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Name movement related functions in z_actor (#1476)

* rename functions

* dragorns name suggestions

* Revert "dragorns name suggestions"

This reverts commit dd4626ce5e.

* lets try that again

* reword comment

* comments

* projectile speed

* arg name

* more comments

* minVelY comment

* merge master and format
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fig02 2022-12-30 13:55:14 -05:00 committed by GitHub
parent 41e80b951b
commit e37b993483
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191 changed files with 349 additions and 324 deletions

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@ -8,7 +8,7 @@
/*
set on init unless treasure flag is set
if clear, chest moves (Actor_MoveForward) (falls, likely)
if clear, chest moves (Actor_MoveXZGravity) (falls, likely)
ends up cleared from SWITCH_FLAG_FALL types when switch flag is set
*/
#define ENBOX_MOVE_IMMOBILE (1 << 0)
@ -521,7 +521,7 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
if (!(this->movementFlags & ENBOX_MOVE_IMMOBILE)) {
Actor_MoveForward(&this->dyna.actor);
Actor_MoveXZGravity(&this->dyna.actor);
Actor_UpdateBgCheckInfo(play, &this->dyna.actor, 0.0f, 0.0f, 0.0f,
UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4);
}