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Name movement related functions in z_actor (#1476)
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
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191 changed files with 349 additions and 324 deletions
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@ -148,8 +148,8 @@ void EnBoom_Fly(EnBoom* this, PlayState* play) {
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}
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// Set xyz speed, move forward, and play the boomerang sound effect
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func_8002D9A4(&this->actor, 12.0f);
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Actor_MoveForward(&this->actor);
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Actor_SetProjectileSpeed(&this->actor, 12.0f);
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Actor_MoveXZGravity(&this->actor);
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func_8002F974(&this->actor, NA_SE_IT_BOOMERANG_FLY - SFX_FLAG);
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// If the boomerang collides with EnItem00 or a Skulltula token, set grabbed pointer to pick it up
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