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z_en_ko OK (#869)
* .data OK * Progress * push some old stuff * Finish a chain * Progress * Progress * Run mathfixer.py * Progress * match one more * Up to date * Match func_80A97610 * func_80A96FD0 * most of the way through the mega switch * small formatting thing. still stuck on the switch * start a big switch function * a little closer * done with matching for now starting objects * func_80A97738 OK! * func_80A995CC OK! * func_80A99864 OK! * en_ko OK! * Code clean-up pass * more EnKo cleanups, object_fa and object_kw1 textures documented * complete object_km1, more EnKo documentation * More documentation * delete asm * Clean-up rebase issues * bleh * Implement Dragorn's suggestions * fix spec, implement fig's suggestions * whoops (ill leave it for the docs tho lol) * whoops again * i made an ouchie * smile * last one for real Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -83,7 +83,7 @@ The following is a list of the texture formats the Nintendo 64 supports, with th
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| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | i8 |
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| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | ia8 |
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| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | ci8 |
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| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgb5a1 |
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| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgba16 |
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| 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | ia16 |
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| 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) |
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| 32-bit RGBA (8/8/8/8) | `G_IM_FMT_RGBA, G_IM_SIZ_32b` | rgba32 |
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@ -96,10 +96,10 @@ For example,
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gsDPLoadTextureBlock(D_06006110, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, 0, 0),
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```
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says that there is a texture at offset `0x6110`, its Format is `rgb5a1`, Width is `16` and Height is `16`, so we can declare
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says that there is a texture at offset `0x6110`, its Format is `rgba16`, Width is `16` and Height is `16`, so we can declare
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```XML
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<Texture Name="gObjectNameSomethingTex" OutName="object_name_something" Format="rgb5a1" Width="16" Height="16" Offset="0x6110"/>
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<Texture Name="gObjectNameSomethingTex" OutName="object_name_something" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
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```
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See [this web page](http://n64devkit.square7.ch/tutorial/graphics/3/3_3.htm) for more information about these formats, and [gSP functions](http://n64devkit.square7.ch/n64man/gsp/gSP_INDEX.htm) and [gDP functions](http://n64devkit.square7.ch/n64man/gdp/gDP_INDEX.htm) for more about the graphics functions used.
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