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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -332,7 +332,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
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this->actionFunc(this, play);
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if (thisx->params == BOMBFLOWER_BODY) {
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Actor_MoveForward(thisx);
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Actor_MoveXZGravity(thisx);
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}
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if (thisx->gravity != 0.0f) {
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@ -357,7 +357,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
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thisx->world.rot.y = ((thisx->wallYaw - thisx->world.rot.y) + thisx->wallYaw) - 0x8000;
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}
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Actor_PlaySfx(thisx, NA_SE_EV_BOMB_BOUND);
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Actor_MoveForward(thisx);
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Actor_MoveXZGravity(thisx);
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DREG(6) = 1;
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Actor_UpdateBgCheckInfo(play, thisx, 5.0f, 10.0f, 0.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_2 |
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