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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -136,7 +136,7 @@ void EnBom_Move(EnBom* this, PlayState* play) {
this->actor.world.rot.y = ((this->actor.wallYaw - this->actor.world.rot.y) + this->actor.wallYaw) - 0x8000;
}
Actor_PlaySfx(&this->actor, NA_SE_EV_BOMB_BOUND);
Actor_MoveForward(&this->actor);
Actor_MoveXZGravity(&this->actor);
this->actor.speed *= 0.7f;
this->actor.bgCheckFlags &= ~BGCHECKFLAG_WALL;
}
@ -154,7 +154,7 @@ void EnBom_Move(EnBom* this, PlayState* play) {
}
}
Actor_MoveForward(&this->actor);
Actor_MoveXZGravity(&this->actor);
}
void EnBom_WaitForRelease(EnBom* this, PlayState* play) {