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z_en_ko OK (#869)
* .data OK * Progress * push some old stuff * Finish a chain * Progress * Progress * Run mathfixer.py * Progress * match one more * Up to date * Match func_80A97610 * func_80A96FD0 * most of the way through the mega switch * small formatting thing. still stuck on the switch * start a big switch function * a little closer * done with matching for now starting objects * func_80A97738 OK! * func_80A995CC OK! * func_80A99864 OK! * en_ko OK! * Code clean-up pass * more EnKo cleanups, object_fa and object_kw1 textures documented * complete object_km1, more EnKo documentation * More documentation * delete asm * Clean-up rebase issues * bleh * Implement Dragorn's suggestions * fix spec, implement fig's suggestions * whoops (ill leave it for the docs tho lol) * whoops again * i made an ouchie * smile * last one for real Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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<Root>
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<File Name="object_fa" Segment="6">
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<Texture Name="object_fa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="object_fa_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200"/>
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<Texture Name="object_fa_Tex_000240" OutName="tex_00000240" Format="ci8" Width="32" Height="32" Offset="0x240"/>
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<Texture Name="object_fa_Tex_000640" OutName="tex_00000640" Format="ci8" Width="32" Height="16" Offset="0x640"/>
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<Texture Name="object_fa_Tex_000840" OutName="tex_00000840" Format="ci8" Width="8" Height="16" Offset="0x840"/>
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<Texture Name="object_fa_Tex_0008C0" OutName="tex_000008C0" Format="ci8" Width="8" Height="8" Offset="0x8C0"/>
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<Texture Name="object_fa_Tex_000900" OutName="tex_00000900" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
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<Texture Name="object_fa_Tex_000D00" OutName="tex_00000D00" Format="ci8" Width="8" Height="8" Offset="0xD00"/>
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<Blob Name="object_fa_Blob_000D40" Size="0x800" Offset="0xD40"/>
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<DList Name="object_fa_DL_002940" Offset="0x2940"/>
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<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
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<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x200"/>
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<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x240"/>
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<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" TlutOffset="0x0" Width="32" Height="16" Offset="0x640"/>
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<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" TlutOffset="0x0" Width="8" Height="16" Offset="0x840"/>
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<Texture Name="gFaEarTex" OutName="ear" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x8C0"/>
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<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
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<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0xD00"/>
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<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0xD40"/>
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<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x1140"/>
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<DList Name="gFaDL" Offset="0x2940"/>
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</File>
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</Root>
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