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Fix issues with texture sizes in object_mori_tex (#1505)

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Tom Overton 2023-06-20 20:34:57 -07:00 committed by GitHub
parent 5086939880
commit e11c7d8e3b
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@ -11,10 +11,8 @@
<Texture Name="gMoriStalfosPlatformSideTex" OutName="stalfos_platform_side" Format="rgba16" Height="32" Width="64" Offset="0x3200"/> <Texture Name="gMoriStalfosPlatformSideTex" OutName="stalfos_platform_side" Format="rgba16" Height="32" Width="64" Offset="0x3200"/>
<Texture Name="gMoriStalfosPlatformTopTex" OutName="stalfos_platform_top" Format="rgba16" Height="32" Width="32" Offset="0x4200"/> <Texture Name="gMoriStalfosPlatformTopTex" OutName="stalfos_platform_top" Format="rgba16" Height="32" Width="32" Offset="0x4200"/>
<Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="32" Width="32" Offset="0x4A00"/> <Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="16" Width="16" Offset="0x4A00"/>
<Texture Name="gMoriWaterTex" OutName="water" Format="rgba16" Height="32" Width="32" Offset="0x4C00"/>
<!-- This is just a guess since its unused -->
<Texture Name="gMoriWaterTex" OutName="water" Format="rgba16" Height="8" Width="32" Offset="0x5200"/>
<Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/> <Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/>