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rename flag temp2
-> canUpdateTalking
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parent
8c7182b3ab
commit
e2b1da9bc1
1 changed files with 6 additions and 6 deletions
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@ -556,7 +556,7 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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Player* player = GET_PLAYER(play);
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s16 absYawDiff;
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s16 absYawDiff;
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s16 trackingMode;
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s16 trackingMode;
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s16 temp2;
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s16 canUpdateTalking;
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s16 yawDiff;
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s16 yawDiff;
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if (this->actor.xzDistToPlayer < 170.0f) {
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if (this->actor.xzDistToPlayer < 170.0f) {
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@ -565,10 +565,10 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
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trackingMode =
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trackingMode =
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absYawDiff <= Npc_GetTrackingPresetMaxPlayerYaw(2) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
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absYawDiff <= Npc_GetTrackingPresetMaxPlayerYaw(2) ? NPC_TRACKING_HEAD_AND_TORSO : NPC_TRACKING_NONE;
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temp2 = 1;
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canUpdateTalking = true;
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} else {
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} else {
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trackingMode = NPC_TRACKING_NONE;
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trackingMode = NPC_TRACKING_NONE;
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temp2 = 0;
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canUpdateTalking = false;
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}
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}
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if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
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if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
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@ -577,11 +577,11 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
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if (this->actionFunc == EnMd_Walk) {
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if (this->actionFunc == EnMd_Walk) {
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trackingMode = NPC_TRACKING_NONE;
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trackingMode = NPC_TRACKING_NONE;
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temp2 = 0;
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canUpdateTalking = false;
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}
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}
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if (this->actionFunc == EnMd_Watch) {
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if (this->actionFunc == EnMd_Watch) {
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trackingMode = NPC_TRACKING_FULL_BODY;
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trackingMode = NPC_TRACKING_FULL_BODY;
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temp2 = 1;
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canUpdateTalking = true;
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}
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}
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if ((play->csCtx.state != CS_STATE_IDLE) || gDebugCamEnabled) {
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if ((play->csCtx.state != CS_STATE_IDLE) || gDebugCamEnabled) {
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@ -595,7 +595,7 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) {
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Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode);
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Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode);
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if (this->actionFunc != EnMd_ListenToOcarina) {
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if (this->actionFunc != EnMd_ListenToOcarina) {
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if (temp2) {
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if (canUpdateTalking) {
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
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Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
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EnMd_GetTextId, EnMd_UpdateTalkState);
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EnMd_GetTextId, EnMd_UpdateTalkState);
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}
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}
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