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finish xml spec doc
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@ -179,17 +179,113 @@ Path list.
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`NumPaths` is the length of the path list.
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## `Skeleton`
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```xml
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<Skeleton Name="gNameSkel" Type="Normal" LimbType="Standard" LimbNone="NAME_LIMB_NONE" LimbMax="NAME_LIMB_MAX" EnumName="NameLimb" Offset="0x1230"/>
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```
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Skeleton header.
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- Required attributes: `Type`, `LimbType`
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- Optional attributes: `LimbNone`, `LimbMax`, `EnumName`
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`Type` is the type of the skeleton, one of `Normal`, `Flex` or `Curve`.
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`LimbType` is the type of limb used in the skeleton, one of `Standard`, `LOD`, `Skin`, `Curve` or `Legacy`.
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Not all skeleton types are compatible with all limb types:
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`LimbType` | Compatible skeleton `Type`
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-----------|---------------------------
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`Standard` | `Normal`, `Flex`
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`LOD` | `Normal`, `Flex`
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`Skin` | `Normal`
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`Curve` | `Curve`
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`Legacy` | none
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`LimbNone`, `LimbMax`, `EnumName` can be set to override the corresponding names in the generated limb enum:
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```c
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typedef enum NameLimb {
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NAME_LIMB_NONE,
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...
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NAME_LIMB_MAX
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} NameLimb;
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```
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## `LimbTable`
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```xml
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<LimbTable Name="gNameLimbs" LimbType="Standard" Count="12" Offset="0x1230"/>
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```
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Limb table.
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- Required attributes: `LimbType`, `Count`
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`LimbType` is one of `Standard`, `LOD`, `Skin`, `Curve` or `Legacy`.
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`Count` is the amount of limbs.
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## `Limb`
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```xml
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<Limb Name="gNameLimb" LimbType="Standard" EnumName="NAME_LIMB_NAME" Offset="0x1230"/>
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```
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Limb of a skeleton.
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- Required attributes: `LimbType`
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- Optional attributes: `EnumName`
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`LimbType` is one of `Standard`, `LOD`, `Skin`, `Curve` or `Legacy`.
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`EnumName` can be set to override the limb name in the generated limb enum.
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## `Animation`
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```xml
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<Animation Name="gNameAnim" Offset="0x1230"/>
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```
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Animation.
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Animation header.
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## `CurveAnimation`
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```xml
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<CurveAnimation Name="gNameAnim" SkelOffset="0x120" Offset="0x1230"/>
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```
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Curve animation header.
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- Required attributes: `SkelOffset`
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`SkelOffset` is the offset of the skeleton which uses this animation. The skeleton must also be declared as a resource.
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## `LegacyAnimation`
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```xml
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<LegacyAnimation Name="gNameAnim" Offset="0x1230"/>
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```
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Legacy animation header.
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## `PlayerAnimation`
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```xml
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<PlayerAnimation Name="gNamePlayerAnim" Offset="0x1230"/>
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```
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Player animation header.
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## `PlayerAnimationData`
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```xml
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<PlayerAnimationData Name="gNamePlayerAnimData" FrameCount="20" Offset="0x1230"/>
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```
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Player animation data.
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- Required attributes: `FrameCount`
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`FrameCount` is the amount of frames in the animation.
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