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ovl_En_Box OK, documented (#356)
* ovl_En_Box OK, documented * Update spec * Removed useless union * renames, remove comments, move internal enums from header * stylistic changes * Remove unneeded prototypes and use documentation format for doc comments * Misread git's merge solution * EnBox_SetupAction and Actor_SpawnAsChild * Cleanup * Merge effects, defines for movement flags, swap dList and dListHead, cleanup...
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31 changed files with 680 additions and 2037 deletions
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@ -624,6 +624,7 @@ s32 func_8003E30C(CollisionContext* colCtx, Vec3f* center, f32 radius);
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// ? func_8003E9A0(?);
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void func_8003EBF8(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
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void func_8003EC50(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
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void func_8003ECA8(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
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u32 DynaPolyInfo_RegisterActor(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, Actor* actor, UNK_TYPE arg3);
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DynaPolyActor* DynaPolyInfo_GetActor(CollisionContext* colCtx, UNK_TYPE dynaPolyId);
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void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, UNK_TYPE dynaPolyId);
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@ -1114,8 +1115,9 @@ Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
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// ? func_80080024(?);
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s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s16 arg4);
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void func_800803F0(GlobalContext* globalCtx, s16 camId);
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// ? func_80080480(?);
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UNK_RET func_80080480(GlobalContext* globalCtx, Actor* actor);
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UNK_TYPE func_800806BC(GlobalContext* globalCtx, Actor* actor, UNK_TYPE);
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UNK_TYPE func_80080728(GlobalContext* globalCtx, u8 actorType);
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void func_80080788(UNK_TYPE, UNK_TYPE);
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void Map_SavePlayerInitialInfo(GlobalContext* globalCtx);
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void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor);
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@ -1358,8 +1360,8 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
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f32 frameCount, u8 unk1, f32 transitionRate);
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void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 mode, f32 transitionRate);
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void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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