1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 15:30:14 +00:00

z_en_ko OK (#869)

* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
mzxrules 2021-07-28 17:59:52 -04:00 committed by GitHub
parent 6f7312a348
commit df5e1c63c0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
65 changed files with 1454 additions and 4168 deletions

View file

@ -1,14 +1,15 @@
<Root>
<File Name="object_fa" Segment="6">
<Texture Name="object_fa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_fa_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200"/>
<Texture Name="object_fa_Tex_000240" OutName="tex_00000240" Format="ci8" Width="32" Height="32" Offset="0x240"/>
<Texture Name="object_fa_Tex_000640" OutName="tex_00000640" Format="ci8" Width="32" Height="16" Offset="0x640"/>
<Texture Name="object_fa_Tex_000840" OutName="tex_00000840" Format="ci8" Width="8" Height="16" Offset="0x840"/>
<Texture Name="object_fa_Tex_0008C0" OutName="tex_000008C0" Format="ci8" Width="8" Height="8" Offset="0x8C0"/>
<Texture Name="object_fa_Tex_000900" OutName="tex_00000900" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="object_fa_Tex_000D00" OutName="tex_00000D00" Format="ci8" Width="8" Height="8" Offset="0xD00"/>
<Blob Name="object_fa_Blob_000D40" Size="0x800" Offset="0xD40"/>
<DList Name="object_fa_DL_002940" Offset="0x2940"/>
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x200"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x240"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" TlutOffset="0x0" Width="32" Height="16" Offset="0x640"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" TlutOffset="0x0" Width="8" Height="16" Offset="0x840"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x8C0"/>
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0xD00"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0xD40"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x1140"/>
<DList Name="gFaDL" Offset="0x2940"/>
</File>
</Root>