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Fix issues with texture sizes in object_mori_tex
(#1505)
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1 changed files with 2 additions and 4 deletions
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@ -11,10 +11,8 @@
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<Texture Name="gMoriStalfosPlatformSideTex" OutName="stalfos_platform_side" Format="rgba16" Height="32" Width="64" Offset="0x3200"/>
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<Texture Name="gMoriStalfosPlatformSideTex" OutName="stalfos_platform_side" Format="rgba16" Height="32" Width="64" Offset="0x3200"/>
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<Texture Name="gMoriStalfosPlatformTopTex" OutName="stalfos_platform_top" Format="rgba16" Height="32" Width="32" Offset="0x4200"/>
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<Texture Name="gMoriStalfosPlatformTopTex" OutName="stalfos_platform_top" Format="rgba16" Height="32" Width="32" Offset="0x4200"/>
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<Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="32" Width="32" Offset="0x4A00"/>
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<Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="16" Width="16" Offset="0x4A00"/>
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<Texture Name="gMoriWaterTex" OutName="water" Format="rgba16" Height="32" Width="32" Offset="0x4C00"/>
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<!-- This is just a guess since its unused -->
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<Texture Name="gMoriWaterTex" OutName="water" Format="rgba16" Height="8" Width="32" Offset="0x5200"/>
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<Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/>
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<Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/>
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