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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -939,9 +939,9 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
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Math_ApproachF(&this->fwork[BFD_TURN_RATE], this->fwork[BFD_TURN_RATE_MAX], 1.0f, 20000.0f);
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Math_ApproachF(&this->actor.speed, this->fwork[BFD_FLY_SPEED], 1.0f, 0.1f);
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if (this->work[BFD_ACTION_STATE] < BOSSFD_SKULL_FALL) {
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func_8002D908(&this->actor);
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Actor_UpdateVelocityXYZ(&this->actor);
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}
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func_8002D7EC(&this->actor);
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Actor_UpdatePos(&this->actor);
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this->work[BFD_LEAD_BODY_SEG]++;
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if (this->work[BFD_LEAD_BODY_SEG] >= 100) {
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