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Document ACTOR_FLAG_THROW_ONLY (#2274)

* document ACTOR_FLAG_THROW_ONLY

* flip function name

* add comments
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fig02 2024-10-15 14:10:21 -04:00 committed by GitHub
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commit df1815cf8f
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6 changed files with 22 additions and 12 deletions

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@ -184,8 +184,9 @@ typedef struct ActorShape {
// ignores point lights but not directional lights (such as environment lights)
#define ACTOR_FLAG_IGNORE_POINT_LIGHTS (1 << 22)
//
#define ACTOR_FLAG_23 (1 << 23)
// When Player is carrying this actor, it can only be thrown, not dropped/placed.
// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still.
#define ACTOR_FLAG_THROW_ONLY (1 << 23)
//
#define ACTOR_FLAG_24 (1 << 24)