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z_en_ko OK (#869)
* .data OK * Progress * push some old stuff * Finish a chain * Progress * Progress * Run mathfixer.py * Progress * match one more * Up to date * Match func_80A97610 * func_80A96FD0 * most of the way through the mega switch * small formatting thing. still stuck on the switch * start a big switch function * a little closer * done with matching for now starting objects * func_80A97738 OK! * func_80A995CC OK! * func_80A99864 OK! * en_ko OK! * Code clean-up pass * more EnKo cleanups, object_fa and object_kw1 textures documented * complete object_km1, more EnKo documentation * More documentation * delete asm * Clean-up rebase issues * bleh * Implement Dragorn's suggestions * fix spec, implement fig's suggestions * whoops (ill leave it for the docs tho lol) * whoops again * i made an ouchie * smile * last one for real Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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spec
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spec
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@ -2524,8 +2524,7 @@ endseg
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beginseg
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name "ovl_En_Ko"
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include "build/src/overlays/actors/ovl_En_Ko/z_en_ko.o"
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include "build/data/overlays/actors/z_en_ko.data.o"
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include "build/data/overlays/actors/z_en_ko.reloc.o"
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include "build/src/overlays/actors/ovl_En_Ko/ovl_En_Ko_reloc.o"
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endseg
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beginseg
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@ -5011,12 +5010,15 @@ beginseg
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name "object_km1"
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romalign 0x1000
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include "build/baserom/object_km1.o"
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//include "build/assets/objects/object_km1/object_km1.o"
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number 6
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endseg
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beginseg
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name "object_kw1"
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romalign 0x1000
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include "build/assets/objects/object_kw1/object_kw1.o"
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include "build/baserom/object_kw1.o"
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//include "build/assets/objects/object_kw1/object_kw1.o"
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number 6
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endseg
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