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Misc Small Retail Files OK (#1687)

* shrink_window, z_lib, z_lights OK

* sys_cfb.c OK

* cleanup
This commit is contained in:
engineer124 2024-02-02 03:15:53 +11:00 committed by GitHub
parent 7c5ab8fcec
commit e33d76568c
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GPG key ID: B5690EEEBB952194
4 changed files with 40 additions and 35 deletions

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@ -64,13 +64,12 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
gSPNumLights(POLY_OPA_DISP++, lights->numLights);
gSPNumLights(POLY_XLU_DISP++, lights->numLights);
i = 0;
light = &lights->l.l[0];
i = 0;
while (i < lights->numLights) {
gSPLight(POLY_OPA_DISP++, light, ++i);
gSPLight(POLY_XLU_DISP++, light, i);
light++;
gSPLight(POLY_XLU_DISP++, light++, i);
}
// ambient light is total number of lights + 1
@ -314,22 +313,20 @@ Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambient
}
void Lights_GlowCheck(PlayState* play) {
LightNode* node;
LightPoint* params;
Vec3f pos;
Vec3f multDest;
f32 cappedInvWDest;
f32 wX;
f32 wY;
s32 wZ;
s32 zBuf;
node = play->lightCtx.listHead;
LightNode* node = play->lightCtx.listHead;
while (node != NULL) {
params = &node->info->params.point;
LightPoint* params = &node->info->params.point;
if (node->info->type == LIGHT_POINT_GLOW) {
Vec3f pos;
Vec3f multDest;
f32 cappedInvWDest;
f32 wX;
f32 wY;
s32 wZ;
s32 zBuf;
pos.x = params->x;
pos.y = params->y;
pos.z = params->z;
@ -362,9 +359,7 @@ void Lights_GlowCheck(PlayState* play) {
void Lights_DrawGlow(PlayState* play) {
s32 pad;
LightNode* node;
node = play->lightCtx.listHead;
LightNode* node = play->lightCtx.listHead;
OPEN_DISPS(play->state.gfxCtx, "../z_lights.c", 887);
@ -374,23 +369,20 @@ void Lights_DrawGlow(PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, gGlowCircleTextureLoadDL);
while (node != NULL) {
LightInfo* info;
LightPoint* params;
f32 scale;
s32 pad[4];
if ((node->info->type == LIGHT_POINT_GLOW)) {
s32 pad[6];
LightPoint* params = &node->info->params.point;
info = node->info;
params = &info->params.point;
if (params->drawGlow) {
f32 scale = SQ(params->radius) * 0.0000026f;
if ((info->type == LIGHT_POINT_GLOW) && (params->drawGlow)) {
scale = SQ(params->radius) * 0.0000026f;
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_lights.c", 918),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_lights.c", 918),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL);
}
}
node = node->next;