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Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented. - `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented. - `z_eff_shield_particle.c`: Matched and mostly documented. - `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented. - `z_effect_soft_sprite.c`: Matched and mostly documented. - `z_eff_ss_dead.c`: Matched but not documented. - `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table). - `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future. Other changes: - Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header - Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h` - Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX` - Fixed `flg_set.c` .bss to be in the right file - Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant - Removed unused leftover asm from recent PRs
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227 changed files with 3739 additions and 8132 deletions
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@ -22,8 +22,8 @@ void Math_Rand_Seed(u32 seed) {
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}
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/**
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* Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating
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* the next integer and masking it to an IEEE-754 compliant floating-point number
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* Returns a pseudo-random floating-point number between 0.0f and 1.0f, by generating
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* the next integer and masking it to an IEEE-754 compliant floating-point number
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* between 1.0f and 2.0f, returning the result subtract 1.0f.
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*/
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f32 Math_Rand_ZeroOne() {
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