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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -939,9 +939,9 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
Math_ApproachF(&this->fwork[BFD_TURN_RATE], this->fwork[BFD_TURN_RATE_MAX], 1.0f, 20000.0f);
Math_ApproachF(&this->actor.speed, this->fwork[BFD_FLY_SPEED], 1.0f, 0.1f);
if (this->work[BFD_ACTION_STATE] < BOSSFD_SKULL_FALL) {
func_8002D908(&this->actor);
Actor_UpdateVelocityXYZ(&this->actor);
}
func_8002D7EC(&this->actor);
Actor_UpdatePos(&this->actor);
this->work[BFD_LEAD_BODY_SEG]++;
if (this->work[BFD_LEAD_BODY_SEG] >= 100) {