DemoIk_SetMove(DemoIk* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void DemoIk_EndMove(DemoIk* this) {
|
||||
this->skelAnime.moveFlags &= ~ANIM_FLAG_0;
|
||||
this->skelAnime.moveFlags &= ~ANIM_FLAG_UPDATE_XZ;
|
||||
}
|
||||
|
||||
f32 DemoIk_GetCurFrame(DemoIk* this) {
|
||||
|
|
|
@ -337,8 +337,8 @@ void func_80A795C8(EnIn* this, PlayState* play) {
|
|||
|
||||
void func_80A79690(SkelAnime* skelAnime, EnIn* this, PlayState* play) {
|
||||
if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
|
||||
skelAnime->moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, skelAnime, 1.0f);
|
||||
skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -756,8 +756,8 @@ void EnNb_InitDemo6KInConfrontation(EnNb* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80AB2688(EnNb* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_80AB26C8(EnNb* this) {
|
||||
|
|
|
@ -391,17 +391,17 @@ s32 EnRu1_UpdateSkelAnime(EnRu1* this) {
|
|||
}
|
||||
|
||||
void func_80AEB364(EnRu1* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_80AEB3A4(EnRu1* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0;
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
|
||||
func_80AEB364(this, play);
|
||||
}
|
||||
|
||||
void func_80AEB3CC(EnRu1* this) {
|
||||
this->skelAnime.moveFlags &= ~ANIM_FLAG_0;
|
||||
this->skelAnime.moveFlags &= ~ANIM_FLAG_UPDATE_XZ;
|
||||
}
|
||||
|
||||
void func_80AEB3DC(EnRu1* this, PlayState* play) {
|
||||
|
@ -462,8 +462,8 @@ void func_80AEB6E0(EnRu1* this, PlayState* play) {
|
|||
SkelAnime* skelAnime = &this->skelAnime;
|
||||
|
||||
if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
|
||||
skelAnime->moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, skelAnime, 1.0f);
|
||||
skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -473,13 +473,13 @@ void func_80AEB738(EnRu1* this, PlayState* play) {
|
|||
skelAnime->baseTransl = skelAnime->jointTable[0];
|
||||
skelAnime->prevTransl = skelAnime->jointTable[0];
|
||||
if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
|
||||
skelAnime->moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, skelAnime, 1.0f);
|
||||
skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AEB7D0(EnRu1* this) {
|
||||
this->skelAnime.moveFlags &= ~(ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y);
|
||||
this->skelAnime.moveFlags &= ~(ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y);
|
||||
}
|
||||
|
||||
f32 func_80AEB7E0(CsCmdActorCue* cue, PlayState* play) {
|
||||
|
|
|
@ -61,7 +61,7 @@ void func_80862FA8(EnTest* this, PlayState* play);
|
|||
|
||||
s32 EnTest_ReactToProjectile(PlayState* play, EnTest* this);
|
||||
|
||||
static u8 sJointCopyFlags[] = {
|
||||
static u8 sUpperBodyLimbCopyMap[] = {
|
||||
false, // STALFOS_LIMB_NONE
|
||||
false, // STALFOS_LIMB_ROOT
|
||||
false, // STALFOS_LIMB_UPPERBODY_ROOT
|
||||
|
@ -1742,15 +1742,15 @@ void EnTest_Update(Actor* thisx, PlayState* play) {
|
|||
case 1:
|
||||
Animation_Change(&this->upperSkelanime, &gStalfosBlockWithShieldAnim, 2.0f, 0.0f,
|
||||
Animation_GetLastFrame(&gStalfosBlockWithShieldAnim), 2, 2.0f);
|
||||
AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelanime.jointTable, sJointCopyFlags);
|
||||
AnimTaskQueue_AddCopyUsingMap(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelanime.jointTable, sUpperBodyLimbCopyMap);
|
||||
this->unk_7DE++;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
SkelAnime_Update(&this->upperSkelanime);
|
||||
SkelAnime_CopyFrameTableTrue(&this->skelAnime, this->skelAnime.jointTable,
|
||||
this->upperSkelanime.jointTable, sJointCopyFlags);
|
||||
this->upperSkelanime.jointTable, sUpperBodyLimbCopyMap);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
|
@ -1769,7 +1769,7 @@ void EnTest_Update(Actor* thisx, PlayState* play) {
|
|||
this->upperSkelanime.jointTable, this->skelAnime.jointTable,
|
||||
1.0f - (this->upperSkelanime.morphWeight / oldWeight));
|
||||
SkelAnime_CopyFrameTableTrue(&this->skelAnime, this->skelAnime.jointTable,
|
||||
this->upperSkelanime.jointTable, sJointCopyFlags);
|
||||
this->upperSkelanime.jointTable, sUpperBodyLimbCopyMap);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -254,25 +254,25 @@ void func_80B3C8CC(EnXc* this, PlayState* play) {
|
|||
SkelAnime* skelAnime = &this->skelAnime;
|
||||
|
||||
if (skelAnime->jointTable[0].y >= skelAnime->baseTransl.y) {
|
||||
skelAnime->moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, skelAnime, 1.0f);
|
||||
skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80B3C924(EnXc* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_80B3C964(EnXc* this, PlayState* play) {
|
||||
this->skelAnime.baseTransl = this->skelAnime.jointTable[0];
|
||||
this->skelAnime.prevTransl = this->skelAnime.jointTable[0];
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_80B3C9DC(EnXc* this) {
|
||||
this->skelAnime.moveFlags &= ~(ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y);
|
||||
this->skelAnime.moveFlags &= ~(ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y);
|
||||
}
|
||||
|
||||
void func_80B3C9EC(EnXc* this) {
|
||||
|
|
|
@ -345,8 +345,8 @@ void func_80B4B834(CsCmdActorCue* cue, Vec3f* dest) {
|
|||
}
|
||||
|
||||
void func_80B4B874(EnZl1* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_80B4B8B4(EnZl1* this, PlayState* play) {
|
||||
|
|
|
@ -298,8 +298,8 @@ void EnZl4_UpdateFace(EnZl4* this) {
|
|||
}
|
||||
|
||||
void EnZl4_SetMove(EnZl4* this, PlayState* play) {
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_0;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ;
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
|
||||
}
|
||||
|
||||
void func_80B5BB78(EnZl4* this, PlayState* play) {
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "terminal.h"
|
||||
|
||||
// For retail BSS ordering, the block number of sStreamSfxProjectedPos must be 0.
|
||||
#pragma increment_block_number 198
|
||||
#pragma increment_block_number 190
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -1989,7 +1989,7 @@ void Player_AnimReplaceApplyFlags(PlayState* play, Player* this, s32 flags) {
|
|||
|
||||
this->skelAnime.moveFlags = flags & 0xFF;
|
||||
Player_ZeroSpeedXZ(this);
|
||||
AnimationContext_DisableQueue(play);
|
||||
AnimTaskQueue_DisableTransformTasksForGroup(play);
|
||||
}
|
||||
|
||||
void Player_AnimReplacePlayOnceSetSpeed(PlayState* play, Player* this, LinkAnimationHeader* anim, s32 flags,
|
||||
|
@ -3071,8 +3071,8 @@ s32 func_808358F0(Player* this, PlayState* play) {
|
|||
|
||||
if ((func_808334E4(this) == animSeg) || (func_80833528(this) == animSeg) || (func_808335B0(this) == animSeg) ||
|
||||
(func_808335F4(this) == animSeg)) {
|
||||
AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->upperSkelAnime.jointTable,
|
||||
this->skelAnime.jointTable);
|
||||
AnimTaskQueue_AddCopy(play, this->skelAnime.limbCount, this->upperSkelAnime.jointTable,
|
||||
this->skelAnime.jointTable);
|
||||
} else {
|
||||
LinkAnimation_Update(play, &this->upperSkelAnime);
|
||||
}
|
||||
|
@ -3399,8 +3399,8 @@ s32 Player_UpdateUpperBody(Player* this, PlayState* play) {
|
|||
this->stateFlags3 |= PLAYER_STATE3_7;
|
||||
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_hook_fly_start);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE |
|
||||
ANIM_FLAG_PLAYER_7);
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
func_80832224(this);
|
||||
this->yaw = this->actor.shape.rot.y;
|
||||
this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND;
|
||||
|
@ -3425,22 +3425,22 @@ s32 Player_UpdateUpperBody(Player* this, PlayState* play) {
|
|||
// The functionality contained within this block of code is never used in practice
|
||||
// because `upperAnimInterpWeight` is always 0.
|
||||
if ((func_80833350(this) == 0) || (this->speedXZ != 0.0f)) {
|
||||
AnimationContext_SetCopyFalse(play, this->skelAnime.limbCount, this->upperSkelAnime.jointTable,
|
||||
this->skelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
AnimTaskQueue_AddCopyUsingMapInverted(play, this->skelAnime.limbCount, this->upperSkelAnime.jointTable,
|
||||
this->skelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
}
|
||||
Math_StepToF(&this->upperAnimInterpWeight, 0.0f, 0.25f);
|
||||
AnimationContext_SetInterp(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable, 1.0f - this->upperAnimInterpWeight);
|
||||
AnimTaskQueue_AddInterp(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable, 1.0f - this->upperAnimInterpWeight);
|
||||
} else if ((func_80833350(this) == 0) || (this->speedXZ != 0.0f)) {
|
||||
// Only copy the upper body animation to the upper body limbs in the main skeleton.
|
||||
// Doing so allows the main skeleton to play its own animation for the lower body limbs.
|
||||
AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
AnimTaskQueue_AddCopyUsingMap(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
} else {
|
||||
// Copy all of the upper body animation into the whole main skeleton.
|
||||
// The upper body has full control of all limbs.
|
||||
AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable);
|
||||
AnimTaskQueue_AddCopy(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -4144,7 +4144,8 @@ void func_80837948(PlayState* play, Player* this, s32 arg2) {
|
|||
|
||||
Player_AnimPlayOnceAdjusted(play, this, D_80854190[arg2].unk_00);
|
||||
if ((arg2 != PLAYER_MWA_FLIPSLASH_START) && (arg2 != PLAYER_MWA_JUMPSLASH_START)) {
|
||||
Player_AnimReplaceApplyFlags(play, this, ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_0 | ANIM_FLAG_PLAYER_SETMOVE);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_SETMOVE);
|
||||
}
|
||||
|
||||
this->yaw = this->actor.shape.rot.y;
|
||||
|
@ -4189,7 +4190,7 @@ s32 func_80837B18(PlayState* play, Player* this, s32 damage) {
|
|||
|
||||
void func_80837B60(Player* this) {
|
||||
this->skelAnime.prevTransl = this->skelAnime.jointTable[0];
|
||||
func_80832E48(this, ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y);
|
||||
func_80832E48(this, ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y);
|
||||
}
|
||||
|
||||
void func_80837B9C(Player* this, PlayState* play) {
|
||||
|
@ -4650,7 +4651,7 @@ s32 Player_ActionChange_12(Player* this, PlayState* play) {
|
|||
this->actor.bgCheckFlags |= BGCHECKFLAG_GROUND;
|
||||
|
||||
LinkAnimation_PlayOnceSetSpeed(play, &this->skelAnime, anim, 1.3f);
|
||||
AnimationContext_DisableQueue(play);
|
||||
AnimTaskQueue_DisableTransformTasksForGroup(play);
|
||||
|
||||
this->actor.shape.rot.y = this->yaw = this->actor.wallYaw + 0x8000;
|
||||
|
||||
|
@ -5054,7 +5055,7 @@ s32 Player_ActionChange_1(Player* this, PlayState* play) {
|
|||
|
||||
func_80832224(this);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y |
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
|
||||
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7);
|
||||
|
||||
// If this door is the second half of a double door (spawned as child)
|
||||
|
@ -5365,7 +5366,7 @@ s32 func_8083A6AC(Player* this, PlayState* play) {
|
|||
|
||||
this->stateFlags1 |= PLAYER_STATE1_21;
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
|
||||
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
|
||||
this->av2.actionVar2 = -1;
|
||||
|
@ -6720,8 +6721,8 @@ s32 Player_ActionChange_3(Player* this, PlayState* play) {
|
|||
Actor_MountHorse(play, this, &rideActor->actor);
|
||||
Player_AnimPlayOnce(play, this, D_80854578[temp].anim);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE |
|
||||
ANIM_FLAG_PLAYER_7);
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
|
||||
this->actor.parent = this->rideActor;
|
||||
func_80832224(this);
|
||||
|
@ -6888,7 +6889,7 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) {
|
|||
(Item_CheckObtainability(giEntry->itemId) == ITEM_NONE)) {
|
||||
Player_AnimPlayOnceAdjusted(play, this, this->ageProperties->unk_98);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y |
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
|
||||
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_PLAYER_7);
|
||||
chest->unk_1F4 = 1;
|
||||
|
@ -7067,7 +7068,7 @@ s32 func_8083EC18(Player* this, PlayState* play, u32 wallFlags) {
|
|||
Math_Vec3f_Copy(&this->actor.prevPos, &this->actor.world.pos);
|
||||
Player_AnimPlayOnce(play, this, anim);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
|
||||
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
|
||||
return true;
|
||||
|
@ -7148,7 +7149,7 @@ s32 Player_TryEnteringCrawlspace(Player* this, PlayState* play, u32 interactWall
|
|||
this->actor.prevPos = this->actor.world.pos;
|
||||
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
|
||||
return true;
|
||||
|
@ -7238,7 +7239,7 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) {
|
|||
this->actor.shape.rot.y = this->actor.wallYaw + 0x8000;
|
||||
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_end);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
OnePointCutscene_Init(play, 9601, 999, NULL, CAM_ID_MAIN);
|
||||
} else {
|
||||
|
@ -7248,7 +7249,7 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) {
|
|||
Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), 0.0f, ANIMMODE_ONCE,
|
||||
0.0f);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
OnePointCutscene_Init(play, 9602, 999, NULL, CAM_ID_MAIN);
|
||||
}
|
||||
|
@ -8105,10 +8106,10 @@ void Player_Action_80841BA8(Player* this, PlayState* play) {
|
|||
LinkAnimation_Update(play, &this->skelAnime);
|
||||
|
||||
if (Player_HoldsTwoHandedWeapon(this)) {
|
||||
AnimationContext_SetLoadFrame(play, func_80833338(this), 0, this->skelAnime.limbCount,
|
||||
this->skelAnime.morphTable);
|
||||
AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->skelAnime.morphTable, sUpperBodyLimbCopyMap);
|
||||
AnimTaskQueue_AddLoadPlayerFrame(play, func_80833338(this), 0, this->skelAnime.limbCount,
|
||||
this->skelAnime.morphTable);
|
||||
AnimTaskQueue_AddCopyUsingMap(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->skelAnime.morphTable, sUpperBodyLimbCopyMap);
|
||||
}
|
||||
|
||||
Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_CURVED, play);
|
||||
|
@ -9033,7 +9034,7 @@ void Player_Action_8084411C(Player* this, PlayState* play) {
|
|||
} else if ((this->ledgeClimbType >= PLAYER_LEDGE_CLIMB_2) && (this->yDistToLedge < 150.0f) &&
|
||||
(((this->actor.world.pos.y - this->actor.floorHeight) + this->yDistToLedge) >
|
||||
(70.0f * this->ageProperties->unk_08))) {
|
||||
AnimationContext_DisableQueue(play);
|
||||
AnimTaskQueue_DisableTransformTasksForGroup(play);
|
||||
if (this->stateFlags1 & PLAYER_STATE1_2) {
|
||||
func_80832698(this, NA_SE_VO_LI_HOOKSHOT_HANG);
|
||||
} else {
|
||||
|
@ -9967,8 +9968,8 @@ void func_808467D4(PlayState* play, Player* this) {
|
|||
LinkAnimation_Change(play, &this->skelAnime, this->ageProperties->unk_A0, 2.0f / 3.0f, 0.0f, 0.0f, ANIMMODE_ONCE,
|
||||
0.0f);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
|
||||
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7);
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
|
||||
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7);
|
||||
if (LINK_IS_ADULT) {
|
||||
func_80846720(play, this, 0);
|
||||
}
|
||||
|
@ -9978,8 +9979,8 @@ void func_808467D4(PlayState* play, Player* this) {
|
|||
void func_808468A8(PlayState* play, Player* this) {
|
||||
Player_SetupAction(play, this, Player_Action_8084F9A0, 0);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE |
|
||||
ANIM_FLAG_PLAYER_7);
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
}
|
||||
|
||||
void func_808468E8(PlayState* play, Player* this) {
|
||||
|
@ -11134,7 +11135,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
|||
this->stateFlags1 |= PLAYER_STATE1_23;
|
||||
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_uma_wait_1);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
this->av2.actionVar2 = 99;
|
||||
}
|
||||
|
@ -11345,9 +11346,9 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
|||
Player_UpdateCamAndSeqModes(play, this);
|
||||
|
||||
if (this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_SETMOVE) {
|
||||
AnimationContext_SetMoveActor(
|
||||
play, &this->actor, &this->skelAnime,
|
||||
(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) ? 1.0f : this->ageProperties->unk_08);
|
||||
AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime,
|
||||
(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) ? 1.0f
|
||||
: this->ageProperties->unk_08);
|
||||
}
|
||||
|
||||
Player_UpdateShapeYaw(this, play);
|
||||
|
@ -11417,8 +11418,10 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
AnimationContext_SetNextQueue(play);
|
||||
// Because Player updates early relative to most actors, his animation tasks will belong to group 0.
|
||||
// Task group 1 is set here at the end of Player's update, meaning tasks that get added by other
|
||||
// actors will be in a different group.
|
||||
AnimTaskQueue_SetNextGroup(play);
|
||||
}
|
||||
|
||||
Math_Vec3f_Copy(&this->actor.home.pos, &this->actor.world.pos);
|
||||
|
@ -12152,7 +12155,7 @@ void Player_Action_8084BDFC(Player* this, PlayState* play) {
|
|||
this->stateFlags2 |= PLAYER_STATE2_6;
|
||||
|
||||
if (LinkAnimation_Update(play, &this->skelAnime)) {
|
||||
func_80832E48(this, ANIM_FLAG_0);
|
||||
func_80832E48(this, ANIM_FLAG_UPDATE_XZ);
|
||||
func_8083C0E8(this, play);
|
||||
return;
|
||||
}
|
||||
|
@ -12635,8 +12638,7 @@ void Player_Action_8084CC98(Player* this, PlayState* play) {
|
|||
LinkAnimation_AnimateFrame(play, &this->skelAnime);
|
||||
}
|
||||
|
||||
AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.morphTable,
|
||||
this->skelAnime.jointTable);
|
||||
AnimTaskQueue_AddCopy(play, this->skelAnime.limbCount, this->skelAnime.morphTable, this->skelAnime.jointTable);
|
||||
|
||||
if ((play->csCtx.state != CS_STATE_IDLE) || (this->csAction != PLAYER_CSACTION_NONE)) {
|
||||
if (this->csAction == PLAYER_CSACTION_7) {
|
||||
|
@ -12674,16 +12676,16 @@ void Player_Action_8084CC98(Player* this, PlayState* play) {
|
|||
func_80832698(this, NA_SE_VO_LI_LASH);
|
||||
}
|
||||
|
||||
AnimationContext_SetCopyAll(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable);
|
||||
AnimTaskQueue_AddCopy(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable);
|
||||
} else {
|
||||
if (LinkAnimation_OnFrame(&this->upperSkelAnime, 10.0f)) {
|
||||
Player_PlaySfx(this, NA_SE_IT_LASH);
|
||||
func_80832698(this, NA_SE_VO_LI_LASH);
|
||||
}
|
||||
|
||||
AnimationContext_SetCopyTrue(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
AnimTaskQueue_AddCopyUsingMap(play, this->skelAnime.limbCount, this->skelAnime.jointTable,
|
||||
this->upperSkelAnime.jointTable, sUpperBodyLimbCopyMap);
|
||||
}
|
||||
} else {
|
||||
LinkAnimationHeader* anim = NULL;
|
||||
|
@ -14799,8 +14801,8 @@ void func_808519EC(PlayState* play, Player* this, CsCmdActorCue* cue) {
|
|||
this->actor.shape.rot.y = -0x8000;
|
||||
Player_AnimPlayOnceAdjusted(play, this, this->ageProperties->unk_9C);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y | ANIM_FLAG_PLAYER_2 |
|
||||
ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7);
|
||||
ANIM_REPLACE_APPLY_FLAG_9 | ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y |
|
||||
ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_PLAYER_7);
|
||||
}
|
||||
|
||||
static struct_808551A4 D_808551A4[] = {
|
||||
|
@ -14976,8 +14978,8 @@ void func_80852048(PlayState* play, Player* this, CsCmdActorCue* cue) {
|
|||
|
||||
void func_80852080(PlayState* play, Player* this, CsCmdActorCue* cue) {
|
||||
Player_AnimReplacePlayOnceAdjusted(play, this, &gPlayerAnim_clink_demo_futtobi,
|
||||
ANIM_FLAG_0 | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE |
|
||||
ANIM_FLAG_PLAYER_7);
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_2 | ANIM_FLAG_PLAYER_SETMOVE |
|
||||
ANIM_FLAG_NO_MOVE | ANIM_FLAG_PLAYER_7);
|
||||
func_80832698(this, NA_SE_VO_LI_FALL_L);
|
||||
}
|
||||
|
||||
|
@ -15457,7 +15459,8 @@ void func_80853148(PlayState* play, Actor* actor) {
|
|||
}
|
||||
|
||||
if (this->skelAnime.animation == &gPlayerAnim_link_normal_backspace) {
|
||||
Player_AnimReplaceApplyFlags(play, this, ANIM_FLAG_0 | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE);
|
||||
Player_AnimReplaceApplyFlags(play, this,
|
||||
ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE);
|
||||
}
|
||||
|
||||
func_80832224(this);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
CFLAGS := -Wall -Wextra -pedantic -std=c99 -g -O2
|
||||
PROGRAMS := elf2rom makeromfs mkdmadata mkldscript reloc_prereq vtxdis yaz0
|
||||
PROGRAMS := elf2rom makeromfs mkdmadata mkldscript reloc_prereq vtxdis
|
||||
|
||||
ifeq ($(shell command -v clang >/dev/null 2>&1; echo $$?),0)
|
||||
CC := clang
|
||||
|
@ -36,7 +36,6 @@ mkdmadata_SOURCES := mkdmadata.c spec.c util.c
|
|||
mkldscript_SOURCES := mkldscript.c spec.c util.c
|
||||
reloc_prereq_SOURCES := reloc_prereq.c spec.c util.c
|
||||
vtxdis_SOURCES := vtxdis.c
|
||||
yaz0_SOURCES := yaz0tool.c yaz0.c util.c
|
||||
|
||||
|
||||
define COMPILE =
|
||||
|
|
|
@ -131,6 +131,7 @@ def main():
|
|||
if not (
|
||||
mapfile_segment.name.startswith("..boot")
|
||||
or mapfile_segment.name.startswith("..code")
|
||||
or mapfile_segment.name.startswith("..buffers")
|
||||
or mapfile_segment.name.startswith("..ovl_")
|
||||
):
|
||||
continue
|
||||
|
@ -152,13 +153,15 @@ def main():
|
|||
base_value = read_u32(base, file.vrom + reloc.offset_32)
|
||||
build_value = read_u32(build, file.vrom + reloc.offset_32)
|
||||
elif reloc.offset_hi16 is not None and reloc.offset_lo16 is not None:
|
||||
if read_u16(base, file.vrom + reloc.offset_hi16) != read_u16(
|
||||
build, file.vrom + reloc.offset_hi16
|
||||
) or read_u16(base, file.vrom + reloc.offset_hi16) != read_u16(
|
||||
build, file.vrom + reloc.offset_hi16
|
||||
if (
|
||||
read_u16(base, file.vrom + reloc.offset_hi16)
|
||||
!= read_u16(build, file.vrom + reloc.offset_hi16)
|
||||
) or (
|
||||
read_u16(base, file.vrom + reloc.offset_lo16)
|
||||
!= read_u16(build, file.vrom + reloc.offset_lo16)
|
||||
):
|
||||
print(
|
||||
f"Error: Reference to {reloc.name} in {file.filepath} is in a shifted portion of the ROM.\n"
|
||||
f"Error: Reference to {reloc.name} in {file.filepath} is in a shifted (or non-matching even ignoring relocs) portion of the ROM.\n"
|
||||
"Please ensure that the only differences between the baserom and the current build are due to data ordering.",
|
||||
file=sys.stderr,
|
||||
)
|
||||
|
@ -186,7 +189,9 @@ def main():
|
|||
for mapfile_segment in source_code_segments:
|
||||
for file in mapfile_segment:
|
||||
pointers_in_section = [
|
||||
p for p in pointers if file.vram <= p.build_value < file.vram + file.size
|
||||
p
|
||||
for p in pointers
|
||||
if file.vram <= p.build_value < file.vram + file.size
|
||||
]
|
||||
if not pointers_in_section:
|
||||
continue
|
||||
|
|
|
@ -16,6 +16,7 @@ import ipl3checksum
|
|||
import zlib
|
||||
|
||||
import dmadata
|
||||
import version_config
|
||||
|
||||
|
||||
def decompress_zlib(data: bytes) -> bytes:
|
||||
|
@ -172,8 +173,12 @@ def main():
|
|||
|
||||
uncompressed_path = baserom_dir / "baserom-decompressed.z64"
|
||||
|
||||
dmadata_start = int((baserom_dir / "dmadata_start.txt").read_text(), 16)
|
||||
compressed_str_hash = (baserom_dir / "checksum-compressed.md5").read_text().split()[0]
|
||||
config = version_config.load_version_config(version)
|
||||
dmadata_start = config.dmadata_start
|
||||
|
||||
compressed_str_hash = (
|
||||
(baserom_dir / "checksum-compressed.md5").read_text().split()[0]
|
||||
)
|
||||
decompressed_str_hash = (baserom_dir / "checksum.md5").read_text().split()[0]
|
||||
|
||||
if check_existing_rom(uncompressed_path, decompressed_str_hash):
|
||||
|
|
|
@ -10,6 +10,7 @@ from pathlib import Path
|
|||
import sys
|
||||
|
||||
import dmadata
|
||||
import version_config
|
||||
|
||||
|
||||
def main():
|
||||
|
@ -19,6 +20,12 @@ def main():
|
|||
parser.add_argument(
|
||||
"rom", metavar="ROM", type=Path, help="Path to uncompressed ROM"
|
||||
)
|
||||
parser.add_argument(
|
||||
"-v",
|
||||
"--oot-version",
|
||||
required=True,
|
||||
help="OOT version",
|
||||
)
|
||||
parser.add_argument(
|
||||
"-o",
|
||||
"--output-dir",
|
||||
|
@ -29,24 +36,20 @@ def main():
|
|||
parser.add_argument(
|
||||
"--dmadata-start",
|
||||
type=lambda s: int(s, 16),
|
||||
required=True,
|
||||
help=(
|
||||
"The dmadata location in the rom, as a hexadecimal offset (e.g. 0x12f70)"
|
||||
"Override dmadata location for non-matching ROMs, as a hexadecimal offset (e.g. 0x12F70)"
|
||||
),
|
||||
)
|
||||
parser.add_argument(
|
||||
"--dmadata-names",
|
||||
type=Path,
|
||||
required=True,
|
||||
help="Path to file containing segment names",
|
||||
)
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
rom_data = memoryview(args.rom.read_bytes())
|
||||
|
||||
dma_names = args.dmadata_names.read_text().splitlines()
|
||||
dma_entries = dmadata.read_dmadata(rom_data, args.dmadata_start)
|
||||
config = version_config.load_version_config(args.oot_version)
|
||||
dmadata_start = args.dmadata_start or config.dmadata_start
|
||||
dma_names = config.dmadata_segments.keys()
|
||||
|
||||
dma_entries = dmadata.read_dmadata(rom_data, dmadata_start)
|
||||
if len(dma_names) != len(dma_entries):
|
||||
print(
|
||||
f"Error: expected {len(dma_names)} DMA entries but found {len(dma_entries)} in ROM",
|
||||
|
@ -60,7 +63,7 @@ def main():
|
|||
segment_rom_start = dma_entry.vrom_start
|
||||
elif not dma_entry.is_compressed():
|
||||
segment_rom_start = dma_entry.rom_start
|
||||
else: # Segment compressed
|
||||
else: # Segment compressed
|
||||
print(f"Error: segment {dma_name} is compressed", file=sys.stderr)
|
||||
exit(1)
|
||||
|
||||
|
|
|
@ -42,10 +42,6 @@ static void write_ld_script(FILE *fout)
|
|||
|
||||
// initialized data (.text, .data, .rodata, .sdata)
|
||||
|
||||
// Increment the start of the section
|
||||
//if (seg->fields & (1 << STMT_increment))
|
||||
//fprintf(fout, " . += 0x%08X;\n", seg->increment);
|
||||
|
||||
fprintf(fout, " _%sSegmentRomStartTemp = _RomSize;\n"
|
||||
" _%sSegmentRomStart = _%sSegmentRomStartTemp;\n"
|
||||
" ..%s ", seg->name, seg->name, seg->name, seg->name);
|
||||
|
@ -68,10 +64,13 @@ static void write_ld_script(FILE *fout)
|
|||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
{
|
||||
fprintf(fout, " %s (.text)\n", seg->includes[j].fpath);
|
||||
if (seg->includes[j].linkerPadding != 0)
|
||||
fprintf(fout, " . += 0x%X;\n", seg->includes[j].linkerPadding);
|
||||
fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
{
|
||||
fprintf(fout, " %s (.text)\n", seg->includes[j].fpath);
|
||||
if (seg->includes[j].linkerPadding != 0)
|
||||
fprintf(fout, " . += 0x%X;\n", seg->includes[j].linkerPadding);
|
||||
fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(fout, " _%sSegmentTextEnd = .;\n", seg->name);
|
||||
|
@ -82,20 +81,11 @@ static void write_ld_script(FILE *fout)
|
|||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
{
|
||||
if (!seg->includes[j].dataWithRodata)
|
||||
if (!seg->includes[j].dataOnlyWithinRodata && !seg->includes[j].noData)
|
||||
fprintf(fout, " %s (.data)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
}
|
||||
|
||||
/*
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.rodata)\n", seg->includes[j].fpath);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.sdata)\n", seg->includes[j].fpath);
|
||||
*/
|
||||
|
||||
//fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
fprintf(fout, " _%sSegmentDataEnd = .;\n", seg->name);
|
||||
|
||||
fprintf(fout, " _%sSegmentDataSize = ABSOLUTE( _%sSegmentDataEnd - _%sSegmentDataStart );\n", seg->name, seg->name, seg->name);
|
||||
|
@ -104,7 +94,7 @@ static void write_ld_script(FILE *fout)
|
|||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
{
|
||||
if (seg->includes[j].dataWithRodata)
|
||||
if (seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (.data)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
|
@ -116,11 +106,12 @@ static void write_ld_script(FILE *fout)
|
|||
// the beginning of the entire rodata area in order to remain consistent.
|
||||
// Inconsistencies will lead to various .rodata reloc crashes as a result of
|
||||
// either missing relocs or wrong relocs.
|
||||
fprintf(fout, " %s (.rodata)\n"
|
||||
" %s (.rodata.str*)\n"
|
||||
" %s (.rodata.cst*)\n"
|
||||
" . = ALIGN(0x10);\n",
|
||||
seg->includes[j].fpath, seg->includes[j].fpath, seg->includes[j].fpath);
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (.rodata)\n"
|
||||
" %s (.rodata.str*)\n"
|
||||
" %s (.rodata.cst*)\n"
|
||||
" . = ALIGN(0x10);\n",
|
||||
seg->includes[j].fpath, seg->includes[j].fpath, seg->includes[j].fpath);
|
||||
}
|
||||
|
||||
fprintf(fout, " _%sSegmentRoDataEnd = .;\n", seg->name);
|
||||
|
@ -130,15 +121,17 @@ static void write_ld_script(FILE *fout)
|
|||
fprintf(fout, " _%sSegmentSDataStart = .;\n", seg->name);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.sdata)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (.sdata)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " _%sSegmentSDataEnd = .;\n", seg->name);
|
||||
|
||||
fprintf(fout, " _%sSegmentOvlStart = .;\n", seg->name);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.ovl)\n", seg->includes[j].fpath);
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (.ovl)\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " _%sSegmentOvlEnd = .;\n", seg->name);
|
||||
|
||||
|
@ -166,20 +159,24 @@ static void write_ld_script(FILE *fout)
|
|||
seg->name, seg->name, seg->name, seg->name);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.sbss)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (.sbss)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.scommon)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (.scommon)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (.bss)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (.bss)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
for (j = 0; j < seg->includesCount; j++)
|
||||
fprintf(fout, " %s (COMMON)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
if (!seg->includes[j].dataOnlyWithinRodata)
|
||||
fprintf(fout, " %s (COMMON)\n"
|
||||
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
|
||||
|
||||
fprintf(fout, " . = ALIGN(0x10);\n"
|
||||
" _%sSegmentBssEnd = .;\n"
|
||||
|
@ -187,25 +184,6 @@ static void write_ld_script(FILE *fout)
|
|||
" }\n"
|
||||
" _%sSegmentBssSize = ABSOLUTE( _%sSegmentBssEnd - _%sSegmentBssStart );\n\n",
|
||||
seg->name, seg->name, seg->name, seg->name, seg->name);
|
||||
|
||||
// Increment the end of the segment
|
||||
//if (seg->fields & (1 << STMT_increment))
|
||||
//fprintf(fout, " . += 0x%08X;\n", seg->increment);
|
||||
|
||||
//fprintf(fout, " ..%s.ovl ADDR(..%s) + SIZEOF(..%s) :\n"
|
||||
// /*" ..%s.bss :\n"*/
|
||||
// " {\n",
|
||||
// seg->name, seg->name, seg->name);
|
||||
//fprintf(fout, " _%sSegmentOvlStart = .;\n", seg->name);
|
||||
|
||||
//for (j = 0; j < seg->includesCount; j++)
|
||||
// fprintf(fout, " %s (.ovl)\n", seg->includes[j].fpath);
|
||||
|
||||
////fprintf(fout, " . = ALIGN(0x10);\n");
|
||||
|
||||
//fprintf(fout, " _%sSegmentOvlEnd = .;\n", seg->name);
|
||||
|
||||
//fprintf(fout, "\n }\n");
|
||||
}
|
||||
|
||||
fputs(" _RomEnd = _RomSize;\n\n", fout);
|
||||
|
|
|
@ -7,6 +7,8 @@ import re, struct
|
|||
from os import path
|
||||
import argparse
|
||||
|
||||
import version_config
|
||||
|
||||
# ===================================================
|
||||
# Util
|
||||
# ===================================================
|
||||
|
@ -21,10 +23,16 @@ def as_word_list(b):
|
|||
return None
|
||||
return [i[0] for i in struct.iter_unpack(">I", b)]
|
||||
|
||||
def as_message_table_entry(b):
|
||||
if len(b) % 8 != 0:
|
||||
return None
|
||||
return [(e[0], e[1]>>0x4&0xF, e[1]&0xF, e[2]) for e in [i for i in struct.iter_unpack(">HBxI", b)]]
|
||||
def read_message_table(b, offset):
|
||||
table = []
|
||||
while True:
|
||||
e = struct.unpack(">HBxI", b[offset:offset+8])
|
||||
entry = (e[0], e[1]>>0x4&0xF, e[1]&0xF, e[2])
|
||||
table.append(entry)
|
||||
offset += 8
|
||||
if entry[0] == 0xFFFF:
|
||||
break
|
||||
return table
|
||||
|
||||
def segmented_to_physical(address):
|
||||
return address & ~0x07000000
|
||||
|
@ -266,7 +274,6 @@ nes_message_entry_table_addr = None
|
|||
ger_message_entry_table_addr = None
|
||||
fra_message_entry_table_addr = None
|
||||
staff_message_entry_table_addr = None
|
||||
staff_message_entry_table_addr_end = None
|
||||
|
||||
nes_message_entry_table = []
|
||||
ger_message_entry_table = []
|
||||
|
@ -285,10 +292,10 @@ def read_tables():
|
|||
global staff_message_entry_table
|
||||
|
||||
baserom = None
|
||||
with open(f"baseroms/{version}/baserom-decompressed.z64","rb") as infile:
|
||||
with open(f"extracted/{version}/baserom/code","rb") as infile:
|
||||
baserom = infile.read()
|
||||
|
||||
nes_message_entry_table = as_message_table_entry(baserom[nes_message_entry_table_addr:ger_message_entry_table_addr])
|
||||
nes_message_entry_table = read_message_table(baserom, nes_message_entry_table_addr)
|
||||
|
||||
ids = [entry[0] for entry in nes_message_entry_table if entry[0] != 0xFFFC]
|
||||
ger_message_entry_table = list(zip(ids,as_word_list(baserom[ger_message_entry_table_addr: fra_message_entry_table_addr])))
|
||||
|
@ -300,7 +307,7 @@ def read_tables():
|
|||
else:
|
||||
combined_message_entry_table.append((*entry, None, None))
|
||||
|
||||
staff_message_entry_table = as_message_table_entry(baserom[staff_message_entry_table_addr:staff_message_entry_table_addr_end])
|
||||
staff_message_entry_table = read_message_table(baserom, staff_message_entry_table_addr)
|
||||
|
||||
# ===================================================
|
||||
# Run
|
||||
|
@ -421,7 +428,6 @@ def main():
|
|||
global ger_message_entry_table_addr
|
||||
global fra_message_entry_table_addr
|
||||
global staff_message_entry_table_addr
|
||||
global staff_message_entry_table_addr_end
|
||||
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Extract text from the baserom into .h files"
|
||||
|
@ -437,26 +443,14 @@ def main():
|
|||
parser.error("No output file requested")
|
||||
|
||||
version = args.oot_version
|
||||
if version == "gc-eu-mq-dbg":
|
||||
nes_message_entry_table_addr = 0x00BC24C0
|
||||
ger_message_entry_table_addr = 0x00BC66E8
|
||||
fra_message_entry_table_addr = 0x00BC87F8
|
||||
staff_message_entry_table_addr = 0x00BCA908
|
||||
staff_message_entry_table_addr_end = 0x00BCAA90
|
||||
elif version == "gc-eu-mq":
|
||||
nes_message_entry_table_addr = 0x00B7E8F0
|
||||
ger_message_entry_table_addr = 0x00B82B18
|
||||
fra_message_entry_table_addr = 0x00B84C28
|
||||
staff_message_entry_table_addr = 0x00B86D38
|
||||
staff_message_entry_table_addr_end = 0x00B86EC0
|
||||
elif version == "gc-eu":
|
||||
nes_message_entry_table_addr = 0x00B7E910
|
||||
ger_message_entry_table_addr = 0x00B82B38
|
||||
fra_message_entry_table_addr = 0x00B84C48
|
||||
staff_message_entry_table_addr = 0x00B86D58
|
||||
staff_message_entry_table_addr_end = 0x00B86EE0
|
||||
else:
|
||||
parser.error("Unsupported OOT version")
|
||||
|
||||
config = version_config.load_version_config(version)
|
||||
code_vram = config.dmadata_segments["code"].vram
|
||||
|
||||
nes_message_entry_table_addr = config.variables["sNesMessageEntryTable"] - code_vram
|
||||
ger_message_entry_table_addr = config.variables["sGerMessageEntryTable"] - code_vram
|
||||
fra_message_entry_table_addr = config.variables["sFraMessageEntryTable"] - code_vram
|
||||
staff_message_entry_table_addr = config.variables["sStaffMessageEntryTable"] - code_vram
|
||||
|
||||
extract_all_text(args.text_out, args.staff_text_out)
|
||||
|
||||
|
|
12
tools/spec.c
12
tools/spec.c
|
@ -136,7 +136,8 @@ static const char *const stmtNames[] =
|
|||
[STMT_entry] = "entry",
|
||||
[STMT_flags] = "flags",
|
||||
[STMT_include] = "include",
|
||||
[STMT_include_data_with_rodata] = "include_data_with_rodata",
|
||||
[STMT_include_data_only_within_rodata] = "include_data_only_within_rodata",
|
||||
[STMT_include_no_data] = "include_no_data",
|
||||
[STMT_name] = "name",
|
||||
[STMT_number] = "number",
|
||||
[STMT_romalign] = "romalign",
|
||||
|
@ -158,7 +159,8 @@ STMTId get_stmt_id_by_stmt_name(const char *stmtName, int lineNum) {
|
|||
|
||||
bool parse_segment_statement(struct Segment *currSeg, STMTId stmt, char* args, int lineNum) {
|
||||
// ensure no duplicates (except for 'include' or 'pad_text')
|
||||
if (stmt != STMT_include && stmt != STMT_include_data_with_rodata && stmt != STMT_pad_text &&
|
||||
if (stmt != STMT_include && stmt != STMT_include_data_only_within_rodata &&
|
||||
stmt != STMT_include_no_data && stmt != STMT_pad_text &&
|
||||
(currSeg->fields & (1 << stmt)))
|
||||
util_fatal_error("line %i: duplicate '%s' statement", lineNum, stmtNames[stmt]);
|
||||
|
||||
|
@ -211,7 +213,8 @@ bool parse_segment_statement(struct Segment *currSeg, STMTId stmt, char* args, i
|
|||
util_fatal_error("line %i: alignment is not a power of two", lineNum);
|
||||
break;
|
||||
case STMT_include:
|
||||
case STMT_include_data_with_rodata:
|
||||
case STMT_include_data_only_within_rodata:
|
||||
case STMT_include_no_data:
|
||||
currSeg->includesCount++;
|
||||
currSeg->includes = realloc(currSeg->includes, currSeg->includesCount * sizeof(*currSeg->includes));
|
||||
|
||||
|
@ -219,7 +222,8 @@ bool parse_segment_statement(struct Segment *currSeg, STMTId stmt, char* args, i
|
|||
util_fatal_error("line %i: invalid filename", lineNum);
|
||||
|
||||
currSeg->includes[currSeg->includesCount - 1].linkerPadding = 0;
|
||||
currSeg->includes[currSeg->includesCount - 1].dataWithRodata = (stmt == STMT_include_data_with_rodata);
|
||||
currSeg->includes[currSeg->includesCount - 1].dataOnlyWithinRodata = (stmt == STMT_include_data_only_within_rodata);
|
||||
currSeg->includes[currSeg->includesCount - 1].noData = (stmt == STMT_include_no_data);
|
||||
break;
|
||||
case STMT_increment:
|
||||
if (!parse_number(args, &currSeg->increment))
|
||||
|
|
|
@ -14,7 +14,8 @@ typedef enum {
|
|||
STMT_entry,
|
||||
STMT_flags,
|
||||
STMT_include,
|
||||
STMT_include_data_with_rodata,
|
||||
STMT_include_data_only_within_rodata,
|
||||
STMT_include_no_data,
|
||||
STMT_name,
|
||||
STMT_number,
|
||||
STMT_romalign,
|
||||
|
@ -34,7 +35,8 @@ enum {
|
|||
struct Include {
|
||||
char* fpath;
|
||||
int linkerPadding;
|
||||
uint8_t dataWithRodata;
|
||||
bool dataOnlyWithinRodata;
|
||||
bool noData;
|
||||
};
|
||||
|
||||
typedef struct Segment {
|
||||
|
|
53
tools/version_config.py
Normal file
53
tools/version_config.py
Normal file
|
@ -0,0 +1,53 @@
|
|||
# Version-specific configuration for setup and assets extraction
|
||||
|
||||
# SPDX-FileCopyrightText: © 2024 ZeldaRET
|
||||
# SPDX-License-Identifier: CC0-1.0
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from collections import OrderedDict
|
||||
import csv
|
||||
import dataclasses
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
|
||||
import yaml
|
||||
|
||||
PROJECT_ROOT = Path(__file__).parent.parent
|
||||
|
||||
|
||||
@dataclasses.dataclass
|
||||
class VersionConfig:
|
||||
# ROM offset to start of DMA table
|
||||
dmadata_start: int
|
||||
# DMA segment information, in ROM order
|
||||
dmadata_segments: OrderedDict[str, SegmentInfo]
|
||||
# Addresses of important variables needed for asset extraction
|
||||
variables: Dict[str, int]
|
||||
|
||||
|
||||
@dataclasses.dataclass
|
||||
class SegmentInfo:
|
||||
name: str
|
||||
vram: int | None
|
||||
|
||||
|
||||
def load_dmadata_segments(version: str) -> OrderedDict[str, SegmentInfo]:
|
||||
segments = OrderedDict()
|
||||
with open(PROJECT_ROOT / f"baseroms/{version}/segments.csv", "r") as f:
|
||||
reader = csv.DictReader(f)
|
||||
for row in reader:
|
||||
name = row["Name"]
|
||||
vram = int(row["VRAM start"], 16) if row["VRAM start"] else None
|
||||
segments[name] = SegmentInfo(name, vram)
|
||||
return segments
|
||||
|
||||
|
||||
def load_version_config(version: str) -> VersionConfig:
|
||||
with open(PROJECT_ROOT / f"baseroms/{version}/config.yml", "r") as f:
|
||||
config = yaml.load(f, Loader=yaml.Loader)
|
||||
return VersionConfig(
|
||||
dmadata_start=config["dmadata_start"],
|
||||
dmadata_segments=load_dmadata_segments(version),
|
||||
variables=config["variables"],
|
||||
)
|
238
tools/yaz0.c
238
tools/yaz0.c
|
@ -1,238 +0,0 @@
|
|||
#include <assert.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "yaz0.h"
|
||||
|
||||
// decoder implementation by thakis of http://www.amnoid.de
|
||||
|
||||
// src points to the yaz0 source data (to the "real" source data, not at the header!)
|
||||
// dst points to a buffer uncompressedSize bytes large (you get uncompressedSize from
|
||||
// the second 4 bytes in the Yaz0 header).
|
||||
void yaz0_decode(uint8_t* src, uint8_t* dst, int uncompressedSize)
|
||||
{
|
||||
int srcPlace = 0, dstPlace = 0; // current read/write positions
|
||||
|
||||
unsigned int validBitCount = 0; // number of valid bits left in "code" byte
|
||||
uint8_t currCodeByte;
|
||||
while (dstPlace < uncompressedSize)
|
||||
{
|
||||
// read new "code" byte if the current one is used up
|
||||
if (validBitCount == 0)
|
||||
{
|
||||
currCodeByte = src[srcPlace];
|
||||
++srcPlace;
|
||||
validBitCount = 8;
|
||||
}
|
||||
|
||||
if ((currCodeByte & 0x80) != 0)
|
||||
{
|
||||
// straight copy
|
||||
dst[dstPlace] = src[srcPlace];
|
||||
dstPlace++;
|
||||
srcPlace++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// RLE part
|
||||
uint8_t byte1 = src[srcPlace];
|
||||
uint8_t byte2 = src[srcPlace + 1];
|
||||
srcPlace += 2;
|
||||
|
||||
unsigned int dist = ((byte1 & 0xF) << 8) | byte2;
|
||||
unsigned int copySource = dstPlace - (dist + 1);
|
||||
|
||||
unsigned int numBytes = byte1 >> 4;
|
||||
if (numBytes == 0)
|
||||
{
|
||||
numBytes = src[srcPlace] + 0x12;
|
||||
srcPlace++;
|
||||
}
|
||||
else
|
||||
{
|
||||
numBytes += 2;
|
||||
}
|
||||
|
||||
// copy run
|
||||
for (unsigned int i = 0; i < numBytes; ++i)
|
||||
{
|
||||
dst[dstPlace] = dst[copySource];
|
||||
copySource++;
|
||||
dstPlace++;
|
||||
}
|
||||
}
|
||||
|
||||
// use next bit from "code" byte
|
||||
currCodeByte <<= 1;
|
||||
validBitCount -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
// encoder implementation by shevious, with bug fixes by notwa
|
||||
|
||||
typedef uint32_t uint32_t;
|
||||
typedef uint8_t uint8_t;
|
||||
|
||||
#define MAX_RUNLEN (0xFF + 0x12)
|
||||
|
||||
// simple and straight encoding scheme for Yaz0
|
||||
static uint32_t simpleEnc(uint8_t *src, int size, int pos, uint32_t *pMatchPos)
|
||||
{
|
||||
int numBytes = 1;
|
||||
int matchPos = 0;
|
||||
|
||||
int startPos = pos - 0x1000;
|
||||
int end = size - pos;
|
||||
|
||||
if (startPos < 0)
|
||||
startPos = 0;
|
||||
|
||||
// maximum runlength for 3 byte encoding
|
||||
if (end > MAX_RUNLEN)
|
||||
end = MAX_RUNLEN;
|
||||
|
||||
for (int i = startPos; i < pos; i++)
|
||||
{
|
||||
int j;
|
||||
|
||||
for (j = 0; j < end; j++)
|
||||
{
|
||||
if (src[i + j] != src[j + pos])
|
||||
break;
|
||||
}
|
||||
if (j > numBytes)
|
||||
{
|
||||
numBytes = j;
|
||||
matchPos = i;
|
||||
}
|
||||
}
|
||||
|
||||
*pMatchPos = matchPos;
|
||||
|
||||
if (numBytes == 2)
|
||||
numBytes = 1;
|
||||
|
||||
return numBytes;
|
||||
}
|
||||
|
||||
// a lookahead encoding scheme for ngc Yaz0
|
||||
static uint32_t nintendoEnc(uint8_t *src, int size, int pos, uint32_t *pMatchPos)
|
||||
{
|
||||
uint32_t numBytes = 1;
|
||||
static uint32_t numBytes1;
|
||||
static uint32_t matchPos;
|
||||
static int prevFlag = 0;
|
||||
|
||||
// if prevFlag is set, it means that the previous position
|
||||
// was determined by look-ahead try.
|
||||
// so just use it. this is not the best optimization,
|
||||
// but nintendo's choice for speed.
|
||||
if (prevFlag == 1)
|
||||
{
|
||||
*pMatchPos = matchPos;
|
||||
prevFlag = 0;
|
||||
return numBytes1;
|
||||
}
|
||||
|
||||
prevFlag = 0;
|
||||
numBytes = simpleEnc(src, size, pos, &matchPos);
|
||||
*pMatchPos = matchPos;
|
||||
|
||||
// if this position is RLE encoded, then compare to copying 1 byte and next position(pos+1) encoding
|
||||
if (numBytes >= 3)
|
||||
{
|
||||
numBytes1 = simpleEnc(src, size, pos + 1, &matchPos);
|
||||
// if the next position encoding is +2 longer than current position, choose it.
|
||||
// this does not guarantee the best optimization, but fairly good optimization with speed.
|
||||
if (numBytes1 >= numBytes + 2)
|
||||
{
|
||||
numBytes = 1;
|
||||
prevFlag = 1;
|
||||
}
|
||||
}
|
||||
return numBytes;
|
||||
}
|
||||
|
||||
int yaz0_encode(uint8_t *src, uint8_t *dst, int srcSize)
|
||||
{
|
||||
int srcPos = 0;
|
||||
int dstPos = 0;
|
||||
int bufPos = 0;
|
||||
|
||||
uint8_t buf[24]; // 8 codes * 3 bytes maximum
|
||||
|
||||
uint32_t validBitCount = 0; // number of valid bits left in "code" byte
|
||||
uint8_t currCodeByte = 0; // a bitfield, set bits meaning copy, unset meaning RLE
|
||||
|
||||
while (srcPos < srcSize)
|
||||
{
|
||||
uint32_t numBytes;
|
||||
uint32_t matchPos;
|
||||
|
||||
numBytes = nintendoEnc(src, srcSize, srcPos, &matchPos);
|
||||
if (numBytes < 3)
|
||||
{
|
||||
// straight copy
|
||||
buf[bufPos] = src[srcPos];
|
||||
bufPos++;
|
||||
srcPos++;
|
||||
//set flag for straight copy
|
||||
currCodeByte |= (0x80 >> validBitCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
//RLE part
|
||||
uint32_t dist = srcPos - matchPos - 1;
|
||||
uint8_t byte1, byte2, byte3;
|
||||
|
||||
if (numBytes >= 0x12) // 3 byte encoding
|
||||
{
|
||||
byte1 = 0 | (dist >> 8);
|
||||
byte2 = dist & 0xFF;
|
||||
buf[bufPos++] = byte1;
|
||||
buf[bufPos++] = byte2;
|
||||
// maximum runlength for 3 byte encoding
|
||||
if (numBytes > MAX_RUNLEN)
|
||||
numBytes = MAX_RUNLEN;
|
||||
byte3 = numBytes - 0x12;
|
||||
buf[bufPos++] = byte3;
|
||||
}
|
||||
else // 2 byte encoding
|
||||
{
|
||||
byte1 = ((numBytes - 2) << 4) | (dist >> 8);
|
||||
byte2 = dist & 0xFF;
|
||||
buf[bufPos++] = byte1;
|
||||
buf[bufPos++] = byte2;
|
||||
}
|
||||
srcPos += numBytes;
|
||||
}
|
||||
|
||||
validBitCount++;
|
||||
|
||||
// write eight codes
|
||||
if (validBitCount == 8)
|
||||
{
|
||||
dst[dstPos++] = currCodeByte;
|
||||
for (int j = 0; j < bufPos; j++)
|
||||
dst[dstPos++] = buf[j];
|
||||
|
||||
currCodeByte = 0;
|
||||
validBitCount = 0;
|
||||
bufPos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (validBitCount > 0)
|
||||
{
|
||||
dst[dstPos++] = currCodeByte;
|
||||
for (int j = 0; j < bufPos; j++)
|
||||
dst[dstPos++] = buf[j];
|
||||
|
||||
currCodeByte = 0;
|
||||
validBitCount = 0;
|
||||
bufPos = 0;
|
||||
}
|
||||
|
||||
return dstPos;
|
||||
}
|
10
tools/yaz0.h
10
tools/yaz0.h
|
@ -1,10 +0,0 @@
|
|||
#ifndef _YAZ0_H_
|
||||
#define _YAZ0_H_
|
||||
|
||||
int yaz0_encode2(uint8_t *src, uint8_t *dest, int uncompressedSize);
|
||||
|
||||
void yaz0_decode(uint8_t* src, uint8_t* dst, int uncompressedSize);
|
||||
|
||||
int yaz0_encode(uint8_t *src, uint8_t *dest, int srcSize);
|
||||
|
||||
#endif // _YAZ0_H_
|
201
tools/yaz0tool.c
201
tools/yaz0tool.c
|
@ -1,201 +0,0 @@
|
|||
#ifdef __linux__
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "yaz0.h"
|
||||
#include "util.h"
|
||||
|
||||
// TODO: Windows support
|
||||
static unsigned long int get_time_milliseconds(void)
|
||||
{
|
||||
#ifdef __linux__
|
||||
struct timespec tspec;
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC, &tspec);
|
||||
return (tspec.tv_sec * 1000) + tspec.tv_nsec / 1000000;
|
||||
#else
|
||||
// dummy
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void print_report(unsigned long int time, size_t compSize, size_t uncompSize)
|
||||
{
|
||||
unsigned int minutes = time / (1000 * 60);
|
||||
float seconds = (float)(time % (1000 * 60)) / 1000;
|
||||
|
||||
printf("compression ratio: %.2fKiB / %.2fKiB (%.2f%%)\n"
|
||||
"time: %um %.3fs\n",
|
||||
(float)compSize / 1024, (float)uncompSize / 1024,
|
||||
(float)compSize * 100 / (float)uncompSize,
|
||||
minutes, seconds);
|
||||
}
|
||||
|
||||
static void compress_file(const char *inputFileName, const char *outputFileName, bool verbose)
|
||||
{
|
||||
size_t uncompSize;
|
||||
uint8_t *input = util_read_whole_file(inputFileName, &uncompSize);
|
||||
uint8_t *output = malloc(uncompSize * 2); // TODO: figure out how much space we need
|
||||
unsigned long int time;
|
||||
|
||||
if (verbose)
|
||||
{
|
||||
printf("decompressing %s\n", inputFileName);
|
||||
time = get_time_milliseconds();
|
||||
}
|
||||
|
||||
// compress data
|
||||
size_t compSize = yaz0_encode(input, output, uncompSize);
|
||||
|
||||
if (verbose)
|
||||
time = get_time_milliseconds() - time;
|
||||
|
||||
// make Yaz0 header
|
||||
uint8_t header[16] = {0};
|
||||
header[0] = 'Y';
|
||||
header[1] = 'a';
|
||||
header[2] = 'z';
|
||||
header[3] = '0';
|
||||
util_write_uint32_be(header + 4, uncompSize);
|
||||
|
||||
// write output file
|
||||
FILE *outFile = fopen(outputFileName, "wb");
|
||||
if (outFile == NULL)
|
||||
util_fatal_error("failed to open file '%s' for writing", outputFileName);
|
||||
fwrite(header, sizeof(header), 1, outFile);
|
||||
fwrite(output, compSize, 1, outFile);
|
||||
fclose(outFile);
|
||||
|
||||
free(input);
|
||||
free(output);
|
||||
|
||||
if (verbose)
|
||||
print_report(time, compSize, uncompSize);
|
||||
}
|
||||
|
||||
static void decompress_file(const char *inputFileName, const char *outputFileName, bool verbose)
|
||||
{
|
||||
size_t compSize;
|
||||
uint8_t *input = util_read_whole_file(inputFileName, &compSize);
|
||||
size_t uncompSize;
|
||||
uint8_t *output;
|
||||
unsigned long int time = 0;
|
||||
|
||||
// read header
|
||||
if (input[0] != 'Y' || input[1] != 'a' || input[2] != 'z' || input[3] != '0')
|
||||
util_fatal_error("file '%s' does not have a valid Yaz0 header", inputFileName);
|
||||
uncompSize = util_read_uint32_be(input + 4);
|
||||
|
||||
// decompress data
|
||||
output = malloc(uncompSize);
|
||||
|
||||
if (verbose)
|
||||
{
|
||||
printf("decompressing %s\n", inputFileName);
|
||||
time = get_time_milliseconds();
|
||||
}
|
||||
|
||||
yaz0_decode(input + 16, output, uncompSize);
|
||||
|
||||
if (verbose)
|
||||
time = get_time_milliseconds() - time;
|
||||
|
||||
// write output file
|
||||
FILE *outFile = fopen(outputFileName, "wb");
|
||||
fwrite(output, uncompSize, 1, outFile);
|
||||
fclose(outFile);
|
||||
|
||||
free(input);
|
||||
free(output);
|
||||
|
||||
if (verbose)
|
||||
print_report(time, compSize, uncompSize);
|
||||
}
|
||||
|
||||
static void usage(const char *execName)
|
||||
{
|
||||
printf("Yaz0 compressor/decompressor\n"
|
||||
"usage: %s [-d] [-h] [-v] INPUT_FILE OUTPUT_FILE\n"
|
||||
"compresses INPUT_FILE using Yaz0 encoding and writes output to OUTPUT_FILE\n"
|
||||
"Available options:\n"
|
||||
"-d: decompresses INPUT_FILE, a Yaz0 compressed file, and writes decompressed\n"
|
||||
" output to OUTPUT_FILE\n"
|
||||
"-v: prints verbose output (compression ratio and time)\n"
|
||||
"-h: shows this help message\n",
|
||||
execName);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
const char *inputFileName = NULL;
|
||||
const char *outputFileName = NULL;
|
||||
bool decompress = false;
|
||||
bool verbose = false;
|
||||
|
||||
// parse arguments
|
||||
for (i = 1; i < argc; i++)
|
||||
{
|
||||
char *arg = argv[i];
|
||||
|
||||
if (arg[0] == '-')
|
||||
{
|
||||
if (strcmp(arg, "-d") == 0)
|
||||
decompress = true;
|
||||
else if (strcmp(arg, "-v") == 0)
|
||||
verbose = true;
|
||||
else if (strcmp(arg, "-h") == 0)
|
||||
{
|
||||
usage(argv[0]);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("unknown option %s\n", arg);
|
||||
usage(argv[0]);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inputFileName == NULL)
|
||||
inputFileName = arg;
|
||||
else if (outputFileName == NULL)
|
||||
outputFileName = arg;
|
||||
else
|
||||
{
|
||||
puts("too many files specified");
|
||||
usage(argv[0]);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (inputFileName == NULL)
|
||||
{
|
||||
puts("no input file specified");
|
||||
usage(argv[0]);
|
||||
return 1;
|
||||
}
|
||||
if (outputFileName == NULL)
|
||||
{
|
||||
puts("no output file specified");
|
||||
usage(argv[0]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (decompress)
|
||||
decompress_file(inputFileName, outputFileName, verbose);
|
||||
else
|
||||
compress_file(inputFileName, outputFileName, verbose);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue