diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c index 11f5fd85fd..aa2653fe34 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c +++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c @@ -10,27 +10,38 @@ #define FLAGS ACTOR_FLAG_4 +typedef enum { + JABU_OBJECTS_GET_PROP_CAM_SETTING_NORMAL0 = 0, + JABU_OBJECTS_GET_PROP_CAM_SETTING_DUNGEON1 = 3, + JABU_OBJECTS_GET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE = 4 +} BgBdanObjectsPropertyGetter; +typedef enum { + JABU_OBJECTS_SET_PROP_CAM_SETTING_NORMAL1 = 1, + JABU_OBJECTS_SET_PROP_CAM_SETTING_DUNGEON0 = 2, + JABU_OBJECTS_SET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE = 4 +} BgBdanObjectsPropertySetter; + void BgBdanObjects_Init(Actor* thisx, PlayState* play); void BgBdanObjects_Destroy(Actor* thisx, PlayState* play); void BgBdanObjects_Update(Actor* thisx, PlayState* play); void BgBdanObjects_Draw(Actor* thisx, PlayState* play); -void func_8086C054(BgBdanObjects* this, PlayState* play); -void func_8086C1A0(BgBdanObjects* this, PlayState* play); -void func_8086C29C(BgBdanObjects* this, PlayState* play); -void func_8086C55C(BgBdanObjects* this, PlayState* play); -void func_8086C5BC(BgBdanObjects* this, PlayState* play); -void func_8086C618(BgBdanObjects* this, PlayState* play); -void func_8086C6EC(BgBdanObjects* this, PlayState* play); -void func_8086C76C(BgBdanObjects* this, PlayState* play); -void func_8086C7D0(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_OctoPlatform_WaitForRutoToStartCutscene(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_OctoPlatform_RaiseToUpperPosition(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_OctoPlatform_WaitForRutoToAdvanceCutscene(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_OctoPlatform_PauseBeforeDescending(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_OctoPlatform_WaitForBigOctoToStartBattle(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_OctoPlatform_BattleInProgress(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_SinkToFloorHeight(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_WaitForPlayerInRange(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_RaiseToUpperPosition(BgBdanObjects* this, PlayState* play); void BgBdanObjects_DoNothing(BgBdanObjects* this, PlayState* play); -void func_8086C874(BgBdanObjects* this, PlayState* play); -void func_8086C9A8(BgBdanObjects* this, PlayState* play); -void func_8086C9F0(BgBdanObjects* this, PlayState* play); -void func_8086CABC(BgBdanObjects* this, PlayState* play); -void func_8086CB10(BgBdanObjects* this, PlayState* play); -void func_8086CB8C(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_ElevatorOscillate(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_WaitForSwitch(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_ChangeWaterBoxLevel(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_WaitForTimerExpired(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_WaitForPlayerOnTop(BgBdanObjects* this, PlayState* play); +void BgBdanObjects_FallToLowerPos(BgBdanObjects* this, PlayState* play); ActorInit Bg_Bdan_Objects_InitVars = { /**/ ACTOR_BG_BDAN_OBJECTS, @@ -75,13 +86,13 @@ static Gfx* sDLists[] = { gJabuFallingPlatformDL, }; -s32 BgBdanObjects_GetContactRu1(BgBdanObjects* this, s32 arg1) { +s32 BgBdanObjects_GetProperty(BgBdanObjects* this, s32 arg1) { switch (arg1) { - case 0: + case JABU_OBJECTS_GET_PROP_CAM_SETTING_NORMAL0: return this->cameraSetting == CAM_SET_NORMAL0; - case 4: + case JABU_OBJECTS_GET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE: return GET_INFTABLE(INFTABLE_146); - case 3: + case JABU_OBJECTS_GET_PROP_CAM_SETTING_DUNGEON1: return this->cameraSetting == CAM_SET_DUNGEON1; default: osSyncPrintf("Bg_Bdan_Objects_Get_Contact_Ru1\nそんな受信モードは無い%d!!!!!!!!\n"); @@ -89,15 +100,15 @@ s32 BgBdanObjects_GetContactRu1(BgBdanObjects* this, s32 arg1) { } } -void BgBdanObjects_SetContactRu1(BgBdanObjects* this, s32 arg1) { +void BgBdanObjects_SetProperty(BgBdanObjects* this, s32 arg1) { switch (arg1) { - case 1: + case JABU_OBJECTS_SET_PROP_CAM_SETTING_NORMAL1: this->cameraSetting = CAM_SET_NORMAL1; break; - case 2: + case JABU_OBJECTS_SET_PROP_CAM_SETTING_DUNGEON0: this->cameraSetting = CAM_SET_DUNGEON0; break; - case 4: + case JABU_OBJECTS_SET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE: SET_INFTABLE(INFTABLE_146); break; default: @@ -112,51 +123,51 @@ void BgBdanObjects_Init(Actor* thisx, PlayState* play) { Actor_ProcessInitChain(&this->dyna.actor, sInitChain); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); - this->switchFlag = (thisx->params >> 8) & 0x3F; + this->var.switchFlag = (thisx->params >> 8) & 0x3F; thisx->params &= 0xFF; - if (thisx->params == 2) { + if (thisx->params == JABU_OBJECTS_TYPE_WATERBOX_HEIGHT_CHANGER) { thisx->flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5; play->colCtx.colHeader->waterBoxes[7].ySurface = thisx->world.pos.y; - this->actionFunc = func_8086C9A8; + this->actionFunc = BgBdanObjects_WaitForSwitch; return; } - if (thisx->params == 0) { + if (thisx->params == JABU_OBJECTS_TYPE_BIG_OCTO_PLATFORM) { CollisionHeader_GetVirtual(&gJabuBigOctoPlatformCol, &colHeader); Collider_InitCylinder(play, &this->collider); Collider_SetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit); thisx->world.pos.y += -79.0f; if (Flags_GetClear(play, thisx->room)) { - Flags_SetSwitch(play, this->switchFlag); - this->actionFunc = func_8086C6EC; + Flags_SetSwitch(play, this->var.switchFlag); + this->actionFunc = BgBdanObjects_SinkToFloorHeight; } else { - if (BgBdanObjects_GetContactRu1(this, 4)) { + if (BgBdanObjects_GetProperty(this, JABU_OBJECTS_GET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE)) { if (Actor_SpawnAsChild(&play->actorCtx, &this->dyna.actor, play, ACTOR_EN_BIGOKUTA, thisx->home.pos.x, thisx->home.pos.y, thisx->home.pos.z, 0, thisx->shape.rot.y + 0x8000, 0, 3) != NULL) { thisx->child->world.pos.z = thisx->child->home.pos.z + 263.0f; } thisx->world.rot.y = 0; - this->actionFunc = func_8086C618; + this->actionFunc = BgBdanObjects_OctoPlatform_BattleInProgress; thisx->world.pos.y = thisx->home.pos.y + -70.0f; } else { - Flags_SetSwitch(play, this->switchFlag); + Flags_SetSwitch(play, this->var.switchFlag); this->timer = 0; - this->actionFunc = func_8086C054; + this->actionFunc = BgBdanObjects_OctoPlatform_WaitForRutoToStartCutscene; } } } else { - if (thisx->params == 1) { + if (thisx->params == JABU_OBJECTS_TYPE_SMALL_AUTO_ELEVATOR) { CollisionHeader_GetVirtual(&gJabuElevatorCol, &colHeader); this->timer = 512; - this->switchFlag = 0; - this->actionFunc = func_8086C874; - } else { + this->var.camChangeTimer = 0; + this->actionFunc = BgBdanObjects_ElevatorOscillate; + } else { // JABU_OBJECTS_TYPE_FALLING_PLATFORM CollisionHeader_GetVirtual(&gJabuLoweringPlatformCol, &colHeader); - if (Flags_GetSwitch(play, this->switchFlag)) { + if (Flags_GetSwitch(play, this->var.switchFlag)) { this->actionFunc = BgBdanObjects_DoNothing; thisx->world.pos.y = thisx->home.pos.y - 400.0f; } else { - this->actionFunc = func_8086CB10; + this->actionFunc = BgBdanObjects_WaitForPlayerOnTop; } } } @@ -167,17 +178,21 @@ void BgBdanObjects_Destroy(Actor* thisx, PlayState* play) { BgBdanObjects* this = (BgBdanObjects*)thisx; DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId); - if (thisx->params == 0) { + if (thisx->params == JABU_OBJECTS_TYPE_BIG_OCTO_PLATFORM) { Collider_DestroyCylinder(play, &this->collider); } } -void func_8086C054(BgBdanObjects* this, PlayState* play) { +/** + * This actor will never escape this actionFunc on its own. It relies on + * En_Ru1 (Ruto) to change its cameraSetting to NORMAL0, which allows the + * state machine to proceed. + */ +void BgBdanObjects_OctoPlatform_WaitForRutoToStartCutscene(BgBdanObjects* this, PlayState* play) { Player* player = GET_PLAYER(play); - - if (BgBdanObjects_GetContactRu1(this, 0)) { + if (BgBdanObjects_GetProperty(this, JABU_OBJECTS_GET_PROP_CAM_SETTING_NORMAL0)) { if (this->dyna.actor.xzDistToPlayer < 250.0f) { - BgBdanObjects_SetContactRu1(this, 1); + BgBdanObjects_SetProperty(this, JABU_OBJECTS_SET_PROP_CAM_SETTING_NORMAL1); this->timer = 20; OnePointCutscene_Init(play, 3070, -99, &this->dyna.actor, CAM_ID_MAIN); player->actor.world.pos.x = -1130.0f; @@ -190,24 +205,24 @@ void func_8086C054(BgBdanObjects* this, PlayState* play) { this->timer--; } if (this->timer == 0) { - this->actionFunc = func_8086C1A0; + this->actionFunc = BgBdanObjects_OctoPlatform_RaiseToUpperPosition; } } - if (!Play_InCsMode(play) && !BgBdanObjects_GetContactRu1(this, 0)) { + if (!Play_InCsMode(play) && !BgBdanObjects_GetProperty(this, JABU_OBJECTS_GET_PROP_CAM_SETTING_NORMAL0)) { this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + -79.0f; } else { this->dyna.actor.world.pos.y = (this->dyna.actor.home.pos.y + -79.0f) - 5.0f; } } -void func_8086C1A0(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_OctoPlatform_RaiseToUpperPosition(BgBdanObjects* this, PlayState* play) { if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 500.0f, 0.5f, 7.5f, 1.0f) < 0.1f) { Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_A); - this->actionFunc = func_8086C29C; + this->actionFunc = BgBdanObjects_OctoPlatform_WaitForRutoToAdvanceCutscene; this->timer = 30; - BgBdanObjects_SetContactRu1(this, 2); + BgBdanObjects_SetProperty(this, JABU_OBJECTS_SET_PROP_CAM_SETTING_DUNGEON0); Rumble_Request(0.0f, 255, 20, 150); } else { if (this->timer != 0) { @@ -221,7 +236,11 @@ void func_8086C1A0(BgBdanObjects* this, PlayState* play) { } } -void func_8086C29C(BgBdanObjects* this, PlayState* play) { +/** + * Again, this actionFunc is inescapable until En_Ru1 (Ruto) sets this + * actor's cameraSetting to DUNGEON1. + */ +void BgBdanObjects_OctoPlatform_WaitForRutoToAdvanceCutscene(BgBdanObjects* this, PlayState* play) { s32 quakeIndex; if (this->timer != 0) { @@ -234,18 +253,18 @@ void func_8086C29C(BgBdanObjects* this, PlayState* play) { } } - if (BgBdanObjects_GetContactRu1(this, 3)) { + if (BgBdanObjects_GetProperty(this, JABU_OBJECTS_GET_PROP_CAM_SETTING_DUNGEON1)) { Actor_SpawnAsChild(&play->actorCtx, &this->dyna.actor, play, ACTOR_EN_BIGOKUTA, this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y + 140.0f, this->dyna.actor.world.pos.z, 0, this->dyna.actor.shape.rot.y + 0x8000, 0, 0); - BgBdanObjects_SetContactRu1(this, 4); + BgBdanObjects_SetProperty(this, JABU_OBJECTS_SET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE); this->timer = 10; - this->actionFunc = func_8086C55C; + this->actionFunc = BgBdanObjects_OctoPlatform_PauseBeforeDescending; Camera_SetFinishedFlag(GET_ACTIVE_CAM(play)); } } -void func_8086C3D8(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_OctoPlatform_DescendWithBigOcto(BgBdanObjects* this, PlayState* play) { Player* player = GET_PLAYER(play); this->dyna.actor.velocity.y += 0.5f; @@ -255,7 +274,7 @@ void func_8086C3D8(BgBdanObjects* this, PlayState* play) { this->timer = 60; Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_U); this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + 140.0f; - this->actionFunc = func_8086C5BC; + this->actionFunc = BgBdanObjects_OctoPlatform_WaitForBigOctoToStartBattle; OnePointCutscene_Init(play, 3080, -99, this->dyna.actor.child, CAM_ID_MAIN); player->actor.world.pos.x = -1130.0f; player->actor.world.pos.y = -1025.0f; @@ -278,63 +297,64 @@ void func_8086C3D8(BgBdanObjects* this, PlayState* play) { } } -void func_8086C55C(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_OctoPlatform_PauseBeforeDescending(BgBdanObjects* this, PlayState* play) { this->timer--; if (this->timer == 0) { - Flags_UnsetSwitch(play, this->switchFlag); + Flags_UnsetSwitch(play, this->var.switchFlag); } else if (this->timer == -40) { this->timer = 0; - this->actionFunc = func_8086C3D8; + this->actionFunc = BgBdanObjects_OctoPlatform_DescendWithBigOcto; } } -void func_8086C5BC(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_OctoPlatform_WaitForBigOctoToStartBattle(BgBdanObjects* this, PlayState* play) { if (this->timer != 0) { this->timer--; } if ((this->timer == 0) && (this->dyna.actor.child != NULL)) { if (this->dyna.actor.child->params == 2) { - this->actionFunc = func_8086C618; + this->actionFunc = BgBdanObjects_OctoPlatform_BattleInProgress; } else if (this->dyna.actor.child->params == 0) { this->dyna.actor.child->params = 1; } } } -void func_8086C618(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_OctoPlatform_BattleInProgress(BgBdanObjects* this, PlayState* play) { Collider_UpdateCylinder(&this->dyna.actor, &this->collider); CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base); if (Flags_GetClear(play, this->dyna.actor.room)) { - Flags_SetSwitch(play, this->switchFlag); + Flags_SetSwitch(play, this->var.switchFlag); this->dyna.actor.home.rot.y = (s16)(this->dyna.actor.shape.rot.y + 0x2000) & 0xC000; - this->actionFunc = func_8086C6EC; + this->actionFunc = BgBdanObjects_SinkToFloorHeight; } else { this->dyna.actor.shape.rot.y += this->dyna.actor.world.rot.y; - func_800F436C(&this->dyna.actor.projectedPos, 0x2063, ABS(this->dyna.actor.world.rot.y) / 512.0f); + func_800F436C(&this->dyna.actor.projectedPos, NA_SE_EV_ROLL_STAND - SFX_FLAG, + ABS(this->dyna.actor.world.rot.y) / 512.0f); } } -void func_8086C6EC(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_SinkToFloorHeight(BgBdanObjects* this, PlayState* play) { s32 cond = Math_ScaledStepToS(&this->dyna.actor.shape.rot.y, this->dyna.actor.home.rot.y, 0x200); if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + -125.0f, 3.0f)) { if (cond) { - this->actionFunc = func_8086C76C; + this->actionFunc = BgBdanObjects_WaitForPlayerInRange; } } } -void func_8086C76C(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_WaitForPlayerInRange(BgBdanObjects* this, PlayState* play) { if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) { if (this->dyna.actor.xzDistToPlayer < 120.0f) { - this->actionFunc = func_8086C7D0; + this->actionFunc = BgBdanObjects_RaiseToUpperPosition; OnePointCutscene_Init(play, 3090, -99, &this->dyna.actor, CAM_ID_MAIN); } } } -void func_8086C7D0(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_RaiseToUpperPosition(BgBdanObjects* this, PlayState* play) { if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 965.0f, 0.5f, 15.0f, 0.2f) < 0.01f) { Actor_PlaySfx(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_A); @@ -347,25 +367,25 @@ void func_8086C7D0(BgBdanObjects* this, PlayState* play) { void BgBdanObjects_DoNothing(BgBdanObjects* this, PlayState* play) { } -void func_8086C874(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_ElevatorOscillate(BgBdanObjects* this, PlayState* play) { if (this->timer != 0) { this->timer--; } - if (this->switchFlag == 0) { + if (this->var.camChangeTimer == 0) { if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) { this->cameraSetting = play->cameraPtrs[CAM_ID_MAIN]->setting; Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_NORMAL2); Camera_UnsetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_CHECK_BG); - this->switchFlag = 10; + this->var.camChangeTimer = 10; } } else { Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_NORMAL2); if (!DynaPolyActor_IsPlayerOnTop(&this->dyna)) { - if (this->switchFlag != 0) { - this->switchFlag--; + if (this->var.camChangeTimer != 0) { + this->var.camChangeTimer--; } } - if (this->switchFlag == 0) { + if (this->var.camChangeTimer == 0) { if (1) {} Camera_RequestSetting(play->cameraPtrs[CAM_ID_MAIN], this->cameraSetting); Camera_SetStateFlag(play->cameraPtrs[CAM_ID_MAIN], CAM_STATE_CHECK_BG); @@ -378,50 +398,50 @@ void func_8086C874(BgBdanObjects* this, PlayState* play) { } } -void func_8086C9A8(BgBdanObjects* this, PlayState* play) { - if (Flags_GetSwitch(play, this->switchFlag)) { +void BgBdanObjects_WaitForSwitch(BgBdanObjects* this, PlayState* play) { + if (Flags_GetSwitch(play, this->var.switchFlag)) { this->timer = 100; - this->actionFunc = func_8086C9F0; + this->actionFunc = BgBdanObjects_ChangeWaterBoxLevel; } } -void func_8086C9F0(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_ChangeWaterBoxLevel(BgBdanObjects* this, PlayState* play) { if (this->timer == 0) { if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 0.5f)) { - Flags_UnsetSwitch(play, this->switchFlag); - this->actionFunc = func_8086C9A8; + Flags_UnsetSwitch(play, this->var.switchFlag); + this->actionFunc = BgBdanObjects_WaitForSwitch; } func_8002F948(&this->dyna.actor, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG); } else { if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 75.0f, 0.5f)) { - this->actionFunc = func_8086CABC; + this->actionFunc = BgBdanObjects_WaitForTimerExpired; } func_8002F948(&this->dyna.actor, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG); } play->colCtx.colHeader->waterBoxes[7].ySurface = this->dyna.actor.world.pos.y; } -void func_8086CABC(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_WaitForTimerExpired(BgBdanObjects* this, PlayState* play) { if (this->timer != 0) { this->timer--; } - func_8002F994(&this->dyna.actor, this->timer); + func_8002F994(&this->dyna.actor, this->timer); // play ticking sound effect if (this->timer == 0) { - this->actionFunc = func_8086C9F0; + this->actionFunc = BgBdanObjects_ChangeWaterBoxLevel; } } -void func_8086CB10(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_WaitForPlayerOnTop(BgBdanObjects* this, PlayState* play) { if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) { - Flags_SetSwitch(play, this->switchFlag); + Flags_SetSwitch(play, this->var.switchFlag); this->timer = 50; - this->actionFunc = func_8086CB8C; + this->actionFunc = BgBdanObjects_FallToLowerPos; this->dyna.actor.home.pos.y -= 200.0f; OnePointCutscene_Init(play, 3100, 51, &this->dyna.actor, CAM_ID_MAIN); } } -void func_8086CB8C(BgBdanObjects* this, PlayState* play) { +void BgBdanObjects_FallToLowerPos(BgBdanObjects* this, PlayState* play) { if (this->timer != 0) { this->timer--; } @@ -448,15 +468,15 @@ void BgBdanObjects_Update(Actor* thisx, PlayState* play) { void BgBdanObjects_Draw(Actor* thisx, PlayState* play) { BgBdanObjects* this = (BgBdanObjects*)thisx; - if (thisx->params == 0) { - if (this->actionFunc == func_8086C054) { + if (thisx->params == JABU_OBJECTS_TYPE_BIG_OCTO_PLATFORM) { + if (this->actionFunc == BgBdanObjects_OctoPlatform_WaitForRutoToStartCutscene) { if (((thisx->home.pos.y + -79.0f) - 5.0f) < thisx->world.pos.y) { Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY); } } } - if (thisx->params == 2) { + if (thisx->params == JABU_OBJECTS_TYPE_WATERBOX_HEIGHT_CHANGER) { Gfx_DrawDListXlu(play, gJabuWaterDL); } else { Gfx_DrawDListOpa(play, sDLists[thisx->params]); diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h index 358c6bcaed..62c5392811 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h +++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h @@ -6,12 +6,22 @@ struct BgBdanObjects; +typedef enum { + JABU_OBJECTS_TYPE_BIG_OCTO_PLATFORM, + JABU_OBJECTS_TYPE_SMALL_AUTO_ELEVATOR, + JABU_OBJECTS_TYPE_WATERBOX_HEIGHT_CHANGER, + JABU_OBJECTS_TYPE_FALLING_PLATFORM +} BgBdanObjectsType; + typedef void (*BgBdanObjectsActionFunc)(struct BgBdanObjects*, PlayState*); typedef struct BgBdanObjects { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgBdanObjectsActionFunc actionFunc; - /* 0x0168 */ u8 switchFlag; + union { + /* 0x0168 */ u8 switchFlag; + /* 0x0168 */ u8 camChangeTimer; + } var; /* 0x016A */ s16 timer; /* 0x016C */ ColliderCylinder collider; /* 0x01B8 */ s32 cameraSetting;