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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -238,7 +238,7 @@ void EnAni_Update(Actor* thisx, PlayState* play) {
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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if ((play->csCtx.state != CS_STATE_IDLE) && (play->csCtx.actorCues[0] != NULL)) {
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switch (this->unk_2AA) {
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