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Decompile most effect files in "code" (#144)

- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
This commit is contained in:
Roman971 2020-05-18 20:24:00 +02:00 committed by GitHub
parent 785011c33c
commit e29b77919b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
227 changed files with 3739 additions and 8132 deletions

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@ -63,6 +63,43 @@ DECLARE_OVERLAY_SEGMENT(kaleido_scope)
DECLARE_OVERLAY_SEGMENT(player_actor)
DECLARE_OVERLAY_SEGMENT(map_mark_data)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dust)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_KiraKira)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Blast)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Spk)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_D_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bubble)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Ripple)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Splash)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Lightning)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dt_Bubble)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Hahen)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stick)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma2)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stone1)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_HitMark)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fhg_Flash)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_K_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Solder_Srch_Ball)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Kakera)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Piece)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Ice)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fire_Tail)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Fire)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Extra)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fcircle)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Db)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Dd)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Ds)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Sound)
DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Smoke)
DECLARE_OVERLAY_SEGMENT(En_Test)
DECLARE_OVERLAY_SEGMENT(En_GirlA)
DECLARE_OVERLAY_SEGMENT(En_Part)