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En_Arrow OK (#648)
* fix colliderinit typo * fix initchain * start init * match init * progress * progress * more funcs * match func_809B3DD8 * progress * last func almost done * enum * name some more types * progress * all but one * fix warning * remove undefined syms * match arrows * review * spec * remove asm
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29 changed files with 513 additions and 1609 deletions
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@ -167,7 +167,7 @@ void ArrowLight_Fly(ArrowLight* this, GlobalContext* globalCtx) {
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}
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func_80869E6C(&this->unkPos, &this->actor.world.pos, 0.05f);
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if (arrow->hitWall & 1) {
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if (arrow->hitFlags & 1) {
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_LIGHT);
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ArrowLight_SetupAction(this, ArrowLight_Hit);
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this->timer = 32;
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@ -204,7 +204,7 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if ((arrow != NULL) && (arrow->actor.update != NULL) && (this->timer < 255)) {
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if (1) {}
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tranform = (arrow->hitWall & 2) ? &this->actor : &arrow->actor;
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tranform = (arrow->hitFlags & 2) ? &this->actor : &arrow->actor;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_arrow_light.c", 598);
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