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Document more PathwayLists for scenes (#1181)

* Document more PathwayLists for scenes

* `Pathway` -> `PathList`

* Fix `NumPaths` in `ganon_final` scene (6 -> 4)

Co-authored-by: Hayden Kowalchuk <819028+mrneo240@users.noreply.github.com>
This commit is contained in:
Dragorn421 2022-03-20 01:56:05 +01:00 committed by GitHub
parent 06e1ae7848
commit e07d3a3819
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GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 29 additions and 16 deletions

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@ -1,5 +1,6 @@
<Root>
<File Name="HAKAdanCH_scene" Segment="2">
<Path Name="HAKAdanCH_scenePathList_000248" Offset="0x0248" NumPaths="2"/>
<Scene Name="HAKAdanCH_scene" Offset="0x0"/>
</File>
<File Name="HAKAdanCH_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="HIDAN_scene" Segment="2">
<Path Name="HIDAN_scenePathList_000440" Offset="0x0440" NumPaths="4"/>
<Scene Name="HIDAN_scene" Offset="0x0"/>
</File>
<File Name="HIDAN_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="MIZUsin_scene" Segment="2">
<Path Name="MIZUsin_scenePathList_000384" Offset="0x0384" NumPaths="2"/>
<Texture Name="gWaterTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="64" Offset="0x14C30"/>
<Texture Name="gWaterTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="64" Offset="0x15830"/>
<Scene Name="MIZUsin_scene" Offset="0x0"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="ganon_final_scene" Segment="2">
<Path Name="ganon_final_scenePathList_0001F4" Offset="0x01F4" NumPaths="4"/>
<Scene Name="ganon_final_scene" Offset="0x0"/>
</File>
<File Name="ganon_final_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="ganon_sonogo_scene" Segment="2">
<Path Name="ganon_sonogo_scenePathList_000254" Offset="0x0254" NumPaths="5"/>
<Scene Name="ganon_sonogo_scene" Offset="0x0"/>
</File>
<File Name="ganon_sonogo_room_0" Segment="3">

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@ -16,6 +16,7 @@
<Cutscene Name="gWaterBarrierCs" Offset="0x1EF70"/>
<Cutscene Name="gShadowBarrierCs" Offset="0x21380"/>
<Path Name="ganontika_scenePathList_000668" Offset="0x0668" NumPaths="6"/>
<Scene Name="ganontika_scene" Offset="0x0"/>
</File>
<File Name="ganontika_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="ganontikasonogo_scene" Segment="2">
<Path Name="ganontikasonogo_scenePathList_000184" Offset="0x0184" NumPaths="2"/>
<Scene Name="ganontikasonogo_scene" Offset="0x0"/>
</File>
<File Name="ganontikasonogo_room_0" Segment="3">

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@ -2,6 +2,7 @@
<File Name="gerudoway_scene" Segment="2">
<Texture Name="gThievesHideoutNightEntranceTex" OutName="night_entrance" Format="ia16" Width="128" Height="4" Offset="0xB920"/>
<Texture Name="gThievesHideoutDayEntranceTex" OutName="day_entrance" Format="ia16" Width="128" Height="4" Offset="0xBD20"/>
<Path Name="gerudoway_scenePathList_0002AC" Offset="0x02AC" NumPaths="4"/>
<Scene Name="gerudoway_scene" Offset="0x0"/>
</File>
<File Name="gerudoway_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="ice_doukutu_scene" Segment="2">
<Path Name="ice_doukutu_scenePathList_000304" Offset="0x0304" NumPaths="5"/>
<Cutscene Name="gIceCavernSerenadeCs" Offset="0x330"/>
<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF8C0"/>
<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xFAC0"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="jyasinzou_scene" Segment="2">
<Path Name="jyasinzou_scenePathList_00049C" Offset="0x049C" NumPaths="5"/>
<Texture Name="gSpiritTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x18920"/>
<Texture Name="gSpiritTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x18020"/>
<Scene Name="jyasinzou_scene" Offset="0x0"/>

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@ -1,5 +1,6 @@
<Root>
<File Name="hairal_niwa_scene" Segment="2">
<Path Name="hairal_niwa_scenePathList_000268" Offset="0x0268" NumPaths="8"/>
<Scene Name="hairal_niwa_scene" Offset="0x0"/>
</File>
<File Name="hairal_niwa_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="market_alley_n_scene" Segment="2">
<Path Name="market_alley_n_scenePathList_00019C" Offset="0x019C" NumPaths="3"/>
<Scene Name="market_alley_n_scene" Offset="0x0"/>
</File>
<File Name="market_alley_n_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="market_day_scene" Segment="2">
<Path Name="market_day_scenePathList_000330" Offset="0x0330" NumPaths="4"/>
<Scene Name="market_day_scene" Offset="0x0"/>
</File>
<File Name="market_day_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="market_night_scene" Segment="2">
<Path Name="market_night_scenePathList_0002FC" Offset="0x02FC" NumPaths="7"/>
<Scene Name="market_night_scene" Offset="0x0"/>
</File>
<File Name="market_night_room_0" Segment="3">

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@ -1,5 +1,6 @@
<Root>
<File Name="shrine_n_scene" Segment="2">
<Path Name="shrine_n_scenePathList_000100" Offset="0x0100" NumPaths="2"/>
<Scene Name="shrine_n_scene" Offset="0x0"/>
</File>
<File Name="shrine_n_room_0" Segment="3">

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@ -7,6 +7,7 @@
<Cutscene Name="gHyruleFieldSouthEponaJumpCs" Offset="0xF9E0"/>
<Cutscene Name="gHyruleFieldWestEponaJumpCs" Offset="0x10550"/>
<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B30"/>
<Path Name="spot00_scenePathList_011AB4" Offset="0x11AB4" NumPaths="2"/>
<Scene Name="spot00_scene" Offset="0x0"/>
<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A198"/>
</File>

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@ -1,5 +1,6 @@
<Root>
<File Name="spot01_scene" Segment="2">
<Path Name="spot01_scenePathList_0003D0" Offset="0x03D0" NumPaths="3"/>
<Cutscene Name="gKakarikoVillageIntroCs" Offset="0xA540"/>
<Texture Name="gKakarikoVillageDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x15B50"/>
<Texture Name="gKakarikoVillageNightWindowTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0x16B50"/>

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@ -1,8 +1,7 @@
<Root>
<File Name="spot03_scene" Segment="2">
<Path Name="gSpot03Path_0002C4" Offset="0x2C4"/>
<Path Name="gSpot03Path_006910" Offset="0x6910"/>
<Path Name="gSpot03Path_006918" Offset="0x6918"/>
<Path Name="spot03_scenePathList_0002BC" Offset="0x02BC" NumPaths="2"/>
<Path Name="spot03_scenePathList_006908" Offset="0x6908" NumPaths="3"/>
<Scene Name="spot03_scene" Offset="0x0"/>
</File>

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@ -1,8 +1,7 @@
<Root>
<File Name="spot04_scene" Segment="2">
<Path Name="gSpot04Path_000314" Offset="0x314"/>
<Path Name="gSpot04Path_00031C" Offset="0x31C"/>
<Path Name="gSpot04Path_00D730" Offset="0xD730"/>
<Path Name="spot04_scenePathList_00030C" Offset="0x030C" NumPaths="3"/>
<Path Name="spot04_scenePathList_00D728" Offset="0xD728" NumPaths="2"/>
<Cutscene Name="gKokiriForestDekuSproutCs" Offset="0xC9D0"/>
<Cutscene Name="gSpot04Cs_10E20" Offset="0x10E20"/>

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@ -4,11 +4,7 @@
<Cutscene Name="spot05_scene_Cs_005730" Offset="0x5730"/>
<Path Name="gSpot05Path_0069D8" Offset="0x69D8"/>
<Path Name="gSpot05Path_0069E0" Offset="0x69E0"/>
<Path Name="gSpot05Path_0069E8" Offset="0x69E8"/>
<Path Name="gSpot05Path_0069F0" Offset="0x69F0"/>
<Path Name="gSpot05Path_0069F8" Offset="0x69F8"/>
<Path Name="spot05_scenePathList_0069D8" Offset="0x69D8" NumPaths="5"/>
<Scene Name="spot05_scene" Offset="0x0"/>
</File>

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@ -2,7 +2,7 @@
<File Name="spot06_scene" Segment="2">
<Cutscene Name="gLakeHyliaFireArrowsCS" Offset="0x7020"/>
<Cutscene Name="gLakeHyliaOwlCs" Offset="0x1B0C0"/>
<Path Name="gSpot06Path_00776C" Offset="0x776C"/>
<Path Name="spot06_scenePathList_007764" Offset="0x7764" NumPaths="2"/>
<Cutscene Name="gLakeHyliaIntroCs" Offset="0x7A30"/>
<Scene Name="spot06_scene" Offset="0x0"/>
</File>

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@ -1,5 +1,6 @@
<Root>
<File Name="spot07_scene" Segment="2">
<Path Name="spot07_scenePathList_000234" Offset="0x234" NumPaths="2"/>
<Cutscene Name="gZorasDomainIntroCs" Offset="0x3D70"/>
<Texture Name="gZorasDomainDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x8F98"/>
<Texture Name="gZorasDomainNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FD8"/>

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@ -3,8 +3,7 @@
<Cutscene Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AC0"/>
<Cutscene Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
<Cutscene Name="gGerudoValleyIntroCs" Offset="0x31E0"/>
<Path Name="gSpot09Path_002F60" Offset="0x2F60"/>
<Path Name="gSpot09Path_002F68" Offset="0x2F68"/>
<Path Name="spot09_scenePathList_002F58" Offset="0x2F58" NumPaths="3"/>
<Scene Name="spot09_scene" Offset="0x0"/>
</File>

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@ -1,7 +1,6 @@
<Root>
<File Name="spot10_scene" Segment="2">
<Path Name="gSpot10Path_00C088" Offset="0xC088"/>
<Path Name="gSpot10Path_00C090" Offset="0xC090"/>
<Path Name="spot10_scenePathList_00C080" Offset="0xC080" NumPaths="3"/>
<Scene Name="spot10_scene" Offset="0x0"/>
</File>

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@ -2,6 +2,8 @@
<File Name="spot16_scene" Segment="2">
<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>
<Path Name="spot16_scenePathList_000254" Offset="0x254" NumPaths="2"/>
<Path Name="spot16_scenePathList_007884" Offset="0x7884" NumPaths="3"/>
<Scene Name="spot16_scene" Offset="0x0"/>
<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
</File>

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@ -3,6 +3,7 @@
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
<Path Name="spot20_scenePathList_005844" Offset="0x5844" NumPaths="2"/>
<Scene Name="spot20_scene" Offset="0x0"/>
</File>
<File Name="spot20_room_0" Segment="3">