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z_en_ko OK (#869)
* .data OK * Progress * push some old stuff * Finish a chain * Progress * Progress * Run mathfixer.py * Progress * match one more * Up to date * Match func_80A97610 * func_80A96FD0 * most of the way through the mega switch * small formatting thing. still stuck on the switch * start a big switch function * a little closer * done with matching for now starting objects * func_80A97738 OK! * func_80A995CC OK! * func_80A99864 OK! * en_ko OK! * Code clean-up pass * more EnKo cleanups, object_fa and object_kw1 textures documented * complete object_km1, more EnKo documentation * More documentation * delete asm * Clean-up rebase issues * bleh * Implement Dragorn's suggestions * fix spec, implement fig's suggestions * whoops (ill leave it for the docs tho lol) * whoops again * i made an ouchie * smile * last one for real Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@ -20,8 +20,7 @@ void func_800F9280(u8 seqIdx, u8 seqId, u8 arg2, u16 fadeTimer) {
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arg2 &= 0x7F;
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if (arg2 == 0x7F) {
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Audio_QueueCmdS32(0x85000000 | ((u8)seqIdx << 16) | (seqId << 8),
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((fadeTimer >> 3) * 0x3C * gAudioContext.audioBufferParameters.updatesPerFrame) &
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0xFFFF);
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((fadeTimer >> 3) * 0x3C * gAudioContext.audioBufferParameters.updatesPerFrame) & 0xFFFF);
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} else {
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Audio_QueueCmdS32(0x82000000 | ((u8)seqIdx << 16) | (seqId << 8),
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(fadeTimer * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);
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