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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -148,8 +148,8 @@ void EnBoom_Fly(EnBoom* this, PlayState* play) {
}
// Set xyz speed, move forward, and play the boomerang sound effect
func_8002D9A4(&this->actor, 12.0f);
Actor_MoveForward(&this->actor);
Actor_SetProjectileSpeed(&this->actor, 12.0f);
Actor_MoveXZGravity(&this->actor);
func_8002F974(&this->actor, NA_SE_IT_BOOMERANG_FLY - SFX_FLAG);
// If the boomerang collides with EnItem00 or a Skulltula token, set grabbed pointer to pick it up