diff --git a/include/functions.h b/include/functions.h index ac80d98fc2..7a640e42ad 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1305,10 +1305,10 @@ void Sram_InitNewSave(void); void Sram_InitDebugSave(void); void Sram_OpenSave(SramContext* sramCtx); void Sram_WriteSave(SramContext* sramCtx); -void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* sramCtx); -void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx); -void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx); -void Sram_CopySave(FileChooseContext* fileChooseCtx, SramContext* sramCtx); +void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx); void Sram_WriteSramHeader(SramContext* sramCtx); void Sram_InitSram(GameState* gameState, SramContext* sramCtx); void Sram_Alloc(GameState* gameState, SramContext* sramCtx); @@ -1564,9 +1564,6 @@ void AudioMgr_HandlePreNMI(AudioMgr* audioMgr); void AudioMgr_ThreadEntry(void* arg0); void AudioMgr_Unlock(AudioMgr* audioMgr); void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr); -void TitleSetup_InitImpl(GameState* gameState); -void TitleSetup_Destroy(GameState* gameState); -void TitleSetup_Init(GameState* gameState); void GameState_FaultPrint(void); void GameState_SetFBFilter(Gfx** gfx); // ? func_800C4344(?); @@ -2264,13 +2261,15 @@ void func_801109B0(PlayState* play); void Message_Init(PlayState* play); void func_80112098(PlayState* play); -void Title_Init(GameState* thisx); -void Title_Destroy(GameState* thisx); -void Select_Init(GameState* thisx); -void Select_Destroy(GameState* thisx); -void Opening_Init(GameState* thisx); -void Opening_Destroy(GameState* thisx); -void FileChoose_Init(GameState* thisx); -void FileChoose_Destroy(GameState* thisx); +void Setup_Init(GameState* thisx); +void Setup_Destroy(GameState* thisx); +void ConsoleLogo_Init(GameState* thisx); +void ConsoleLogo_Destroy(GameState* thisx); +void MapSelect_Init(GameState* thisx); +void MapSelect_Destroy(GameState* thisx); +void TitleSetup_Init(GameState* thisx); +void TitleSetup_Destroy(GameState* thisx); +void FileSelect_Init(GameState* thisx); +void FileSelect_Destroy(GameState* thisx); #endif diff --git a/include/z64.h b/include/z64.h index 423c32392e..c092494c9c 100644 --- a/include/z64.h +++ b/include/z64.h @@ -1067,6 +1067,10 @@ typedef struct GameState { /* 0xA0 */ u32 unk_A0; } GameState; // size = 0xA4 +typedef struct { + /* 0x00 */ GameState state; +} SetupState; // size = 0xA4 + typedef struct { /* 0x0000 */ GameState state; /* 0x00A4 */ u8* staticSegment; @@ -1081,17 +1085,17 @@ typedef struct { /* 0x01E0 */ char unk_1E0[0x01]; /* 0x01E1 */ u8 exit; /* 0x01E2 */ char unk_1E2[0x06]; -} TitleContext; // size = 0x1E8 +} ConsoleLogoState; // size = 0x1E8 -struct SelectContext; +struct MapSelectState; typedef struct { /* 0x00 */ char* name; - /* 0x04 */ void (*loadFunc)(struct SelectContext*, s32); + /* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32); /* 0x08 */ s32 entranceIndex; } SceneSelectEntry; // size = 0xC -typedef struct SelectContext { +typedef struct MapSelectState { /* 0x0000 */ GameState state; /* 0x00A8 */ View view; /* 0x01D0 */ s32 count; @@ -1111,13 +1115,13 @@ typedef struct SelectContext { /* 0x0230 */ s32 lockDown; /* 0x0234 */ s32 unk_234; // unused /* 0x0238 */ u8* staticSegment; -} SelectContext; // size = 0x240 +} MapSelectState; // size = 0x240 typedef struct { /* 0x0000 */ GameState state; /* 0x00A4 */ u8* staticSegment; /* 0x00A8 */ View view; -} SampleContext; // size = 0x1D0 +} SampleState; // size = 0x1D0 typedef struct { /* 0x00 */ u8 byte0; @@ -1215,7 +1219,7 @@ typedef struct PlayState { typedef struct { /* 0x0000 */ GameState state; /* 0x00A8 */ View view; -} OpeningContext; // size = 0x1D0 +} TitleSetupState; // size = 0x1D0 typedef struct { /* 0x00000 */ GameState state; @@ -1294,7 +1298,7 @@ typedef struct { /* 0x1CAD2 */ s16 kbdY; /* 0x1CAD4 */ s16 newFileNameCharCount; /* 0x1CAD6 */ s16 unk_1CAD6[5]; -} FileChooseContext; // size = 0x1CAE0 +} FileSelectState; // size = 0x1CAE0 typedef enum { DPM_UNK = 0, @@ -1379,11 +1383,11 @@ typedef struct { /* 0x2C */ u32 instanceSize; } GameStateOverlay; // size = 0x30 -typedef struct PreNMIContext { +typedef struct { /* 0x00 */ GameState state; /* 0xA4 */ u32 timer; /* 0xA8 */ UNK_TYPE4 unk_A8; -} PreNMIContext; // size = 0xAC +} PreNMIState; // size = 0xAC typedef enum { /* 1 */ F_8F = 1, diff --git a/src/code/graph.c b/src/code/graph.c index 481808ceec..948dc127d9 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -102,22 +102,22 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) { GameStateOverlay* Graph_GetNextGameState(GameState* gameState) { void* gameStateInitFunc = GameState_GetInit(gameState); - if (gameStateInitFunc == TitleSetup_Init) { + if (gameStateInitFunc == Setup_Init) { return &gGameStateOverlayTable[0]; } - if (gameStateInitFunc == Select_Init) { + if (gameStateInitFunc == MapSelect_Init) { return &gGameStateOverlayTable[1]; } - if (gameStateInitFunc == Title_Init) { + if (gameStateInitFunc == ConsoleLogo_Init) { return &gGameStateOverlayTable[2]; } if (gameStateInitFunc == Play_Init) { return &gGameStateOverlayTable[3]; } - if (gameStateInitFunc == Opening_Init) { + if (gameStateInitFunc == TitleSetup_Init) { return &gGameStateOverlayTable[4]; } - if (gameStateInitFunc == FileChoose_Init) { + if (gameStateInitFunc == FileSelect_Init) { return &gGameStateOverlayTable[5]; } @@ -385,14 +385,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) && CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) { gSaveContext.gameMode = 0; - SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext); + SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState); gameState->running = false; } if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) { // "To reset mode" osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST); - SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIContext); + SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState); gameState->running = false; } } diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 1e709dc12b..2dcee7ce9d 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -1,16 +1,18 @@ #include "global.h" -void TitleSetup_InitImpl(GameState* gameState) { +void Setup_InitImpl(SetupState* this) { osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization" SaveContext_Init(); - gameState->running = false; - SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); + this->state.running = false; + SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState); } -void TitleSetup_Destroy(GameState* gameState) { +void Setup_Destroy(GameState* thisx) { } -void TitleSetup_Init(GameState* gameState) { - gameState->destroy = TitleSetup_Destroy; - TitleSetup_InitImpl(gameState); +void Setup_Init(GameState* thisx) { + SetupState* this = (SetupState*)thisx; + + this->state.destroy = Setup_Destroy; + Setup_InitImpl(this); } diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index 354967e286..55da621a7a 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -9,10 +9,10 @@ { NULL, 0, 0, NULL, NULL, NULL, init, destroy, NULL, NULL, 0, size } GameStateOverlay gGameStateOverlayTable[] = { - GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)), - GAMESTATE_OVERLAY(select, Select_Init, Select_Destroy, sizeof(SelectContext)), - GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)), + GAMESTATE_OVERLAY_INTERNAL(Setup_Init, Setup_Destroy, sizeof(SetupState)), + GAMESTATE_OVERLAY(select, MapSelect_Init, MapSelect_Destroy, sizeof(MapSelectState)), + GAMESTATE_OVERLAY(title, ConsoleLogo_Init, ConsoleLogo_Destroy, sizeof(ConsoleLogoState)), GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Destroy, sizeof(PlayState)), - GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)), - GAMESTATE_OVERLAY(file_choose, FileChoose_Init, FileChoose_Destroy, sizeof(FileChooseContext)), + GAMESTATE_OVERLAY(opening, TitleSetup_Init, TitleSetup_Destroy, sizeof(TitleSetupState)), + GAMESTATE_OVERLAY(file_choose, FileSelect_Init, FileSelect_Destroy, sizeof(FileSelectState)), }; diff --git a/src/code/z_play.c b/src/code/z_play.c index b847259424..bb18e1ad1d 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -228,7 +228,7 @@ void Play_Init(GameState* thisx) { if (gSaveContext.entranceIndex == ENTR_LOAD_OPENING) { gSaveContext.entranceIndex = 0; this->state.running = false; - SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext); + SET_NEXT_GAMESTATE(&this->state, TitleSetup_Init, TitleSetupState); return; } @@ -635,7 +635,7 @@ void Play_Update(PlayState* this) { gSaveContext.minigameState = 3; } } else { - SET_NEXT_GAMESTATE(&this->state, FileChoose_Init, FileChooseContext); + SET_NEXT_GAMESTATE(&this->state, FileSelect_Init, FileSelectState); } } else { this->transitionCtx.destroy(&this->transitionCtx.instanceData); diff --git a/src/code/z_prenmi.c b/src/code/z_prenmi.c index e4deb9a024..1c7869ffa1 100644 --- a/src/code/z_prenmi.c +++ b/src/code/z_prenmi.c @@ -1,13 +1,13 @@ #include "global.h" #include "vt.h" -void func_80092320(PreNMIContext* this) { +void func_80092320(PreNMIState* this) { this->state.running = false; this->state.init = NULL; this->state.size = 0; } -void PreNMI_Update(PreNMIContext* this) { +void PreNMI_Update(PreNMIState* this) { osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_move\n" VT_RST); // Strings existing only in rodata @@ -25,7 +25,7 @@ void PreNMI_Update(PreNMIContext* this) { this->timer--; } -void PreNMI_Draw(PreNMIContext* this) { +void PreNMI_Draw(PreNMIState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST); @@ -42,7 +42,7 @@ void PreNMI_Draw(PreNMIContext* this) { } void PreNMI_Main(GameState* thisx) { - PreNMIContext* this = (PreNMIContext*)thisx; + PreNMIState* this = (PreNMIState*)thisx; PreNMI_Update(this); PreNMI_Draw(this); @@ -54,7 +54,7 @@ void PreNMI_Destroy(GameState* thisx) { } void PreNMI_Init(GameState* thisx) { - PreNMIContext* this = (PreNMIContext*)thisx; + PreNMIState* this = (PreNMIState*)thisx; this->state.main = PreNMI_Main; this->state.destroy = PreNMI_Destroy; diff --git a/src/code/z_sample.c b/src/code/z_sample.c index ebfb1ab035..e0863c96ed 100644 --- a/src/code/z_sample.c +++ b/src/code/z_sample.c @@ -1,13 +1,13 @@ #include "global.h" -void Sample_HandleStateChange(SampleContext* this) { +void Sample_HandleStateChange(SampleState* this) { if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) { SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); this->state.running = false; } } -void Sample_Draw(SampleContext* this) { +void Sample_Draw(SampleState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; View* view = &this->view; @@ -40,7 +40,7 @@ void Sample_Draw(SampleContext* this) { } void Sample_Main(GameState* thisx) { - SampleContext* this = (SampleContext*)thisx; + SampleState* this = (SampleState*)thisx; Sample_Draw(this); Sample_HandleStateChange(this); @@ -49,7 +49,7 @@ void Sample_Main(GameState* thisx) { void Sample_Destroy(GameState* thisx) { } -void Sample_SetupView(SampleContext* this) { +void Sample_SetupView(SampleState* this) { View* view = &this->view; GraphicsContext* gfxCtx = this->state.gfxCtx; @@ -76,7 +76,7 @@ void Sample_SetupView(SampleContext* this) { } } -void Sample_LoadTitleStatic(SampleContext* this) { +void Sample_LoadTitleStatic(SampleState* this) { u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart; this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163); @@ -84,7 +84,7 @@ void Sample_LoadTitleStatic(SampleContext* this) { } void Sample_Init(GameState* thisx) { - SampleContext* this = (SampleContext*)thisx; + SampleState* this = (SampleState*)thisx; this->state.main = Sample_Main; this->state.destroy = Sample_Destroy; diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 6041503d67..4afaff3067 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -528,7 +528,7 @@ void Sram_WriteSave(SramContext* sramCtx) { * * After verifying all 3 saves, pass relevant data to File Select to be displayed. */ -void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { +void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx) { u16 i; u16 newChecksum; u16 slotNum; @@ -645,60 +645,50 @@ void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* s osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD, DEFENSE); - MemCpy(&fileChooseCtx->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileChooseCtx->deaths[0])); - MemCpy(&fileChooseCtx->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileChooseCtx->deaths[0])); - MemCpy(&fileChooseCtx->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileChooseCtx->deaths[0])); + MemCpy(&fileSelect->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileSelect->deaths[0])); + MemCpy(&fileSelect->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileSelect->deaths[0])); + MemCpy(&fileSelect->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileSelect->deaths[0])); - MemCpy(&fileChooseCtx->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME, - sizeof(fileChooseCtx->fileNames[0])); - MemCpy(&fileChooseCtx->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME, - sizeof(fileChooseCtx->fileNames[0])); - MemCpy(&fileChooseCtx->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME, - sizeof(fileChooseCtx->fileNames[0])); + MemCpy(&fileSelect->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME, sizeof(fileSelect->fileNames[0])); + MemCpy(&fileSelect->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME, sizeof(fileSelect->fileNames[0])); + MemCpy(&fileSelect->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME, sizeof(fileSelect->fileNames[0])); - MemCpy(&fileChooseCtx->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP, - sizeof(fileChooseCtx->healthCapacities[0])); - MemCpy(&fileChooseCtx->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP, - sizeof(fileChooseCtx->healthCapacities[0])); - MemCpy(&fileChooseCtx->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP, - sizeof(fileChooseCtx->healthCapacities[0])); + MemCpy(&fileSelect->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP, + sizeof(fileSelect->healthCapacities[0])); + MemCpy(&fileSelect->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP, + sizeof(fileSelect->healthCapacities[0])); + MemCpy(&fileSelect->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP, + sizeof(fileSelect->healthCapacities[0])); - MemCpy(&fileChooseCtx->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST, - sizeof(fileChooseCtx->questItems[0])); - MemCpy(&fileChooseCtx->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST, - sizeof(fileChooseCtx->questItems[0])); - MemCpy(&fileChooseCtx->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST, - sizeof(fileChooseCtx->questItems[0])); + MemCpy(&fileSelect->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST, sizeof(fileSelect->questItems[0])); + MemCpy(&fileSelect->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST, sizeof(fileSelect->questItems[0])); + MemCpy(&fileSelect->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST, sizeof(fileSelect->questItems[0])); - MemCpy(&fileChooseCtx->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD, - sizeof(fileChooseCtx->n64ddFlags[0])); - MemCpy(&fileChooseCtx->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD, - sizeof(fileChooseCtx->n64ddFlags[0])); - MemCpy(&fileChooseCtx->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD, - sizeof(fileChooseCtx->n64ddFlags[0])); + MemCpy(&fileSelect->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD, sizeof(fileSelect->n64ddFlags[0])); + MemCpy(&fileSelect->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD, sizeof(fileSelect->n64ddFlags[0])); + MemCpy(&fileSelect->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD, sizeof(fileSelect->n64ddFlags[0])); - MemCpy(&fileChooseCtx->defense[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE, sizeof(fileChooseCtx->defense[0])); - MemCpy(&fileChooseCtx->defense[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE, sizeof(fileChooseCtx->defense[0])); - MemCpy(&fileChooseCtx->defense[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE, sizeof(fileChooseCtx->defense[0])); + MemCpy(&fileSelect->defense[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE, sizeof(fileSelect->defense[0])); + MemCpy(&fileSelect->defense[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE, sizeof(fileSelect->defense[0])); + MemCpy(&fileSelect->defense[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE, sizeof(fileSelect->defense[0])); - MemCpy(&fileChooseCtx->health[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileChooseCtx->health[0])); - MemCpy(&fileChooseCtx->health[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileChooseCtx->health[0])); - MemCpy(&fileChooseCtx->health[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileChooseCtx->health[0])); + MemCpy(&fileSelect->health[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileSelect->health[0])); + MemCpy(&fileSelect->health[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileSelect->health[0])); + MemCpy(&fileSelect->health[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileSelect->health[0])); - osSyncPrintf("f_64dd=%d, %d, %d\n", fileChooseCtx->n64ddFlags[0], fileChooseCtx->n64ddFlags[1], - fileChooseCtx->n64ddFlags[2]); - osSyncPrintf("heart_status=%d, %d, %d\n", fileChooseCtx->defense[0], fileChooseCtx->defense[1], - fileChooseCtx->defense[2]); - osSyncPrintf("now_life=%d, %d, %d\n", fileChooseCtx->health[0], fileChooseCtx->health[1], fileChooseCtx->health[2]); + osSyncPrintf("f_64dd=%d, %d, %d\n", fileSelect->n64ddFlags[0], fileSelect->n64ddFlags[1], + fileSelect->n64ddFlags[2]); + osSyncPrintf("heart_status=%d, %d, %d\n", fileSelect->defense[0], fileSelect->defense[1], fileSelect->defense[2]); + osSyncPrintf("now_life=%d, %d, %d\n", fileSelect->health[0], fileSelect->health[1], fileSelect->health[2]); } -void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { +void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) { u16 offset; u16 j; u16* ptr; u16 checksum; - if (fileChooseCtx->buttonIndex != 0) { + if (fileSelect->buttonIndex != 0) { Sram_InitNewSave(); } else { Sram_InitDebugSave(); @@ -709,12 +699,12 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { gSaveContext.dayTime = CLOCK_TIME(10, 0); gSaveContext.cutsceneIndex = 0xFFF1; - if (fileChooseCtx->buttonIndex == 0) { + if (fileSelect->buttonIndex == 0) { gSaveContext.cutsceneIndex = 0; } for (offset = 0; offset < 8; offset++) { - gSaveContext.playerName[offset] = fileChooseCtx->fileNames[fileChooseCtx->buttonIndex][offset]; + gSaveContext.playerName[offset] = fileSelect->fileNames[fileSelect->buttonIndex][offset]; } gSaveContext.newf[0] = 'Z'; @@ -724,8 +714,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { gSaveContext.newf[4] = 'A'; gSaveContext.newf[5] = 'Z'; - gSaveContext.n64ddFlag = fileChooseCtx->n64ddFlag; - osSyncPrintf("64DDフラグ=%d\n", fileChooseCtx->n64ddFlag); + gSaveContext.n64ddFlag = fileSelect->n64ddFlag; + osSyncPrintf("64DDフラグ=%d\n", fileSelect->n64ddFlag); osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]); osSyncPrintf("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n"); @@ -762,82 +752,79 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { j = gSramSlotOffsets[gSaveContext.fileNum]; - MemCpy(&fileChooseCtx->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS, - sizeof(fileChooseCtx->deaths[0])); - MemCpy(&fileChooseCtx->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME, - sizeof(fileChooseCtx->fileNames[0])); - MemCpy(&fileChooseCtx->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP, - sizeof(fileChooseCtx->healthCapacities[0])); - MemCpy(&fileChooseCtx->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST, - sizeof(fileChooseCtx->questItems[0])); - MemCpy(&fileChooseCtx->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD, - sizeof(fileChooseCtx->n64ddFlags[0])); - MemCpy(&fileChooseCtx->defense[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE, - sizeof(fileChooseCtx->defense[0])); - MemCpy(&fileChooseCtx->health[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH, - sizeof(fileChooseCtx->health[0])); + MemCpy(&fileSelect->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS, sizeof(fileSelect->deaths[0])); + MemCpy(&fileSelect->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME, + sizeof(fileSelect->fileNames[0])); + MemCpy(&fileSelect->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP, + sizeof(fileSelect->healthCapacities[0])); + MemCpy(&fileSelect->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST, + sizeof(fileSelect->questItems[0])); + MemCpy(&fileSelect->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD, + sizeof(fileSelect->n64ddFlags[0])); + MemCpy(&fileSelect->defense[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE, sizeof(fileSelect->defense[0])); + MemCpy(&fileSelect->health[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH, sizeof(fileSelect->health[0])); - osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]); - osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->defense[gSaveContext.fileNum]); - osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->health[gSaveContext.fileNum]); + osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]); + osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]); + osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileSelect->health[gSaveContext.fileNum]); } -void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { +void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx) { s32 offset; Sram_InitNewSave(); - offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex]; + offset = gSramSlotOffsets[fileSelect->selectedFileIndex]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); - MemCpy(&fileChooseCtx->n64ddFlags[fileChooseCtx->selectedFileIndex], sramCtx->readBuff + offset + N64DD, - sizeof(fileChooseCtx->n64ddFlags[0])); + MemCpy(&fileSelect->n64ddFlags[fileSelect->selectedFileIndex], sramCtx->readBuff + offset + N64DD, + sizeof(fileSelect->n64ddFlags[0])); - offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex + 3]; + offset = gSramSlotOffsets[fileSelect->selectedFileIndex + 3]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); osSyncPrintf("CLEAR終了\n"); } -void Sram_CopySave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { +void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx) { s32 offset; - osSyncPrintf("READ=%d(%x) COPY=%d(%x)\n", fileChooseCtx->selectedFileIndex, - gSramSlotOffsets[fileChooseCtx->selectedFileIndex], fileChooseCtx->copyDestFileIndex, - gSramSlotOffsets[fileChooseCtx->copyDestFileIndex]); + osSyncPrintf("READ=%d(%x) COPY=%d(%x)\n", fileSelect->selectedFileIndex, + gSramSlotOffsets[fileSelect->selectedFileIndex], fileSelect->copyDestFileIndex, + gSramSlotOffsets[fileSelect->copyDestFileIndex]); - offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex]; + offset = gSramSlotOffsets[fileSelect->selectedFileIndex]; MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); - offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex]; + offset = gSramSlotOffsets[fileSelect->copyDestFileIndex]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); - offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex + 3]; + offset = gSramSlotOffsets[fileSelect->copyDestFileIndex + 3]; MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE); - offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex]; + offset = gSramSlotOffsets[fileSelect->copyDestFileIndex]; - MemCpy(&fileChooseCtx->deaths[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + DEATHS, - sizeof(fileChooseCtx->deaths[0])); - MemCpy(&fileChooseCtx->fileNames[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + NAME, - sizeof(fileChooseCtx->fileNames[0])); - MemCpy(&fileChooseCtx->healthCapacities[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + HEALTH_CAP, - sizeof(fileChooseCtx->healthCapacities[0])); - MemCpy(&fileChooseCtx->questItems[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + QUEST, - sizeof(fileChooseCtx->questItems[0])); - MemCpy(&fileChooseCtx->n64ddFlags[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + N64DD, - sizeof(fileChooseCtx->n64ddFlags[0])); - MemCpy(&fileChooseCtx->defense[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + DEFENSE, - sizeof(fileChooseCtx->defense[0])); - MemCpy(&fileChooseCtx->health[fileChooseCtx->copyDestFileIndex], (sramCtx->readBuff + offset) + HEALTH, - sizeof(fileChooseCtx->health[0])); + MemCpy(&fileSelect->deaths[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEATHS, + sizeof(fileSelect->deaths[0])); + MemCpy(&fileSelect->fileNames[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + NAME, + sizeof(fileSelect->fileNames[0])); + MemCpy(&fileSelect->healthCapacities[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + HEALTH_CAP, + sizeof(fileSelect->healthCapacities[0])); + MemCpy(&fileSelect->questItems[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + QUEST, + sizeof(fileSelect->questItems[0])); + MemCpy(&fileSelect->n64ddFlags[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + N64DD, + sizeof(fileSelect->n64ddFlags[0])); + MemCpy(&fileSelect->defense[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEFENSE, + sizeof(fileSelect->defense[0])); + MemCpy(&fileSelect->health[fileSelect->copyDestFileIndex], (sramCtx->readBuff + offset) + HEALTH, + sizeof(fileSelect->health[0])); - osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]); - osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->defense[gSaveContext.fileNum]); + osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]); + osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]); osSyncPrintf("COPY終了\n"); // "Copy end" } diff --git a/src/overlays/gamestates/ovl_file_choose/file_choose.h b/src/overlays/gamestates/ovl_file_choose/file_select.h similarity index 72% rename from src/overlays/gamestates/ovl_file_choose/file_choose.h rename to src/overlays/gamestates/ovl_file_choose/file_select.h index a0e4994661..8fa198d044 100644 --- a/src/overlays/gamestates/ovl_file_choose/file_choose.h +++ b/src/overlays/gamestates/ovl_file_choose/file_select.h @@ -1,5 +1,5 @@ -#ifndef _FILE_CHOOSE_H_ -#define _FILE_CHOOSE_H_ +#ifndef FILE_SELECT_H +#define FILE_SELECT_H #include "libc/stddef.h" #include "ultra64.h" @@ -170,50 +170,50 @@ typedef enum { /* 99 */ FS_KBD_BTN_NONE = 99 } KeyboardButton; -void FileChoose_SetupCopySource(GameState* thisx); -void FileChoose_SelectCopySource(GameState* thisx); -void FileChoose_SetupCopyDest1(GameState* thisx); -void FileChoose_SetupCopyDest2(GameState* thisx); -void FileChoose_SelectCopyDest(GameState* thisx); -void FileChoose_ExitToCopySource1(GameState* thisx); -void FileChoose_ExitToCopySource2(GameState* thisx); -void FileChoose_SetupCopyConfirm1(GameState* thisx); -void FileChoose_SetupCopyConfirm2(GameState* thisx); -void FileChoose_CopyConfirm(GameState* thisx); -void FileChoose_ReturnToCopyDest(GameState* thisx); -void FileChoose_CopyAnim1(GameState* thisx); -void FileChoose_CopyAnim2(GameState* thisx); -void FileChoose_CopyAnim3(GameState* thisx); -void FileChoose_CopyAnim4(GameState* thisx); -void FileChoose_CopyAnim5(GameState* thisx); +void FileSelect_SetupCopySource(GameState* thisx); +void FileSelect_SelectCopySource(GameState* thisx); +void FileSelect_SetupCopyDest1(GameState* thisx); +void FileSelect_SetupCopyDest2(GameState* thisx); +void FileSelect_SelectCopyDest(GameState* thisx); +void FileSelect_ExitToCopySource1(GameState* thisx); +void FileSelect_ExitToCopySource2(GameState* thisx); +void FileSelect_SetupCopyConfirm1(GameState* thisx); +void FileSelect_SetupCopyConfirm2(GameState* thisx); +void FileSelect_CopyConfirm(GameState* thisx); +void FileSelect_ReturnToCopyDest(GameState* thisx); +void FileSelect_CopyAnim1(GameState* thisx); +void FileSelect_CopyAnim2(GameState* thisx); +void FileSelect_CopyAnim3(GameState* thisx); +void FileSelect_CopyAnim4(GameState* thisx); +void FileSelect_CopyAnim5(GameState* thisx); -void FileChoose_ExitCopyToMain(GameState* thisx); -void FileChoose_SetupEraseSelect(GameState* thisx); -void FileChoose_EraseSelect(GameState* thisx); -void FileChoose_SetupEraseConfirm1(GameState* thisx); -void FileChoose_SetupEraseConfirm2(GameState* thisx); -void FileChoose_EraseConfirm(GameState* thisx); -void FileChoose_ExitToEraseSelect1(GameState* thisx); -void FileChoose_ExitToEraseSelect2(GameState* thisx); -void FileChoose_EraseAnim1(GameState* thisx); -void FileChoose_EraseAnim2(GameState* thisx); -void FileChoose_EraseAnim3(GameState* thisx); -void FileChoose_ExitEraseToMain(GameState* thisx); +void FileSelect_ExitCopyToMain(GameState* thisx); +void FileSelect_SetupEraseSelect(GameState* thisx); +void FileSelect_EraseSelect(GameState* thisx); +void FileSelect_SetupEraseConfirm1(GameState* thisx); +void FileSelect_SetupEraseConfirm2(GameState* thisx); +void FileSelect_EraseConfirm(GameState* thisx); +void FileSelect_ExitToEraseSelect1(GameState* thisx); +void FileSelect_ExitToEraseSelect2(GameState* thisx); +void FileSelect_EraseAnim1(GameState* thisx); +void FileSelect_EraseAnim2(GameState* thisx); +void FileSelect_EraseAnim3(GameState* thisx); +void FileSelect_ExitEraseToMain(GameState* thisx); -void FileChoose_UpdateKeyboardCursor(GameState* thisx); -void FileChoose_StartNameEntry(GameState* thisx); -void FileChoose_UpdateOptionsMenu(GameState* thisx); -void FileChoose_StartOptions(GameState* thisx); +void FileSelect_UpdateKeyboardCursor(GameState* thisx); +void FileSelect_StartNameEntry(GameState* thisx); +void FileSelect_UpdateOptionsMenu(GameState* thisx); +void FileSelect_StartOptions(GameState* thisx); -void FileChoose_InitModeDraw(GameState* thisx); -void FileChoose_ConfigModeDraw(GameState* thisx); -void FileChoose_SelectModeDraw(GameState* thisx); +void FileSelect_InitModeDraw(GameState* thisx); +void FileSelect_ConfigModeDraw(GameState* thisx); +void FileSelect_SelectModeDraw(GameState* thisx); -void FileChoose_PulsateCursor(GameState* thisx); -void FileChoose_DrawOptions(GameState* thisx); +void FileSelect_PulsateCursor(GameState* thisx); +void FileSelect_DrawOptions(GameState* thisx); -void FileChoose_DrawNameEntry(GameState* thisx); -void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx); +void FileSelect_DrawNameEntry(GameState* thisx); +void FileSelect_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx); extern s16 D_808123F0[]; diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index b55d5fe8d4..b97a3fd64d 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -1,4 +1,4 @@ -#include "file_choose.h" +#include "file_select.h" #include "assets/textures/title_static/title_static.h" #include "assets/textures/parameter_static/parameter_static.h" @@ -24,7 +24,7 @@ static s16 sWindowContentColors[2][3] = { { 100, 100, 100 }, // gray }; -void FileChoose_SetView(FileChooseContext* this, f32 eyeX, f32 eyeY, f32 eyeZ) { +void FileSelect_SetView(FileSelectState* this, f32 eyeX, f32 eyeY, f32 eyeZ) { Vec3f eye; Vec3f lookAt; Vec3f up; @@ -42,7 +42,7 @@ void FileChoose_SetView(FileChooseContext* this, f32 eyeX, f32 eyeY, f32 eyeZ) { View_Apply(&this->view, VIEW_ALL | VIEW_FORCE_VIEWING | VIEW_FORCE_VIEWPORT | VIEW_FORCE_PROJECTION_PERSPECTIVE); } -Gfx* FileChoose_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, s16 point) { +Gfx* FileSelect_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, s16 point) { gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -51,8 +51,8 @@ Gfx* FileChoose_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, s return gfx; } -void FileChoose_InitModeUpdate(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_InitModeUpdate(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; if (this->menuMode == FS_MENU_MODE_INIT) { this->menuMode = FS_MENU_MODE_CONFIG; @@ -64,7 +64,7 @@ void FileChoose_InitModeUpdate(GameState* thisx) { } } -void FileChoose_InitModeDraw(GameState* thisx) { +void FileSelect_InitModeDraw(GameState* thisx) { } /** @@ -72,8 +72,8 @@ void FileChoose_InitModeDraw(GameState* thisx) { * If a file is occupied fade in the name, name box, and connector. * Fade in the copy erase and options button according to the window alpha. */ -void FileChoose_FadeInMenuElements(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_FadeInMenuElements(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; @@ -99,7 +99,7 @@ void FileChoose_FadeInMenuElements(GameState* thisx) { /** * Converts a numerical value to ones-tens-hundreds digits */ -void FileChoose_SplitNumber(u16 value, s16* hundreds, s16* tens, s16* ones) { +void FileSelect_SplitNumber(u16 value, s16* hundreds, s16* tens, s16* ones) { *hundreds = 0; *tens = 0; *ones = value; @@ -126,10 +126,10 @@ void FileChoose_SplitNumber(u16 value, s16* hundreds, s16* tens, s16* ones) { * Additionally, slide the window from the right to the center of the screen. * Update function for `CM_FADE_IN_START` */ -void FileChoose_StartFadeIn(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_StartFadeIn(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; - FileChoose_FadeInMenuElements(&this->state); + FileSelect_FadeInMenuElements(&this->state); sScreenFillAlpha -= 40; this->windowPosX -= 20; @@ -145,11 +145,11 @@ void FileChoose_StartFadeIn(GameState* thisx) { * Fade in the controls text at the bottom of the screen. * Update function for `CM_FADE_IN_END` */ -void FileChoose_FinishFadeIn(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_FinishFadeIn(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->controlsAlpha += VREG(1); - FileChoose_FadeInMenuElements(&this->state); + FileSelect_FadeInMenuElements(&this->state); if (this->titleAlpha[0] >= 255) { this->titleAlpha[0] = 255; @@ -167,9 +167,9 @@ void FileChoose_FinishFadeIn(GameState* thisx) { * Lastly, set any warning labels if appropriate. * Update function for `CM_MAIN_MENU` */ -void FileChoose_UpdateMainMenu(GameState* thisx) { +void FileSelect_UpdateMainMenu(GameState* thisx) { static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }; - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; Input* input = &this->state.input[0]; @@ -281,7 +281,7 @@ void FileChoose_UpdateMainMenu(GameState* thisx) { /** * Update function for `CM_UNUSED_31` */ -void FileChoose_UnusedCM31(GameState* thisx) { +void FileSelect_UnusedCM31(GameState* thisx) { } /** @@ -290,8 +290,8 @@ void FileChoose_UnusedCM31(GameState* thisx) { * Unused in the final game, was possibly used for debugging. * Update function for `CM_UNUSED_DELAY` */ -void FileChoose_UnusedCMDelay(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_UnusedCMDelay(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; XREG(73) += 2; @@ -305,8 +305,8 @@ void FileChoose_UnusedCMDelay(GameState* thisx) { * Rotate the window from the main menu to the name entry menu. * Update function for `CM_ROTATE_TO_NAME_ENTRY` */ -void FileChoose_RotateToNameEntry(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_RotateToNameEntry(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->windowRot += VREG(16); @@ -320,8 +320,8 @@ void FileChoose_RotateToNameEntry(GameState* thisx) { * Rotate the window from the main menu to the options menu. * Update function for `CM_MAIN_TO_OPTIONS` */ -void FileChoose_RotateToOptions(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_RotateToOptions(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->windowRot += VREG(16); @@ -335,8 +335,8 @@ void FileChoose_RotateToOptions(GameState* thisx) { * Rotate the window from the options menu to the main menu. * Update function for `CM_NAME_ENTRY_TO_MAIN` and `CM_OPTIONS_TO_MAIN` */ -void FileChoose_RotateToMain(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_RotateToMain(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->windowRot += VREG(16); @@ -347,36 +347,36 @@ void FileChoose_RotateToMain(GameState* thisx) { } static void (*gConfigModeUpdateFuncs[])(GameState*) = { - FileChoose_StartFadeIn, FileChoose_FinishFadeIn, - FileChoose_UpdateMainMenu, FileChoose_SetupCopySource, - FileChoose_SelectCopySource, FileChoose_SetupCopyDest1, - FileChoose_SetupCopyDest2, FileChoose_SelectCopyDest, - FileChoose_ExitToCopySource1, FileChoose_ExitToCopySource2, - FileChoose_SetupCopyConfirm1, FileChoose_SetupCopyConfirm2, - FileChoose_CopyConfirm, FileChoose_ReturnToCopyDest, - FileChoose_CopyAnim1, FileChoose_CopyAnim2, - FileChoose_CopyAnim3, FileChoose_CopyAnim4, - FileChoose_CopyAnim5, FileChoose_ExitCopyToMain, - FileChoose_SetupEraseSelect, FileChoose_EraseSelect, - FileChoose_SetupEraseConfirm1, FileChoose_SetupEraseConfirm2, - FileChoose_EraseConfirm, FileChoose_ExitToEraseSelect1, - FileChoose_ExitToEraseSelect2, FileChoose_EraseAnim1, - FileChoose_EraseAnim2, FileChoose_EraseAnim3, - FileChoose_ExitEraseToMain, FileChoose_UnusedCM31, - FileChoose_RotateToNameEntry, FileChoose_UpdateKeyboardCursor, - FileChoose_StartNameEntry, FileChoose_RotateToMain, - FileChoose_RotateToOptions, FileChoose_UpdateOptionsMenu, - FileChoose_StartOptions, FileChoose_RotateToMain, - FileChoose_UnusedCMDelay, + FileSelect_StartFadeIn, FileSelect_FinishFadeIn, + FileSelect_UpdateMainMenu, FileSelect_SetupCopySource, + FileSelect_SelectCopySource, FileSelect_SetupCopyDest1, + FileSelect_SetupCopyDest2, FileSelect_SelectCopyDest, + FileSelect_ExitToCopySource1, FileSelect_ExitToCopySource2, + FileSelect_SetupCopyConfirm1, FileSelect_SetupCopyConfirm2, + FileSelect_CopyConfirm, FileSelect_ReturnToCopyDest, + FileSelect_CopyAnim1, FileSelect_CopyAnim2, + FileSelect_CopyAnim3, FileSelect_CopyAnim4, + FileSelect_CopyAnim5, FileSelect_ExitCopyToMain, + FileSelect_SetupEraseSelect, FileSelect_EraseSelect, + FileSelect_SetupEraseConfirm1, FileSelect_SetupEraseConfirm2, + FileSelect_EraseConfirm, FileSelect_ExitToEraseSelect1, + FileSelect_ExitToEraseSelect2, FileSelect_EraseAnim1, + FileSelect_EraseAnim2, FileSelect_EraseAnim3, + FileSelect_ExitEraseToMain, FileSelect_UnusedCM31, + FileSelect_RotateToNameEntry, FileSelect_UpdateKeyboardCursor, + FileSelect_StartNameEntry, FileSelect_RotateToMain, + FileSelect_RotateToOptions, FileSelect_UpdateOptionsMenu, + FileSelect_StartOptions, FileSelect_RotateToMain, + FileSelect_UnusedCMDelay, }; /** * Updates the alpha of the cursor to make it pulsate. * On the debug rom, this function also handles switching languages with controller 3. */ -void FileChoose_PulsateCursor(GameState* thisx) { +void FileSelect_PulsateCursor(GameState* thisx) { static s16 cursorAlphaTargets[] = { 70, 200 }; - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; s16 alphaStep; SramContext* sramCtx = &this->sramCtx; Input* debugInput = &this->state.input[2]; @@ -438,14 +438,14 @@ void FileChoose_PulsateCursor(GameState* thisx) { } } -void FileChoose_ConfigModeUpdate(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ConfigModeUpdate(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; gConfigModeUpdateFuncs[this->configMode](&this->state); } -void FileChoose_SetWindowVtx(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetWindowVtx(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 i; s16 j; s16 x; @@ -501,8 +501,8 @@ static s16 D_8081283C[] = { 0x0040, 0x0054, 0x0068, 0x0278 }; static s16 D_80812844[] = { 0x0274, 0x0278 }; static s16 D_80812848[] = { 0x0274, 0x0278 }; -void FileChoose_SetWindowContentVtx(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetWindowContentVtx(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 phi_t2; s16 phi_t0; s16 phi_t5; @@ -797,8 +797,8 @@ static void* sHeartTextures[] = { gHeartFullTex, gDefenseHeartFullTex }; static s16 sHeartPrimColors[2][3] = { { 255, 70, 50 }, { 200, 0, 0 } }; static s16 sHeartEnvColors[2][3] = { { 50, 40, 60 }, { 255, 255, 255 } }; -void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { + FileSelectState* this = (FileSelectState*)thisx; Font* sp54 = &this->font; s32 heartType; s16 i; @@ -821,7 +821,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { sNamePrimColors[isActive][2], this->nameAlpha[fileIndex]); for (i = 0, vtxOffset = 0; vtxOffset < 0x20; i++, vtxOffset += 4) { - FileChoose_DrawCharacter(this->state.gfxCtx, + FileSelect_DrawCharacter(this->state.gfxCtx, sp54->fontBuf + this->fileNames[fileIndex][i] * FONT_CHAR_TEX_SIZE, vtxOffset); } } @@ -833,11 +833,11 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 255, 255, 255, this->fileInfoAlpha[fileIndex]); gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[D_8081284C[fileIndex]] + 0x24, 12, 0); - FileChoose_SplitNumber(this->deaths[fileIndex], &deathCountSplit[0], &deathCountSplit[1], &deathCountSplit[2]); + FileSelect_SplitNumber(this->deaths[fileIndex], &deathCountSplit[0], &deathCountSplit[1], &deathCountSplit[2]); // draw death count for (i = 0, vtxOffset = 0; i < 3; i++, vtxOffset += 4) { - FileChoose_DrawCharacter(this->state.gfxCtx, sp54->fontBuf + deathCountSplit[i] * FONT_CHAR_TEX_SIZE, + FileSelect_DrawCharacter(this->state.gfxCtx, sp54->fontBuf + deathCountSplit[i] * FONT_CHAR_TEX_SIZE, vtxOffset); } @@ -859,7 +859,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { for (vtxOffset = 0, j = 0; j < i; j++, vtxOffset += 4) { gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[D_8081284C[fileIndex] + vtxOffset] + 0x30, 4, 0); - POLY_OPA_DISP = FileChoose_QuadTextureIA8(POLY_OPA_DISP, sHeartTextures[heartType], 0x10, 0x10, 0); + POLY_OPA_DISP = FileSelect_QuadTextureIA8(POLY_OPA_DISP, sHeartTextures[heartType], 0x10, 0x10, 0); } gDPPipeSync(POLY_OPA_DISP++); @@ -880,7 +880,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) { gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); } else { - POLY_OPA_DISP = FileChoose_QuadTextureIA8(POLY_OPA_DISP, sQuestItemTextures[j], 0x10, 0x10, 0); + POLY_OPA_DISP = FileSelect_QuadTextureIA8(POLY_OPA_DISP, sQuestItemTextures[j], 0x10, 0x10, 0); } } } @@ -937,8 +937,8 @@ static void* sOptionsButtonTextures[] = { * Draw most window contents including buttons, labels, and icons. * Does not include anything from the keyboard and settings windows. */ -void FileChoose_DrawWindowContents(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_DrawWindowContents(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 fileIndex; s16 temp; s16 i; @@ -1034,7 +1034,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) { // draw file info for (fileIndex = 0; fileIndex < 3; fileIndex++) { isActive = ((this->n64ddFlag == this->n64ddFlags[fileIndex]) || (this->nameBoxAlpha[fileIndex] == 0)) ? 0 : 1; - FileChoose_DrawFileInfo(&this->state, fileIndex, isActive); + FileSelect_DrawFileInfo(&this->state, fileIndex, isActive); } gDPPipeSync(POLY_OPA_DISP++); @@ -1113,8 +1113,8 @@ void FileChoose_DrawWindowContents(GameState* thisx) { CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2198); } -void FileChoose_ConfigModeDraw(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ConfigModeDraw(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; f32 eyeX; f32 eyeY; f32 eyeZ; @@ -1126,16 +1126,16 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { eyeY = ZREG(13); eyeZ = 1000.0f * Math_SinS(ZREG(11)) + 1000.0f * Math_CosS(ZREG(11)); - FileChoose_SetView(this, eyeX, eyeY, eyeZ); + FileSelect_SetView(this, eyeX, eyeY, eyeZ); SkyboxDraw_Draw(&this->skyboxCtx, this->state.gfxCtx, 1, this->envCtx.skyboxBlend, eyeX, eyeY, eyeZ); gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_NONE); ZREG(11) += ZREG(10); Environment_UpdateSkybox(SKYBOX_NORMAL_SKY, &this->envCtx, &this->skyboxCtx); gDPPipeSync(POLY_OPA_DISP++); Gfx_SetupDL_42Opa(this->state.gfxCtx); - FileChoose_SetView(this, 0.0f, 0.0f, 64.0f); - FileChoose_SetWindowVtx(&this->state); - FileChoose_SetWindowContentVtx(&this->state); + FileSelect_SetView(this, 0.0f, 0.0f, 64.0f); + FileSelect_SetWindowVtx(&this->state); + FileSelect_SetWindowContentVtx(&this->state); if ((this->configMode != CM_NAME_ENTRY) && (this->configMode != CM_START_NAME_ENTRY)) { gDPPipeSync(POLY_OPA_DISP++); @@ -1165,7 +1165,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { gDPPipeSync(POLY_OPA_DISP++); - FileChoose_DrawWindowContents(&this->state); + FileSelect_DrawWindowContents(&this->state); } // draw name entry menu @@ -1193,7 +1193,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { gDPPipeSync(POLY_OPA_DISP++); - FileChoose_DrawNameEntry(&this->state); + FileSelect_DrawNameEntry(&this->state); } // draw options menu @@ -1222,11 +1222,11 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { gDPPipeSync(POLY_OPA_DISP++); - FileChoose_DrawOptions(&this->state); + FileSelect_DrawOptions(&this->state); } gDPPipeSync(POLY_OPA_DISP++); - FileChoose_SetView(this, 0.0f, 0.0f, 64.0f); + FileSelect_SetView(this, 0.0f, 0.0f, 64.0f); CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2352); } @@ -1235,8 +1235,8 @@ void FileChoose_ConfigModeDraw(GameState* thisx) { * Fade out the main menu elements to transition to select mode. * Update function for `SM_FADE_MAIN_TO_SELECT` */ -void FileChoose_FadeMainToSelect(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_FadeMainToSelect(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; @@ -1268,9 +1268,9 @@ void FileChoose_FadeMainToSelect(GameState* thisx) { * Moves the selected file to the top of the window. * Update function for `SM_MOVE_FILE_TO_TOP` */ -void FileChoose_MoveSelectedFileToTop(GameState* thisx) { +void FileSelect_MoveSelectedFileToTop(GameState* thisx) { static s16 fileYOffsets[] = { 0, 16, 32 }; // amount to move by to reach the top of the screen - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; s16 yStep; yStep = ABS(this->buttonYOffsets[this->buttonIndex] - fileYOffsets[this->buttonIndex]) / this->actionTimer; @@ -1288,8 +1288,8 @@ void FileChoose_MoveSelectedFileToTop(GameState* thisx) { * Fade in the file info for the selected file. * Update function for `SM_FADE_IN_FILE_INFO` */ -void FileChoose_FadeInFileInfo(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_FadeInFileInfo(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->fileInfoAlpha[this->buttonIndex] += 25; this->nameBoxAlpha[this->buttonIndex] -= 50; @@ -1314,8 +1314,8 @@ void FileChoose_FadeInFileInfo(GameState* thisx) { * Update the cursor and handle the option that the player picks for confirming the selected file. * Update function for `SM_CONFIRM_FILE` */ -void FileChoose_ConfirmFile(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ConfirmFile(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; Input* input = &this->state.input[0]; if (CHECK_BTN_ALL(input->press.button, BTN_START) || (CHECK_BTN_ALL(input->press.button, BTN_A))) { @@ -1345,8 +1345,8 @@ void FileChoose_ConfirmFile(GameState* thisx) { * Fade out the file info for the selected file before returning to the main menu. * Update function for `SM_FADE_OUT_FILE_INFO` */ -void FileChoose_FadeOutFileInfo(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_FadeOutFileInfo(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->fileInfoAlpha[this->buttonIndex] -= 25; this->nameBoxAlpha[this->buttonIndex] += 25; @@ -1368,8 +1368,8 @@ void FileChoose_FadeOutFileInfo(GameState* thisx) { * Move the selected file back to the slot position then go to config mode for the main menu. * Update function for `SM_MOVE_FILE_TO_SLOT` */ -void FileChoose_MoveSelectedFileToSlot(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_MoveSelectedFileToSlot(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 yStep; s16 i; @@ -1419,8 +1419,8 @@ void FileChoose_MoveSelectedFileToSlot(GameState* thisx) { * Fill the screen with black to fade out. * Update function for `SM_FADE_OUT` */ -void FileChoose_FadeOut(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_FadeOut(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; sScreenFillAlpha += VREG(10); @@ -1435,8 +1435,8 @@ void FileChoose_FadeOut(GameState* thisx) { * Note: On Debug ROM, File 1 will go to Map Select. * Update function for `SM_LOAD_GAME` */ -void FileChoose_LoadGame(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_LoadGame(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; u16 swordEquipValue; s32 pad; @@ -1446,7 +1446,7 @@ void FileChoose_LoadGame(GameState* thisx) { gSaveContext.fileNum = this->buttonIndex; Sram_OpenSave(&this->sramCtx); gSaveContext.gameMode = 0; - SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext); + SET_NEXT_GAMESTATE(&this->state, MapSelect_Init, MapSelectState); this->state.running = false; } else { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, @@ -1515,18 +1515,18 @@ void FileChoose_LoadGame(GameState* thisx) { } static void (*gSelectModeUpdateFuncs[])(GameState*) = { - FileChoose_FadeMainToSelect, FileChoose_MoveSelectedFileToTop, FileChoose_FadeInFileInfo, FileChoose_ConfirmFile, - FileChoose_FadeOutFileInfo, FileChoose_MoveSelectedFileToSlot, FileChoose_FadeOut, FileChoose_LoadGame, + FileSelect_FadeMainToSelect, FileSelect_MoveSelectedFileToTop, FileSelect_FadeInFileInfo, FileSelect_ConfirmFile, + FileSelect_FadeOutFileInfo, FileSelect_MoveSelectedFileToSlot, FileSelect_FadeOut, FileSelect_LoadGame, }; -void FileChoose_SelectModeUpdate(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SelectModeUpdate(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; gSelectModeUpdateFuncs[this->selectMode](&this->state); } -void FileChoose_SelectModeDraw(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SelectModeDraw(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; f32 eyeX; f32 eyeY; f32 eyeZ; @@ -1539,16 +1539,16 @@ void FileChoose_SelectModeDraw(GameState* thisx) { eyeY = ZREG(13); eyeZ = 1000.0f * Math_SinS(ZREG(11)) + 1000.0f * Math_CosS(ZREG(11)); - FileChoose_SetView(this, eyeX, eyeY, eyeZ); + FileSelect_SetView(this, eyeX, eyeY, eyeZ); SkyboxDraw_Draw(&this->skyboxCtx, this->state.gfxCtx, 1, this->envCtx.skyboxBlend, eyeX, eyeY, eyeZ); gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_NONE); ZREG(11) += ZREG(10); Environment_UpdateSkybox(SKYBOX_NORMAL_SKY, &this->envCtx, &this->skyboxCtx); gDPPipeSync(POLY_OPA_DISP++); Gfx_SetupDL_42Opa(this->state.gfxCtx); - FileChoose_SetView(this, 0.0f, 0.0f, 64.0f); - FileChoose_SetWindowVtx(&this->state); - FileChoose_SetWindowContentVtx(&this->state); + FileSelect_SetView(this, 0.0f, 0.0f, 64.0f); + FileSelect_SetWindowVtx(&this->state); + FileSelect_SetWindowContentVtx(&this->state); gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2], @@ -1570,32 +1570,32 @@ void FileChoose_SelectModeDraw(GameState* thisx) { gSPVertex(POLY_OPA_DISP++, &this->windowVtx[64], 16, 0); gSPDisplayList(POLY_OPA_DISP++, gFileSelWindow3DL); - FileChoose_DrawWindowContents(&this->state); + FileSelect_DrawWindowContents(&this->state); gDPPipeSync(POLY_OPA_DISP++); - FileChoose_SetView(this, 0.0f, 0.0f, 64.0f); + FileSelect_SetView(this, 0.0f, 0.0f, 64.0f); CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2834); } static void (*gFileSelectDrawFuncs[])(GameState*) = { - FileChoose_InitModeDraw, - FileChoose_ConfigModeDraw, - FileChoose_SelectModeDraw, + FileSelect_InitModeDraw, + FileSelect_ConfigModeDraw, + FileSelect_SelectModeDraw, }; static void (*gFileSelectUpdateFuncs[])(GameState*) = { - FileChoose_InitModeUpdate, - FileChoose_ConfigModeUpdate, - FileChoose_SelectModeUpdate, + FileSelect_InitModeUpdate, + FileSelect_ConfigModeUpdate, + FileSelect_SelectModeUpdate, }; -void FileChoose_Main(GameState* thisx) { +void FileSelect_Main(GameState* thisx) { static void* controlsTextures[] = { gFileSelControlsENGTex, gFileSelControlsGERTex, gFileSelControlsFRATex, }; - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; Input* input = &this->state.input[0]; OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2898); @@ -1669,7 +1669,7 @@ void FileChoose_Main(GameState* thisx) { this->emptyFileTextAlpha = 0; - FileChoose_PulsateCursor(&this->state); + FileSelect_PulsateCursor(&this->state); gFileSelectUpdateFuncs[this->menuMode](&this->state); gFileSelectDrawFuncs[this->menuMode](&this->state); @@ -1695,8 +1695,8 @@ void FileChoose_Main(GameState* thisx) { CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 3035); } -void FileChoose_InitContext(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_InitContext(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; EnvironmentContext* envCtx = &this->envCtx; SramContext* sramCtx = &this->sramCtx; @@ -1866,11 +1866,11 @@ void FileChoose_InitContext(GameState* thisx) { } } -void FileChoose_Destroy(GameState* thisx) { +void FileSelect_Destroy(GameState* thisx) { } -void FileChoose_Init(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_Init(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; u32 size = (u32)_title_staticSegmentRomEnd - (u32)_title_staticSegmentRomStart; s32 pad; @@ -1889,9 +1889,9 @@ void FileChoose_Init(GameState* thisx) { Matrix_Init(&this->state); View_Init(&this->view, this->state.gfxCtx); - this->state.main = FileChoose_Main; - this->state.destroy = FileChoose_Destroy; - FileChoose_InitContext(&this->state); + this->state.main = FileSelect_Main; + this->state.destroy = FileSelect_Destroy; + FileSelect_InitContext(&this->state); Font_LoadOrderedFont(&this->font); Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA); func_800F5E18(SEQ_PLAYER_BGM_MAIN, NA_BGM_FILE_SELECT, 0, 7, 1); diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c index 9db184a78b..cc9a1dd26e 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c @@ -1,4 +1,4 @@ -#include "file_choose.h" +#include "file_select.h" // when choosing a file to copy or erase, the 6 main menu buttons are placed at these offsets static s16 sChooseFileYOffsets[] = { -48, -48, -48, -24, -24, 0 }; @@ -15,8 +15,8 @@ static s16 sEraseDelayTimer = 15; * Move buttons into place for the select source screen and fade in the proper labels. * Update function for `CM_SETUP_COPY_SOURCE` */ -void FileChoose_SetupCopySource(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetupCopySource(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 yStep; s16 i; @@ -58,8 +58,8 @@ void FileChoose_SetupCopySource(GameState* thisx) { * Allow the player to select a file to copy or exit back to the main menu. * Update function for `CM_SELECT_COPY_SOURCE` */ -void FileChoose_SelectCopySource(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SelectCopySource(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; Input* input = &this->state.input[0]; @@ -120,8 +120,8 @@ void FileChoose_SelectCopySource(GameState* thisx) { * Move the menu buttons into place for the copy destination selection and switch titles. * Update function for `CM_SETUP_COPY_DEST_1` */ -void FileChoose_SetupCopyDest1(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetupCopyDest1(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 yStep; s16 i; @@ -154,8 +154,8 @@ void FileChoose_SetupCopyDest1(GameState* thisx) { * Show the file info of the file selected to copy from. * Update function for `CM_SETUP_COPY_DEST_2` */ -void FileChoose_SetupCopyDest2(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetupCopyDest2(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->nameBoxAlpha[this->buttonIndex] -= 25; this->fileInfoAlpha[this->buttonIndex] += 25; @@ -174,8 +174,8 @@ void FileChoose_SetupCopyDest2(GameState* thisx) { * Allow the player to select a slot to copy to or exit to the copy select screen. * Update function for `CM_SELECT_COPY_DEST` */ -void FileChoose_SelectCopyDest(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SelectCopyDest(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; Input* input = &this->state.input[0]; @@ -248,8 +248,8 @@ void FileChoose_SelectCopyDest(GameState* thisx) { * Fade out file info, bring back the name box, and get ready to return to copy source screen. * Update function for `CM_EXIT_TO_COPY_SOURCE_1` */ -void FileChoose_ExitToCopySource1(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ExitToCopySource1(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->fileInfoAlpha[this->buttonIndex] -= 25; this->nameBoxAlpha[this->buttonIndex] += 25; @@ -268,8 +268,8 @@ void FileChoose_ExitToCopySource1(GameState* thisx) { * Move the buttons back into place and return to copy source select. * Update function for `CM_EXIT_TO_COPY_SOURCE_2` */ -void FileChoose_ExitToCopySource2(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ExitToCopySource2(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; s16 yStep; @@ -301,9 +301,9 @@ void FileChoose_ExitToCopySource2(GameState* thisx) { * Rearrange buttons on the screen to prepare for copy confirmation. * Update function for `CM_SETUP_COPY_CONFIRM_1` */ -void FileChoose_SetupCopyConfirm1(GameState* thisx) { +void FileSelect_SetupCopyConfirm1(GameState* thisx) { static s16 D_808124A4[] = { -56, -40, -24, 0 }; - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; s16 yStep; @@ -346,8 +346,8 @@ void FileChoose_SetupCopyConfirm1(GameState* thisx) { * Fade in the 'Yes' button before allowing the player to decide. * Update function for `CM_SETUP_COPY_CONFIRM_2` */ -void FileChoose_SetupCopyConfirm2(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetupCopyConfirm2(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->confirmButtonAlpha[FS_BTN_CONFIRM_YES] += 25; this->actionTimer--; @@ -363,8 +363,8 @@ void FileChoose_SetupCopyConfirm2(GameState* thisx) { * If yes is selected, the actual copy occurs in this function before moving on to the animation. * Update function for `CM_COPY_CONFIRM` */ -void FileChoose_CopyConfirm(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_CopyConfirm(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; Input* input = &this->state.input[0]; u16 dayTime; @@ -398,8 +398,8 @@ void FileChoose_CopyConfirm(GameState* thisx) { * Move buttons back in place and return to copy destination select. * Update function for `CM_RETURN_TO_COPY_DEST` */ -void FileChoose_ReturnToCopyDest(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ReturnToCopyDest(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; s16 yStep; @@ -443,8 +443,8 @@ void FileChoose_ReturnToCopyDest(GameState* thisx) { * Hide title * Update function for `CM_COPY_ANIM_1` */ -void FileChoose_CopyAnim1(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_CopyAnim1(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->titleAlpha[0] -= 31; this->confirmButtonAlpha[FS_BTN_CONFIRM_YES] -= 25; @@ -464,8 +464,8 @@ void FileChoose_CopyAnim1(GameState* thisx) { * Move a copy of the file window down and fade in the file info. * Update function for `CM_COPY_ANIM_2` */ -void FileChoose_CopyAnim2(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_CopyAnim2(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 yStep; this->fileInfoAlpha[this->copyDestFileIndex] += 25; @@ -494,8 +494,8 @@ void FileChoose_CopyAnim2(GameState* thisx) { * the player to press a button before moving on. * Update function for `CM_COPY_ANIM_3` */ -void FileChoose_CopyAnim3(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_CopyAnim3(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; Input* input = &this->state.input[0]; if (this->actionTimer == 75) { @@ -521,8 +521,8 @@ void FileChoose_CopyAnim3(GameState* thisx) { * Fade out the info boxes for both files and bring in their name boxes. Fade out title. * Update function for `CM_COPY_ANIM_4` */ -void FileChoose_CopyAnim4(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_CopyAnim4(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->fileInfoAlpha[this->selectedFileIndex] -= 25; this->fileInfoAlpha[this->copyDestFileIndex] -= 25; @@ -543,8 +543,8 @@ void FileChoose_CopyAnim4(GameState* thisx) { * Restore all buttons and labels back to their original place and go back to the main menu. * Update function for `CM_COPY_ANIM_5` */ -void FileChoose_CopyAnim5(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_CopyAnim5(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; s16 yStep; @@ -603,8 +603,8 @@ void FileChoose_CopyAnim5(GameState* thisx) { * Exit from the copy source screen to the main menu. Return all buttons and labels to their original place. * Update function for `CM_COPY_RETURN_MAIN` */ -void FileChoose_ExitCopyToMain(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ExitCopyToMain(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 i; s16 yStep; @@ -641,8 +641,8 @@ void FileChoose_ExitCopyToMain(GameState* thisx) { * Move buttons into place for the erase select screen and fade in the proper labels. * Update function for `CM_SETUP_ERASE_SELECT` */ -void FileChoose_SetupEraseSelect(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetupEraseSelect(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 i; s16 yStep; @@ -689,8 +689,8 @@ void FileChoose_SetupEraseSelect(GameState* thisx) { * Allow the player to select a file to erase or exit back to the main menu. * Update function for `CM_ERASE_SELECT` */ -void FileChoose_EraseSelect(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_EraseSelect(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; Input* input = &this->state.input[0]; @@ -751,9 +751,9 @@ void FileChoose_EraseSelect(GameState* thisx) { * ... * Update function for `CM_SETUP_ERASE_CONFIRM_1` */ -void FileChoose_SetupEraseConfirm1(GameState* thisx) { +void FileSelect_SetupEraseConfirm1(GameState* thisx) { static s16 D_808124AC[] = { 0, 16, 32 }; - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; s16 yStep; @@ -807,8 +807,8 @@ void FileChoose_SetupEraseConfirm1(GameState* thisx) { * Show the file info of the file selected to erase. * Update function for `CM_SETUP_ERASE_CONFIRM_2` */ -void FileChoose_SetupEraseConfirm2(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetupEraseConfirm2(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->confirmButtonAlpha[FS_BTN_CONFIRM_YES] += 25; this->titleAlpha[0] -= 15; @@ -831,8 +831,8 @@ void FileChoose_SetupEraseConfirm2(GameState* thisx) { * Allow the player to confirm their chioce to erase or return back to erase select. * Update function for `CM_ERASE_CONFIRM` */ -void FileChoose_EraseConfirm(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_EraseConfirm(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; Input* input = &this->state.input[0]; if (((this->buttonIndex != FS_BTN_CONFIRM_YES) && CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) || @@ -863,8 +863,8 @@ void FileChoose_EraseConfirm(GameState* thisx) { * Fade out file info, bring back the name box, and get ready to return to erase select screen. * Update function for `CM_EXIT_TO_ERASE_SELECT_1` */ -void FileChoose_ExitToEraseSelect1(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ExitToEraseSelect1(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->fileInfoAlpha[this->buttonIndex] -= 25; this->nameBoxAlpha[this->buttonIndex] += 25; @@ -882,8 +882,8 @@ void FileChoose_ExitToEraseSelect1(GameState* thisx) { * Move the buttons back into place and return to erase select. * Update function for `CM_EXIT_TO_ERASE_SELECT_2` */ -void FileChoose_ExitToEraseSelect2(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ExitToEraseSelect2(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; s16 yStep; @@ -927,9 +927,9 @@ void FileChoose_ExitToEraseSelect2(GameState* thisx) { * The actual file deletion occurs in this function * Update function for `CM_ERASE_ANIM_1` */ -void FileChoose_EraseAnim1(GameState* thisx) { +void FileSelect_EraseAnim1(GameState* thisx) { static s16 D_80813800; - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; if (sEraseDelayTimer == 0) { @@ -978,8 +978,8 @@ void FileChoose_EraseAnim1(GameState* thisx) { * Wait for a delay timer or for the palyer to press a button before returning to the main menu. * Update function for `CM_ERASE_ANIM_2` */ -void FileChoose_EraseAnim2(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_EraseAnim2(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; Input* input = &this->state.input[0]; if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_B | BTN_START) || (--this->actionTimer == 0)) { @@ -996,8 +996,8 @@ void FileChoose_EraseAnim2(GameState* thisx) { * Exit from the erase animation to the main menu. Return all buttons and labels to their original place. * Update function for `CM_ERASE_ANIM_3` */ -void FileChoose_EraseAnim3(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_EraseAnim3(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; s16 i; s16 yStep; @@ -1050,8 +1050,8 @@ void FileChoose_EraseAnim3(GameState* thisx) { * Exit from the erase select screen to the main menu. Return all buttons and labels to their original place. * Update function for `CM_EXIT_ERASE_TO_MAIN` */ -void FileChoose_ExitEraseToMain(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_ExitEraseToMain(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 i; s16 yStep; diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c index 5a4adc438a..a99f48a39a 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c @@ -1,4 +1,4 @@ -#include "file_choose.h" +#include "file_select.h" #include "assets/textures/title_static/title_static.h" #include "assets/overlays/ovl_File_Choose/ovl_file_choose.h" @@ -18,7 +18,7 @@ static s16 D_80812544[] = { 0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0003, }; -void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx) { +void FileSelect_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx) { OPEN_DISPS(gfxCtx, "../z_file_nameset_PAL.c", 110); gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, @@ -28,8 +28,8 @@ void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx) { CLOSE_DISPS(gfxCtx, "../z_file_nameset_PAL.c", 119); } -void FileChoose_SetKeyboardVtx(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetKeyboardVtx(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 val; s16 phi_t2; s16 phi_t0; @@ -108,8 +108,8 @@ static s16 D_80812604[] = { * Set vertices used by all elements of the name entry screen that are NOT the keyboard. * This includes the cursor highlight, the name entry plate and characters, and the buttons. */ -void FileChoose_SetNameEntryVtx(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_SetNameEntryVtx(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; Font* font = &this->font; s16 phi_s0; s16 phi_t1; @@ -211,7 +211,7 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->nameEntryBoxAlpha); for (phi_v0 = 0, phi_s0 = 0; phi_s0 < 0x20; phi_s0 += 4, phi_v0++) { - FileChoose_DrawCharacter(this->state.gfxCtx, + FileSelect_DrawCharacter(this->state.gfxCtx, font->fontBuf + this->fileNames[this->buttonIndex][phi_v0] * FONT_CHAR_TEX_SIZE, phi_s0); } @@ -229,8 +229,8 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) { CLOSE_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 307); } -void FileChoose_DrawKeyboard(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_DrawKeyboard(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; Font* font = &this->font; s16 i = 0; s16 tmp; @@ -249,20 +249,20 @@ void FileChoose_DrawKeyboard(GameState* thisx) { gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[vtx], 32, 0); for (tmp = 0; tmp < 32; i++, tmp += 4) { - FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, tmp); + FileSelect_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, tmp); } vtx += 32; } gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[0x100], 4, 0); - FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, 0); + FileSelect_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, 0); CLOSE_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 347); } -void FileChoose_DrawNameEntry(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_DrawNameEntry(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; Font* font = &this->font; Input* input = &this->state.input[0]; s16 i; @@ -272,9 +272,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) { OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 368); - FileChoose_SetKeyboardVtx(&this->state); - FileChoose_SetNameEntryVtx(&this->state); - FileChoose_PulsateCursor(&this->state); + FileSelect_SetKeyboardVtx(&this->state); + FileSelect_SetNameEntryVtx(&this->state); + FileSelect_PulsateCursor(&this->state); tmp = (this->newFileNameCharCount * 4) + 4; this->nameEntryVtx[36].v.ob[0] = this->nameEntryVtx[38].v.ob[0] = this->nameEntryVtx[tmp].v.ob[0] - 6; @@ -338,7 +338,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) { gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0); - FileChoose_DrawKeyboard(&this->state); + FileSelect_DrawKeyboard(&this->state); gDPPipeSync(POLY_OPA_DISP++); Gfx_SetupDL_42Opa(this->state.gfxCtx); @@ -385,7 +385,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 255); gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[this->charIndex * 4], 4, 0); - FileChoose_DrawCharacter(this->state.gfxCtx, + FileSelect_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[this->charIndex] * FONT_CHAR_TEX_SIZE, 0); if (CHECK_BTN_ALL(input->press.button, BTN_A)) { @@ -486,8 +486,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) { * After the name entry box is in place, init the keyboard/cursor and change modes. * Update function for `CM_START_NAME_ENTRY` */ -void FileChoose_StartNameEntry(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_StartNameEntry(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->nameEntryBoxAlpha += 25; @@ -513,8 +513,8 @@ void FileChoose_StartNameEntry(GameState* thisx) { * the cursor currently is. * Update function for `CM_NAME_ENTRY` */ -void FileChoose_UpdateKeyboardCursor(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_UpdateKeyboardCursor(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; s16 prevKbdX; this->kbdButton = 99; @@ -632,13 +632,13 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) { } /** - * This function is mostly a copy paste of `FileChoose_StartNameEntry`. + * This function is mostly a copy paste of `FileSelect_StartNameEntry`. * The name entry box fades and slides in even though it is not visible. * After this is complete, change to the options config mode. * Update function for `CM_START_OPTIONS` */ -void FileChoose_StartOptions(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_StartOptions(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; this->nameEntryBoxAlpha += 25; @@ -663,8 +663,8 @@ static u8 sSelectedSetting; * and set config mode to rotate back to the main menu. * Update function for `CM_OPTIONS_MENU` */ -void FileChoose_UpdateOptionsMenu(GameState* thisx) { - FileChooseContext* this = (FileChooseContext*)thisx; +void FileSelect_UpdateOptionsMenu(GameState* thisx) { + FileSelectState* this = (FileSelectState*)thisx; SramContext* sramCtx = &this->sramCtx; Input* input = &this->state.input[0]; @@ -790,7 +790,7 @@ static OptionsMenuTextureInfo gOptionsMenuSettings[] = { }, }; -void FileChoose_DrawOptionsImpl(GameState* thisx) { +void FileSelect_DrawOptionsImpl(GameState* thisx) { static s16 cursorPrimRed = 255; static s16 cursorPrimGreen = 255; static s16 cursorPrimBlue = 255; @@ -807,7 +807,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) { { 0, 0, 0 }, { 0, 150, 150 }, }; - FileChooseContext* this = (FileChooseContext*)thisx; + FileSelectState* this = (FileSelectState*)thisx; s16 cursorRed; s16 cursorGreen; s16 cursorBlue; @@ -1006,6 +1006,6 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) { CLOSE_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 1040); } -void FileChoose_DrawOptions(GameState* thisx) { - FileChoose_DrawOptionsImpl(thisx); +void FileSelect_DrawOptions(GameState* thisx) { + FileSelect_DrawOptionsImpl(thisx); } diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c index f53da9730d..2fa7cd78f3 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c @@ -1,4 +1,4 @@ -#include "file_choose.h" +#include "file_select.h" #include "assets/overlays/ovl_File_Choose/ovl_file_choose.c" diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c index e2079b6d05..d1da5325e2 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.c +++ b/src/overlays/gamestates/ovl_opening/z_opening.c @@ -6,7 +6,7 @@ #include "global.h" -void Opening_SetupTitleScreen(OpeningContext* this) { +void TitleSetup_SetupTitleScreen(TitleSetupState* this) { gSaveContext.gameMode = 1; this->state.running = false; gSaveContext.linkAge = LINK_AGE_ADULT; @@ -16,26 +16,26 @@ void Opening_SetupTitleScreen(OpeningContext* this) { SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); } -void func_80803C5C(OpeningContext* this) { +void func_80803C5C(TitleSetupState* this) { } -void Opening_Main(GameState* thisx) { - OpeningContext* this = (OpeningContext*)thisx; +void TitleSetup_Main(GameState* thisx) { + TitleSetupState* this = (TitleSetupState*)thisx; func_80095248(this->state.gfxCtx, 0, 0, 0); - Opening_SetupTitleScreen(this); + TitleSetup_SetupTitleScreen(this); func_80803C5C(this); } -void Opening_Destroy(GameState* thisx) { +void TitleSetup_Destroy(GameState* thisx) { } -void Opening_Init(GameState* thisx) { - OpeningContext* this = (OpeningContext*)thisx; +void TitleSetup_Init(GameState* thisx) { + TitleSetupState* this = (TitleSetupState*)thisx; R_UPDATE_RATE = 1; Matrix_Init(&this->state); View_Init(&this->view, this->state.gfxCtx); - this->state.main = Opening_Main; - this->state.destroy = Opening_Destroy; + this->state.main = TitleSetup_Main; + this->state.destroy = TitleSetup_Destroy; } diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index e280212fe2..a2395db5c2 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -9,12 +9,12 @@ #include "vt.h" #include "alloca.h" -void Select_LoadTitle(SelectContext* this) { +void MapSelect_LoadTitle(MapSelectState* this) { this->state.running = false; - SET_NEXT_GAMESTATE(&this->state, Title_Init, TitleContext); + SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState); } -void Select_LoadGame(SelectContext* this, s32 entranceIndex) { +void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n\n\nFILE_NO=%x\n\n\n", gSaveContext.fileNum); osSyncPrintf(VT_RST); @@ -45,261 +45,261 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) { // "Translation" (Actual name) static SceneSelectEntry sScenes[] = { // "1: SPOT00" (Hyrule Field) - { " 1:SPOT00", Select_LoadGame, ENTR_SPOT00_0 }, + { " 1:SPOT00", MapSelect_LoadGame, ENTR_SPOT00_0 }, // "2: SPOT01" (Kakariko Village) - { " 2:SPOT01", Select_LoadGame, ENTR_SPOT01_0 }, + { " 2:SPOT01", MapSelect_LoadGame, ENTR_SPOT01_0 }, // "3: SPOT02" (Graveyard) - { " 3:SPOT02", Select_LoadGame, ENTR_SPOT02_0 }, + { " 3:SPOT02", MapSelect_LoadGame, ENTR_SPOT02_0 }, // "4: SPOT03" (Zora's River) - { " 4:SPOT03", Select_LoadGame, ENTR_SPOT03_0 }, + { " 4:SPOT03", MapSelect_LoadGame, ENTR_SPOT03_0 }, // "5: SPOT04" (Kokiri Forest) - { " 5:SPOT04", Select_LoadGame, ENTR_SPOT04_0 }, + { " 5:SPOT04", MapSelect_LoadGame, ENTR_SPOT04_0 }, // "6: SPOT05" (Sacred Forest Meadow) - { " 6:SPOT05", Select_LoadGame, ENTR_SPOT05_0 }, + { " 6:SPOT05", MapSelect_LoadGame, ENTR_SPOT05_0 }, // "7: SPOT06" (Lake Hylia) - { " 7:SPOT06", Select_LoadGame, ENTR_SPOT06_0 }, + { " 7:SPOT06", MapSelect_LoadGame, ENTR_SPOT06_0 }, // "8: SPOT07" (Zora's Domain) - { " 8:SPOT07", Select_LoadGame, ENTR_SPOT07_0 }, + { " 8:SPOT07", MapSelect_LoadGame, ENTR_SPOT07_0 }, // "9: SPOT08" (Zora's Fountain) - { " 9:SPOT08", Select_LoadGame, ENTR_SPOT08_0 }, + { " 9:SPOT08", MapSelect_LoadGame, ENTR_SPOT08_0 }, // "10: SPOT09" (Gerudo Valley) - { "10:SPOT09", Select_LoadGame, ENTR_SPOT09_0 }, + { "10:SPOT09", MapSelect_LoadGame, ENTR_SPOT09_0 }, // "11: SPOT10" (Lost Woods) - { "11:SPOT10", Select_LoadGame, ENTR_SPOT10_0 }, + { "11:SPOT10", MapSelect_LoadGame, ENTR_SPOT10_0 }, // "12: SPOT11" (Desert Colossus) - { "12:SPOT11", Select_LoadGame, ENTR_SPOT11_0 }, + { "12:SPOT11", MapSelect_LoadGame, ENTR_SPOT11_0 }, // "13: SPOT12" (Gerudo's Fortress) - { "13:SPOT12", Select_LoadGame, ENTR_SPOT12_0 }, + { "13:SPOT12", MapSelect_LoadGame, ENTR_SPOT12_0 }, // "14: SPOT13" (Haunted Wasteland) - { "14:SPOT13", Select_LoadGame, ENTR_SPOT13_0 }, + { "14:SPOT13", MapSelect_LoadGame, ENTR_SPOT13_0 }, // "15: SPOT15" (Hyrule Castle) - { "15:SPOT15", Select_LoadGame, ENTR_SPOT15_0 }, + { "15:SPOT15", MapSelect_LoadGame, ENTR_SPOT15_0 }, // "16: SPOT16" (Death Mountain Trail) - { "16:SPOT16", Select_LoadGame, ENTR_SPOT16_0 }, + { "16:SPOT16", MapSelect_LoadGame, ENTR_SPOT16_0 }, // "17: SPOT17" (Death Mountain Crater) - { "17:SPOT17", Select_LoadGame, ENTR_SPOT17_0 }, + { "17:SPOT17", MapSelect_LoadGame, ENTR_SPOT17_0 }, // "18: SPOT18" (Goron City) - { "18:SPOT18", Select_LoadGame, ENTR_SPOT18_0 }, + { "18:SPOT18", MapSelect_LoadGame, ENTR_SPOT18_0 }, // "19: SPOT20" (Lon Lon Ranch) - { "19:SPOT20", Select_LoadGame, ENTR_SPOT20_0 }, + { "19:SPOT20", MapSelect_LoadGame, ENTR_SPOT20_0 }, // "20: Chamber of Time" (Temple Of Time) - { "20:" GFXP_HIRAGANA "トキノマ", Select_LoadGame, ENTR_TOKINOMA_0 }, + { "20:" GFXP_HIRAGANA "トキノマ", MapSelect_LoadGame, ENTR_TOKINOMA_0 }, // "21: Chamber of the Sages" (Chamber of the Sages) - { "21:" GFXP_HIRAGANA "ケンジャノマ", Select_LoadGame, ENTR_KENJYANOMA_0 }, + { "21:" GFXP_HIRAGANA "ケンジャノマ", MapSelect_LoadGame, ENTR_KENJYANOMA_0 }, // "22: Target Range" (Shooting Gallery) - { "22:" GFXP_HIRAGANA "シャテキジョウ", Select_LoadGame, ENTR_SYATEKIJYOU_0 }, + { "22:" GFXP_HIRAGANA "シャテキジョウ", MapSelect_LoadGame, ENTR_SYATEKIJYOU_0 }, // "23: Hyrule Garden Game" (Hyrule Garden Minigame) - { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", Select_LoadGame, ENTR_HAIRAL_NIWA_0 }, + { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", MapSelect_LoadGame, ENTR_HAIRAL_NIWA_0 }, // "24: Grave Dive Hole" (Grave (Redead)) - { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", Select_LoadGame, ENTR_HAKAANA_0 }, + { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", MapSelect_LoadGame, ENTR_HAKAANA_0 }, // "25: Grave Dive Hole 2" (Grave (Fairy's Fountain)) - { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", Select_LoadGame, ENTR_HAKAANA2_0 }, + { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", MapSelect_LoadGame, ENTR_HAKAANA2_0 }, // "26: Royal Family's Grave" (Royal Family's Tomb) - { "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", Select_LoadGame, ENTR_HAKAANA_OUKE_0 }, + { "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", MapSelect_LoadGame, ENTR_HAKAANA_OUKE_0 }, // "27: Great Fairy's Fountain" (Great Fairy's Fountain (Upgrades)) - { "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", Select_LoadGame, ENTR_DAIYOUSEI_IZUMI_0 }, + { "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", MapSelect_LoadGame, ENTR_DAIYOUSEI_IZUMI_0 }, // "28: Fairy Dive Hole" (Fairy's Fountain (Healing Fairies)) - { "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", Select_LoadGame, ENTR_YOUSEI_IZUMI_TATE_0 }, + { "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", MapSelect_LoadGame, ENTR_YOUSEI_IZUMI_TATE_0 }, // "29: Magic Stone Fairy's Fountain" (Great Fairy's Fountain (Spells)) - { "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", Select_LoadGame, ENTR_YOUSEI_IZUMI_YOKO_0 }, + { "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", MapSelect_LoadGame, ENTR_YOUSEI_IZUMI_YOKO_0 }, // "30: Final Battle With Ganon" (Battle With Ganon) - { "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", Select_LoadGame, ENTR_GANON_FINAL_0 }, + { "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", MapSelect_LoadGame, ENTR_GANON_FINAL_0 }, // "31: Hyrule Inner Garden" (Castle Courtyard) - { "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", Select_LoadGame, ENTR_NAKANIWA_0 }, + { "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", MapSelect_LoadGame, ENTR_NAKANIWA_0 }, // "32: Fishing" (Fishing Pond) - { "32:" GFXP_HIRAGANA "ツリボリ", Select_LoadGame, ENTR_TURIBORI_0 }, + { "32:" GFXP_HIRAGANA "ツリボリ", MapSelect_LoadGame, ENTR_TURIBORI_0 }, // "33: Bombchu Bowling" (Bombchu Bowling Alley) - { "33:" GFXP_KATAKANA "ボムチュウボーリング", Select_LoadGame, ENTR_BOWLING_0 }, + { "33:" GFXP_KATAKANA "ボムチュウボーリング", MapSelect_LoadGame, ENTR_BOWLING_0 }, // "34: Lon Lon Ranch - Storehouse 1" (Talon's House) - { "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", Select_LoadGame, ENTR_SOUKO_0 }, + { "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", MapSelect_LoadGame, ENTR_SOUKO_0 }, // "35: Lon Lon Ranch - Storehouse 2" (Ranch Silo) - { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", Select_LoadGame, ENTR_SOUKO_1 }, + { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", MapSelect_LoadGame, ENTR_SOUKO_1 }, // "36: Lookout Hut" (Guard House) - { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", Select_LoadGame, ENTR_MIHARIGOYA_0 }, + { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", MapSelect_LoadGame, ENTR_MIHARIGOYA_0 }, // "37: Magic Potion Shop" (Granny's Potion Shop) - { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", Select_LoadGame, ENTR_MAHOUYA_0 }, + { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", MapSelect_LoadGame, ENTR_MAHOUYA_0 }, // "38: Treasure Chest Shop" (Treasure Chest Game) - { "38:" GFXP_HIRAGANA "タカラバコヤ", Select_LoadGame, ENTR_TAKARAYA_0 }, + { "38:" GFXP_HIRAGANA "タカラバコヤ", MapSelect_LoadGame, ENTR_TAKARAYA_0 }, // "39: Gold Skulltula House" (House of Skulltula) - { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", Select_LoadGame, ENTR_KINSUTA_0 }, + { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", MapSelect_LoadGame, ENTR_KINSUTA_0 }, // "40: Castle Town - Entrance" (Market Entrance) - { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", Select_LoadGame, ENTR_ENTRA_0 }, + { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", MapSelect_LoadGame, ENTR_ENTRA_0 }, // "41: Castle Town" (Market) - { "41:" GFXP_HIRAGANA "ジョウカマチ", Select_LoadGame, ENTR_MARKET_DAY_0 }, + { "41:" GFXP_HIRAGANA "ジョウカマチ", MapSelect_LoadGame, ENTR_MARKET_DAY_0 }, // "42: Back Alley" (Back Alley) - { "42:" GFXP_HIRAGANA "ウラロジ", Select_LoadGame, ENTR_MARKET_ALLEY_0 }, + { "42:" GFXP_HIRAGANA "ウラロジ", MapSelect_LoadGame, ENTR_MARKET_ALLEY_0 }, // "43: In Front of the Temple of Time" (Temple of Time Exterior) - { "43:" GFXP_HIRAGANA "トキノシンデン マエ", Select_LoadGame, ENTR_SHRINE_0 }, + { "43:" GFXP_HIRAGANA "トキノシンデン マエ", MapSelect_LoadGame, ENTR_SHRINE_0 }, // "44: Link's House" (Link's House) - { "44:" GFXP_HIRAGANA "リンクノイエ", Select_LoadGame, ENTR_LINK_HOME_0 }, + { "44:" GFXP_HIRAGANA "リンクノイエ", MapSelect_LoadGame, ENTR_LINK_HOME_0 }, // "45: Kakariko Village Row House" (Carpenter Boss's House) - { "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", Select_LoadGame, ENTR_KAKARIKO_0 }, + { "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", MapSelect_LoadGame, ENTR_KAKARIKO_0 }, // "46: Back Alley House" (Back Alley House (Man in Green)) - { "46:" GFXP_HIRAGANA "ウラロジノ イエ", Select_LoadGame, ENTR_KAKARIKO3_0 }, + { "46:" GFXP_HIRAGANA "ウラロジノ イエ", MapSelect_LoadGame, ENTR_KAKARIKO3_0 }, // "47: Kokiri Village - Know-It-All Brothers' House" (Know-It-All Brothers' House) - { "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", Select_LoadGame, ENTR_KOKIRI_HOME_0 }, + { "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME_0 }, // "48: Kokiri Village - Twins' House" (Twins' House) - { "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", Select_LoadGame, ENTR_KOKIRI_HOME3_0 }, + { "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME3_0 }, // "49: Kokiri Village - Mido's House" (Mido's House) - { "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", Select_LoadGame, ENTR_KOKIRI_HOME4_0 }, + { "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME4_0 }, // "50: Kokiri Village - Saria's House" (Saria's House) - { "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", Select_LoadGame, ENTR_KOKIRI_HOME5_0 }, + { "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME5_0 }, // "51: Stable" (Stable) - { "51:" GFXP_HIRAGANA "ウマゴヤ", Select_LoadGame, ENTR_MALON_STABLE_0 }, + { "51:" GFXP_HIRAGANA "ウマゴヤ", MapSelect_LoadGame, ENTR_MALON_STABLE_0 }, // "52: Grave Keeper's House" (Gravekeeper's Hut) - { "52:" GFXP_HIRAGANA "ハカモリノイエ", Select_LoadGame, ENTR_HUT_0 }, + { "52:" GFXP_HIRAGANA "ハカモリノイエ", MapSelect_LoadGame, ENTR_HUT_0 }, // "53: Back Alley - Dog Lady's House" (Back Alley House) - { "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", Select_LoadGame, ENTR_IMPA_0 }, + { "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", MapSelect_LoadGame, ENTR_IMPA_0 }, // "54: Kakariko Village - Impa's House" (Impa's House) - { "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", Select_LoadGame, ENTR_LABO_0 }, + { "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_LABO_0 }, // "55: Hylia Laboratory" (Lakeside Laboratory) - { "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", Select_LoadGame, ENTR_HYLIA_LABO_0 }, + { "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", MapSelect_LoadGame, ENTR_HYLIA_LABO_0 }, // "56: Tent" (Carpenters' Tent) - { "56:" GFXP_KATAKANA "テント", Select_LoadGame, ENTR_TENT_0 }, + { "56:" GFXP_KATAKANA "テント", MapSelect_LoadGame, ENTR_TENT_0 }, // "57: Shield Shop" (Bazaar) - { "57:" GFXP_HIRAGANA "タテノミセ", Select_LoadGame, ENTR_SHOP1_0 }, + { "57:" GFXP_HIRAGANA "タテノミセ", MapSelect_LoadGame, ENTR_SHOP1_0 }, // "58: Kokiri Shop" (Kokiri Shop) - { "58:" GFXP_HIRAGANA "コキリゾクノミセ", Select_LoadGame, ENTR_KOKIRI_SHOP_0 }, + { "58:" GFXP_HIRAGANA "コキリゾクノミセ", MapSelect_LoadGame, ENTR_KOKIRI_SHOP_0 }, // "59: Goron Shop" (Goron Shop) - { "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", Select_LoadGame, ENTR_GOLON_0 }, + { "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_GOLON_0 }, // "60: Zora Shop" (Zora Shop) - { "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", Select_LoadGame, ENTR_ZOORA_0 }, + { "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_ZOORA_0 }, // "61: Kakariko Village - Potion Shop" (Kakariko Potion Shop) - { "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", Select_LoadGame, ENTR_DRAG_0 }, + { "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", MapSelect_LoadGame, ENTR_DRAG_0 }, // "62: Castle Town - Potion Shop" (Market Potion Shop) - { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", Select_LoadGame, ENTR_ALLEY_SHOP_0 }, + { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", MapSelect_LoadGame, ENTR_ALLEY_SHOP_0 }, // "63: Back Alley - Night Shop" (Bombchu Shop) - { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", Select_LoadGame, ENTR_NIGHT_SHOP_0 }, + { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", MapSelect_LoadGame, ENTR_NIGHT_SHOP_0 }, // "64: Mask Shop" (Happy Mask Shop) - { "64:" GFXP_HIRAGANA "オメンヤ", Select_LoadGame, ENTR_FACE_SHOP_0 }, + { "64:" GFXP_HIRAGANA "オメンヤ", MapSelect_LoadGame, ENTR_FACE_SHOP_0 }, // "65: Gerudo Training Area" (Gerudo Training Ground) - { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", Select_LoadGame, ENTR_MEN_0 }, + { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", MapSelect_LoadGame, ENTR_MEN_0 }, // "66: Fairy Tree Dungeon" (Inside the Deku Tree) - { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, ENTR_YDAN_0 }, + { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_YDAN_0 }, // "67: Fairy Tree Dungeon - Boss" (Gohma's Lair) - { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, ENTR_YDAN_BOSS_0 }, + { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_YDAN_BOSS_0 }, // "68: Dondogo Dungeon" (Dodongo's Cavern) - { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", Select_LoadGame, ENTR_DDAN_0 }, + { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", MapSelect_LoadGame, ENTR_DDAN_0 }, // "69: Dondogo Dungeon - Boss" (King Dodongo's Lair) - { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", Select_LoadGame, ENTR_DDAN_BOSS_0 }, + { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", MapSelect_LoadGame, ENTR_DDAN_BOSS_0 }, // "70: Giant Fish Dungeon" (Inside Jabu-Jabu's Belly) - { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, ENTR_BDAN_0 }, + { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_BDAN_0 }, // "71: Giant Fish Dungeon - Boss" (Barinade's Lair) - { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, ENTR_BDAN_BOSS_0 }, + { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_BDAN_BOSS_0 }, // "72: Forest Temple" (Forest Temple) - { "72:" GFXP_HIRAGANA "モリノシンデン", Select_LoadGame, ENTR_BMORI1_0 }, + { "72:" GFXP_HIRAGANA "モリノシンデン", MapSelect_LoadGame, ENTR_BMORI1_0 }, // "73: Forest Temple - Boss" (Phantom Ganon's Lair) - { "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", Select_LoadGame, ENTR_MORIBOSSROOM_0 }, + { "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_MORIBOSSROOM_0 }, // "74: Dungeon Below the Well" (Bottom of the Well) - { "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, ENTR_HAKADANCH_0 }, + { "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_HAKADANCH_0 }, // "75: Dungeon Beneath the Graves" (Shadow Temple) - { "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, ENTR_HAKADAN_0 }, + { "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_HAKADAN_0 }, // "76: Dungeon Beneath the Graves - Boss" (Bongo Bongo's Lair) - { "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, ENTR_HAKADAN_BS_0 }, + { "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_HAKADAN_BS_0 }, // "77: Fire Temple" (Fire Temple) - { "77:" GFXP_HIRAGANA "ヒノシンデン", Select_LoadGame, ENTR_HIDAN_0 }, + { "77:" GFXP_HIRAGANA "ヒノシンデン", MapSelect_LoadGame, ENTR_HIDAN_0 }, // "78: Fire Temple - Boss" (Volvagia's Lair) - { "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", Select_LoadGame, ENTR_FIRE_BS_0 }, + { "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FIRE_BS_0 }, // "79: Water Temple" (Water Temple) - { "79:" GFXP_HIRAGANA "ミズノシンデン", Select_LoadGame, ENTR_MIZUSIN_0 }, + { "79:" GFXP_HIRAGANA "ミズノシンデン", MapSelect_LoadGame, ENTR_MIZUSIN_0 }, // "80: Water Temple - Boss" (Morpha's Lair) - { "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", Select_LoadGame, ENTR_MIZUSIN_BS_0 }, + { "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_MIZUSIN_BS_0 }, // "81: Evil Goddess Statue Dungeon" (Spirit Temple) - { "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, ENTR_JYASINZOU_0 }, + { "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_JYASINZOU_0 }, // "82: Evil Goddess Statue Dungeon - Iron Knuckle" (Iron Knuckle's Lair) - { "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", Select_LoadGame, ENTR_JYASINBOSS_0 }, + { "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", MapSelect_LoadGame, ENTR_JYASINBOSS_0 }, // "83: Evil Goddess Statue Dungeon - Boss" (Twinrova's Lair) - { "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", Select_LoadGame, ENTR_JYASINBOSS_2 }, + { "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_JYASINBOSS_2 }, // "84: Ganon's Tower" (Ganon's Tower) - { "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", Select_LoadGame, ENTR_GANON_0 }, + { "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", MapSelect_LoadGame, ENTR_GANON_0 }, // "85: Ganon's Tower - Boss" (Ganondorf's Lair) - { "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", Select_LoadGame, ENTR_GANON_BOSS_0 }, + { "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_GANON_BOSS_0 }, // "86: Ice Cavern" (Ice Cavern) - { "86:" GFXP_HIRAGANA "コオリノドウクツ", Select_LoadGame, ENTR_ICE_DOUKUTO_0 }, + { "86:" GFXP_HIRAGANA "コオリノドウクツ", MapSelect_LoadGame, ENTR_ICE_DOUKUTO_0 }, // "87: Relay Beneath the Graves" (Dampé's Grave) - { "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", Select_LoadGame, ENTR_HAKASITARELAY_0 }, + { "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", MapSelect_LoadGame, ENTR_HAKASITARELAY_0 }, // "88: Ganon's Basement Dungeon" (Inside Ganon's Castle) - { "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", Select_LoadGame, ENTR_GANONTIKA_0 }, + { "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_GANONTIKA_0 }, // "89: Final Battle With Ganon - Cutscene & Battle" (Ganondorf's Death Scene & Tower Escape Exterior) - { "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", Select_LoadGame, + { "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", MapSelect_LoadGame, ENTR_GANON_DEMO_0 }, // "90: Ganon's Tower Aftermath 1" (Escaping Ganon's Tower 1) - { "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", Select_LoadGame, ENTR_GANON_SONOGO_0 }, + { "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", MapSelect_LoadGame, ENTR_GANON_SONOGO_0 }, // "91: Ganon's Tower Aftermath 2" (Escaping Ganon's Tower 2) - { "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", Select_LoadGame, ENTR_GANON_SONOGO_2 }, + { "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", MapSelect_LoadGame, ENTR_GANON_SONOGO_2 }, // "92: Ganon's Tower Aftermath 3" (Escaping Ganon's Tower 3) - { "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", Select_LoadGame, ENTR_GANON_SONOGO_4 }, + { "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", MapSelect_LoadGame, ENTR_GANON_SONOGO_4 }, // "93: Ganon's Tower Aftermath 4" (Escaping Ganon's Tower 4) - { "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", Select_LoadGame, ENTR_GANON_SONOGO_6 }, + { "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", MapSelect_LoadGame, ENTR_GANON_SONOGO_6 }, // "94: Ganon's Basement Aftermath" (Escaping Ganon's Castle) - { "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", Select_LoadGame, ENTR_GANONTIKA_SONOGO_0 }, + { "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", MapSelect_LoadGame, ENTR_GANONTIKA_SONOGO_0 }, // "95: Gerudo Passage 1-2" (Thieves' Hideout 1) - { "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", Select_LoadGame, ENTR_GERUDOWAY_0 }, + { "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", MapSelect_LoadGame, ENTR_GERUDOWAY_0 }, // "96: Gerudo Passage 3-4 9-10" (Thieves' Hideout 2) - { "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", Select_LoadGame, ENTR_GERUDOWAY_2 }, + { "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", MapSelect_LoadGame, ENTR_GERUDOWAY_2 }, // "97: Gerudo Passage 5-6" (Thieves' Hideout 3) - { "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", Select_LoadGame, ENTR_GERUDOWAY_4 }, + { "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", MapSelect_LoadGame, ENTR_GERUDOWAY_4 }, // "98: Gerudo Passage 7-8" (Thieves' Hideout 4) - { "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", Select_LoadGame, ENTR_GERUDOWAY_6 }, + { "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", MapSelect_LoadGame, ENTR_GERUDOWAY_6 }, // "99: Gerudo Passage 11-12" (Thieves' Hideout 5) - { "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", Select_LoadGame, ENTR_GERUDOWAY_10 }, + { "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", MapSelect_LoadGame, ENTR_GERUDOWAY_10 }, // "100: Gerudo Passage 13" (Thieves' Hideout 6) - { "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", Select_LoadGame, ENTR_GERUDOWAY_12 }, + { "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", MapSelect_LoadGame, ENTR_GERUDOWAY_12 }, // "101: Hidden Dive Hole 0" (Grotto 0 - Gossip Stone & Chest) - { "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", Select_LoadGame, ENTR_KAKUSIANA_0 }, + { "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", MapSelect_LoadGame, ENTR_KAKUSIANA_0 }, // "102: Hidden Dive Hole 1" (Grotto 1 - Skulltula & Gold Skulltula) - { "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", Select_LoadGame, ENTR_KAKUSIANA_1 }, + { "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", MapSelect_LoadGame, ENTR_KAKUSIANA_1 }, // "103: Hidden Dive Hole 2" (Grotto 2 - Business Scrub & Heart Piece) - { "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", Select_LoadGame, ENTR_KAKUSIANA_2 }, + { "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", MapSelect_LoadGame, ENTR_KAKUSIANA_2 }, // "104: Hidden Dive Hole 3" (Grotto 3 - Redeads) - { "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", Select_LoadGame, ENTR_KAKUSIANA_3 }, + { "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", MapSelect_LoadGame, ENTR_KAKUSIANA_3 }, // "105: Hidden Dive Hole 4" (Grotto 4 - 3 Business Scrubs) - { "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", Select_LoadGame, ENTR_KAKUSIANA_4 }, + { "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", MapSelect_LoadGame, ENTR_KAKUSIANA_4 }, // "106: Hidden Dive Hole 5" (Grotto 5 - Gossip Stone, Skulltula, Cow) - { "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", Select_LoadGame, ENTR_KAKUSIANA_5 }, + { "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", MapSelect_LoadGame, ENTR_KAKUSIANA_5 }, // "107: Hidden Dive Hole 6" (Grotto 6 - Octorok) - { "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", Select_LoadGame, ENTR_KAKUSIANA_6 }, + { "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", MapSelect_LoadGame, ENTR_KAKUSIANA_6 }, // "108: Hidden Dive Hole 7" (Grotto 7 - Business Scrub & Deku Nut Upgrade) - { "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", Select_LoadGame, ENTR_KAKUSIANA_7 }, + { "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", MapSelect_LoadGame, ENTR_KAKUSIANA_7 }, // "109: Hidden Dive Hole 8" (Grotto 8 - 2 Wolfos) - { "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", Select_LoadGame, ENTR_KAKUSIANA_8 }, + { "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", MapSelect_LoadGame, ENTR_KAKUSIANA_8 }, // "110: Hidden Dive Hole 9" (Grotto 9 - Bombable Walls) - { "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", Select_LoadGame, ENTR_KAKUSIANA_9 }, + { "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", MapSelect_LoadGame, ENTR_KAKUSIANA_9 }, // "111: Hidden Dive Hole 10" (Grotto 10 - 2 Business Scrubs) - { "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", Select_LoadGame, ENTR_KAKUSIANA_10 }, + { "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", MapSelect_LoadGame, ENTR_KAKUSIANA_10 }, // "112: Hidden Dive Hole 11" (Grotto 11 - Tektite & Heart Piece) - { "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", Select_LoadGame, ENTR_KAKUSIANA_11 }, + { "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", MapSelect_LoadGame, ENTR_KAKUSIANA_11 }, // "113: Hidden Dive Hole 12" (Grotto 12 - Deku Stage) - { "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", Select_LoadGame, ENTR_KAKUSIANA_12 }, + { "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", MapSelect_LoadGame, ENTR_KAKUSIANA_12 }, // "114: Hidden Dive Hole 13" (Grotto 13 - Rupees & Cow) - { "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", Select_LoadGame, ENTR_KAKUSIANA_13 }, + { "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_KAKUSIANA_13 }, // "115: Hyrule Cutscenes" (Cutscene Map) - { "115:" GFXP_KATAKANA "ハイラル デモ", Select_LoadGame, ENTR_HIRAL_DEMO_0 }, + { "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_HIRAL_DEMO_0 }, // "116: Special Room (Treasure Chest Warp)" (Ganondorf Test Room) - { "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", Select_LoadGame, ENTR_BESITU_0 }, + { "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", MapSelect_LoadGame, ENTR_BESITU_0 }, // "117: Sasaki Test" (Sasa Test) - { "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", Select_LoadGame, ENTR_SASATEST_0 }, + { "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", MapSelect_LoadGame, ENTR_SASATEST_0 }, // "118: Test Map" (Jungle Gym) - { "118:" GFXP_KATAKANA "テストマップ", Select_LoadGame, ENTR_TEST01_0 }, + { "118:" GFXP_KATAKANA "テストマップ", MapSelect_LoadGame, ENTR_TEST01_0 }, // "119: Test Room" (Treasure Chest Room) - { "119:" GFXP_KATAKANA "テストルーム", Select_LoadGame, ENTR_TESTROOM_0 }, + { "119:" GFXP_KATAKANA "テストルーム", MapSelect_LoadGame, ENTR_TESTROOM_0 }, // "120: Stalfos Miniboss Room" (Stalfos Miniboss Room) - { "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", Select_LoadGame, ENTR_SYOTES_0 }, + { "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", MapSelect_LoadGame, ENTR_SYOTES_0 }, // "121: Boss Stalfos Room" (Stalfos Boss Room) - { "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", Select_LoadGame, ENTR_SYOTES2_0 }, + { "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", MapSelect_LoadGame, ENTR_SYOTES2_0 }, // "122: Stal" (Sutaru) - { "122:Sutaru", Select_LoadGame, ENTR_SUTARU_0 }, + { "122:Sutaru", MapSelect_LoadGame, ENTR_SUTARU_0 }, // "123: Test Area" (Shooting Gallery) - { "123:jikkenjyou", Select_LoadGame, ENTR_TEST_SYATEKIJYOU_0 }, + { "123:jikkenjyou", MapSelect_LoadGame, ENTR_TEST_SYATEKIJYOU_0 }, // "124: Depth Test" (Depth Test) - { "124:depth" GFXP_KATAKANA "テスト", Select_LoadGame, ENTR_DEPTH_TEST_0 }, + { "124:depth" GFXP_KATAKANA "テスト", MapSelect_LoadGame, ENTR_DEPTH_TEST_0 }, // "125: Hyrule Garden Game 2" (Early Hyrule Garden Game) - { "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", Select_LoadGame, ENTR_HAIRAL_NIWA2_0 }, + { "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", MapSelect_LoadGame, ENTR_HAIRAL_NIWA2_0 }, // "title" (Title Screen) - { "title", (void*)Select_LoadTitle, 0 }, + { "title", (void*)MapSelect_LoadTitle, 0 }, }; -void Select_UpdateMenu(SelectContext* this) { +void MapSelect_UpdateMenu(MapSelectState* this) { Input* input = &this->state.input[0]; s32 pad; SceneSelectEntry* selectedScene; @@ -506,7 +506,7 @@ void Select_UpdateMenu(SelectContext* this) { } } -void Select_PrintMenu(SelectContext* this, GfxPrint* printer) { +void MapSelect_PrintMenu(MapSelectState* this, GfxPrint* printer) { s32 scene; s32 i; char* name; @@ -566,7 +566,7 @@ static const char* sLoadingMessages[] = { GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。", }; -void Select_PrintLoadingMessage(SelectContext* this, GfxPrint* printer) { +void MapSelect_PrintLoadingMessage(MapSelectState* this, GfxPrint* printer) { s32 randomMsg; GfxPrint_SetPos(printer, 10, 15); @@ -580,13 +580,13 @@ static const char* sAgeLabels[] = { GFXP_HIRAGANA "5(ワカスギ)", // "5(very young)" }; -void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) { +void MapSelect_PrintAgeSetting(MapSelectState* this, GfxPrint* printer, s32 age) { GfxPrint_SetPos(printer, 4, 26); GfxPrint_SetColor(printer, 255, 255, 55, 255); GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age]); } -void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csIndex) { +void MapSelect_PrintCutsceneSetting(MapSelectState* this, GfxPrint* printer, u16 csIndex) { char* label; GfxPrint_SetPos(printer, 4, 25); @@ -643,7 +643,7 @@ void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csI GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", label); } -void Select_DrawMenu(SelectContext* this) { +void MapSelect_DrawMenu(MapSelectState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; @@ -658,16 +658,16 @@ void Select_DrawMenu(SelectContext* this) { printer = alloca(sizeof(GfxPrint)); GfxPrint_Init(printer); GfxPrint_Open(printer, POLY_OPA_DISP); - Select_PrintMenu(this, printer); - Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge)); - Select_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex)); + MapSelect_PrintMenu(this, printer); + MapSelect_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge)); + MapSelect_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex)); POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); CLOSE_DISPS(gfxCtx, "../z_select.c", 966); } -void Select_DrawLoadingScreen(SelectContext* this) { +void MapSelect_DrawLoadingScreen(MapSelectState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; @@ -682,14 +682,14 @@ void Select_DrawLoadingScreen(SelectContext* this) { printer = alloca(sizeof(GfxPrint)); GfxPrint_Init(printer); GfxPrint_Open(printer, POLY_OPA_DISP); - Select_PrintLoadingMessage(this, printer); + MapSelect_PrintLoadingMessage(this, printer); POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); CLOSE_DISPS(gfxCtx, "../z_select.c", 1006); } -void Select_Draw(SelectContext* this) { +void MapSelect_Draw(MapSelectState* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; OPEN_DISPS(gfxCtx, "../z_select.c", 1013); @@ -700,34 +700,34 @@ void Select_Draw(SelectContext* this) { View_Apply(&this->view, VIEW_ALL); if (!this->state.running) { - Select_DrawLoadingScreen(this); + MapSelect_DrawLoadingScreen(this); } else { - Select_DrawMenu(this); + MapSelect_DrawMenu(this); } CLOSE_DISPS(gfxCtx, "../z_select.c", 1037); } -void Select_Main(GameState* thisx) { - SelectContext* this = (SelectContext*)thisx; +void MapSelect_Main(GameState* thisx) { + MapSelectState* this = (MapSelectState*)thisx; - Select_UpdateMenu(this); - Select_Draw(this); + MapSelect_UpdateMenu(this); + MapSelect_Draw(this); } -void Select_Destroy(GameState* thisx) { +void MapSelect_Destroy(GameState* thisx) { osSyncPrintf("%c", BEL); // "view_cleanup will hang, so it won't be called" osSyncPrintf("*** view_cleanupはハングアップするので、呼ばない ***\n"); } -void Select_Init(GameState* thisx) { - SelectContext* this = (SelectContext*)thisx; +void MapSelect_Init(GameState* thisx) { + MapSelectState* this = (MapSelectState*)thisx; u32 size; s32 pad; - this->state.main = Select_Main; - this->state.destroy = Select_Destroy; + this->state.main = MapSelect_Main; + this->state.destroy = MapSelect_Destroy; this->scenes = sScenes; this->topDisplayedScene = 0; this->currentScene = 0; diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 0c195c2aa2..ee831f4251 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -8,7 +8,7 @@ #include "alloca.h" #include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h" -void Title_PrintBuildInfo(Gfx** gfxp) { +void ConsoleLogo_PrintBuildInfo(Gfx** gfxp) { Gfx* g; GfxPrint* printer; @@ -32,11 +32,11 @@ void Title_PrintBuildInfo(Gfx** gfxp) { // Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate // the fade-in/fade-out + the duration of the n64 logo animation -void Title_Calc(TitleContext* this) { +void ConsoleLogo_Calc(ConsoleLogoState* this) { this->exit = true; } -void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) { +void ConsoleLogo_SetupView(ConsoleLogoState* this, f32 x, f32 y, f32 z) { View* view = &this->view; Vec3f eye; Vec3f lookAt; @@ -54,7 +54,7 @@ void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) { View_Apply(view, VIEW_ALL); } -void Title_Draw(TitleContext* this) { +void ConsoleLogo_Draw(ConsoleLogoState* this) { static s16 sTitleRotY = 0; static Lights1 sTitleLights = gdSPDefLights1(100, 100, 100, 255, 255, 255, 69, 69, 69); @@ -80,7 +80,7 @@ void Title_Draw(TitleContext* this) { func_8002EABC(&v1, &v2, &v3, this->state.gfxCtx); gSPSetLights1(POLY_OPA_DISP++, sTitleLights); - Title_SetupView(this, 0, 150.0, 300.0); + ConsoleLogo_SetupView(this, 0, 150.0, 300.0); Gfx_SetupDL_25Opa(this->state.gfxCtx); Matrix_Translate(-53.0, -5.0, 0, MTXMODE_NEW); Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY); @@ -117,22 +117,22 @@ void Title_Draw(TitleContext* this) { CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 483); } -void Title_Main(GameState* thisx) { - TitleContext* this = (TitleContext*)thisx; +void ConsoleLogo_Main(GameState* thisx) { + ConsoleLogoState* this = (ConsoleLogoState*)thisx; OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 494); gSPSegment(POLY_OPA_DISP++, 0, NULL); gSPSegment(POLY_OPA_DISP++, 1, this->staticSegment); func_80095248(this->state.gfxCtx, 0, 0, 0); - Title_Calc(this); - Title_Draw(this); + ConsoleLogo_Calc(this); + ConsoleLogo_Draw(this); if (gIsCtrlr2Valid) { Gfx* gfx = POLY_OPA_DISP; s32 pad; - Title_PrintBuildInfo(&gfx); + ConsoleLogo_PrintBuildInfo(&gfx); POLY_OPA_DISP = gfx; } @@ -141,21 +141,21 @@ void Title_Main(GameState* thisx) { gSaveContext.natureAmbienceId = 0xFF; gSaveContext.gameMode = 1; this->state.running = false; - SET_NEXT_GAMESTATE(&this->state, Opening_Init, OpeningContext); + SET_NEXT_GAMESTATE(&this->state, TitleSetup_Init, TitleSetupState); } CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 541); } -void Title_Destroy(GameState* thisx) { - TitleContext* this = (TitleContext*)thisx; +void ConsoleLogo_Destroy(GameState* thisx) { + ConsoleLogoState* this = (ConsoleLogoState*)thisx; Sram_InitSram(&this->state, &this->sramCtx); } -void Title_Init(GameState* thisx) { +void ConsoleLogo_Init(GameState* thisx) { u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart; - TitleContext* this = (TitleContext*)thisx; + ConsoleLogoState* this = (ConsoleLogoState*)thisx; this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611); osSyncPrintf("z_title.c\n"); @@ -164,8 +164,8 @@ void Title_Init(GameState* thisx) { R_UPDATE_RATE = 1; Matrix_Init(&this->state); View_Init(&this->view, this->state.gfxCtx); - this->state.main = Title_Main; - this->state.destroy = Title_Destroy; + this->state.main = ConsoleLogo_Main; + this->state.destroy = ConsoleLogo_Destroy; this->exit = false; gSaveContext.fileNum = 0xFF; Sram_Alloc(&this->state, &this->sramCtx); diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index c83cc0166a..35bc554768 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -3419,7 +3419,7 @@ void KaleidoScope_Update(PlayState* play) { osSyncPrintf(VT_RST); } else { play->state.running = false; - SET_NEXT_GAMESTATE(&play->state, Opening_Init, OpeningContext); + SET_NEXT_GAMESTATE(&play->state, TitleSetup_Init, TitleSetupState); } } }