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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -136,7 +136,7 @@ void EnBom_Move(EnBom* this, PlayState* play) {
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this->actor.world.rot.y = ((this->actor.wallYaw - this->actor.world.rot.y) + this->actor.wallYaw) - 0x8000;
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}
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Actor_PlaySfx(&this->actor, NA_SE_EV_BOMB_BOUND);
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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this->actor.speed *= 0.7f;
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this->actor.bgCheckFlags &= ~BGCHECKFLAG_WALL;
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}
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@ -154,7 +154,7 @@ void EnBom_Move(EnBom* this, PlayState* play) {
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}
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}
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Actor_MoveForward(&this->actor);
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Actor_MoveXZGravity(&this->actor);
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}
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void EnBom_WaitForRelease(EnBom* this, PlayState* play) {
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