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z_en_ko OK (#869)

* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
mzxrules 2021-07-28 17:59:52 -04:00 committed by GitHub
parent 6f7312a348
commit df5e1c63c0
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65 changed files with 1454 additions and 4168 deletions

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@ -20,8 +20,7 @@ void func_800F9280(u8 seqIdx, u8 seqId, u8 arg2, u16 fadeTimer) {
arg2 &= 0x7F;
if (arg2 == 0x7F) {
Audio_QueueCmdS32(0x85000000 | ((u8)seqIdx << 16) | (seqId << 8),
((fadeTimer >> 3) * 0x3C * gAudioContext.audioBufferParameters.updatesPerFrame) &
0xFFFF);
((fadeTimer >> 3) * 0x3C * gAudioContext.audioBufferParameters.updatesPerFrame) & 0xFFFF);
} else {
Audio_QueueCmdS32(0x82000000 | ((u8)seqIdx << 16) | (seqId << 8),
(fadeTimer * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);