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Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
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2 changed files with 2 additions and 11 deletions
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@ -545,9 +545,9 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
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void EnMd_UpdateEyes(EnMd* this) {
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if (DECR(this->blinkTimer) == 0) {
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this->eyeTexIndex++;
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if (this->eyeTexIndex > ENMD_EYE_CLOSED) {
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if (this->eyeTexIndex > 0) {
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this->blinkTimer = Rand_S16Offset(30, 30);
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this->eyeTexIndex = ENMD_EYE_OPEN;
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this->eyeTexIndex = 2;
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}
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}
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}
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@ -27,15 +27,6 @@ typedef enum EnMdLimb {
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ENMD_LIMB_MAX
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} EnMdLimb;
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typedef enum EnMdEye {
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ENMD_EYE_OPEN,
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ENMD_EYE_HALF,
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ENMD_EYE_CLOSED,
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ENMD_EYE_ANGRY,
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ENMD_EYE_LOOKING_UP,
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ENMD_EYE_MAX
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} EnMdEye;
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typedef void (*EnMdActionFunc)(struct EnMd*, PlayState*);
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typedef struct EnMd {
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