diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 3eedd21a33..f84c35937d 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -182,8 +182,7 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) { return 0; } -// Scene Command 0x00: Spawn List -void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) { ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) + globalCtx->setupEntranceList[globalCtx->curSpawn].spawn; s16 linkObjectId; @@ -196,19 +195,16 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) { Object_Spawn(&globalCtx->objectCtx, linkObjectId); } -// Scene Command 0x01: Actor List -void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandActorList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->numSetupActors = cmd->actorList.num; globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment); } -// Scene Command 0x02: Unused 02 -void func_80098630(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandUnused2(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment); } -// Scene Command 0x03: Collision Header -void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandCollisionHeader(GlobalContext* globalCtx, SceneCmd* cmd) { CollisionHeader* colHeader = SEGMENTED_TO_VIRTUAL(cmd->colHeader.segment); colHeader->vtxList = SEGMENTED_TO_VIRTUAL(colHeader->vtxList); @@ -220,19 +216,16 @@ void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) { BgCheck_Allocate(&globalCtx->colCtx, globalCtx, colHeader); } -// Scene Command 0x04: Room List -void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandRoomList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->numRooms = cmd->roomList.num; globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment); } -// Scene Command 0x06: Entrance List -void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandEntranceList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupEntranceList = SEGMENTED_TO_VIRTUAL(cmd->entranceList.segment); } -// Scene Command 0x07: Special Files -void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) { if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) { globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId); gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); @@ -243,21 +236,18 @@ void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Command 0x08: Room Behavior -void func_80098904(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandRoomBehavior(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->roomCtx.curRoom.unk_03 = cmd->roomBehavior.gpFlag1; globalCtx->roomCtx.curRoom.unk_02 = cmd->roomBehavior.gpFlag2 & 0xFF; globalCtx->roomCtx.curRoom.showInvisActors = (cmd->roomBehavior.gpFlag2 >> 8) & 1; globalCtx->msgCtx.disableWarpSongs = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1; } -// Scene Command 0x0A: Mesh Header -void func_80098958(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandMeshHeader(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->roomCtx.curRoom.mesh = SEGMENTED_TO_VIRTUAL(cmd->mesh.segment); } -// Scene Command 0x0B: Object List -void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandObjectList(GlobalContext* globalCtx, SceneCmd* cmd) { s32 i; s32 j; s32 k; @@ -309,8 +299,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->objectCtx.num = i; } -// Scene Command 0x0C: Light List -void func_80098B74(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandLightList(GlobalContext* globalCtx, SceneCmd* cmd) { s32 i; LightInfo* lightInfo = SEGMENTED_TO_VIRTUAL(cmd->lightList.segment); @@ -320,13 +309,11 @@ void func_80098B74(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Command 0x0D: Path List -void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandPathList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupPathList = SEGMENTED_TO_VIRTUAL(cmd->pathList.segment); } -// Scene Command 0x0E: Transition Actor List -void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandTransitionActorList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->transiActorCtx.numActors = cmd->transiActorList.num; globalCtx->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment); } @@ -335,27 +322,23 @@ void TransitionActor_InitContext(GameState* state, TransitionActorContext* trans transiActorCtx->numActors = 0; } -// Scene Command 0x0F: Light Setting List -void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandLightSettingsList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num; globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment); } -// Scene Command 0x11: Skybox Settings -void func_80098D1C(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->skyboxId = cmd->skyboxSettings.skyboxId; globalCtx->envCtx.unk_17 = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk_05; globalCtx->envCtx.indoors = cmd->skyboxSettings.unk_06; } -// Scene Command 0x12: Skybox Disables -void func_80098D5C(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandSkyboxDisables(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->envCtx.skyboxDisabled = cmd->skyboxDisables.unk_04; globalCtx->envCtx.sunMoonDisabled = cmd->skyboxDisables.unk_05; } -// Scene Command 0x10: Time Settings -void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) { if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) { gSaveContext.skyboxTime = gSaveContext.dayTime = ((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / ((f32)(24 * 60) / 0x10000); @@ -390,8 +373,7 @@ void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Command 0x05: Wind Settings -void func_80099090(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandWindSettings(GlobalContext* globalCtx, SceneCmd* cmd) { s8 x = cmd->windSettings.x; s8 y = cmd->windSettings.y; s8 z = cmd->windSettings.z; @@ -403,17 +385,14 @@ void func_80099090(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->envCtx.windSpeed = cmd->windSettings.unk_07; } -// Scene Command 0x13: Exit List -void func_800990F0(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandExitList(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->setupExitList = SEGMENTED_TO_VIRTUAL(cmd->exitList.segment); } -// Scene Command 0x09: Undefined -void func_80099134(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandUndefined9(GlobalContext* globalCtx, SceneCmd* cmd) { } -// Scene Command 0x15: Sound Settings -void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->sequenceCtx.seqId = cmd->soundSettings.seqId; globalCtx->sequenceCtx.natureAmbienceId = cmd->soundSettings.natureAmbienceId; @@ -422,13 +401,11 @@ void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Command 0x16: Echo Setting -void func_8009918C(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandEchoSettings(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->roomCtx.curRoom.echo = cmd->echoSettings.echo; } -// Scene Command 0x18: Alternate Headers -void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandAlternateHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) { s32 pad; SceneCmd* altHeader; @@ -464,14 +441,13 @@ void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) { } } -// Scene Command 0x17: Cutscene Data -void func_8009934C(GlobalContext* globalCtx, SceneCmd* cmd) { +void Scene_CommandCutsceneData(GlobalContext* globalCtx, SceneCmd* cmd) { osSyncPrintf("\ngame_play->demo_play.data=[%x]", globalCtx->csCtx.segment); globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.segment); } -// Scene Command 0x19: Misc. Settings (Camera & World Map Area) -void func_800993C0(GlobalContext* globalCtx, SceneCmd* cmd) { +// Camera & World Map Area +void Scene_CommandMiscSettings(GlobalContext* globalCtx, SceneCmd* cmd) { YREG(15) = cmd->miscSettings.cameraMovement; gSaveContext.worldMapArea = cmd->miscSettings.area; @@ -492,10 +468,32 @@ void func_800993C0(GlobalContext* globalCtx, SceneCmd* cmd) { } void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(GlobalContext*, SceneCmd*) = { - func_80098508, func_800985DC, func_80098630, func_80098674, func_800987A4, func_80099090, func_800987F8, - func_8009883C, func_80098904, func_80099134, func_80098958, func_8009899C, func_80098B74, func_80098C24, - func_80098C68, func_80098CC8, func_80098D80, func_80098D1C, func_80098D5C, func_800990F0, NULL, - func_80099140, func_8009918C, func_8009934C, func_800991A0, func_800993C0, + Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST + Scene_CommandActorList, // SCENE_CMD_ID_ACTOR_LIST + Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_02 + Scene_CommandCollisionHeader, // SCENE_CMD_ID_COL_HEADER + Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST + Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS + Scene_CommandEntranceList, // SCENE_CMD_ID_ENTRANCE_LIST + Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES + Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR + Scene_CommandUndefined9, // SCENE_CMD_ID_UNK_09 + Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH + Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST + Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST + Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST + Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSI_ACTOR_LIST + Scene_CommandLightSettingsList, // SCENE_CMD_ID_ENV_LIGHT_SETTINGS + Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS + Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS + Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES + Scene_CommandExitList, // SCENE_CMD_ID_EXIT_LIST + NULL, // SCENE_CMD_ID_END + Scene_CommandSoundSettings, // SCENE_CMD_ID_SOUND_SETTINGS + Scene_CommandEchoSettings, // SCENE_CMD_ID_ECHO_SETTINGS + Scene_CommandCutsceneData, // SCENE_CMD_ID_CUTSCENE_DATA + Scene_CommandAlternateHeaderList, // SCENE_CMD_ID_ALTERNATE_HEADER_LIST + Scene_CommandMiscSettings, // SCENE_CMD_ID_MISC_SETTINGS }; RomFile sNaviMsgFiles[] = {