mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-14 11:54:39 +00:00
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented. - `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented. - `z_eff_shield_particle.c`: Matched and mostly documented. - `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented. - `z_effect_soft_sprite.c`: Matched and mostly documented. - `z_eff_ss_dead.c`: Matched but not documented. - `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table). - `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future. Other changes: - Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header - Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h` - Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX` - Fixed `flg_set.c` .bss to be in the right file - Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant - Removed unused leftover asm from recent PRs
This commit is contained in:
parent
785011c33c
commit
e29b77919b
227 changed files with 3739 additions and 8132 deletions
|
@ -151,7 +151,7 @@ void Lights_RemoveAll(GlobalContext* globalCtx, LightingContext* lightCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
z_Light* Lights_Insert(GlobalContext* globalCtx, LightingContext* lightCtx, LightInfo* info) {
|
||||
z_Light* Lights_Insert(GlobalContext* globalCtx, LightingContext* lightCtx, void* info) {
|
||||
z_Light* light;
|
||||
|
||||
light = Lights_FindFreeSlot();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue