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Document ACTOR_FLAG_THROW_ONLY
(#2274)
* document ACTOR_FLAG_THROW_ONLY * flip function name * add comments
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6 changed files with 22 additions and 12 deletions
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@ -184,8 +184,9 @@ typedef struct ActorShape {
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// ignores point lights but not directional lights (such as environment lights)
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#define ACTOR_FLAG_IGNORE_POINT_LIGHTS (1 << 22)
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//
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#define ACTOR_FLAG_23 (1 << 23)
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// When Player is carrying this actor, it can only be thrown, not dropped/placed.
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// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still.
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#define ACTOR_FLAG_THROW_ONLY (1 << 23)
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//
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#define ACTOR_FLAG_24 (1 << 24)
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