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Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented. - `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented. - `z_eff_shield_particle.c`: Matched and mostly documented. - `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented. - `z_effect_soft_sprite.c`: Matched and mostly documented. - `z_eff_ss_dead.c`: Matched but not documented. - `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table). - `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future. Other changes: - Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header - Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h` - Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX` - Fixed `flg_set.c` .bss to be in the right file - Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant - Removed unused leftover asm from recent PRs
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227 changed files with 3739 additions and 8132 deletions
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@ -63,6 +63,43 @@ DECLARE_OVERLAY_SEGMENT(kaleido_scope)
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DECLARE_OVERLAY_SEGMENT(player_actor)
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DECLARE_OVERLAY_SEGMENT(map_mark_data)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dust)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_KiraKira)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bomb2)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Blast)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Spk)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_D_Fire)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Bubble)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Ripple)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Splash)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Fire)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Lightning)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dt_Bubble)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Hahen)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stick)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Sibuki2)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_G_Magma2)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Stone1)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_HitMark)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fhg_Flash)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_K_Fire)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Solder_Srch_Ball)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Kakera)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Piece)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Ice)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fire_Tail)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_En_Fire)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Extra)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Fcircle)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Db)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Dd)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Ds)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Dead_Sound)
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DECLARE_OVERLAY_SEGMENT(Effect_Ss_Ice_Smoke)
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DECLARE_OVERLAY_SEGMENT(En_Test)
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DECLARE_OVERLAY_SEGMENT(En_GirlA)
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DECLARE_OVERLAY_SEGMENT(En_Part)
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