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3 changed files with 88 additions and 89 deletions
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@ -2,77 +2,77 @@
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<!-- Goron -->
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<File Name="object_oF1d_map" Segment="6">
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<!-- animations -->
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<Animation Name="gGoronSobbingAnim" Offset="0x750"/>
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<Animation Name="gGoronShakingAnim" Offset="0xD5C"/>
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<Animation Name="gGoronUncurlToProneAnim" Offset="0x161C"/>
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<Animation Name="gGoronProneAnim" Offset="0x1A00"/>
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<Animation Name="gGoronScratchingAnim" Offset="0x21D0"/>
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<Animation Name="gGoronWalkingAnim" Offset="0x29A8"/>
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<Animation Name="gGoronEyedropsTakenAnim" Offset="0x2D80"/>
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<Animation Name="gGoronCryingAnim" Offset="0x3768"/>
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<Animation Name="gGoronEyeropsAnim" Offset="0x38E4"/>
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<Animation Name="gGoronSobbingAnim" Offset="0x750"/>
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<Animation Name="gGoronShakingAnim" Offset="0xD5C"/>
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<Animation Name="gGoronUncurlToProneAnim" Offset="0x161C"/>
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<Animation Name="gGoronProneAnim" Offset="0x1A00"/>
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<Animation Name="gGoronScratchingAnim" Offset="0x21D0"/>
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<Animation Name="gGoronWalkingAnim" Offset="0x29A8"/>
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<Animation Name="gGoronEyedropsTakenAnim" Offset="0x2D80"/>
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<Animation Name="gGoronCryingAnim" Offset="0x3768"/>
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<Animation Name="gGoronEyedropsAnim" Offset="0x38E4"/>
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<Animation Name="gGoronUncurlSitStandAnim" Offset="0x4930"/>
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<Animation Name="gGoronSidestepAnim" Offset="0x10590"/>
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<Animation Name="gGoronSidestepAnim" Offset="0x10590"/>
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<!-- skeleton, limb none -->
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<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
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<!-- limbs -->
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<Limb Name="gGoronRootLimb" LimbType="Standard" Offset="0xFDE0"/>
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<Limb Name="gGoronWaistLimb" LimbType="Standard" Offset="0xFDEC"/>
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<Limb Name="gGoronLegsLimb" LimbType="Standard" Offset="0xFDF8"/>
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<Limb Name="gGoronLeftThighLimb" LimbType="Standard" Offset="0xFE04"/>
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<Limb Name="gGoronLeftShinLimb" LimbType="Standard" Offset="0xFE10"/>
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<Limb Name="gGoronLeftFootLimb" LimbType="Standard" Offset="0xFE1C"/>
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<Limb Name="gGoronRightThighLimb" LimbType="Standard" Offset="0xFE28"/>
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<Limb Name="gGoronRightShinLimb" LimbType="Standard" Offset="0xFE34"/>
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<Limb Name="gGoronRightFootLimb" LimbType="Standard" Offset="0xFE40"/>
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<Limb Name="gGoronTorsoLimb" LimbType="Standard" Offset="0xFE4C"/>
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<Limb Name="gGoronLeftArmLimb" LimbType="Standard" Offset="0xFE58"/>
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<Limb Name="gGoronLeftForearmLimb" LimbType="Standard" Offset="0xFE64"/>
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<Limb Name="gGoronLeftHandLimb" LimbType="Standard" Offset="0xFE70"/>
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<Limb Name="gGoronRightArmLimb" LimbType="Standard" Offset="0xFE7C"/>
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<Limb Name="gGoronRootLimb" LimbType="Standard" Offset="0xFDE0"/>
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<Limb Name="gGoronWaistLimb" LimbType="Standard" Offset="0xFDEC"/>
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<Limb Name="gGoronLegsLimb" LimbType="Standard" Offset="0xFDF8"/>
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<Limb Name="gGoronLeftThighLimb" LimbType="Standard" Offset="0xFE04"/>
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<Limb Name="gGoronLeftShinLimb" LimbType="Standard" Offset="0xFE10"/>
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<Limb Name="gGoronLeftFootLimb" LimbType="Standard" Offset="0xFE1C"/>
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<Limb Name="gGoronRightThighLimb" LimbType="Standard" Offset="0xFE28"/>
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<Limb Name="gGoronRightShinLimb" LimbType="Standard" Offset="0xFE34"/>
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<Limb Name="gGoronRightFootLimb" LimbType="Standard" Offset="0xFE40"/>
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<Limb Name="gGoronTorsoLimb" LimbType="Standard" Offset="0xFE4C"/>
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<Limb Name="gGoronLeftArmLimb" LimbType="Standard" Offset="0xFE58"/>
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<Limb Name="gGoronLeftForearmLimb" LimbType="Standard" Offset="0xFE64"/>
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<Limb Name="gGoronLeftHandLimb" LimbType="Standard" Offset="0xFE70"/>
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<Limb Name="gGoronRightArmLimb" LimbType="Standard" Offset="0xFE7C"/>
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<Limb Name="gGoronRightForearmLimb" LimbType="Standard" Offset="0xFE88"/>
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<Limb Name="gGoronRightHandLimb" LimbType="Standard" Offset="0xFE94"/>
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<Limb Name="gGoronHeadLimb" LimbType="Standard" Offset="0xFEA0"/>
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<Limb Name="gGoronRightHandLimb" LimbType="Standard" Offset="0xFE94"/>
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<Limb Name="gGoronHeadLimb" LimbType="Standard" Offset="0xFEA0"/>
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<!-- limb display lists -->
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<DList Name="gGoronWaistDL" Offset="0x8708"/>
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<DList Name="gGoronLeftThighDL" Offset="0x8C80"/>
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<DList Name="gGoronLeftShinDL" Offset="0x8D70"/>
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<DList Name="gGoronLeftFootDL" Offset="0x8EC0"/>
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<DList Name="gGoronRightThighDL" Offset="0x87D0"/>
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<DList Name="gGoronRightShinDL" Offset="0x88C0"/>
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<DList Name="gGoronRightFootDL" Offset="0x8A10"/>
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<DList Name="gGoronTorsoDL" Offset="0x6F90"/>
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<DList Name="gGoronLeftArmDL" Offset="0x8218"/>
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<DList Name="gGoronLeftForearmDL" Offset="0x83A0"/>
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<DList Name="gGoronLeftHandDL" Offset="0x84E0"/>
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<DList Name="gGoronRightArmDL" Offset="0x7D28"/>
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<DList Name="gGoronWaistDL" Offset="0x8708"/>
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<DList Name="gGoronLeftThighDL" Offset="0x8C80"/>
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<DList Name="gGoronLeftShinDL" Offset="0x8D70"/>
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<DList Name="gGoronLeftFootDL" Offset="0x8EC0"/>
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<DList Name="gGoronRightThighDL" Offset="0x87D0"/>
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<DList Name="gGoronRightShinDL" Offset="0x88C0"/>
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<DList Name="gGoronRightFootDL" Offset="0x8A10"/>
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<DList Name="gGoronTorsoDL" Offset="0x6F90"/>
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<DList Name="gGoronLeftArmDL" Offset="0x8218"/>
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<DList Name="gGoronLeftForearmDL" Offset="0x83A0"/>
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<DList Name="gGoronLeftHandDL" Offset="0x84E0"/>
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<DList Name="gGoronRightArmDL" Offset="0x7D28"/>
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<DList Name="gGoronRightForearmDL" Offset="0x7EB0"/>
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<DList Name="gGoronRightHandDL" Offset="0x7FF0"/>
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<DList Name="gGoronHeadDL" Offset="0x7458"/>
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<DList Name="gGoronRightHandDL" Offset="0x7FF0"/>
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<DList Name="gGoronHeadDL" Offset="0x7458"/>
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<!-- states display lists -->
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<DList Name="gGoronCurledUpDL" Offset="0xBD80"/>
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<DList Name="gGoronRollingDL" Offset="0xC140"/>
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<DList Name="gGoronCurledUpDL" Offset="0xBD80"/>
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<DList Name="gGoronRollingDL" Offset="0xC140"/>
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<!-- effects display lists -->
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<DList Name="gGoronParticleMaterialDL" Offset="0xFD40"/>
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<DList Name="gGoronParticleDL" Offset="0xFD50"/>
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<DList Name="gGoronParticleDL" Offset="0xFD50"/>
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<!-- palettes -->
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<Texture Name="object_oF1d_map_TLUT_00C640" OutName="tlut_0000C640" Format="rgba16" Width="16" Height="16" Offset="0xC640"/>
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<!-- Eye textures -->
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<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80" TlutOffset="0xC640"/>
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<!-- Mouth textures -->
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<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680" TlutOffset="0xC640"/>
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</File>
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</Root>
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@ -142,7 +142,7 @@ static AnimationInfo sAnimationInfo[] = {
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{ &gGoronWalkingAnim, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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{ &gGoronSidestepAnim, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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{ &gGoronCryingAnim, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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{ &gGoronEyeropsAnim, 1.0f, 0.0f, -1.0f, 0x02, -8.0f },
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{ &gGoronEyedropsAnim, 1.0f, 0.0f, -1.0f, 0x02, -8.0f },
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{ &gGoronEyedropsTakenAnim, 1.0f, 0.0f, -1.0f, 0x02, -8.0f },
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{ &gGoronUncurlToProneAnim, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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{ &gGoronProneAnim, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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@ -254,8 +254,8 @@ void EnGo2_DrawEffects(EnGo2* this, PlayState* play) {
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2_eff.c", 151);
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}
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s32 EnGo2_SpawnDustExplicitly(EnGo2* this, u8 initialTimer, f32 scale, f32 scaleStep, s32 numDustEffects, f32 radius,
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f32 yAccel) {
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s32 EnGo2_SpawnDustImpl(EnGo2* this, u8 initialTimer, f32 scale, f32 scaleStep, s32 numDustEffects, f32 radius,
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f32 yAccel) {
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Vec3f pos = sPos;
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Vec3f velocity = sVelocity;
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Vec3f accel = sAccel;
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@ -828,7 +828,7 @@ s32 EnGo2_UpdateTalking(EnGo2* this, PlayState* play) {
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EnGo2_GetTextId, EnGo2_UpdateTalkState);
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}
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// Biggoron is close enough; see `EnGo2_IsWithinInteactionRange`
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// Biggoron is close enough; see `EnGo2_IsWithinInteractionRange`
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if (ENGO2_GET_TYPE(this) == GORON_DMT_BIGGORON && !(this->collider.base.ocFlags2 & OC2_HIT_PLAYER)) {
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return false;
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}
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@ -974,7 +974,7 @@ s32 EnGo2_OrientInstant(EnGo2* this) {
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return 1;
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}
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s32 EnGo2_IsWithinInteactionRange(EnGo2* this) {
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s32 EnGo2_IsWithinInteractionRange(EnGo2* this) {
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s16 yawDiff;
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f32 xyzDist = (ENGO2_GET_TYPE(this) == GORON_DMT_BIGGORON) ? 800.0f : 200.0f;
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f32 yDist = (ENGO2_GET_TYPE(this) == GORON_DMT_BIGGORON) ? 400.0f : 60.0f;
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@ -1001,12 +1001,12 @@ s32 EnGo2_IsWithinInteactionRange(EnGo2* this) {
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}
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}
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s32 EnGo2_IsRollingOnGround(EnGo2* this, s16 bounceCount, f32 boundSpeed, s16 rumble) {
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s32 EnGo2_IsRollingOnGround(EnGo2* this, s16 bounceCount, f32 bounceSpeed, s16 rumble) {
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || this->actor.velocity.y > 0.0f) {
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return false;
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}
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// rumble on odds and evens
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// animate grounded shaking
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if (DECR(this->bounceTimer)) {
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if (!rumble) {
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return true;
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@ -1019,27 +1019,25 @@ s32 EnGo2_IsRollingOnGround(EnGo2* this, s16 bounceCount, f32 boundSpeed, s16 ru
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}
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// bounce!
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{
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if (this->bounceCounter >= 2) {
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Actor_PlaySfx(&this->actor, (ENGO2_GET_TYPE(this) == GORON_CITY_HOT_RODDER) ? NA_SE_EN_GOLON_LAND_BIG
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: NA_SE_EN_DODO_M_GND);
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}
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this->bounceCounter--;
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if (this->bounceCounter <= 0) {
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if (this->bounceCounter == 0) {
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this->bounceTimer = Rand_S16Offset(60, 30);
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this->bounceCounter = 0;
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this->actor.velocity.y = 0.0f;
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return true;
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} else {
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this->bounceCounter = bounceCount;
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}
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}
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this->actor.velocity.y = ((f32)this->bounceCounter / (f32)bounceCount) * boundSpeed;
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return true;
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if (this->bounceCounter >= 2) {
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Actor_PlaySfx(&this->actor,
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(ENGO2_GET_TYPE(this) == GORON_CITY_HOT_RODDER) ? NA_SE_EN_GOLON_LAND_BIG : NA_SE_EN_DODO_M_GND);
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}
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this->bounceCounter--;
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if (this->bounceCounter <= 0) {
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if (this->bounceCounter == 0) {
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this->bounceTimer = Rand_S16Offset(60, 30);
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this->bounceCounter = 0;
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this->actor.velocity.y = 0.0f;
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return true;
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} else {
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this->bounceCounter = bounceCount;
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}
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}
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this->actor.velocity.y = ((f32)this->bounceCounter / (f32)bounceCount) * bounceSpeed;
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return true;
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}
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void EnGo2_BiggoronSetTextId(EnGo2* this, PlayState* play, Player* player) {
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@ -1179,10 +1177,10 @@ s32 EnGo2_ShouldStay(EnGo2* this, PlayState* play) {
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Camera* mainCam = play->cameraPtrs[CAM_ID_MAIN];
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if (ENGO2_GET_TYPE(this) == GORON_DMT_BIGGORON) {
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if (EnGo2_IsWithinInteactionRange(this)) {
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if (EnGo2_IsWithinInteractionRange(this)) {
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Camera_RequestSetting(mainCam, CAM_SET_DIRECTED_YAW);
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Camera_UnsetStateFlag(mainCam, CAM_STATE_CHECK_BG);
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} else if (!EnGo2_IsWithinInteactionRange(this) && (mainCam->setting == CAM_SET_DIRECTED_YAW)) {
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} else if (!EnGo2_IsWithinInteractionRange(this) && (mainCam->setting == CAM_SET_DIRECTED_YAW)) {
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Camera_RequestSetting(mainCam, CAM_SET_DUNGEON1);
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Camera_SetStateFlag(mainCam, CAM_STATE_CHECK_BG);
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}
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@ -1202,7 +1200,7 @@ s32 EnGo2_ShouldStay(EnGo2* this, PlayState* play) {
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}
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void EnGo2_SetupUncurledFlags_Default(EnGo2* this) {
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this->trackingMode = EnGo2_IsWithinInteactionRange(this) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
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this->trackingMode = EnGo2_IsWithinInteractionRange(this) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
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if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
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this->trackingMode = NPC_TRACKING_FULL_BODY;
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@ -1212,7 +1210,8 @@ void EnGo2_SetupUncurledFlags_Default(EnGo2* this) {
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}
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void EnGo2_SetupUncurledFlags_NearTracking(EnGo2* this) {
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// always false, he wakes up with `EnGo2_SetupUncurledFlags_Biggoron`
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// always false: this functions if for `GORON_FIRE_GENERIC` and `GORON_CITY_LINK`
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// see `EnGo2_SetupUncurledFlags_Biggoron` for `GORON_DMT_BIGGORON`'s variant
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f32 xyzDist = (ENGO2_GET_TYPE(this) == GORON_DMT_BIGGORON) ? 800.0f : 200.0f;
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s32 isTrue = true;
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@ -1226,7 +1225,7 @@ void EnGo2_SetupUncurledFlags_NearTracking(EnGo2* this) {
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}
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void EnGo2_SetupUncurledFlags_Biggoron(EnGo2* this) {
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if (EnGo2_IsWithinInteactionRange(this) || this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
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if (EnGo2_IsWithinInteractionRange(this) || this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
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this->trackingMode = NPC_TRACKING_HEAD_AND_TORSO;
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this->isTalkative = true;
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} else {
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@ -1239,7 +1238,7 @@ void EnGo2_SetupUncurledFlags(EnGo2* this) {
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switch (ENGO2_GET_TYPE(this)) {
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case GORON_DMT_BOMB_FLOWER:
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this->isTalkative = true;
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this->trackingMode = EnGo2_IsWithinInteactionRange(this) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
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this->trackingMode = EnGo2_IsWithinInteractionRange(this) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
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break;
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case GORON_FIRE_GENERIC:
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EnGo2_SetupUncurledFlags_NearTracking(this);
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@ -1312,8 +1311,8 @@ void EnGo2_SpawnDust(EnGo2* this, s32 index2) {
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s32 index1 = ENGO2_GET_TYPE(this) == GORON_CITY_HOT_RODDER ? 1 : 0;
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EnGo2DustEffectData* dustEffectData = &sDustEffectData[index1][index2];
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EnGo2_SpawnDustExplicitly(this, dustEffectData->initialTimer, dustEffectData->scale, dustEffectData->scaleStep,
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dustEffectData->numDustEffects, dustEffectData->radius, dustEffectData->yAccel);
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EnGo2_SpawnDustImpl(this, dustEffectData->initialTimer, dustEffectData->scale, dustEffectData->scaleStep,
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dustEffectData->numDustEffects, dustEffectData->radius, dustEffectData->yAccel);
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}
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void EnGo2_SetupCurledUp(EnGo2* this, PlayState* play) {
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@ -1446,7 +1445,7 @@ s32 EnGo2_IsGoronFireGeneric(EnGo2* this) {
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s32 EnGo2_IsGoronLinkReversing(EnGo2* this) {
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if (ENGO2_GET_TYPE(this) != GORON_CITY_LINK || (this->waypoint >= this->reverseWaypoint) ||
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!EnGo2_IsWithinInteactionRange(this)) {
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!EnGo2_IsWithinInteractionRange(this)) {
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return false;
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}
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||||
return true;
|
||||
|
@ -1560,7 +1559,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
|
|||
EnGo2_SetShape(this);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_UNCURL_SIT_STAND_DEFAULT);
|
||||
this->actor.gravity = -1.0f;
|
||||
this->shadownAlpha = this->actor.shape.shadowAlpha = 0;
|
||||
this->shadowAlpha = this->actor.shape.shadowAlpha = 0;
|
||||
this->reverse = 0;
|
||||
this->isTalkative = false;
|
||||
this->isUncurled = false;
|
||||
|
@ -1675,7 +1674,7 @@ void EnGo2_CurledUp(EnGo2* this, PlayState* play) {
|
|||
this->isTalkative = false;
|
||||
EnGo2_WakeUpAnimated(this, play);
|
||||
}
|
||||
if ((ENGO2_GET_TYPE(this) != GORON_FIRE_GENERIC) && EnGo2_IsWithinInteactionRange(this)) {
|
||||
if ((ENGO2_GET_TYPE(this) != GORON_FIRE_GENERIC) && EnGo2_IsWithinInteractionRange(this)) {
|
||||
EnGo2_WakeUpAnimated(this, play);
|
||||
}
|
||||
}
|
||||
|
@ -1710,7 +1709,7 @@ void EnGo2_Standing(EnGo2* this, PlayState* play) {
|
|||
(s16)((height * 0.4f * (this->skelAnime.curFrame / this->skelAnime.endFrame)) + (height * 0.6f));
|
||||
}
|
||||
}
|
||||
if ((!EnGo2_ShouldStay(this, play)) && (!EnGo2_IsWithinInteactionRange(this))) {
|
||||
if ((!EnGo2_ShouldStay(this, play)) && (!EnGo2_IsWithinInteractionRange(this))) {
|
||||
EnGo2_SetupCurledUp(this, play);
|
||||
}
|
||||
}
|
||||
|
@ -1765,7 +1764,7 @@ void EnGo2_RollingSlow(EnGo2* this, PlayState* play) {
|
|||
break;
|
||||
case GORON_CITY_LINK:
|
||||
if ((updatedWaypoint == 2) && (this->waypoint == 1)) {
|
||||
// @unreachable: `EnGo2_FollowPath` returns `0` or `1`
|
||||
// Unreachable: `EnGo2_FollowPath` returns `0` or `1`
|
||||
EnGo2_StopRolling(this, play);
|
||||
return;
|
||||
}
|
||||
|
@ -2000,7 +1999,7 @@ void EnGo2_GoronFireGeneric(EnGo2* this, PlayState* play) {
|
|||
void EnGo2_Update(Actor* thisx, PlayState* play) {
|
||||
EnGo2* this = (EnGo2*)thisx;
|
||||
|
||||
EnGo2_UpdateShadowAlpha(this, &this->shadownAlpha);
|
||||
EnGo2_UpdateShadowAlpha(this, &this->shadowAlpha);
|
||||
EnGo2_PlayStandingChangeSfx(this);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
EnGo2_RollForward(this);
|
||||
|
|
|
@ -93,7 +93,7 @@ typedef struct EnGo2 {
|
|||
/* 0x0216 */ u8 reverseWaypoint; // Set to z rotation, checked by waypoint
|
||||
/* 0x0218 */ f32 interactRange;
|
||||
/* 0x021C */ char unk_21C[0x04];
|
||||
/* 0x0220 */ f32 shadownAlpha;
|
||||
/* 0x0220 */ f32 shadowAlpha;
|
||||
/* 0x0224 */ s16 blinkTimer;
|
||||
/* 0x0226 */ s16 fidgetTableY[GORON_LIMB_MAX];
|
||||
/* 0x024A */ s16 fidgetTableZ[GORON_LIMB_MAX];
|
||||
|
|
Loading…
Add table
Reference in a new issue