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Decompile most effect files in "code" (#144)

- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
This commit is contained in:
Roman971 2020-05-18 20:24:00 +02:00 committed by GitHub
parent 785011c33c
commit e29b77919b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
227 changed files with 3739 additions and 8132 deletions

View file

@ -488,7 +488,7 @@ ActorOverlay gActorOverlayTable[] = {
ACTOR_OVERLAY(Obj_Warp2block, ALLOCTYPE_NORMAL),
};
s32 gMaxProfile = 0;
s32 gMaxActorId = 0;
static FaultClient sFaultClient;
@ -496,10 +496,10 @@ void ActorOverlayTable_LogPrint(void) {
ActorOverlay* overlayEntry;
u32 i;
osSyncPrintf("actor_dlftbls %u\n", gMaxProfile);
osSyncPrintf("actor_dlftbls %u\n", gMaxActorId);
osSyncPrintf("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxProfile; i++, overlayEntry++) {
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) {
osSyncPrintf("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->vromStart, overlayEntry->vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr,
&overlayEntry->initInfo->id, overlayEntry->name != NULL ? overlayEntry->name : "?");
@ -513,10 +513,10 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
FaultDrawer_SetCharPad(-2, 0);
FaultDrawer_Printf("actor_dlftbls %u\n", gMaxProfile);
FaultDrawer_Printf("actor_dlftbls %u\n", gMaxActorId);
FaultDrawer_Printf("No. RamStart- RamEnd cn Name\n");
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxProfile; i++, overlayEntry++) {
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) {
overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart;
if (overlayEntry->loadedRamAddr != NULL) {
FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr,
@ -527,11 +527,11 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
}
void ActorOverlayTable_Init(void) {
gMaxProfile = ACTOR_DLF_MAX;
gMaxActorId = ACTOR_ID_MAX;
Fault_AddClient(&sFaultClient, ActorOverlayTable_FaultPrint, NULL, NULL);
}
void ActorOverlayTable_Cleanup(void) {
Fault_RemoveClient(&sFaultClient);
gMaxProfile = 0;
gMaxActorId = 0;
}