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En_Arrow OK (#648)
* fix colliderinit typo * fix initchain * start init * match init * progress * progress * more funcs * match func_809B3DD8 * progress * last func almost done * enum * name some more types * progress * all but one * fix warning * remove undefined syms * match arrows * review * spec * remove asm
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29 changed files with 513 additions and 1609 deletions
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@ -197,7 +197,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) {
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arrow = (EnArrow*)this->colliderFlame.base.ac;
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if ((arrow->actor.update != NULL) && (arrow->actor.id == ACTOR_EN_ARROW)) {
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arrow->actor.params = 0;
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arrow->unk_1A8 = 0x800;
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arrow->collider.info.toucher.dmgFlags = 0x800;
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}
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}
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if ((0 <= this->litTimer) && (this->litTimer < (50 * litTimeScale + 100)) && (torchType != 0)) {
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